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QiSky

I want my fubuki back.

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Thx wows admins for destroy all dd jap.

10 km range torps ? With lower speed and lower gun hit ?

 

Are u realy stupid ?

Do u have too many players ?

New kagero tier 8 its worse than old fubuki tier 8..... lower speed, no more 15 km range torps......

 

Cant understand u.

Im here since wows start but i see its time to quite this game like wot.

 

Not any respect,

Qi

 

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[FIFO]
[FIFO]
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The 15 km torps were crap anyway.

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[KLUNJ]
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Thx wows admins for destroy all dd jap.

10 km range torps ? With lower speed and lower gun hit ?

 

Are u realy stupid ?
Do u have too many players ?

New kagero tier 8 its worse than old fubuki tier 8..... lower speed, no more 15 km range torps......

 

Cant understand u.

Im here since wows start but i see its time to quite this game like wot.

 

Not any respect,

Qi

 

Oh dear :amazed:  you haven't even played any of them yet....what a tool.
Edited by bushwacker001

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[TTTX]
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The 15 km torps were crap anyway.

 

They were useful in competitive. That and the quick reload was the main point in using a Fubuki. I dont see the Kagero being able to fulfil the role as well.

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[YJKG]
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WG doesn't give a single [edited]about what we want, how we feel and how we enjoy ships. They nerfed IJN torps into the ground first, then they decided people still made them work so now they've jumbled up the line and put the worst ship ever at T8, the best ship in the line in an overnerfed state at T6 and just hammered down Shimakaze's guns because obviously it was too sporty, that's why it was the weakest of the 3 T10 DDs currently available.

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Players
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The 15 km torps were crap anyway.

 

This.

8-12 km range is far enough. Everything longer is for noobs. I stepped out of those ridiculous long range torps after I accidentally TK-ed an ally @ 14 km, 999 m, 99 cm and 99 mm. My point: I don't have enough control for those long range torps. Skill combined with captain perks should make the closer range torps more than enough. IMO the extreme long range torp users are the same pussies as the borderline sniping BB's....

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[UNICS]
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I stepped out of those ridiculous long range torps after I accidentally TK-ed an ally @ 14 km, 999 m, 99 cm and 99 mm.

 

That's impressive since that would be outside your torpedo range @ 15.000089 km :trollface:
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They were useful in competitive. That and the quick reload was the main point in using a Fubuki. I dont see the Kagero being able to fulfil the role as well.

No, the fubuki should have always been used with acceleration as the spread of the torps on max range is bad. 

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[TOXIC]
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This.

8-12 km range is far enough. Everything longer is for noobs. I stepped out of those ridiculous long range torps after I accidentally TK-ed an ally @ 14 km, 999 m, 99 cm and 99 mm. My point: I don't have enough control for those long range torps. Skill combined with captain perks should make the closer range torps more than enough. IMO the extreme long range torp users are the same pussies as the borderline sniping BB's....

 

15km torps in their unaltered state indeed weren't too appealing - not once have I really needed such range. A torp acceleration skill, however, made them significantly better: faster, with 12km range, incidentally the range at which your guns could engage too (and stealthfire). Consistent max range of engagement for all armament was a big plus and 12km range allowed more flexibility. That said, I'd be ok with 10km torps too. The problem is - for my Kagero VIII captain they have a range of f*cking 8 km rather than 10, because WG forgot that different ships might require different captain builds (shocking as it might sound) and they failed to provide a skill respec.

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[GLUE_]
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The problem is - for my Kagero VIII captain they have a range of f*cking 8 km rather than 10, because WG forgot that different ships might require different captain builds (shocking as it might sound) and they failed to provide a skill respec.

 

 

this.

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Well going from the one game I did play in the Kagero, I absolutely LOVE it. It has guns that work!

And the torps are alright. The 15km torps were kinda useless anyways, unless you used torp acceleration I guess.

 

Anyway, I'm happy with the change.

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Alpha Tester, In AlfaTesters
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They were useful in competitive. That and the quick reload was the main point in using a Fubuki. I dont see the Kagero being able to fulfil the role as well.

 

That is the thing. The only real thing I can think of is the worse reload on the quad torps, the triples had better. Maybe giving the quads a buff to the reload, after all, the Kagero can not really launch more torps than fubuki.

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Well going from the one game I did play in the Kagero, I absolutely LOVE it. It has guns that work!

And the torps are alright. The 15km torps were kinda useless anyways, unless you used torp acceleration I guess.

 

Anyway, I'm happy with the change.

 

it has less torps then the old t8 fubuki,9 vs 8, it has a longer cooldown on the torpedos and a slightly worse setup for them, 3x3 > 2x4 and the old t8 fubuki had 2km more range her main battery. and Fubuki guns worked just fine.
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[GLUE_]
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Well going from the one game I did play in the Kagero, I absolutely LOVE it. It has guns that work!

And the torps are alright. The 15km torps were kinda useless anyways, unless you used torp acceleration I guess.

 

Anyway, I'm happy with the change.

 

 

aren't kagero one the same of the fubu with only a worse traverse speed? (and new crap-dps-distribution thank to the nerf)

 

and what make you prefer the kagero over the old fubu? the main change consisted in a worse torpedo armament!

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I think it might be the concealment. The Kagero has 6km detection without the 5th skill. I remember my fubuki having near 7km? Don't remember offhand, because I nearly never played it (I hated it, IJN DD torping just doesnt suit my playstyle). The guns feel better somehow. Isn't the reload buffed in comparison to the Fubuki? In any case, the biggest thing is that concealment.

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Alpha Tester, In AlfaTesters
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I think it might be the concealment. The Kagero has 6km detection without the 5th skill. I remember my fubuki having near 7km? Don't remember offhand, because I nearly never played it (I hated it, IJN DD torping just doesnt suit my playstyle). The guns feel better somehow. Isn't the reload buffed in comparison to the Fubuki? In any case, the biggest thing is that concealment.

 

Old tier 8 Fubuki got down to 6.1km surface detection with camo, with 5th skill it would have gone below 6km somewhere. 

 

The new tier 6 Kagero goes to 6.6km with camo, no idea with skill. But that is still not bad, plenty to work with.

 

The problem with Kagero, like allways, is the reload time of the quad launchers. Fix that and the ship would instantly be on par with other IJN DD.

 

The only new DD in my opinion that has problems with concealment is poor Akatsuki at tier 7 with 7.2km detection with camo. I do not think an IJN ship should have aboce 7km detection.

The new Akatsuki is going to be a downgrade from the tier 6 Fubuki.

 

Edit:

Scratch that, made a mistake. Old Fubuki has 6.1km concealment with camo and module (with no 5 skill), Kagero has 6km with same.

Edited by SBS

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I think it might be the concealment. The Kagero has 6km detection without the 5th skill. I remember my fubuki having near 7km? Don't remember offhand, because I nearly never played it (I hated it, IJN DD torping just doesnt suit my playstyle). The guns feel better somehow. Isn't the reload buffed in comparison to the Fubuki? In any case, the biggest thing is that concealment.

 

 

the concealment is better but with CE and camo the difference is 2-300m if i remember well; the guns got a buff in reload but a nerf in both damage and fire chance so the total dps is the same in a sustained gunfight but you have less alpha for an hit and run shot (note that the sustained fire dps is inferior to other DDs, and you probably won't use it so often use it) and less fire chamce in every condition, plus you got a worse traverse.

 

plus, as i mentioned before, quad launchers mean that you can launch only 8 torp per salvo instead of 9, plus you got a 33% reload time (is 33% right?) so the torpedo dps is very very lower, sum the fact that the spread is wider so it will be more difficoult to hit with all of them and that you can't launch enough torp to devastate a battleship AND save a launcher for self defense/opportunity attack.

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I think it might be the concealment. The Kagero has 6km detection without the 5th skill. I remember my fubuki having near 7km? Don't remember offhand, because I nearly never played it (I hated it, IJN DD torping just doesnt suit my playstyle). The guns feel better somehow. Isn't the reload buffed in comparison to the Fubuki? In any case, the biggest thing is that concealment.

 

fully upgraded the difference between the new kagero and the old fubuki is 100m less detection for the kagero 5,5 for fubuki and 5,4 for kagero. 

problem with kegaro has always been its torpedos but in T9 it atleast had the F3 and being demoted to T8 she doesnt get these anymore.

The new T8 feels like a nerf in comparision to the old T8. WG had a chance to change the Kagero to something more capable then it was in T9 but they didn't.

So yes i want my old Fubuki back and i don't even care if its a premium variant or something.

 

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[ENUF]
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I want my fubuki back.

 

Solution: Play Akatsuki. Solved. Plus your enemies are 1 tier lower.

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[-AWF-]
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The 15 km torps were crap anyway.

 

I found them great in ranked, very useful for area denial and for focing ships to show broadsides. The main issue with this is not if the torps were good or bad, but rather the increasing lack of options; why not let those liking the long range torps use them and those liking the shorter but faster use them?

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[NWP]
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I found them great in ranked, very useful for area denial and for focing ships to show broadsides. The main issue with this is not if the torps were good or bad, but rather the increasing lack of options; why not let those liking the long range torps use them and those liking the shorter but faster use them?

 

Guess WG decided they were bad, risk vs reward wise? Or because ppl came to the forums complaining who bad those long range torps were ( getting spotted so easy compared to other torps )?

Who knows why WG does things.

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[edited]
Edited by RogDodgeUK
This post has been edited by a member of the Moderation Team, due to inappropriate content. RogDodgeUK

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