[COMFY] ImperialAdmiral [COMFY] Players 1,649 posts 9,828 battles Report post #51 Posted December 6, 2016 indeed, same here Are you going to buy perma camo? Share this post Link to post Share on other sites
[WIND] Elenortirion Players 1,890 posts 2,549 battles Report post #52 Posted December 6, 2016 Are you going to buy perma camo? if I had spare moniez after using up doubloons to convert free expies to skip shoratsuyu, I'd already buy it Share this post Link to post Share on other sites
[COMFY] ImperialAdmiral [COMFY] Players 1,649 posts 9,828 battles Report post #53 Posted December 6, 2016 (edited) if I had spare moniez after using up doubloons to convert free expies to skip shoratsuyu, I'd already buy it Hehe, I'm thinking about it. Edit: Two really nice games and of course both were lost. I don't have luck with winning on her ;~; It is nice to win gun duels with cruisers and burning alive German battleships. Something I enjoyed so much on Kiev. But here you have also nice torps. Edited December 6, 2016 by ImperialAdmiral Share this post Link to post Share on other sites
[H_FAN] Gnirf Players 3,293 posts 67,252 battles Report post #54 Posted December 7, 2016 if I had spare moniez after using up doubloons to convert free expies to skip shoratsuyu, I'd already buy it Why skip Shiratsuyu? LWMs Review indicated she is fun Torp booster and smoke at T7 Share this post Link to post Share on other sites
[MPTV] DominusEdwardius Beta Tester 324 posts 2,096 battles Report post #55 Posted December 7, 2016 Because Akizuki is both fun and unique Share this post Link to post Share on other sites
janneman77 ∞ Players 265 posts 23,584 battles Report post #56 Posted December 7, 2016 the problem I see is the maneuverability the top speed is low but historically correct but is the big turning circle also historically correct? or is that a balance thing Share this post Link to post Share on other sites
[WIND] Elenortirion Players 1,890 posts 2,549 battles Report post #57 Posted December 8, 2016 Why skip Shiratsuyu? LWMs Review indicated she is fun because I needed aki as fast as possible, because of reasons Share this post Link to post Share on other sites
[TTTX] Mayv Players 1,952 posts 7,021 battles Report post #58 Posted December 8, 2016 the problem I see is the maneuverability the top speed is low but historically correct but is the big turning circle also historically correct? or is that a balance thing No idea if the turning circle is historically accurate. But it is inline with the turning circles of other big DDs, so it could be just game balance. Share this post Link to post Share on other sites
[MPTV] DominusEdwardius Beta Tester 324 posts 2,096 battles Report post #59 Posted December 8, 2016 I think turning radius is in part related to the length and width of the ships, short wide ship like the Early US BB's have very small turning radius, while long and narrow ships like IJN DD's tend to have quite large turning radiuses. Share this post Link to post Share on other sites
[COMFY] ImperialAdmiral [COMFY] Players 1,649 posts 9,828 battles Report post #60 Posted December 8, 2016 Because Akizuki is both fun and unique Pretty much this Share this post Link to post Share on other sites
[WIND] Elenortirion Players 1,890 posts 2,549 battles Report post #61 Posted December 8, 2016 I think turning radius is in part related to the length and width of the ships, short wide ship like the Early US BB's have very small turning radius, while long and narrow ships like IJN DD's tend to have quite large turning radiuses. out of all IJN DDs currently in the game akizuki is the widest one [and only one that never had stabilisation issues while at it If I were to guess why aki has received so big turning radius I'd firstly start with checking the rudder size in comparision to ships tonnage - she may have small rudder for her size ya know [bTW not so long time ago I was quite sure I've read somewhere that akizuki class destroyers due to their size had 2 rudders, although I can;t refind that quote and in-game model boasts single one] Share this post Link to post Share on other sites
[MPTV] DominusEdwardius Beta Tester 324 posts 2,096 battles Report post #62 Posted December 8, 2016 Like virtually all IJN ships (from Yamato to Kagero) she had a 30s rudder shift in real life. Share this post Link to post Share on other sites
[WIND] Elenortirion Players 1,890 posts 2,549 battles Report post #63 Posted December 9, 2016 Like virtually all IJN ships (from Yamato to Kagero) she had a 30s rudder shift in real life. rudder shift time =/= rudder size and rudder size when compared to the mass of a ship [or rather rudder mass when compared to mass of a ship] do affect the radius of turn while the time needed to shift the rudder does not affect final ship radius Share this post Link to post Share on other sites
[ST-EU] Kancolle_Kongou Supertester, Sailing Hamster 421 posts 9,908 battles Report post #64 Posted December 9, 2016 kk I see well his first broadside piece I have got was when he tried to get his aft turret to fire on me, and at this point seeing his hp melting [he also fired both launcher torps which I have dodged] seems like he decided to finish the turn launch torps from second side hoping for hits and then probably retreat while angling. thing is though I have left that smoke as soon as my div mate shiratsuyu got killed by very same hipper and I was steaming full speed onto him [so one could say I DD rushed a cruiser trying to rush a DD smoke ] [as for direness of situation - their match was already lost tbh we had all caps half their team was dead, so the only additional "threat" from me and my div mate was possibility of us getting to hakuryuu and killing him off, I allowed myself for that yolorush against the hipper only because match was already won, and my potentiall death would not change that in any way] was that shiratsuyu by any chance me? Share this post Link to post Share on other sites
[WIND] Elenortirion Players 1,890 posts 2,549 battles Report post #65 Posted December 9, 2016 was that shiratsuyu by any chance me? indeed, and after getting sunk you went on dinner or something so you have missed whole action! Share this post Link to post Share on other sites
[ST-EU] Kancolle_Kongou Supertester, Sailing Hamster 421 posts 9,908 battles Report post #66 Posted December 9, 2016 indeed, and after getting sunk you went on dinner or something so you have missed whole action! I still have Shiratsuyu/poi sitting inn port as my torpedo boat (becasue its more torps then the main line. akizuki soon at 15 skill points Share this post Link to post Share on other sites
[TTTX] Mayv Players 1,952 posts 7,021 battles Report post #67 Posted December 9, 2016 I still have Shiratsuyu/poi sitting inn port as my torpedo boat (becasue its more torps then the main line. akizuki soon at 15 skill points If you want an interesting build, go for a full AA. You will have to forgo CE for MAA and AFT. But I find Akizuki isnt the ship you really want to take very close to enemy ships. Share this post Link to post Share on other sites
[WIND] Elenortirion Players 1,890 posts 2,549 battles Report post #68 Posted December 9, 2016 I still have Shiratsuyu/poi sitting inn port as my torpedo boat (becasue its more torps then the main line. akizuki soon at 15 skill points no life Share this post Link to post Share on other sites
[ST-EU] Kancolle_Kongou Supertester, Sailing Hamster 421 posts 9,908 battles Report post #69 Posted December 9, 2016 no life and did mahan from 27k yesturday and im at benson now. i wouldnt call it no life. call it: hard working Share this post Link to post Share on other sites
[BLOBS] Spellfire40 Beta Tester 5,330 posts 13,776 battles Report post #70 Posted December 9, 2016 If you want an interesting build, go for a full AA. You will have to forgo CE for MAA and AFT. But I find Akizuki isnt the ship you really want to take very close to enemy ships. the Problem even full AA If a strike Lexi vectors its 21 1000 lb DB in your Toast. Not worth it. Share this post Link to post Share on other sites
[WIND] Elenortirion Players 1,890 posts 2,549 battles Report post #71 Posted December 9, 2016 the Problem even full AA If a strike Lexi vectors its 21 1000 lb DB in your Toast. Not worth it. last time CV tried to kill me it costed him alotta of his planes and I ain't even ful AA specced but then I'm not sure when was last time lexi decided to strike me.... 1 Share this post Link to post Share on other sites
[BLOBS] Spellfire40 Beta Tester 5,330 posts 13,776 battles Report post #72 Posted December 9, 2016 last time CV tried to kill me it costed him alotta of his planes and I ain't even ful AA specced but then I'm not sure when was last time lexi decided to strike me.... had one case. vs IJN its good enogh thogh you need to be carefull since aki turns like a brick. Us strike are a Problem and with 1000lb you rarely gets out without damage/fires/module damage. Share this post Link to post Share on other sites
[COMFY] ImperialAdmiral [COMFY] Players 1,649 posts 9,828 battles Report post #73 Posted December 9, 2016 I'm really happy with the AA build so far but I have a question. I want her to be an ultimate AA destroyer. Therefore, I'm asking. Does Manual AA make visible difference? Anyone tested that? Share this post Link to post Share on other sites
[BUSHI] CuddlyPanda Players 352 posts 3,883 battles Report post #74 Posted December 9, 2016 (edited) I'm really happy with the AA build so far but I have a question. I want her to be an ultimate AA destroyer. Therefore, I'm asking. Does Manual AA make visible difference? Anyone tested that? Well it gives double AA DPS to your 100mm guns, so I'd say that makes a big difference. *edit: To designated targets ofc. Edited December 9, 2016 by CuddlyPanda Share this post Link to post Share on other sites
[TTTX] Mayv Players 1,952 posts 7,021 battles Report post #75 Posted December 9, 2016 I'm really happy with the AA build so far but I have a question. I want her to be an ultimate AA destroyer. Therefore, I'm asking. Does Manual AA make visible difference? Anyone tested that? Yes. Your short range AA DPS (25mm guns) is 83. Your long range AA DPS (100mm guns) is 92. Manual AA increases the DPS from your 100mm guns by 100%, giving you 184 DPS. That is more long range AA DPS than a NC or Kutuzov (if they are not using Manual AA). Share this post Link to post Share on other sites