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Panzerblitz

The Akizuki might have a problem

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akizuki2.JPG

 

This is what a normal game in this beast looks like.

Now try this again in a tier X game against the armored superstructure of a Kurfürst - even your HE shells (no damage saturation, ship was at full health) will not do any damage. I put 200 shells into a Kurfürst and started 1 fire.

I will add more data to this post, once I have more games in this ship, but it seems the 100mm guns lack the damage to start fires against high-tier BBs.

akizuki2.JPG

Edited by Panzerblitz

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I had to switch to AP once I noticed that this ship loses straight up gunnery duels against Bensons when using HE. And this opens another can of worms, since 100mm AP bounces off against the slightest angles.

 

This ship is very odd with it's 100mm guns.

 

I need more games in it for now....

 

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Players, Players, Sailing Hamster
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Based on the "unified" AP normalisation and bounce angle tables, the 100mm AP should have something like 8.5° normalisation and  60° (65°?) bounce angles, which would make it viable against DD's and CL's. HE does look iffy because of the low calibre, but 1/6th of 100 is still 16.7, which would mean the ship can hurt most DD's with HE... 

 

The AP may be all the more viable because of the phenomenal V0 of 1km/s...

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The weird thing is that my initial games (and my expectations) were that the ship is a fire-starter. And my first couple of games confirmed that.

 

Then suddenly my HE stopped setting high tier ships on fire and I started wondering.....same for DD duels. And last game I murdered an Edinburgh in close quarters by using AP...so I know that the ship is fine in a knife-fight.

 

Anyway - back to my initial issue. Do 0 damage hits against a super-structure still check for fire chances ? Cause maybe that Kurfürst just had the Fire Prevention skill on his commander and I threw my panties in a fit over nothing.

Edited by Panzerblitz

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There is a natural fire resistance increase as ships increase in tier, a tier 8 with a low fire chance is probably the lowest fire chance in the game when shooting a tier ten.

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1. You don't need a HE penetration (damage) to start a fire.

2. Akizuki can't physically damage tier 8-10 battleships with HE. Only the fires cause damage.

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Yes, I just noticed in recent games, that I can set high tier stuff on fire again. That Kurfürst must have had every fire prevention skill and module and that explains a lot. So I don't need to worry about the low HE damage of the 100mm guns anymore.

 

Also thanks for the collective input, the more you know :D

Edited by Panzerblitz

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Beta Tester
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Then suddenly my HE stopped setting high tier ships on fire and I started wondering.....

The usual RNG trolling matches.

Making you wonder if someone moved point one step left in fire chance.

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At least you can farm that Campaign "get 200 hits in one game" even quicker than an Atlanta :trollface:

 

200 hits in one game? ezy with aki :P

[need to grind moar to get aki...]

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I almost feel sorry for enemy carriers when playing this ship, it can invisi AA fire too :D

 

really?

I remember how I was laughting my backs off when I've realised my old [pre-split] AA specced mutsuki was able to AA-invisifire xD

 

what I have noticed in fem matches of with with akizuki is inconsistent HE penetration though

 

I mean - what the difference between kagero's 19mm hull, and tashkent 19mm hull, that the same guns are without any issues able to pen kagero's hull while failing to pen tashkent? :P

[armor values are taken from armor preview avaliable in game]

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The main problem with Akizuki is that you cannot even scratch angled DDs.

Yesterday I ran into TeaCupYuri in Akizuki, while I was in Yugumo. I literary had 5k hp when the duel started, and he was more or less ful hp. He needed like 3 mins to kill me, because I was just going Bow on to him, bouncing everything he shot at me. He managed to sink me in the end, but I did more damage to him with only my front gun (IIRC 18 shells hit) then he did to me with 120 shells (ONE HUNDRED AND TWENTY) landed on me. 50 of them HE, 70 AP. To kill 5k hp DD.

Now imagine if I was in RU or USN DD going bow on to him and laughing my @ss off while wrecking him and bouncing everything he throws at me.

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HE against DD -> AP against anything else.

 

Really bad point with this ship is, it wants to play like a Russian DD, shooting at range with the reload of a USN DD but:

- Accelerates badly

- Bad speed

- Very bad turning circle

- average rudder shift

 

Really great DD to kill other DD but has to be kept at max range against other ships and firing only AP...

Great AA though

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HE against DD -> AP against anything else.

 

and you don;t pen belt armor of anything of your tier or higher [on DD part]

 

and I have found reason of my earlier confusion on "inconsistency" of he pens

 

those pens I've got on kagero [t8] looked like belt armor hits, but were in fact narrow angled hits against the deck which is only 13mm

 

so at this point there is no talking on weird things, aki just don;t pen 19mm with he

 

Now imagine if I was in RU or USN DD going bow on to him and laughing my @ss off while wrecking him and bouncing everything he throws at me.

 

bow-on may be difficult to keep with those for prolonged combats though....

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 HE does look iffy because of the low calibre, but 1/6th of 100 is still 16.7, which would mean the ship can hurt most DD's with HE... 

 

Except DD hulls tier 8+ are at least 19mm. Akizuki would only be able to pen their superstructures with AP.

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Except DD hulls tier 8+ are at least 19mm. Akizuki would only be able to pen their superstructures with AP.

 

you mean with HE? :P

[or when angled?]

 

and also deck - not only superstructure but deck as well....

 

not sure which one is worse to aim for xD

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Akizuki cannot pen angled DDs, no matter what ammo you use. HE or AP, it won't penetrate. You will deal 0 damage. End of story.
And when facing broadside DD, its actually pretty fine if you stick with AP because shellf will mostly pen instead of overpens, so you will melt him quite fast.

 

 

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Akizuki cannot pen angled DDs, no matter what ammo you use. HE or AP, it won't penetrate. You will deal 0 damage. End of story.

And when facing broadside DD, its actually pretty fine if you stick with AP because shellf will mostly pen instead of overpens, so you will melt him quite fast.

 

 

 

HE pens don't depend on angle, I hope you know that.

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HE pens don't depend on angle, I hope you know that.

 

Yes yes I know, but my post was answer to all of the other posts "HE on DDs, good DD killer" etc. Thats why I didn't quote anyone specific.  :)

Just keep your angle and watch him break his mouse, keyboard and throws his cat trough the window (or makes another "this guy is hacking topic on forums :trollface:).

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Just keep your angle and watch him break his mouse, keyboard and throws his cat trough the window (or makes another "this guy is hacking topic on forums :trollface:).

 

until wild HEAP captain skill cause screw these DDs in particular :P

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