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xenopathia

RNG Cliches

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Players
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You will set 2 or 3 fires right after the enemy BB uses Damage Control and while immune to fire.

 

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Edit:

The purpose of this thread is to find out the incidents that happens repeatedly therefore feels unnatural.

Personal experiences or opinions don't quite fit in this explanation.

 

cliché:
noun
1.

is an expression, idea, or element of an artistic work which has become overused to the point of losing its original meaning or effect, even to the point of being trite or irritating

 

 

Edited by xenopathia
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Players
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You will not be able to set the enemy ship on fire at least for 30 seconds after the immunity ends.

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There will be a citadel hit in the killing AP salvo if the enemy ships hp is lower than your citadel damage. (ie 100, 200hp citadel hits)

 

Edit:  Just when I hit the post button I saw your post :D 

Edited by xenopathia
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[PST]
[PST]
Alpha Tester
483 posts
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shooting at the 100hp ship and it bounce a full barrage of ap shells. 

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Players
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You fire a perfectly lined up shot, centre mass and every shot misses and is dispered on both sides of the ship.

 

You fire a volley of torps at a ship, they are going to devastate the ship and someone else on the team hits the target seconds before your torps and citadels the crap out of them leaving you with a kill and about 1k damage.

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[IDDQD]
Players
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If the ship has less than 1000hp your last hit will be a citadel.

 

haha, that happends very often. Slowly killing ship by few thousand salvos and cant hit citadel...and when ships is ready for last hit, boom citadel as killing blow :)

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Players
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the spread of german BB firing at you will get extra tight and on spot in that very moment when you don't manage to complete turn away maneuver as a cruiser before he reloads

 

You fire a volley of torps at a ship, they are going to devastate the ship and somone else on the team hits the target seconds before your torps and citadels the crap out of them leaving you with a kill and about 1k damage.

 

I have better one: you fire perfectly aimed torpedo volley at enemy battleship and he is sorta scrubby so it all hits giving you epic proportions of dev strike - get devstriked by a friendly BB in split of second before your torpedoes hits :P

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[TOXIC]
Players
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(...)

You fire a volley of torps at a ship, they are going to devastate the ship and someone else on the team hits the target seconds before your torps and citadels the crap out of them leaving you with a kill and about 1k damage.

...hits 2-3 shells of which one causes a detonation.

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[TOXIC]
Players
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You throw the perfect torpedo spread at a battleship and they expire at two meters of the ship

 

Well, that might be immensely frustrating and might count as bad luck but that's not RNG, torp range is fixed ;) 
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Players
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Well, that might be immensely frustrating and might count as bad luck but that's not RNG, torp range is fixed ;) 

 

I know, I know, but that always happens...

 

 

Facing a bb with huge secondaries with a japanese cruiser. You are going to throw the torps and one hit disabled both torpedo tubes

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Weekend Tester, In AlfaTesters
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Perfect RNG is when full HP USN mid tier BB dodges all but one of torpedoes, that hits below 2nd or 2nd to last turret.

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Players
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just raged quit a battle because of RNG. I was in my iowa, and the following happened within 3 min from the start:

 

1. Yama at 25km shoots a salvo at me. I am not perfectly angled but neither full broadside....result, triple citadel. Thank you RNG.

2. A few seconds later a minotaur shows up 12 km from me. I shoot a full salvo, 6 shells hit. 6 bounces...on a freaking minotaur...get out of here. 

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Players
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If the ship has less than 1000hp your last hit will be a citadel.

 

Well, if the ship has less then 100hp your last hit will be a detonation.
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[NWP]
Beta Tester
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DD knife fight. You hit a torp, damage saturation, he lives to tell the tale. He hits a torp, full damage, you die.

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DD knife fight. You hit a torp, damage saturation, he lives to tell the tale. He hits a torp, full damage, you die.

 

that ain't rng though.....

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Supertest Coordinator
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Battleship life:

 

Broadside target at short range > overpens

Angled cruiser in the distance? Speculative shot? > random citadel

 

Flooding > I always flood if I've used repair. I often don't flood if my repair is ready.

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Players
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Shoot with your Ishizuchi at any not British ship. No citadels. Maybe even bounces on things like an Omaha because you know... awesome armor.

 

Find a British cruiser. You'll get more citadels that normal hits.

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Players
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Shoot with your Ishizuchi at any not British ship. No citadels. Maybe even bounces on things like an Omaha because you know... awesome armor.

 

Find a British cruiser. You'll get more citadels that normal hits.

 

Not really :)

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[GLUE_]
Players
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well basically cv fight is dominated by rng:

 

-you make the enemy pass on your whole fleet and he doesn't loose anyone, if you enter in the AA range of a jap DD you loose one plane instantly

 

-if the enemy engage your fighter in with a large amount of planes he will destroy all your fighter in seconds without loosing any plane, if you try the same thing you win after a minute and you loose half of your planes.

this applies even with fighter against bomber: if one fighter squadron engage you when you are aiming with bomber he will devastated them in a second and he will engage a second and then a third bomber squadron ruining your attack, if you engage enemy bombers traveling to the other side of the map they will end the travel and bomb an ally, then you'll finish to kill the first squadron and you loose 1-2 planes cause the rear gunners.

 

-you'll never hit a DD with a dive bomber, if he stop himself to smoke but you manage to place a manual drop on him befor he disappear you'll see al the six bomb that fall around him with no damage; but if you are in a DD keeping mobing and turning and a single jap bomber squadron launch an autodrop on you it will put you on fire...

 

 

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Alpha Tester
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If you send a BB salvo at a broadside-on cruiser 6km away, all shots will overpen or miss completely.

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