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KuroNyra

CoLOLrado.

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Ok, I recently bought the Cololrado and... Damn, I was already aware of being a big juicy target but damn girl!

I find myself facing NC and even Iowa. I get penetrated from every side and I can't seems to survive!

 

Any tips?

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Get rid of the stock hull asap. The top hull is actually pretty damn good. Just try not to sail bow-on but keep a slight angle. Bow-tanking becomes viable on NC but not on the dreadnoughts before her.

 

But of course, Iowa with her 16"/50 caliber guns packs a mean punch against any ship so it is no shame for poor Colorado.

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Weekend Tester
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Get rid of the stock hull asap. The top hull is actually pretty damn good. Just try not to sail bow-on but keep a slight angle. Bow-tanking becomes viable on NC but not on the dreadnoughts before her.

 

But of course, Iowa with her 16"/50 caliber guns packs a mean punch against any ship so it is no shame for poor Colorado.

 

Getting to top hull. Roger roger.

Damn this is going to hurt a lot before I get it. And I still have to get free XP for the missouri!

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[SYTHE]
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Yeah - I, and many others, free-XPed away the stock hull on Colorado. But folk may not want to do that with Missouri incoming....

Your priorities should probably be to ditch the stock hull and buy the range upgrade - then she becomes quite a nice ship.

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Alpha Tester, Players
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not eve sure if there is any tips , lolorado was aand is 1 from worst bbs in game from OB, just dont show sides as you can

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lolorado was aand is 1 from worst bbs in game

 

Based on what criteria?

She has very accurate 16" guns, faster reload than NewMex, thick armor, great AA, great torpedo protection, tight turning circle... Everything you ever want on an all-or-nothing-scheme dreadnought. Only her stock hull is a pain.

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Weekend Tester
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Used free XP to get the last hull.

Went into game.

Was top tier.

 

Received a hit on front.

"Detonation".

 

It's giong to be one of theses trips with that ship.

  • Cool 1

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Based on what criteria?

She has very accurate 16" guns, faster reload than NewMex, thick armor, great AA, great torpedo protection, tight turning circle... Everything you ever want on an all-or-nothing-scheme dreadnought. Only her stock hull is a pain.

 

Based on the "I haven't played her since open beta" criteria, I suspect.

 

Opinions of Colorado are deeply polarised, and I'm pretty sure it's because she was originally horrible, and was later fixed to be a rather nice ship, and the people who hated her before haven't played her since or realised that they're criticising a ship that doesn't really exist any more.

 

EDIT: To be fair, some people hate her and all the other US superdreadnoughts because of the low speed... and that's fair enough, but it's not unique to Colorado, and it's something that some of us don't mind :-)

Edited by _Flyto_

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Weekend Tester
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fun and engaging :D

 

Well my Cololrado was certainly engaged!

 article-2336822-1A2DD159000005DC-743_634

 

 

 

View PostCpt_Cowper_Coles, on 30 November 2016 - 02:37 PM, said:

Follow my below guide on her and she'll do a lot better :trollface:

 

 

May I ask you the link to that below guide? :)

 

 

 

 

 

 

 

Edited by KuroNyra

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[SCRUB]
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An AA spec'd Colorado will just shred every plane around (even T8 and T9 CVs will lose a lot of planes attacking you).

 

You do need quite a bit of map awareness to get into the right positions, because it's one of the slower BBs.

But once in medium to short range combat, it's an utter beast; good armour for its tier (all-or-nothing) and accurate, hard-hitting guns.

 

I liked sailing the Colorado and had one of my top damage games ever with it. It's a shame I had to sell it because I needed the captain for my North Carolina :unsure:

 

 

:edit:

upgrades & captain skills I used on the Colorado:

 

ship upgrades

Aux. Arm. Mod 1 (I didn't lose the main turrets that much so I switched to this one)

AA Guns Mod 2 (but if you think you need the extra range, take the Artillery Plotting Room Mod 1)

          -> you could use a Spotter Plane for when you need the range, but the Fighter Plane is more viable to spot torpedoes or DDs lurking behind islands

DCS Mod 1 (even higher torpedo reduction, rest were quite useless imo)

DCS Mod 2 (if you find yourself on fire a lot) or Steering Gears Mod 2 (to take full advantage of the Colorado's 'tight' turning circle)

          -> I still don't know which one I'd prefer on the Colorado.. I used both and liked both. The former is useful when dealing with HE spam and the latter is useful when dealing with CVs or DDs)

 

captain skills (11-point captain)

BFT & BOS (increase AA damage output & survivability)

          -> I chose BOS first and took BFT once I got the 11th point

EM (no-brainer on any BB)

Vigilance (combine this with Steering Gears Mod 2 and you'll be able to dodge most torpedo attacks)

AFT (increase AA & secondary range, pew-pew-pew!)

Edited by lup3s

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Beta Tester
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Get rid of the stock hull asap. The top hull is actually pretty damn good. Just try not to sail bow-on but keep a slight angle. Bow-tanking becomes viable on NC but not on the dreadnoughts before her.

Against smaller guns Colorado can bow tank.

While Colorado's gun overmatches bow of those smaller gunned lower tier BBs.

 

 

 

tight turning circle...

Which is as much "placebo" as real feature:

It's easier to turn in tighter space because below T8 USN BBs don't have much any speed and hence not much of inertia to resist turning.

Those bigger turning circle BBs also start turning in more reasonable space if you slow their speed before turning.

Also faster ship moves longer distance before rudder has fully turned affecting to feel of agility.

That's why slowing speed helps in any ship in turning in smaller space.

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View Post_Kyoshi, on 30 November 2016 - 02:18 PM, said:

tight turning circle...

Which is as much "placebo" as real feature:

It's easier to turn in tighter space because below T8 USN BBs don't have much any speed and hence not much of inertia to resist turning.

Those bigger turning circle BBs also start turning in more reasonable space if you slow their speed before turning.

Also faster ship moves longer distance before rudder has fully turned affecting to feel of agility.

That's why slowing speed helps in any ship in turning in smaller space.

 

What you say makes sense in terms of real-world physics, but not WoWs physics. I'm pretty sure that once the rudder has shifted (and you have a fair point on that), the turning circle of a ship in WoWs is independent of its speed, except possibly that there's a small modification due to sideways slip.

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Nah, he has a point. Most ships have their tightest turning radius if you set speed to 1/2 or slightly less (noticed no improvement at 1/4). Yet Colorado's short but bulky shape (and displacement), along with her turning circle and speed bleed during turns, allow her to slow down very quickly to dodge torpedoes or incoming fire from longer range. In terms of mere maneuverability, however, she is slow and massive af of course.

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I've had the joy of knifefighting a NC and win, and gleefully blow an Iowa out of the water

Of course, I had an entire different opinion on this boat when I didn't have all modules upgraded, then it really was a turd floating in the water, ready to be flushed down

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Trying to play the ship now, but I'm finding I do more damage with the genu guns than these. I find the suggestion that they are accurate very confusing. Do they get much better with the next hull? I spent all my credits on the ship and modules to get it to work a little better for me but I just can't hit the broadside of a barn or keep safe by staying close to allied. *sobs*

I'm going to read the guide now but any extra tips/hope would be great :D.

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Based on the "I haven't played her since open beta" criteria, I suspect.

 

Opinions of Colorado are deeply polarised, and I'm pretty sure it's because she was originally horrible, and was later fixed to be a rather nice ship, and the people who hated her before haven't played her since or realised that they're criticising a ship that doesn't really exist any more.

 

EDIT: To be fair, some people hate her and all the other US superdreadnoughts because of the low speed... and that's fair enough, but it's not unique to Colorado, and it's something that some of us don't mind :-)

 

Colorado If i recall correctly received since beta:

 

- 18% increase in ROF (1.7 RPM to 2.0 RPM)

- improved normalization for shells together with cruisers - her guns I honestly like more then Iowa now - Id rather have 12 of those babies on Montana. Very few overpens, glorious shooting arcs - well I assume it would get the dispersion buff at t10 :P

- 50% !!!!! increase in healing amount - it can amount to as much as 17k extra hp over game - evening it with Nagato in terms of hp (ofc you rarely repair fully etc, but Colorado already has way better armor then Nagato, so anything brining its hp closer makes it great)

- 33% !!!! increase in turret turning speed

 

To anyone familiar with the game, those are absolutely massive buffs. Its the same deal as Furutaka. 

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[TORAZ]
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I'm pretty sure that once the rudder has shifted (and you have a fair point on that), the turning circle of a ship in WoWs is independent of its speed, except possibly that there's a small modification due to sideways slip.

 

While true, the effects of drifting is actually quite substantial depending on the ship, thus it does make sense to slow down if you want to make a tight turn (which in turn however will prevent you from making a turn quickly, so choose your poison wisely).

On a Colorado though? Probably not, since she's slow, heavy and compact.

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Stock hull this ship is mediocre for tier 6 let alone 7. I'm a cruiser player mainly and I have no problems getting up tiered and relying on positioning. Problem is you can't position crapat 18 knots. You can't defend against a cv, you can't turn into torps. But why are you alone getting torped and cv'd? because I top out at 18 knots that's why.

 

I'm tier 6 in every line save the brit ccs, up to 9 in others. I have never had a less pleasant ship. Ever.

 

Sorry for the complaints, I just find this ship is shockingly bad stock. I had more fun (and success) in the 13.4km fuso! I just feel that there is no skill to learn, no adapting to this ship while it's stock. All there is is pain, no learning curve, no lessons to value later down the line just pain.

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I actually consider the Colorado's AA pretty good, it isn't 100% lethal, but I have taken out an entire squadron of torp bombers on occasion, with only a few or sometimes even none surviving long enought to make a drop

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Try it stock, the AA does nothing, no exaggeration. I just had a game that took me 10 minutes to even get a clear shot, then of course you get focused so hard you have 2 minutes of shooting. I have seen my dispersation split a tako at 8km. The tako was completely broadside, 0 hits, 0 damage. This ship has zero viability stock. none. I challenge anyone to post an average game in this ship in stock configuration.

 

It has no AA

it has no speed

it has no survivability

it has no accuracy

 

It does have a nice heal, that you might use once, if you are lucky. Before you die. 

I would say this is my cursed ship but thats my fletcher, this ship is just unusable.

 

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I would say this is my cursed ship but thats my fletcher, this ship is just unusable.

 

 

You are in the same thread with a guy who started THIS thread

 

really, I 100% get what you are saying, but even I can't argue that after being fully upgraded, it's almost like it's not the same ship

The only things that worry me in a battle are the torp-spammers and the higher tier BBs (especially KM BBs, IJN/US I'm willing to duke it out with closing the range)

whereas on the road to the final module it was sheer torture and I was getting wrecked by pretty much anything

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