[THROW] Takru Supertester, Players, Sailing Hamster, Privateer 3,851 posts 23,963 battles Report post #1 Posted November 29, 2016 (edited) http://worldofwarships.com/en/news/common/update-515/ Click the link for Dasha video! 0.5.15 Update Notes The update happens November 30; preparation begins at 02:00 PT/ 05:00 ET until 04:00 PT/ 07:00 ET. Campaigns Campaigns are an evolution of Battle Missions, offering you a set of special missions that need to be completed in succession. They'll teach newcomers important subtleties of the game while allowing experienced players to expand their horizons, and everybody can earn epic rewards. • A Campaign is a set of successive missions laid out in a map interface. • Individual missions are similar to non-Campaign missions, but have a few differences: After fulfilling the mission's main criteria, Campaign missions have a seperate "final" task to complete in order to progress. Completing a mission's tasks earns pins used to unlock a final task. Any individual task is repeatable, and you get pins each time it's completed. You can have two tasks active at a time, or three if you have a premium account. Other rewards tied to tasks, such as flags, consumables, etc., are earned only once, regardless how many times you accomplish the task. If you fulfilled a mission's requirements in the battle, but return to Port and unselect the mission the mission interface before the battle ends, the fulfillment won't be counted. You'll get one big reward at the end of a Campaign. This reward will vary depending on Campaign. Two campaigns will launch alongside Update 0.5.15: The Science of Victory: Designed as a "beginner campaign" for newer players to level up their fleets while learning the game's fundamentals. Honorable Service - A short but complex campaign for experienced players to hone expert-level strategies, gameplay, and teamwork. The Campaign Map is available to players with Service Record Level 8 or higher. Japanese Destroyers The Japanese destroyer tree is growing! There's new destroyers, tweaks to others, and a complete reworking of the tree. Check it out! Standard Branch Tier II, Umikaze • 120mm Mk3 HE shell damage is reduced by 15%. Chances to set on fire were reduced from 8% to 7%. Tier III, Wakatake • Type 6 torpedoes were removed. Players were required to research and purchase this module for further leveling up. However, this module had not provided any substantial increase in the ship's battle performance. • 120mm Type 1 HE shells damage is reduced by 15%. Chances to set on fire were reduced from 8% to 7%. Tier IV, Isokaze • Main battery loading time increased (from 10 to 12 seconds). • Changed the technical characteristics of the Type 92 torpedoes: Torpedo speed reduced (from 68 to 57 knots). Damage by a torpedo reduced (from 14,400 to 10,833 points). Reload time of torpedo tubes reduced (from 47 to 42 seconds). • 120mm Mk3 HE shells damage is reduced by 15%, chances to set on fire were reduced from 8% to 7%. Tier V, Mutsuki • Mutsuki was moved from tier VI to tier V, and her technical characteristics were significantly reworked. In fact, she became a new ship. Get the details here! Tier VI, Fubuki • Fubuki was moved from tier VIII to tier VI, and her technical characteristics were significantly reworked. In fact, she became a new ship. Get the details here! Tier VII, Akatsuki • This new ship replaced Hatsuharu. Get the details here! Tier VIII, Kagero • Kagero was moved from tier IX to tier VIII, and her technical characteristics were significantly reworked. In fact, she became a new ship. Get the details here! Tier IX, Yugumo • This new ship replaced Kagero. Get the details here! Tier X, Shimakaze • 127mm Type 1 HE shells damage is reduced by about 14%, chances to set on fire were reduced from 9% to 7%. • Decreased main guns' reload time from 7 to 6 seconds. • Damage per minute is the same as it was in Update 0.5.14. Sub-Branch Composition This sub-branch includes tier V–VIII ships. (tier IX–X ships are added later; in Update 0.5.15, the last ship of this branch is tier VIII destroyer Akizuki). New ships in this branch feature more powerful guns, less torpedo tubes (compared to ships in the standard branch), and the Torpedo Reload Booster consumable (available starting from tier VI). These ships are for a more aggressive play style -- their main guns are quite decent in comparison to same-tier Soviet and American destroyers and enable players to more often engage enemies in open encounters. Tier V, Minekaze • Moved to this sub-branch. • Main battery loading time reduced: for 120 mm/45 Type3: from 12.6 to 10.9 seconds for 120 mm/45 Type3 (B): from 10.5 to 10 seconds • Changed the technical characteristics of the Type 92 torpedoes: Torpedo speed reduced (from 68 to 57 knots) Damage by a torpedo was decreased (from 14,400 to 10,833 points) Reload time of torpedo tubes was reduced (from 47 to 42 seconds) These changes were required to make her fit her new role. Tier VI, Hatsuharu Moved from tier VII to tier VI, and her technical characteristics were significantly reworked. In fact, she became a new ship. Get the details here! Tier VII, Shiratsuyu Tier VIII, Akizuki These are brand-new ships -- get the details here! Principles of Ship Replacement Ships Mutsuki If a player researched Mutsuki VI before the update went live, then Fubuki VI and Mutsuki V plus her hull (B) become researched; the undistributed ship XP available on Mutsuki VI is be transferred to Fubuki VI. If a player purchased Mutsuki VI before the update went live, then all upgrades, signals, flags, and consumables mounted on her are de-mounted and stored in the depot; Mutsuki VI plus all modules mounted on her are removed from the player's account; Mutsuki V is added to the player's account together with a ship slot; Fubuki VI is added to the player's account. Fubuki If a player researched Fubuki VIII before the update went live, then Kagero VIII, Fubuki VI, and the hull (B) for Akatsuki VII become researched; the undistributed ship XP available on Fubuki VIII is transferred to Kagero VIII. If a player purchased Fubuki VIII before the update went live, then all upgrades, signals, flags, and consumables mounted on her are demounted and stored in the depot; Fubuki VIII plus all modules mounted on her are removed from the player's account; Fubuki VI together with a ship slot are added to the player's account; Kagero VIII is added to the player's account. Kagero If a player researched Kagero IX before the update went live, then Yugumo IX, Kagero VIII and the hull (B) for Kagero VIII become researched; the undistributed ship XP available on Kagero IX is transferred to Yugumo IX. If a player purchased Kagero IX before the update went live, then all upgrades, signals, flags, and consumables mounted on her are demounted and stored in the depot; Kagero IX plus all modules mounted on her are removed from the player's account; Kagero VIII together with a ship slot is added to the player's account; Yugumo IX is added to the player's account. Hatsuharu If a player researched Hatsuharu VII before the update went live, then Akatsuki VII, Hatsuharu VI, and hull (B) for Fubuki VI become researched; the undistributed ship XP available on Hatsuharu VII is transferred to Akatsuki VII If a player purchased Hatsuharu VII before the update went live, then all upgrades, signals, flags, and consumables mounted on her are demounted and stored in the depot; Hatsuharu VII plus all modules mounted on her are removed from the player's account; Hatsuharu VI together with a ship slot are added to the player's account; Akatsuki VII is added to the player's account Minekaze If a player researched Minekaze V before the update went live, then Mutsuki V and the "Gun Fire Control System Type 4 mod. 2" module for Isokaze become researched. Ship Combinations If a player purchased Mutsuki VI and Fubuki VIII before the update went live, then a bonus in the amount of 3,100,000 Credits is added to the player's account. If a player purchased Fubuki VIII and Kagero IX before the update went live, then a bonus in the amount of 9,040,000 Credits is added to the player's account. If a player purchased Mutsuki VI, Fubuki VIII, and Kagero IX before the update went live, then a bonus in the amount of 12,140,000 Credits is added to the player's account. Commanders If a player had Commanders with specialization in Mutsuki VI before the update, then the Commanders are retrained for specialization in Fubuki VI. In addition, a Commander with 10,000 Commander XP and specialization in Mutsuki V plus a slot in the Reserve is added to the player's account. If a player had Commanders with specialization in Fubuki VIII before the update, then the Commanders are retrained for specialization in Kagero VIII. In addition, a Commander with 15,000 Commander XP and specialization in Fubuki VI plus a slot in the Reserve is added to the player's account. If a player had Commanders with specialization in Kagero IX before the update, then the Commanders are retrained for specialization in Yugumo IX. In addition, a Commander with 35,000 Commander XP and specialization in Kagero VIII plus a slot in the Reserve is added to the player's account. If a player had Commanders with specialization in Hatsuharu VII before the update, then the Commanders are retrained for specialization in Akatsuki VII. In addition, a Commander with 15,000 Commander XP and specialization in Hatsuharu VI plus a slot in the Reserve is added to the player's account. Permanent Camouflage If a player purchased the permanent camouflage for Hatsuharu VII before the update went live, this camouflage is removed from the player's account; permanent camouflages for Hatsuharu VI and Akatsuki VII are added to the player's account as replacements. If a player purchased the permanent camouflage for Fubuki VIII before the update went live, this camouflage is removed from the player's account; permanent camouflages for Kagero VIII and Fubuki VII are added to the player's account as replacements. If a player purchased the permanent camouflage for Kagero IX before the update went live, this camouflage is removed from the player's account; permanent camouflages for Yugumo IX and Kagero VIII are added to the player's account as replacements. Modules Because every ship in the game has a unique set of modules, some modules may become outdated when the changes are made to the Tech Tree. Such outdated modules can either be replaced with equivalent modules (which is researched and purchased free of cost) for new ships, or be reimbursed with Credits and Ship XP. XP reimbursement is provided when the corresponding module was researched before the update went live. Credit reimbursement is provided for every module item mounted on a ship or stored in the depot before the update went live. Ship in Version 0.5.14 Module in Version 0.5.14 Replacement / Reimbursement Wakatake (Tier III) Type 6 torpedoes 1,600 Ship XP is added to Wakatake III, 95,000 Credits are added to the player's account. Mutsuki 120 mm/45 Type3 guns 4,200 Ship XP is is added to Fubuki VI, 320,000 Credits are added to the player's account. GFCS Type6 mod. 2 Equivalent module for Fubuki VI. Hull (B) for Mutsuki VI 4,800 Ship XP is added to Fubuki VI, 570,000 Credits are added to the player's account. Hull © for Mutsuki VI 7,300 Ship XP is added to Fubuki VI, 570,000 Credits are added to the player's account. Type 8 mod. 2 torpedoes Equivalent module for Fubuki VI. Hatsuharu VII Hull (B) for Hatsuharu VII Equivalent module for Akatsuki VII. Type 90 mod. 1 torpedoes Equivalent module for Akatsuki VII. GFCS Type 7 mod. 2 Equivalent module for Akatsuki VII. Fubuki VIII Hull (B) for Fubuki VIII 14,000 Ship XP is added to Kagero VIII, 1,100,000 Credits are added to the player's account. Hull © for Fubuki VIII Equivalent module for Kagero VIII. 127 mm/50 Type 3 guns 10,000 Ship XP is added to Kagero VIII, 850,000 Credits are added to the player's account. Type 90 mod. 2 torpedoes 18,500 Ship XP is added to Kagero VIII, 1,600,000 Credits are added to the player's account. Type 93 mod. 2 torpedoes Equivalent module for Kagero VIII. GFCS Type 9 mod. 2 Equivalent module for Kagero VIII. Kagero IX Hull (B) for Kagero IX 21,000 Ship XP is added to Yugumo IX, 1,600,000 Credits are added to the player's account. Hull © for Kagero IX Equivalent module for Yugumo IX. Type 93 torpedoes 24,000 Ship XP is added to Yugumo IX, 2,200,000 Credits are added to the player's account. Type F3 torpedoes Equivalent module for Yugumo IX. GFCS Type8 mod. 2 Equivalent module for Yugumo IX. Dynamic Divisions Say you're in a battle and start fighting alongside an ally who seems to be in perfect sync with you. In the back of your mind, you think they'd make a great friend for future fights, but then the battle ends. Did you get their username? How will you find them again? Dynamic Divisions addresses this. If you find that special ally, you can request to Division with them mid-battle. No waiting needed; no returning to your Port. Some missions will require you to be part of a Division to complete it. You need to be in a Division at the end of the battle in order to fulfil the criteria. If you're not in a Division by battle's end, it won't count even if you've satisfied other criteria. A Division with only one member that was created in the Port will now be removed when entering a battle. A Dynamic Division with only one member is removed after the battle. When Dynamic Divisions are created or dismissed, the corresponding notifications are displayed in the battle chat of the corresponding team. A Division Commander can lock the Division in order to accept players only when invited by the Commander. The Dynamic Divisions feature is available in Co-op and Random Battles. The maximum number of Divisions is six for Random Battles and three for Co-op Battles. An invitation to join a Dynamic Division is sent via the side team panel. The time delay between sending invitations to the same player will increase after each rejected or recalled invitation. Delay values: 15, 45, and 150 seconds. Players can disable receiving invitations to join a Dynamic Division via the "Divisions" tab (this setting is retained). A player can concurrently receive up to three invitations. After their ship is destroyed, a player is unable to carry out operations with Dynamic Divisions (except leaving a Division). During battles, a Dynamic Division is only created the quantity of Divisions on the opposing teams doesn't differ by more than one (which is a matchmaker condition). The internal voice chat feature works for Dynamic Divisions in the same way as it does for standard Divisions. Permanent Camouflage Improved visuals of the permanent camouflage for cruiser Minotaur. Added permanent camouflages for Pensacola, Akatsuki, Yugumo, Shiratsuyu, and Akizuki. Pensacola, Akatsuki, Shiratsuyu -3% to detectability range by sea +4% to maximum dispersion of shells by the enemy attacking your ship +50% to XP earned in the battle -5% to the cost of the ship's post-battle service Camouflage cost: 2,000 Doubloons. Akizuki -3% to detectability range by sea +4% to maximum dispersion of shells by the enemy attacking your ship +50% to XP earned in the battle -10% to the cost of the ship's post-battle service Camouflage cost: 3,000 Doubloons. Yugumo -3% to detectability range by sea +4% to maximum dispersion of shells by the enemy attacking your ship +100% to XP earned in the battle -20% to the cost of the ship's post-battle service Camouflage cost: 4,000 Doubloons. Other Fixes Containers Premium ships will now be taken into account when a container is collected. If a container includes a Premium ship that the player already possesses, she is replaced by another randomly-selected ship. Moreover, if the player already possesses all ships obtained via containers, then they will receive a bonus (in Doubloons) equal to the price of the ship in the collected container. For promo ships, this bonus is fixed. For ships available for purchase, this bonus is equal to the current ship price (displayed in the game client) for the server (rather than the Premium Shop) in the corresponding region. Let's look at two examples of the ships available for purchase to understand how it works. You already have all the ships obtained via containers and have collected a container with Tirpitz. Tirpitz is currently offered at a 15% discount via the game client (irrespective of the Premium Shop). In this case, you will receive a bonus in the amount of her original price minus the discount: 10,625 Doubloons (rather than 12,500 Doubloons). You already have all the ships obtained via containers and have collected a container with Scharnhorst. Scharnhorst is currently offered at a 15% discount via the Premium Shop. However, there is no discount for her in the game client because she is not available for purchase via the game client in your region. In this case, you will receive a bonus in the amount of her original price: 9,500 Doubloons. Epicenter In the Epicenter mode, sector boundaries will now be marked by neat solid lines. Maps and Locations Improved the appearance of the "Saint Petersburg" Port as well as the landscape on the "New Dawn" map. Made slight corrections to landscape objects on the "Strait" map. Fixed various defects in the "Saint Petersburg" Port as well as on the following maps: Archipelago, Strait, Sea of Fortune, Polar, Mountain Range, New Dawn, The Atlantic, Trident, Neighbors, Estuary, and Shards. Physics Model Improved the physics model for destroyed ships. We significantly lowered the probability of the following events happening in the game: Destroyed ships “leaping” out of water. Incorrect behavior when several ships are destroyed in the same place. Small ships twitching when they were destroyed by ramming. Rotation of the ship's wreck when she was destroyed while maneuvering. Minor Improvements Pensacola: for her top hull, AA mounts were added on top of the main turrets. As a result, her AA damage within the 2 km AA engagement area radius increased from 54 points to 61 points. Moreover, the position of the weapon group’s camera was corrected in order to account for adding these AA mounts. This camera will now be positioned slightly higher. Reflections Added a graphics setting "Additional Reflections (SSR)". This setting intends to improve the quality of reflections: Decreases the flickering of reflections when the camera is moving. Increases the quality of reflections when in the close-up view and adds missing reflections in the background. New Content Testing New ships for testing by developers and Supertesters. Researchable German destroyers: Tier II, V-25 Tier III, G-101 Tier IV, V-170 Tier V, T-22 Tier VI, Ernst Gaede Tier VII, Leberecht Maass Tier VIII, Z-23 Tier IX, Z-46 Tier X, Z-52 Premium Ships: Soviet tier III cruiser Oleg German tier VI Cruiser Admiral Graf Spee US tier IX Battleship USS Missouri These ships are not available for research or purchase, but you might see them in battle! Fixed Errors and Bugs Fixed several rarely-encountered bugs where the game client could unexpectedly terminate during a battle. Fixed several rarely-encountered bugs where the game client could unexpectedly terminate when in the post-battle statistics screen and in the Port. Fixed a rarely-encountered error where, if the player possessed only tier I ships, a notification was displayed that there was not enough XP for researching a ship when, in fact, there was Fixed no indication that a base or key area was designated as a target using the Quick Messages key (default: F3). Fixed Ranked Battles statistics screen not opened after clicking "Your highest rank this season". Fixed the detailed information about a combat mission was displayed incorrectly after switching to the Details view. Fixed, in the dynamic ship icon, the colors of the ship's HP bar and numerical HP value did not match. Updated the battle loading screens for some maps. Fixed an error with updating information about the auto-resupply of consumables when a player already has a certain quantity of them. Fixed the Containers screen was opened after the battle when the player entered this battle in a Division while this screen been active. Fixed a rarely-encountered bug where the game client hung in the process of loading into a battle. Fixed game client window hidden under the Windows taskbar after the window was minimized and maximized during a battle. Fixed a rarely-encountered bug on Intel graphics cards where there was a flickering black screen when MSAA antialiasing settings were changed. Fixed issue that caused the Commander skill point respec button inactive after needed amount of Doubloons is purchased. Fixed a rarely-encountered bug that caused game client crash if launched with old NVIDIA drivers. Fixed text in Modules tab in the Port Fixed ship tier mark not fully displayed in the carousel in the Port. Fixed ship ropes not displayed against sky and water for some ships. Fixed reward multiplier not displayed correctly in the rewards window ("Honor to Heroes"). Fixed a ship not included in the previously set carousel filter in the Port. Edited November 29, 2016 by Takru 5 Share this post Link to post Share on other sites
[GRNPA] avenger121 Beta Tester 1,296 posts 10,330 battles Report post #2 Posted November 29, 2016 tldr: new IJN DDs Be sure to have the IJN DDs, that you have already researched, in your harbour to farm profit from pretty generous replacement compensations. 1 Share this post Link to post Share on other sites
EmilyFara Players 1,091 posts 2,423 battles Report post #3 Posted November 29, 2016 Tempted to free-xp the entire line of IJN DDs, just to get the new ones for free :| Share this post Link to post Share on other sites
[SCRUB] T0byJug Quality Poster 5,358 posts 25,531 battles Report post #4 Posted November 29, 2016 (edited) tldr: new IJN DDs Be sure to have the IJN DDs, that you have already researched, in your harbour to farm profit from pretty generous replacement compensations. Did that last Friday as soon as I knew there was no discount on normal tech tree ships last weekend. Have all 5 ships with 0 XP commanders in 5/6/7.. well looking at the commander bonuses i will get a bunch of new commanders with XP A bonus i was not expecting. Get some port slots (was expecting) and some Barracks slots (was not expecting).. Looks ok to me Shinonome For any one wondering the Campaign reward DD is teir 6 3x2 turrets 9km range and 9 second reload. and 3x3 torpedoes with 8km range and 73 sec reload. Surface Detection 7.2 speed 35knots Edited November 29, 2016 by T0byJug Share this post Link to post Share on other sites
[TTTX] Ictogan Players 1,841 posts 7,432 battles Report post #5 Posted November 29, 2016 Tempted to free-xp the entire line of IJN DDs, just to get the new ones for free :| You can only get the new ones up to t6 for free no matter how far you have researched the current line. Unless ofc you mean the replacement ships and not the new line. Share this post Link to post Share on other sites
EmilyFara Players 1,091 posts 2,423 battles Report post #6 Posted November 29, 2016 You can only get the new ones up to t6 for free no matter how far you have researched the current line. Unless ofc you mean the replacement ships and not the new line. No, I wanted to free-xp the current ones. Couldn't get up to the Fubuki though :'( Share this post Link to post Share on other sites
[SCRUB] T0byJug Quality Poster 5,358 posts 25,531 battles Report post #7 Posted November 29, 2016 (edited) No, I wanted to free-xp the current ones. Couldn't get up to the Fubuki though :'( Just grind them then. It looks as if the new tier 6-7 will be a lot better than the current ones. I see you only have the Isokazi If you Free XP the Minikaze and buy it you should get Minkaze and Mutsuki at tier 5 in port as the Minikaze is moving to the new line! (not 100% sure on this though) After the patch you will have to do x2 to unlock both ships..... Edited November 29, 2016 by T0byJug Share this post Link to post Share on other sites
[WIND] Elenortirion Players 1,890 posts 2,549 battles Report post #8 Posted November 29, 2016 it's kinda funny how they posted numbers of replacement captains [the ones being put into lower tier of moved ships] in commander xp now can someone remind me how much exacly captain skills point it is? 3-4 skill points on t8 kagero ain't much ya know >.> [as I recall next skillpoint getting to 50k of exp to get happening quite early] Share this post Link to post Share on other sites
[FIFO] ilhilh [FIFO] Beta Tester 2,451 posts 7,514 battles Report post #9 Posted November 29, 2016 I own the Kagero, but I'm very poor at the moment (about to unlock the B hulls for both the NO and FdG and can't afford them!). Might try farm a few credits between now and then and get them. I read that having the Hatsu in port was the most important one to have for getting up the new line. Share this post Link to post Share on other sites
[3X] Yoshi_EU Players 241 posts 10,459 battles Report post #10 Posted November 29, 2016 Dont forget the new B-52 float plane Share this post Link to post Share on other sites
tenacious_torps ∞ Players 1,373 posts Report post #11 Posted November 29, 2016 WG never fail to find a way to screw up... While the IJN nerfs are handled at least quite generously in general, they found a way to squeeze in yet another shameless doubloon grab: slapping captains on ships they were not spec'ed for amounts to just that. But... but... but... it's still a Hatsuharu captain on a Hatsuharu, isn't it? Nope, read the patch notes: it's a new ship. And that's quite true. Even if the changes were minimal, the change in tier alone makes skill choices more or less viable. SE the most obvious, but there are others that will do quite differently depending on where a ship is placed in the meta. Result: players are either forced to live with inferior captains or shell out. Conclusion: Embargo prolonged, very glad I resisted the temptation of the sales over the weekend. Saw it coming, spent the money I had still in my general entertainment budget for the month on a different game and a night out. WG will not see me purchase anything until free captain respecs for all affected IJN ships are handed out. End of. Share this post Link to post Share on other sites
[GLUE_] Fino_93 Players 390 posts 9,642 battles Report post #12 Posted November 29, 2016 we know something abput the campaign duration? arey both permanent campaigns? cause i would like the shinonome but i have take a break from the game until christmas... Share this post Link to post Share on other sites
[ENUF] Ze_Reckless [ENUF] Players 2,532 posts 23,427 battles Report post #13 Posted November 29, 2016 Amazing update, can't wait for it. We got more than I expected. WG never fail to find a way to screw up... While the IJN nerfs are handled at least quite generously in general, they found a way to squeeze in yet another shameless doubloon grab: slapping captains on ships they were not spec'ed for amounts to just that. But... but... but... it's still a Hatsuharu captain on a Hatsuharu, isn't it? Nope, read the patch notes: it's a new ship. And that's quite true. Even if the changes were minimal, the change in tier alone makes skill choices more or less viable. SE the most obvious, but there are others that will do quite differently depending on where a ship is placed in the meta. Result: players are either forced to live with inferior captains or shell out. Conclusion: Embargo prolonged, very glad I resisted the temptation of the sales over the weekend. Saw it coming, spent the money I had still in my general entertainment budget for the month on a different game and a night out. WG will not see me purchase anything until free captain respecs for all affected IJN ships are handed out. End of. Rly dude? Share this post Link to post Share on other sites
anonym_V7A9ocbepLD9 Players 74 posts Report post #14 Posted November 29, 2016 (edited) I read that having the Hatsu in port was the most important one to have for getting up the new line. Thanks for the reminder. I won't battle with Hatsuharu today to save her from loss of sinking. On second thought I have nothing to lose as with this update I say farewall to Hatsuharu in addition to Izokaze & Minekaze ... Edited November 29, 2016 by anonym_V7A9ocbepLD9 Share this post Link to post Share on other sites
tenacious_torps ∞ Players 1,373 posts Report post #15 Posted November 29, 2016 Amazing update, can't wait for it. We got more than I expected. Rly dude? Yes, definitely, because I am well able to differentiate between meaningless make-believe game money and in-game real money equivalents. Absolutely p.o.ed about this. Share this post Link to post Share on other sites
[SCRUB] T0byJug Quality Poster 5,358 posts 25,531 battles Report post #16 Posted November 29, 2016 (edited) WG never fail to find a way to screw up... While the IJN nerfs are handled at least quite generously in general, they found a way to squeeze in yet another shameless doubloon grab: slapping captains on ships they were not spec'ed for amounts to just that. But... but... but... it's still a Hatsuharu captain on a Hatsuharu, isn't it? Nope, read the patch notes: it's a new ship. And that's quite true. Even if the changes were minimal, the change in tier alone makes skill choices more or less viable. SE the most obvious, but there are others that will do quite differently depending on where a ship is placed in the meta. Result: players are either forced to live with inferior captains or shell out. Conclusion: Embargo prolonged, very glad I resisted the temptation of the sales over the weekend. Saw it coming, spent the money I had still in my general entertainment budget for the month on a different game and a night out. WG will not see me purchase anything until free captain respecs for all affected IJN ships are handed out. End of. Sooo Keen to find a problem... Read the patch notes Properly old Chap.. Your Current Hatsuharu cammander will be retrained to the Akatsuki. you will get a new commander with 15K XP for the Hatsuhar at tier 6 Edited November 29, 2016 by T0byJug Share this post Link to post Share on other sites
[TCLS] Lukewehr Players 243 posts 33,376 battles Report post #17 Posted November 29, 2016 Hi fellow captains, it would be highly appreciated if someone could point out which are the best ships to have in port before thursday to maximize the bonus effect in terms of currency and captain s retraining and so on ( i have researched the entire IJN dd tech tree). Thanks in advance. Share this post Link to post Share on other sites
[BLOBS] Spellfire40 Beta Tester 5,330 posts 13,776 battles Report post #18 Posted November 29, 2016 Changed the technical characteristics of the Type 92 torpedoes: Torpedo speed reduced (from 68 to 57 knots) Damage by a torpedo was decreased (from 14,400 to 10,833 points) Reload time of torpedo tubes was reduced (from 47 to 42 seconds) These changes were required to make her fit her new role. the 92 are also used on Fujin/Kamikaze If the think they can nerf them by saying "well they still have the 92" I think alot will go balistic especally since they just sold Fujin during Halloween. 2 Share this post Link to post Share on other sites
[MIRAI] _cosmo Players 591 posts 7,809 battles Report post #19 Posted November 29, 2016 Minekaze might just get the nerf and switch to the new line. Mutsuki will result in 2ships, though, as will hatsuharu kagero and fubuki. anyway, this was a fine way to handle the "mess" that became of a split & shuffle at the same time. It seems i don't get the opportunity to say it often, but gj WG! Share this post Link to post Share on other sites
[ENUF] Ze_Reckless [ENUF] Players 2,532 posts 23,427 battles Report post #20 Posted November 29, 2016 Yes, definitely, because I am well able to differentiate between meaningless make-believe game money and in-game real money equivalents. Absolutely p.o.ed about this. If you absolutely want to have min/maxed captains on all ships just wait for the captain rework patch. Share this post Link to post Share on other sites
tenacious_torps ∞ Players 1,373 posts Report post #21 Posted November 29, 2016 Sooo Keen to find a problem... Read the patch notes Properly old Chap.. Your Current Hatsuharu cammander will be retrained to the Akatsuki. you will get a new commander with 15K XP for the Hatsuhar at tier 6 Akatsuki is a different ship than the Hatsuharu, skills might not suit her, so that doesn't change anything whatsoever. Share this post Link to post Share on other sites
[SCRUB] T0byJug Quality Poster 5,358 posts 25,531 battles Report post #22 Posted November 29, 2016 Hi fellow captains, it would be highly appreciated if someone could point out which are the best ships to have in port before thursday to maximize the bonus effect in terms of currency and captain s retraining and so on ( i have researched the entire IJN dd tech tree). Thanks in advance. Buy them ALL... You get commanders and cash rewards for any Double ships(something i rely did not expect) so if you have Fubuki and Kagaroo in port you will get Fubuki T6 Kagaroo T8 Yūgumo T9 +9million Credits 1 Share this post Link to post Share on other sites
tenacious_torps ∞ Players 1,373 posts Report post #23 Posted November 29, 2016 the 92 are also used on Fujin/Kamikaze If the think they can nerf them by saying "well they still have the 92" I think alot will go balistic especally since they just sold Fujin during Halloween. I'd demand a refund. By lawyer, if necessary. Share this post Link to post Share on other sites
[KLUNJ] bushwacker001 [KLUNJ] Players 2,870 posts Report post #24 Posted November 29, 2016 Yes, definitely, because I am well able to differentiate between meaningless make-believe game money and in-game real money equivalents. Absolutely p.o.ed about this. Funny how the 'meaningless make believe game' can get you so worked up though. Share this post Link to post Share on other sites
tenacious_torps ∞ Players 1,373 posts Report post #25 Posted November 29, 2016 Funny how the 'meaningless make believe game' can get you so worked up though. More the other part. But of course you knew that and just felt the need to troll a bit. Share this post Link to post Share on other sites