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Emerald tier5 cruiser worser then Kirov

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I was thinking lets grind the RN cruiser line, i have come to a moment now where i think to stop grinding or to go on grinding.

Months ago i was grinding the RU cruiser line and aldo the Svietlana was a great ship the Kirov what comes after was a mistake and a total disaster and in my opinion this is the worst ship in the game.

Now in the RN line the Danae was a kind of ok ship not as good as the Svietlana but i could make average scores in it, but after this i have the Emerald and i am thinking back to my RU cruiser adventure. Is the Emerald even wors then the Kirov at least the Kirov had some decent guns, the only good thing about the Emerald is the concealment. and the bad sides paper armor like a big dd , is on fire in the first he salvo, lacks he guns itself, only 6km torps. With this ship i can not attack a bb even when it is attacked by multiple enemie`s because the ap makes little to no damage even on superstructure on cruiser hardly have a citadel and when it gives you a citadel the damage is very low and figting a dd with ap you have alot of overpens so its nothing not a cruiser killer not a dd killer and certainly not a bb killer or you have to be in the Lucky situation that you can torp on from behind an Island. So my question is, is it worth to grind to the Leander or is it only getting more worse and is it better to spend my time on another line.

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It has been said many times before on these fora, but once past that load of ***** they call Emerald things do get better. Much better.

 

Leander is worth the pain, trust me :) and all her sisters who follow her. Although once you hit Edinburgh you'd better have a healthy bank balance

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Players, Players, Sailing Hamster
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How dare you even mention Kirov on the same page as Emerald.

 

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Danae shockingly tanky considering it's made of tinfoil. I really enjoyed it.

 

Then hit Emerald - hated it from first time I drove it until it sold. No love for that ship.

 

Finished XP on Kirov and Emerald at same time but not enough credits for Leander and Buddy. Posted for advice, bought the Leander.

 

You know that time when you get the drop on enemy DD or CA/CL, when they come round an island broadside on at 8km and you want to punish them? Open up with the Emerald, expecting citadels, because that's what the Danae did? Only in Emerald you get huge dispersion and those shells which hit shatter.

 

Doesn't happen in Leander. Broadside Cleveland at 10km = citadels. No problem. 30 seconds and the Cleveland is deleted. All the things the Emerald promises, the Leander delivers. I'm told they only get better going forwards.

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Ok thx for the replies, so it does get better and good to see i am not the only one experience the same. I didnt see this before on forums but i am going to look for this topic after i finish typing this. Maybe i just going to buy the next ship with free xp aldo i need to convert some from other ships and that cost real money, other thing i just had a good game in it was Lucky to meet a stupid bb sailing on the other side of the Island so i could torp him and ended up with 44k damage and 2 kills.

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[DRAGU]
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I don't mind the Emerald too much....I just think of it as a bid DD and use it as that.  Doesn't always go well mind but did get 2 kills in it last night.

 

Still a long way to go as I only have 17 battles in but i am looking forward to the Leander.  :rolleyes:

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kirov was great for me.

 

caledon and danae were meh, emerald was pain, but it teaches you how to play leander. after emerald leander is rather good (but that is subjective cause after very bad ship, even ok-ish ship seem very good)

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[ENUF]
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My first Emerald battle: Tier 7 (no surprise), move to nice spot, smoke, get blind-shot devastating striked by Colorado from 17 km. 'You haven't proven yourself in this battle.'

After a pause I managed to grind through this pathetic <insert matching expletive>. Leander is not great, it's ok. Fiji is godly, it's the first RN cruiser with guns.

 

I rebought all tier 5 cruisers except for Enema obviously. They are quite strong and fun to play, especially Kirov. It's like a BB without armor.

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Definately worth it to get to the Leander, but it won't be a fun grind.

 

To me, the biggest problem is the current MM.  When I ground out the Kirov, it was under the old MM, where you would face tier III/IV as often as tier VI/VII. That didn't seem as much of a struggle as the Emerald did when facing tier VII ships in what felt like the majority of games.  Add in the current BB heavy games and the grind felt a nightmare.

 

I don't know if this will help or not, but I ended up playing the Emerald more like a destroyer than a cruiser. I did pretty much the same for the Tenryu and Kuma. Using islands whenever possible and smoke when caught out in the open

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emerald is bad but the kirov is really good!

so i dont know what your point is...

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How dare you even mention Kirov on the same page as Emerald.

 

 

THIS, THIS AND MILLION TIMES THIS!

Kirov is a mofo BEAST, while Emerald can't even be called a beauty... :facepalm:

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Just for some balance to this thread - I don't find the Emerald too bad at all. I'm having some decent games in the ship.

In playstyle it's really most like Russian DDs, in that it is an incredibly squishy gun platform. It performs best when brawling with enemy DDs, or as a long range gun platform. In both cases you need to use your WASD-keys for all they're worth, and to have substantial situational awareness. You can never sail in straight lines for more than a few seconds at a time, and you can never - ever - overextend. Always be aware of where enemy ships are (or where they can potentially turn up), and always have an escape plan ready. The Emerald has decent speed, and with the upgraded hull it's rudder shift also becomes acceptable. You need both.

In short, to play the Emerald successfully you need to:

  • Fire at targets of opportunity
    • Don't rely on pushing to get those kills. You have decent turret traverse and RoF - use them to shift your fire to better targets. Prioritise destroyers and cruisers showing their broadsides. Your damage total will add up as long as you survive. Don't risk dying just to get that final kill.
    • Your torps are secondary weapons. They are decent if you find yourself in a position where you can ambush, but don't rely on them. Getting close enough to use them on anything bigger than a DD will too often put you at unacceptable risk. 
  • Be an unpleasant target
    • Weave, duck, turn. Stay at a distance. Never sail in straight lines. Never be the best possible target for the enemy. Try to make sure that you stay in a position where the enemy will prefer firing on someone else.
  • Adapt to the situation
    • Don't be afraid to retreat, or spend time working around a flank to get to a more advantageous position. Read the minimap often. Try to predict where the enemy is, and where he will be heading.

 

Playing the Emerald is not for everyone. You need to hone skills which are not much in demand among most other classes of ships in the game. That said, once you get them, you can have some fantastic games in this ship. I had a particularly memorable one on saturday on Shards where I hunted down a Blyska-Mutsu combo inside one of the archipelagoes. Epic fun! =) 

 



 

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The only way I liked the Emerald was with a mate in another Emerald (perma-smoke ftw). But other than that she was quite shite.

However, the Leander is pure sex. She is really really good and really worth the pain of the Danae, Emerald and that tier 3 one that I can't remember the name of.

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Beta Tester, In AlfaTesters
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Did someone really say Kirov is bad ? Tier 9 Cruiser guns on tier 5 bad ? Did i miss something ?

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Playing the Emerald is not for everyone. You need to hone skills which are not much in demand among most other classes of ships in the game. That said, once you get them, you can have some fantastic games in this ship. I had a particularly memorable one on saturday on Shards where I hunted down a Blyska-Mutsu combo inside one of the archipelagoes. Epic fun! =) 

 

 

 

I am / was playing tons of ships, including 2 cruiser lines, RU and USN DDs, and yet I obviously have to "hone" my skills to make low tier RN cruisers useful in a match. Yes, you can deal some damage, but your contribution to the game is more or less ignorable in most situations.

That said, I'd be more then happy for you and your Emerald to hunt me down while I'm in Blyska. I love free xp / creds.

 

Oh, and this one is particulary fun :D

Be an unpleasant target

  • Weave, duck, turn. Stay at a distance. Never sail in straight lines. Never be the best possible target for the enemy. Try to make sure that you stay in a position where the enemy will prefer firing on someone else.

"Stay at distance"

Your distance is 12-13 km, and with your dumb AP coupled with rainbow arcs, you are dealing so much damage at your max range that you might consider throwing rocks at people.

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I am / was playing tons of ships, including 2 cruiser lines, RU and USN DDs, and yet I obviously have to "hone" my skills to make low tier RN cruisers useful in a match. Yes, you can deal some damage, but your contribution to the game is more or less ignorable in most situations.

That said, I'd be more then happy for you and your Emerald to hunt me down while I'm in Blyska. I love free xp / creds.

 

Oh, and this one is particulary fun :D

Be an unpleasant target

  • Weave, duck, turn. Stay at a distance. Never sail in straight lines. Never be the best possible target for the enemy. Try to make sure that you stay in a position where the enemy will prefer firing on someone else.

"Stay at distance"

Your distance is 12-13 km, and with your dumb AP coupled with rainbow arcs, you are dealing so much damage at your max range that you might consider throwing rocks at people.

 

Now you're just making my point again. Not saying people who aren't doing well in the Emerald don't have any skill in WoWS. They can be fantastically skillful. I'm just saying that skills acquired from sailing other ships are not necessarily automatically transferable to the Emerald. What makes you good in other cruiser lines is not what makes you good in the Emerald.

Nor am I saying that the Emerald is a fantastic ship. I'm saying that you can have some fantastically fun games in her if you know her strengths and weaknesses. The Emerald is a ship that needs to be min/maxed, more so than most other ships in WoWS. =)

 

And, yeah, distance is relative. In the Emerald, "stay at a distance" means don't be afraid to stay at 12-13km. At that range you can still do serious damage to cruisers and DDs.

The reason I put it in at all, is that I see many Emerald captains sailing their ships even to within battlefield secondary range. Presumably in order to use their torps, although they rarely get the chance to before they are deleted.

 

And, finally, I didn't say it was a particularly good Blyska captain I hunted down. That said, if I see you in a battle, I'm game for some brawling. =p

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Nor am I saying that the Emerald is a fantastic ship. I'm saying that you can have some fantastically fun games in her if you know her strengths and weaknesses. The Emerald is a ship that needs to be min/maxed, more so than most other ships in WoWS. =)

 

 

But what are her strengths?

Bugged smoke, low damage dealing guns with rainbow arcs and slow shell speed, inability to start fires and 6km "oh sh*t" torps that pretty much spells "I'm dead" if you are in range of using them...

Yea, she can speed up quite fast. Aaand... Oh well, guess thats it. Even the rudder shift time / turning circle doesn't feel that fast, that you can use it like a big gunboat DD and weave your stern back and forward while kiting enemies / dodging shells left and right...

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Did someone really say Kirov is bad ? Tier 9 Cruiser guns on tier 5 bad ? Did i miss something ?

 

actually its nerfed tier 9 guns the molotov has the real ones

 

@emerald you can make it work but in comparison to the leander and fiji its just atrocious

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IMO Emerald is a ship for golfers.

Hair pulling club breaking bag kicking caddie whippin frustration.

But then there's the occasional game that makes the frustration worth it, and brings you back for more.

I tried to play really smart in the Emerald. Smoke/Shoot USDD style. Island hopping.

Did not work for me. Was a disaster. Eventually I decided to play it Viking Style. Yes, I'm going to Valhalla but not alone.

Not the best way to play, but it was the only style that I found entertaining.

Longer tinfish and more guns in the Leander makes an immeasurable improvement in gameplay.

Would be a mistake to stop RN line now. You've already had the pain, from Leander on is the gain.

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But what are her strengths?

Bugged smoke, low damage dealing guns with rainbow arcs and slow shell speed, inability to start fires and 6km "oh sh*t" torps that pretty much spells "I'm dead" if you are in range of using them...

Yea, she can speed up quite fast. Aaand... Oh well, guess thats it. Even the rudder shift time / turning circle doesn't feel that fast, that you can use it like a big gunboat DD and weave your stern back and forward while kiting enemies / dodging shells left and right...

 

But her guns really aren't that low damage. Not if you pick your targets. The improved short-fuse AP means they can do some serious hurt to DDs, not to mention imperfectly angled cruisers. Even angled cruisers can take 1-2k dmg per salvo from the Emerald, if you can place your shots. With the decent RoF, those numbers can add up quickly.

 

That said, I'll be the first to admit that she's very weak against BBs in the open sea, or well angled cruisers with high RoF (like a well played Konigsberg). The lack of HE is hurting there. The official Wargaming advise line that starts "If you have to fight battleships..." is pretty painful to read - especially in the current BB heavy meta. There again, that is why I said it's important in the Emerald to pick your targets correctly and to have good situational awareness. There are fights you really have to avoid. =) 

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Not the best way to play, but it was the only style that I found entertaining.

 

 

But surely that is the definition of "best way to play". =)

 

This is a game. The chief reason to spend time on it is for entertainment.

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Yeah only just reached the Emerald myself. As I mentioned in another post, I think she needs more agility/maneuverability. I like the Danae  because I can play her like a big US dd or like the Tenriu. But the Emerald accelerates/stops slower, turns slower/wider AND is a bigger target without having much more firepower and protection. The only thing she's got better is smoke which doesn't even work as well as on a DD. Hope agility/maneuverability is improved.  If that happens, she doesn't really need more firepower or armor. Hell, I'm almost getting used to those arcs by now.

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The thing is really that Kirov is a mediocre-to-okay platform with excellent guns, while poor Emerald is a bad-to-mediocre platform with bad guns. There really isn't much contest, as Kirov can deal serious damage even in T7 if played carefully, while Emerald struggles in a T5 battle.

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