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Plaztma

Loose, loose and loose!

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Players
141 posts
7,267 battles

Forgot to tell you guys that two days ago I had 3 losses in a row! The other team must have been full of hackers and cheaters, and WGs servers must have been rigged for me to loose!

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Alpha Tester
244 posts
11,220 battles

Few days ago i didn't need to do anything and most games were easy wins. Yesterday was a struggle to make a win even possible in some games with teams dying after two minutes. MM gives you both, so...try to not overreact. :red_button:

15zmcn8.jpg

Edited by Slauter

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[KOKOS]
[KOKOS]
Beta Tester, Players
3,418 posts
11,878 battles

Forgot to tell you guys that two days ago I had 3 losses in a row! The other team must have been full of hackers and cheaters, and WGs servers must have been rigged for me to loose!

 

cry_a_lot.jpg

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Players
617 posts
6,737 battles

Forgot to tell you guys that two days ago I had 3 losses in a row! The other team must have been full of hackers and cheaters, and WGs servers must have been rigged for me to loose!

 

I always try tighter fitting underpants if feeling loose myself..

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[LO1]
Alpha Tester
1,552 posts
8,263 battles

Sunday 100% WR  monday 100% loss  lol i blame WGing :p

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Players
385 posts
20,200 battles

Never play on saturday/sunday/monday if you want to be happy

Edited by _interceptor_80

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[OLDG]
Players
313 posts
7,457 battles

 

why? 

 

Weekend players (i.e. players who play mostly on weekends, and rarely build up much skill) makes battles completely unpredictable. Win or lose often becomes largely a matter of luck, rather than of your skill level, on Saturdays and Sundays. =)

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Supertest Coordinator
6,337 posts
4,395 battles

Because the mystical "weekend warriors" that come out and destroy everyone's winrates. :)

 

Well - you end up with strange games with strange behaviour and often very one sided games. That's not good when you win either sometimes. 

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[GLUE_]
Players
390 posts
9,642 battles

 

Weekend players (i.e. players who play mostly on weekends, and rarely build up much skill) makes battles completely unpredictable. Win or lose often becomes largely a matter of luck, rather than of your skill level, on Saturdays and Sundays. =)

 

Point is: if the medium-player ability goes down, your winrate should became higher...

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[OLDG]
Players
313 posts
7,457 battles

That would be true if winning or losing battles was purely down to your own skills, but in a team game like this it isn't.

 

The overall skill level of the team has a major impact. Random team allocation and MM serves to negate the overall impact of your skill on the end result of the battle. So the WR of weak players will be boosted, and the WR of good players will be hampered. This is why most players hover around the 50% WR mark, and why even the very best players will just about reach 70%. It is also one of the main reasons why teams with divisions tend to do better. Because players in divisions tend to have invested more time in the game, and therefore are more skillful, divisions tend to increase the average skill level of the team.

 

When the skill level of both teams drop, the end results of battles therefore comes more down to chance. As a result - good players will not see their skills reflected in the WR. And - more to the point - because the randomness factor of games increases, good players will tend to feel more frustrated, because their actions appear to have less impact than what they're used to.

 

I also suspect that the level of impact is dependent on the type of ship you are sailing. Some ships are much more dependent on cooperation, than others. A stealth torp DD, or a fast and well armored BB may have less of an issue than, say, a cruiser or slow BB.

 

This is also one of the reasons why it is so difficult to measure actual player skill by stats alone. =) 

Edited by Verence196

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[SPUDS]
Players
625 posts
14,644 battles

Very best players will reach 70%? LOL! Even Flamu has a solo WR of 63%. He could maybe boost it if he played a couple of hundert games at T3. Some people and math is just hillarious. :)

 

@ OP, if so may things are loose, a screwdriver is maybe the answer! :great:

 

PS There is a reason why competative clans are satisfied if their prospects have a SWR of 56% and of course some other factors.

Edited by True_Winterfeld

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[OLDG]
Players
313 posts
7,457 battles

Very best players will reach 70%? LOL! Even Flamu has a solo WR of 63%. He could maybe boost it if he played a couple of hundert games at T3 ;). Some people and math is just hillarious. :)

 

PS There is a reason why competative clans are satisfied if their prospects have a SWR of 56% and of course some other factors.

 

Now you're deliberately misunderstanding me. =)

I did indeed say that most players will have a WR around 50% ("most" as in "the large majority" - including both good and bad players). Anyone with a WR over 50% (from 50,1%), has a decent WR in my book. 

And the very best players do cross the 70% threshold (and by very best I'm talking about the absolute top percentiles). Just check any one of the many WoWS stat sites. I suspect the reason Flamu may be at 63% (which is still  a very good WR), is that he is - as a content creator - playing many different ships and types, rather than honing his skill on a select few vessels.

Edited by Verence196

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Beta Tester
299 posts
3,637 battles

Some people here should definitively adjust the settings on their irony detectors, me thinks.

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