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ThinderChief

Bots: Skill levels in Co-Op compared to Random?

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When I first played this game I though "wow! I''m not that bad at this", but then I realised I was playing against bots although some skilled tactician for some, when I went to Random thing started to change. LOL!

I'd be interested to know what's the average skill level of those bots compared to the average player's skills in Random, particularly since my system still lacks in memory and random is quiet unplayable (especially  from tIV upward) until I get my Corsair DIMM sometimes next week.

For the moment i'm limited to tIV/V max in Co-Op so I sharpen my tactical and gunnery skills with, anyone have some graph/scale on this ?

Thanks in advance and world peace! Errrr, fair seas!

[edited]

 

Edited by RogDodgeUK
This post has been edited by a member of the Moderation Team, due to inappropriate content. RogDodgeUK

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Beta Tester
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the Co-op Ai is very predicatable, they tend to automatically target the spotted enemy in range with the lowest hit points. don't really angle themselves against incoming fire and set smoke screen without slowing down (negating the smoke screens effectiveness

 

but don't under estimate it. I find the Ai can be very crafty with torpedoes (expecally short ranged one) and will charge down smoke screens if that was the last target they had in range to flush out their quarry.

additionally... this might be a personal thing for me but when ever there is a Yorck on the field the Ai Yorck always gets at least 1 detonation per game:amazed:

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Beta Tester
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[edited]

Orher then that. Co-Op = easy mode

Edited by RogDodgeUK
This post has been edited by a member of the Moderation Team, due to inappropriate content. RogDodgeUK

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[SCRUB]
Beta Tester
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Players who do 42-43% in random still manage 90%+ against bots. That should tell you enough. And while certainly it's easy for a couple guys in a coop to carry the game with some extremely bad players on their team, the "omg ur wers than bot" meme really isn't going to be correct in many cases.

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[TOXIC]
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I heard that bots are pretty good at aiming and pretty bad ad playing it safe whether by angling or retreating when need be. This two taken together suggests that bots could be a pretty dangerous BB players if thrown into Randoms with a name not giving away their actual nature. Especially good choice for them would be german BBs that don't suffer that much when exposing broadsides. They would go in to tank AND hurt enemies with well-aimed salvos. They wouldn't place among the best players but they most certainly would be better than some... not so good ones.

Edited by eliastion

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[RNS]
Beta Tester
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Co-op can be harder than some random battles at times. The bots

1) are never AFK during a match

2) tend to bow on to their target

3) drop everything they are doing the moment a DD is spotted ( even a BB will try to max range snipe a DD rather than engage a cruiser closing in for a torpedo salvo 

4) push for caps instead of cowering at max range trying to snipe 

 

The AI Carriers also got a buff in that they will now send out fighters to intercept your bombers, where previous the fighters would just circle the enemy carrier all match 

 

That said it is still a little to easy. i would love to see the matches being made harder ( with rewards scaling to match ) 

 

 

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Players
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Bots attack, that makes them already better than most humans. If I got a bot, or two, with me I can usually take on the whole enemy fleet (as long as the "friendly" bots dont tk me without mercy) in a melee.

 

If I get a team of humans, I can go in, fight 5 ships at once, sink 3-5 of them, and we might still loose the game....

 

In general I prefer half of my team being bots, so there is a pretty assured victory. All being bots has the risk of a few unfortunate 1:1 torp trades, and then a 5 vs 1 might not be winable. Also only bots vs bots leeds to a VERY FAST game, and thus not enough time to rack up damage/rewards. Simply depends on the ship and tiers a lot too ......

Edited by havaduck
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[NBS]
Privateer
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Imagine a happy little lamb prancing around with his fellow lambs and sniffing the green grass. Now take away the prancing around and exchange sniffing grass with getting torn apart by a wolf whenever you blink. 

 

That's basically the difrence between playing co-op and playing random.  There is no mercy for mistakes and people will punish you for them. Also they won't present you easy targets unless you force them to show a broadside and even than you will only have a precious few seconds to get that hit. But you might get easy players like yourself as well....  That's the magic of random. You might get a good team or a bad team.  Same for the other side. 

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Beta Tester
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the Co-op Ai is very predicatable.... don't really angle themselves against incoming fire

They angle themselves very often automatically because they point bow toward enemy and attack.

Unlike all those Balless failBo(a)t players sailing toward map edges behind caps while showing their big fat side to half the enemy team.

 

Players who do 42-43% in random still manage 90%+ against bots.

Which happens easily because couple average players at least understanding game basics can carry those failboaters.

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Which happens easily because couple average players at least understanding game basics can carry those failboaters.

 

That's basicly what I said in the sentence you didn't include in that quote. However there's still a far way to get to where anyone would lose more than half the time against bots if not getting carried.

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Players
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Co-op is very easy of course.

 

This said:

- You can learn how to aim

- You can test your ships

- You can test HE-AP for every ship you own

 

In addition, like already said, bots are never afk, they always try to attack -> many randoms players are worst than bots.

Those players:

- Hide at the back of the map with no reason (if you are top tier in a bismarck and hide -> compared to a kutuzov bottom tier staying at 19km from the enemy)

- Manage not to hit anything

- Sometimes just 1 DD in your team in a domination game.........DD afk the whole match

- CV that are either afk or useless -> while the opponent is a top CV player

- And last, players who still have not understood that broadside in a straight line = death

and so on....

 

This said: I would not have been able to be where I am if all randoms players were as good as some people of my clan :trollface:

 

So please Santa -> keep the tomatoes in the red team and keep my team free of them (but not only top players in my team otherwise it is an instant victory with not much dmg and kills for me -> which is equally bad)

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Beta Tester
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WG made :bots: > about 80% of the average players I'd say.

You have to remember, that the average player usually has way below average stats.

In many co-op games the human players are carried to victory by the :bots: in their team.

Often I wish for some :bots: in my Random teams, 'cause they would enhance the chances for having at least some competent teammates.

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[SCRUB]
Players
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Probably not a bad choice to warm up for DD playing since the bots have a hardcoded killboner for DDs and they know how to shoot.

 

For everything else, it's just too predictable and easy to exploit for anyone who has even remotely got an idea on how to play their ship.

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[TACHA]
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At low tiers, you really have to try to lose to the bots. At the highest tiers, the bots aim is fantastic and they are very determined if they spot you. Played in my Kagero just to get the hang of it. Not helped by the fact that all the other 'team members' are quite likely to be bots so no support. Obviously one doesn't play normally as it is usually about seeing what the ship will do, but it can be tricky! Not something to do very often as expensive as the credit reward is also poor!

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Players
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I don't recommend playing co op too much for anyone, expect for little kids. You will learn little and if ever you start to play Random you will have no required skills.

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Players
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WG made :bots: > about 80% of the average players I'd say.

You have to remember, that the average player usually has way below average stats.

 

You mean that arithmetic mean of the stats doesn't correspond to 'median' of the player level? :yes_cap:

Also that depends what 'stats' you have in mind - WR, WTR, dmg?:read_fish:

 

Unfortunately, most of player value is not much related to any of those. For example, you can have 'supposedly weak' teammate, but which can listen and is willing to cooperate - or you can have slightly better 'statsed' guy, who thinks he knows better, and just dies somewhere not very productively.

 

Still quite a lot of valuable contribution is not rewarded with anything (not even XP).

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Alpha Tester
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If bots would be programmed to kite when apropriate instead of always doing yolo, they would easily be in unicum range, if we consider average level in pvp.

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[KOKOS]
[KOKOS]
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Just played a Co-Op battle......

 

I wonder why all the bots started to sail backwards instead of forwards...... AI working as intended? :facepalm:

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[-SBG-]
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They are buggy. Sometimes the do not know how to sail around an island.

Therefore losing against them is an embarassment.

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[KOKOS]
[KOKOS]
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Or bot planes flying directly to an 100% unspotted/stealth target, while there are also spotted targets....

 

Hmmmm..... cheating bots :ohmy:

Ban 'm all

 

:trollface:

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Players
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I sometimes revert to co-op if I'm tired or having a bad run in randoms.

The bots are unwaveringly aggressive and I've yet to work out if they spawn and actually head for a cap or are triggered when the 1st human is spotted. Their aggressive focus firing is either free kills whilst they offer their broadsides to you or you spend a match being chased by an entire bot team!

Completely unrelated gameplay to randoms!

I don't bother much now playing DD's on co-op as mentioned, they will hunt you down like a dog to the exclusion of everything else. You can't really adopt smokescreens as they will just charge you down. Very good for evasion and honing your WASD hax though.

Good for target practise as I've been getting to grips with the new dynamic crosshair but useless for random tactics except......

Torps. The bots are torp ninjas. I've witnessed some truly sneaky torp salvos from them. And they are very adept at dodging them. They are actually pretty good practise for the German BB head on torp yolo.

Their CV target priority is odd too. Again good practise if the bot cv driver decides to lock onto you.

I just hope they never get to see matrix and escape from their oceans!

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