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[SCRUB] The Scrubs - Recruitment thingy

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33 minutes ago, Aotearas said:

Pfft, do we even have to try?

 

 

Not really. As spamming weird sh*t is what we excel at :Smile_trollface:

 

(Both vids have subs)

 

 

 

 

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10 minutes ago, Aotearas said:

 

Current replacement GPU is an old Fermi generation GPU (GTX 570) and the card itself is also already quite used. Enough juice to play the game in theory, but I got a lot of stuttering and fluctuating framerates, so I'll hold off XCOM 2 until I got myself a new GPU (aiming to gift myself a buff one this christmas) and play XCOM EU/EW until then.

 

Wouldn't want the replacement card ALSO burn out all of a sudden ...

 

We're running similar GPUs. I'm still on 6850, promised not to change it until it dies of natural causes, but if WG decides to overhaul graphics in WoWs same way as they did in WoT, I might be forced to reevaluate my approach... :Smile_trollface:

Seen XCOM2 at friend's and it is so much better. Brings some of the thrills of original Enemy Unknown. Christmas just around the corner!

 

 

 

5 hours ago, havaduck said:

 

Has claiming that ever worked? :Smile_hiding::Smile_trollface::Smile-_tongue:

 

S0L0BYP.png

 

 

 

It is this WR that makes me wonder though... :Smile_trollface:

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Guys, I`ll tell you how it feels to be owner of 2 years old GTX970 in the end of 2017  

Spoiler

It feels AWESOME. :Smile_glasses:

WG may overhault WoWs as much as they want. 

 

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49 minutes ago, WolfGewehr said:

 

Not really. As spamming weird sh*t is what we excel at :Smile_trollface:

 

 

 

 

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2 hours ago, MaxxyNL said:

snip

 

Jesus what pony!

 

I-Have-Seen-The-End-Funny-Scared-Cat-Meme.jpg

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On 10/18/2017 at 2:07 AM, KptStrzyga said:

Guys, I`ll tell you how it feels to be owner of 2 years old GTX970 in the end of 2017  

  Reveal hidden contents

It feels AWESOME. :Smile_glasses:

WG may overhault WoWs as much as they want. 

 

 

Pfff... Todler... :Smile-_tongue:

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10 hours ago, Aotearas said:

In other news, started playing XCOM again, specifically Enemy Unknown and more specifically it's expansion: Enemy Within.

My support (seargent rank, not a snotnosed rookie (not that any classed soldier even could be a rookie)) missed a 99% hitchance flanking shot on a Thin Man ... god damn it! N00b protection everywhere! I have half a mind renaming that sucker into Shooty '99 Problems' McMissHisFace.

 

 

That is why i love the Assault-Class in that game! Wouldn't happen to them (well propably not)

They (I had 2 versions with the other skills) are so deadly they should've scared even my own people in the squad.

Especially the Black one (meaning the armour he was wearing ofc :Smile_smile:) that I dressed up like Emile from Halo Reach, was BadAss af. It always sounded so friggin cool when i activated "Run and Gun" and he said "Going in for the Kill" because i knew that is exactly what he will do. Sprint the whole distance (while autododging a reactionshot), shoot two Aliens in the Face with his shotgun (with the skill "rapid fire") shoots another two aliens in the face in the near vacinity that dared to move ("close combat specialist") and then slits open the gut of the last alien that was standing there in my turn. No assistance from the rest of the squad needed they can focus on the mission.... :cap_cool:

 

But yes RNG sometimes hates you even in that game.

 

 

9 hours ago, Skyllon said:

 

Glad no Aussies here... :Smile_great:

 

 

 

Why not go straight to XCOM2? So much more fun.

 

 

 

Your consolation should be the fact, you can still get to Stalingrad. :Smile_trollface:

1) What about Hava?

2) I think the "Bosses" if you know what i mean are too hard to the point that is downright unfair. (i mean that abilitiy that they get to make a move for EVERY friggin action you make EVEN RUNNING)

3) you mean that one in russia right? :Smile_trollface:

 

 

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30 minutes ago, Miessa3 said:

1) What about Hava?

2) I think the "Bosses" if you know what i mean are too hard to the point that is downright unfair. (i mean that abilitiy that they get to make a move for EVERY friggin action you make EVEN RUNNING)

3) you mean that one in russia right? :Smile_trollface:

 

1) He is from PonyLand!

2) I guess you mean Rulers. Too hard? Nah... Would be too easy otherwise. Just repeater their asses... :Smile_trollface:

3) You solved that mystery. :Smile_medal: Soviet one to be precise.

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Damn XCOM:EW, u so cruel. Got the Infestation mission ... killed 28 of those damn buggers, nearly lost three soldiers during that mission (damn good I had my support with his triple use medkits!), make it to the extraction point with all my soldiers at the very last possible turn ... and I got none of those corpses as a reward (and they would be SOOOOOOOOO useful!!!).

 

This game really loves to make you work and then still suckerpunches you. I'm only playing on normal difficulty ffs ... and I still savescum every now and then when ludicrously bad RNG results in a soldier death (I will not lose a captain rank soldier because three soldiers missed 80+% shots, thank you very much!). But that's part of the charm, among all the recent games that hand you achievements, hold your hands and shower you with instant gratification, playing one that eschews all of that and tells you to "git gud scrub" is so refreshing. Also, XCOM: EU/EW is damn fun to play and a brilliant game.

 

XCOM2 is even better (though gets minus points for no M.E.C.s :cap_money:).

 

Also, addictive as hell.

 

Anyone in here who doesn't have 'XCOM: Enemy Unknown' (or the 'Enemy Within' expansion) and likes challenging turnbased-strategy games (or at least doesn't actively dislike them) should ABSOLUTELY get it.

Anyone who has and enjoyed it, but doesn't have 'XCOM2', get it, period!

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16 minutes ago, Skyllon said:

2) I guess you mean Rulers. Too hard? Nah... Would be too easy otherwise. Just repeater their asses... :Smile_trollface:

 

Yes those are too OP especially if you go in unprepared imo. They just wreck your squad (and leave those few surviving in utter fear and nightmares rendering them usless for like 15+ days) and then haul a*s.

Only to apear later in actual missions to do rinse and repeat. And if you actualy DO kill them you can abort that mission for now because you won't do it with what is left (even if it jus means lack of nades and/or medpacks).

Repeater? You mean that op attachment where you gamble on RNG to get the kill?

 

Edit: I am perfectly fine with the game being hard and losing Soldiers when i made a critical mistake (or RNG hated me). But those Rulers that eat through your squad just for the sake of being hard is bad game design imo.

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14 minutes ago, Miessa3 said:

Yes those are too OP especially if you go in unprepared imo. They just wreak your squad (and leave those few surviving in utter fear and nightmares rendering them usless for like 15+ days) and then haul a*s.

Only to apear later in actual missions to do rinse and repeat. And if you actualy DO kill them you can abort that mission for now because you won't do it with what is left (even if it jus means lack of nades and/or medpacks).

Repeater? You mean that op attachment where you gamble on RNG to get the kill?

 

OP attachements work very good on OP enemies. :Smile_great:

Pulling your leg there mate. If all enemies were as easy to deal with as regular Advent Troopers, just tell me, where would be fun in that? You can always play on lowest difficulty, to make things easier, although I have to say, with new promotion system in WotC and very leniant economy even Legend is not that hard anymore.

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1 hour ago, Skyllon said:

 

OP attachements work very good on OP enemies. :Smile_great:

Pulling your leg there mate. If all enemies were as easy to deal with as regular Advent Troopers, just tell me, where would be fun in that? You can always play on lowest difficulty, to make things easier, although I have to say, with new promotion system in WotC and very leniant economy even Legend is not that hard anymore.

 

Well the right kind of hard are those that just require more tactical skill and/or planing to kill, or time like some bulletsponges with massive hp. The right kind of hard enemies are those Ultramechs with armour and Healthbars reaching to the Moon, or those spiderthingys or Snakes that will Zerg you if you don't kill them quickly enough.

Also right kind of Hard are those missions where you have to rescue civilians before the Aliens do or shoot at you combined with the occasional Morph among the civilians.

I still fondly renember that one Fight (was still first enemy unkown though i believe) with that super big BossMech while other Mechs spawn with nowhere to run.

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58 minutes ago, Miessa3 said:

 

Well the right kind of hard are those that just require more tactical skill and/or planing to kill, or time like some bulletsponges with massive hp (Andromedons?). The right kind of hard enemies are those Ultramechs (Sectopods) with armour and Healthbars reaching to the Moon, or those spiderthingys (Chryssalids) or Snakes (Vipers) that will Zerg you if you don't kill them quickly enough.

Also right kind of Hard are those missions where you have to rescue civilians before the Aliens (Advent retaliation) do or shoot at you combined with the occasional Morph (Faceless) among the civilians.

I still fondly renember that one Fight (was still first enemy unkown though i believe) with that super big BossMech while other Mechs spawn with nowhere to run.

 

Indeed new implementation of strikes on Resistance Camps is awesome, with Berserkers focusing civilians all the time, taking down even multiple in one turn. Also Avenger defence is much more challenging, as well as Supply Raids where you need to mark those crates while facing hordes of Lost. All in all tactical aspect is nicely done and gets close to what I remember from 1994 (although still very easy in comparison). If only they worked slightly more on economy/ stategy map aspect of the game (Black Market makes game way too easy), as well as on research tree - which is too simplistic for my taste and added good old UFO interception - it would get as close to ideal as possible I think.

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1 hour ago, Skyllon said:

 

Indeed new implementation of strikes on Resistance Camps is awesome, with Berserkers focusing civilians all the time, taking down even multiple in one turn. Also Avenger defence is much more challenging, as well as Supply Raids where you need to mark those crates while facing hordes of Lost. All in all tactical aspect is nicely done and gets close to what I remember from 1994 (although still very easy in comparison). If only they worked slightly more on economy/ stategy map aspect of the game (Black Market makes game way too easy), as well as on research tree - which is too simplistic for my taste and added good old UFO interception - it would get as close to ideal as possible I think.

Well that is funny because I thought the first game became kind of easy (still a lot of fun though) after I assembled my Squad of Elitesoldiers with 2 Assaults, 2 Medics, 1 Sniper and 1 Support and one for each class in reserve (those weren't THAT Op though). XCOM 2 I stopped playing after finaly killing the first two Reapers (god i hope there aren't more of those in the Game) only to find out it took me to much time and my squads are too UP to reliable complete any storyrelated mission. (especially those massive Mechs with lots of armour and HP that I normaly loved as challenging Enemys)

And by how i forgot all those proper names of the enemys you can tell how much time already passed after i stopped playing XCOM 2. :Smile_sceptic:

Will try again though as the game (excluding the Reapers) is a lot of fun to me.

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1 hour ago, Miessa3 said:

Well that is funny because I thought the first game became kind of easy (still a lot of fun though) after I assembled my Squad of Elitesoldiers with 2 Assaults, 2 Medics, 1 Sniper and 1 Support and one for each class in reserve (those weren't THAT Op though). XCOM 2 I stopped playing after finaly killing the first two Reapers (god i hope there aren't more of those in the Game) only to find out it took me to much time and my squads are too UP to reliable complete any storyrelated mission. (especially those massive Mechs with lots of armour and HP that I normaly loved as challenging Enemys)

And by how i forgot all those proper names of the enemys you can tell how much time already passed after i stopped playing XCOM 2. :Smile_sceptic:

Will try again though as the game (excluding the Reapers) is a lot of fun to me.

 

Funny you mention Reapers, since they are new Faction within Resistance forces in XCOM2. Kinda sneaky those ones. Can be spotted from as far as 1 tile! :Smile_trollface:

 

Anyhoo... Let me try to fix this huge offtop...

 

squirrellick.jpg

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6 hours ago, Skyllon said:

Anyhoo... Let me try to fix this huge offtop...

 

yande.re%20274234%20sample%20haruna_(kan

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Incoming assassination on you conncection, but I gotta kill something today and it might as well be you connection trying to cope with the Pony-Oberload! :Smile_trollface: I mean you gotta understand, just a usual AO and weired Japan provided bait I couldnt possibly resist trolling upon. :Smile_bajan2:

(I picked somewhat smaller .gifs tough - does that make it a mercy killing? ^^)

 

00000817.png

 

Sumsup reading this thread yesterday from Work - "Unfathomable Dark Forces" to follow indeed. :Smile_trollface:

 

On 18.10.2017 at 9:13 AM, WolfGewehr said:

 

Jesus what pony!

Spoiler

I-Have-Seen-The-End-Funny-Scared-Cat-Meme.jpg

 

You aint seen nothing yet!

 

585758__safe_artist-colon-fruitymilk_swe

851488__safe_artist-colon-fruitymilk_swe

855127__safe_artist-colon-fruitymilk_swe

577213__safe_artist-colon-fruitymilk_swe

 

Sleep well guys - Seetie Belle is out to get ya all! :Smile_trollface: (If Pinkamena isnt faster with her "Cupcakes" :Smile_hiding:)

 

 

On 18.10.2017 at 1:12 AM, Skyllon said:

It is this WR that makes me wonder though... :Smile_trollface:

 

Well there is this team of bots which are basically targets to beat up, without any real strategy that cant keep off islands or avoid obvious death-traps like on Two Brothers, also with little to no consideration for survival or anything besides: "Must  kiiiiiiiiiiiiiiiiiiiiiill DD"-if on gets spotted ......... and then theres your team:

 

large_8b394545-0a9e-4041-8d9b-7cb737992f

 

I do say I can carry most co-op teams, but sometimes there is to much bots, cowards, parasites, idiots and generally dead weight on my side.

 

That being said, I screw up sometimes too, then I deliberately go for X vs 1 if I have to - trains for same situations in randoms, or I might get detonated for no flags at all ..... because I didnt get hit.

 

Also if you want any xp/reward out of co-op, you gotta slaughter the bots, so hyperagressive play is advised - esp. in cases of allied DDs acutally playing aggressive.

 

 

12 hours ago, MaxxyNL said:
Spoiler

jnloieH.gif

 

 

training_grounds__18___magical_filly_coc

 

Nightmare Night is highly approved. :Smile_medal: I originally intended this to be the main point, but alas I gota save it for another post as it would only "derail" from the main point. :Smile_trollface:

 

On 18.10.2017 at 0:34 AM, Aotearas said:

Easy, just keep doing what we're doing, except more NSFW and the moderator views will boost our thread to the top faster than you can link tentacle po- erm ... unleash the Kraken.

 

Erm ......... to use AOs usual line:

 

536091__suggestive_princess+cadance_twil

 

Enjoy! :Smile_trollface:

 

479582__safe_princess+celestia_princess+

479623__safe_twilight+sparkle_princess+t

477610__safe_fluttershy_princess+twiligh

479388__safe_twilight+sparkle_princess+t

479861__safe_applejack_princess+twilight

 

4 things tough:

 

1. WTF Japan for that weird shít!

2. The trolling after these episodes was real. :Smile_teethhappy:

3. Obligatory: "For Kids, you know?"

4.  .........more .... Kraken?:Smile_hiding:

 

 

Well after really making it to the end of this post,  have some reward in the form of one of those true Purple Unicum Waifus:

 

1477462__safe_artist-colon-uotapo_starli

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Welp, first two clan battles (you guys roped me in) were victories (including a flawless 7-0). Think those were also the very first matches for our clan in general, so yay I suppose. We done popped our cherry and bloodied those who wanted to penetrate our lines (mandatory innuendo, you know how it goes).

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2 hours ago, havaduck said:

00000817.png

NOOO     

 

NOOOOOOoooOOOOOOOO!!!!!!

 

 

OH and GG on the wins guys :D against who you played? 

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2 hours ago, Aotearas said:

We done popped our cherry and bloodied those who wanted to penetrate our lines (mandatory innuendo, you know how it goes).

 

Absolutely not. Please elaborate. :Smile_trollface:

 

Those were good battles. And that oil is absolutely worth the effort!

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18 minutes ago, Skyllon said:

 

Absolutely not. Please elaborate. :Smile_trollface:

 

Those were good battles. And that oil is absolutely worth the effort!

 

Well the start went rather smooth for our first time, though it was a bit awkward to work it out. I almost finished early as I took an unexpected load in the arse.

The second one was a bit messier as we had just finished the last and the other partner was experienced, but we ended up on top and rode it out.

 

 

Spoiler

Need I elaborate more? :Smile_glasses:

 

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7 minutes ago, Aotearas said:

Need I elaborate more?

 

Since you summed it up rather eloquently, it would be wasted effort. If anything, distracting all, from mendatory fenestrelingus.

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