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Murro_the_One

how to play brits

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Players
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im starting to be desperate

im noob but im catching up in theory and trying to improve my game

however im out of ideas how to play brit cruisers.

atm on danae but no matter how sneaky i try to play i always get one-shot by skillzors in battleships

 

firstly i thought this game is better balanced than crappy WoT but this is not making me happy at all.

i can try hiding even more but on some maps even hiding is not an option as i get spoted way before i can even shoot....

 

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Players
456 posts
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I am far from the best player around, and I found the RN was a very steep learning curve. However, stick with them, they do get better.

 

Remember you are a second line boat. Don't be  a hero, stay back with the BB and offer what help you can.

Danae is one of the better boats in the line. Then it goes a bit sour with the Emerald, get past that one as fast as you can. Salvation appears in the form of Leander. Leander really rocks, for its tier. Things continue to improve with the Fiji. I cannot say past Edinburgh. I stopped there. Edinburgh seems to cost a Kings ransom every time it takes to the water, regardless of how well you do. I rarely make a profit with it, and I run premium.

 

But even once you reach the better boats always keep in mind you are not a heavyweight brawler. This applies to the Belfast and Perth as well. 

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Players
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most straight-forward line of ships

 

1. run to next island in forward position

2. pop smoke and hydro

3. shoot and torp

4. retreat behind island after smoke runs out

are enemies nearby?

yes--> go to step 2

no --> go to step 1

proceed

 

 

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Beta Tester
438 posts
3,154 battles

I'll be honest, you've picked one of the toughest lines in the game to really start playing this game, it's definitely not a new player friendly line. Especially below T6. 

 

I'm sorry to say but it's about to get worse when you hit the Emerald since you suddenly see T7's and you will see them a lot. The only thing that is better on it is the addition of smoke, however your citadel is literally the entire ship so you will just explode if anyone decides to shoot in your general direction. 

 

That said, once you hit T6, it really is the light at the end of an extremely dark tunnel, the ship is completely magic and it only gets better from there as the British cruisers become excellent. 

 

Now to play British cruisers generally you will 100% rely on its smoke screen ability (when you get it at T5) and low camouflage rating. You need to use their excellent turning capabilities along with extreme acceleration to duck and dive through fire and use the Torpedo's when you can as they are excellent for a cruiser. So try and use the T4 and 5 for ambushes from behind islands and fling your torpedo's in to get some damage. Stay near to islands where you can ambush players, if not stick with your main force in hope they will draw fire allowing you to hopefully get your rounds off and possibly achieve torpedo runs. 

 

As stated, you really have picked a very unfriendly line to start with and it is very painful to get through, but trust me it's well worth it when you break through those abhorrent ships to glorious cruisers that await you at T6 and beyond. 

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Beta Tester
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Well, to paraphrase WG: "RN ships are only for good players".

They can be extremely difficult, especially up to and including tier 5. In my opinion they even need to be buffed (the ones up to tier 5). The high tiers (6+) are awesome though, IF you know what you are doing.

I would advice you to play other cruisers first to be completely honest.

 

If you really want to play RN cruisers anyway...

 

- Positioning is key, use islands as much as you can. Hug them. If you are out in the open keep pressing all them WASD buttons, but to be honest, you are F'd at this point if there is any decent BB within 15km from you.

- shoot superstructures of ships and if they get saturated (you don't get any damage from them anymore), switch to bow/stern. Don't shoot at the armor belt of BBs. Also shooting at angled targets is not a good idea. Even though it says on the tin that RN cruisers have better AP, you will still bounce on them DDs at low tiers (I suspect the lower tiers don't have the special AP?).

- Stay away from BBs, your main target is DDs and other CA/CLs.

 

probably more, but im typing while playing :P.

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Players
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No matter how you play they they are just bad. But when you reach tier 6 Leander situation wil improve. It is fun ship.

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Beta Tester
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1. Get in a division with someone else that has smoke.

2. Get close together and alternate smoke (and Hydro if you are with another british cruiser)

3. Keep shooting at broadside enemies.

4. Punish anyone that gets too close with torps/gunfire.

5 ???

6. Profit

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[TACHA]
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Play DDs.

 

They have the same playstyle, but are smaller, faster, lower visibility and usually have better guns....... and HE....

 

Agree with this - get good at DDs and then play RN cruisers like big DDs! I am on Edinburgh - I echo the sentiment above - I do make money with her but a bad game can be expensive - Signal Flags help and that is with a highly skilled captain (the captain skills, definitely not me!) I suggest you division up as having a couple of you will allow you to get smoke support etc.

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[BONUS]
[BONUS]
Beta Tester
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I'd not play the Royal Navy until you have some good experience of the game in general and of playing destroyers.

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Beta Tester
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You have to play RN cruisers like hedgehogs do their reproduction: very, very carefull... but less loud, if possible.

 

Playing russian DDs first might make the learning curve a little less steep. And it will make you gratefull for the longer torp range the RN cruisers have compared to most russian DDs.

 

And, of course, all of the constructive comments above. Ignore the "RN cruisers are bad" comments. They aren't. They are just special.

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Beta Tester
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So far it goes like this:

 

Tier 1, get lots of citadel hits on enemy ships, wonder what all the crying on the forums is about.

 

Tier 2, learn to fear kawachi (never thought you'd do that eh?) And die a lot.

 

Tier 3, continue to endure the pain.

 

Tier 4, so at least this is a little better, but hey so many bbs with no superstructure to shoot at, who knew?

 

Tier 5, better, much better, but so many t7 matches (thanks meta and mm).

 

Tier 6, start to understand what everyone was talking about when they said they were good ships.

 

I'll stop there as that's as far as my experience goes so far.

The initial tiers are horrific. It gets better. Stick with it.

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[TACHA]
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Keep going - Fiji is even better. So much better than the Pepsi Cola that it hurts!

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And I am obviously biased, but the Fiji is one gorgeous looking ship - IMHO much nicer than the Belfast and the later horrid add-ons. The Edinburgh is equally beautiful.

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1. Get in a division with someone else that has smoke.

2. Get close together and alternate smoke (and Hydro if you are with another british cruiser)

3. Keep shooting at broadside enemies.

4. Punish anyone that gets too close with torps/gunfire.

5 ???

6. Profit

 

Played against a  division who did this. God it was boring. They kept hiding behind and island and then backing in and out of cover while popping smoke. Everyone just kept away from them all game. So all they could do was take the odd pot shot at people who  moved into range. They tried to kill me in my emerald and they couldn't even manage that.

So by all means play like this if you actually find it fun. But it would bore the pants off me .

Oh and to the OP. Play other ships first and then try the brits after a  few other lines. Too sum of they are just as shite as the Brit tanks in WOT. Hence why there is next to no one playing them now .

Edited by anonym_hqO9wrVAEQYQ

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[BOATY]
Alpha Tester, Players, In AlfaTesters, Weekend Tester
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Remember you are a second line boat.

Explain to me how you can be a 'second line boat' when you have firing ranges almost as short as a dd? This makes the ships absolutely pointless. The only saving grace is it gets better after tier 7.

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my experience so far...

 

1. shoot enemy

2. get crappy damage

3. get oneshoted by enemy

 

sometimes step 2 is omitted.

 

checkin my emerald stats... wondering wtf am i unicum in emerald and wtf are other people doing with this ship...

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I wholeheartedly disagree with the statement that Emerald is worse than Danae. Emerald has better gun arcs than Danae, and the smoke is an important tool. Sure, T5 MM is rough, but I'd rather have a ship that can do something than a ship with horrid performance. I did manage to do some nice torpedo yolos with Danae, but that's about it for that ship.

 

 

Explain to me how you can be a 'second line boat' when you have firing ranges almost as short as a dd? This makes the ships absolutely pointless. The only saving grace is it gets better after tier 7.

 

As long as your allies can spot the enemy ships while you sit in your smoke and pew-pew, you're a 'second line boat'. The point is that you need people around you to spot.

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Beta Tester
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Played against a  division who did this. God it was boring.

 

SNIP

 

Me and my friend do it all the time on epicenter and on certain maps. If you play it right you will let the BBs take the hits, the DDs spot and you are fire support spotting torps for nearby teammates while pummelling the enemy.

 

At one point we had a game in our Belfasts where we pushed rather far forward but it payed off and we were top on the team by 750xp difference with nr. 3. (Though that was an extreme case)

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Note: I haven't tried them yet. But what I've seen there are 3 ways to play it: hide behind a rock, hide in your smoke cloud or hide on the bottom of the sea.

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[TACHA]
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It is an issue - they very squishy and if you are out in the open, you need to keep zigzagging or you die easily. The guns are however very accurate and they are fun to play. Win rate not too bad though WTR rating gone through floor!

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Players
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Playing Caledon remembered me playing Nürnberg or Yorck: Stay at maximum distance or go for point blank range, everything in between is to be avoided.

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Players
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Hug Islands and spam torpedoes.

Or

Play DD's instead (As Teapots are essentially just bad DD's.)

 

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