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keen intuition captain skill  

422 members have voted

  1. 1. Should Keen intuition skill be introduced into next captain skill update?

    • Yes, it is nice skill
      21
    • No, it is broken skill
      292
    • Whatever
      23
    • No
      86

130 comments in this topic

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description of skill:

-Keen Intuition, displays, only to you, the direction of the nearest enemy to your ship, even if the enemies are not spotted

 

ok i know this is not official info, but if it gets to be official, it will be too late to change it for at least 1-2 updates. if it gets to public test in this state it will be incorporated into live server.

 

personally i find this skill utterly broken against any class that relies on stealth (dd and ca primarily). also it makes smoke redundant (specially for RN) and it will almost point where to aim for kills.

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[NIKE]
Beta Tester
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Depends entirely on how precise it is.

 

Vague direction of nearest enemy: not very useful and not broken.

 

Precise direction of nearest enemy: pretty broken since you can pick people out of smoke screens, exactly where they are in caps etc

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Depends entirely on how precise it is.

 

Vague direction of nearest enemy: not very useful and not broken.

 

Precise direction of nearest enemy: pretty broken since you can pick people out of smoke screens, exactly where they are in caps etc

 

even vague direction can be broken for any dd that relies on torps to do damage. lots of dd rely on enemy not knowing that they are near them to do actual damage. if they know dd are near any player with even a smudge of brain could evade torps.

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Beta Tester
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Depends entirely on how precise it is.

 

Vague direction of nearest enemy: not very useful and not broken.

 

Precise direction of nearest enemy: pretty broken since you can pick people out of smoke screens, exactly where they are in caps etc

 

Exactly, so for now, strict NO!

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[LEOND]
[LEOND]
Alpha Tester
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without testing it in battle it is clear a "whatever" discription is unclear and often wrong (just look at manual AA/secondary skill description and how it really works in battle)

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without testing it in battle it is clear a "whatever" discription is unclear and often wrong (just look at manual AA/secondary skill description and how it really works in battle)

 

how is manual AA/secondary skill description unclear/wrong? you click ship/plane you want down and you get better precision/AA on that ship/plane

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[LEOND]
[LEOND]
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how is manual AA/secondary skill description unclear/wrong? you click ship/plane you want down and you get better precision/AA on that ship/plane

 

but it misses that the guns are not firing at all if no target is assigned, so it is missing a very important part of the skill (and no, ingame descriptions just tell you the bonus you may get, nothing more).

 

So we don't know yet if this skill is also missing something or how this will really work in game.

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Beta Tester
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Voted for no, because it is not necessary to add that skill and I would not like it to be in the game. The reason is the adaption to the playerbase aka dumbing down the game.

 

 

Since you only have the no because broken option please add just a no option.

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Voted for no, because it is not necessary to add that skill and I would not like it to be in the game. The reason is the adaption to the playerbase aka dumbing down the game.

 

Since you only have the no because broken option please add just a no option.

 

I agree.

I voted for "no" but the options should be renamed into simple "yes" and "no" to remove any bias.

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[GGGC]
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broken

 

but I don't believe this perk counters smoke at all. Smoke announces your approximate position all by itself

 

Not really. It's more of an indication 'there was a DD / RN CA here'.

If you see tracers flying out of the smoke, yep, that's basically as good as waving a neon sign with 'I AM HERE' around, but a random smoke might have enemies, it might just be a distraction.

Combined with the intuition skill, however, it will no longer work as distraction / torpedobait if it's even somewhat accurate, because it tells you somebody is or isn't in the direction of the smoke.

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Alpha Tester
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Let's see if WG listens to it's players :trollface:

 

edit: also, I just <3 public polls... anyone who wants this skill in the game should be identified clearly :coin:

Edited by mtm78
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[BLOBS]
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but it misses that the guns are not firing at all if no target is assigned, so it is missing a very important part of the skill (and no, ingame descriptions just tell you the bonus you may get, nothing more).

 

So we don't know yet if this skill is also missing something or how this will really work in game.

 

Thats sec arment maual aa fires normally you just dont get the boni if you dont select.  Absolute no on Intuition btw. Before all ships got it i never had a BB with sixth sense and DD seldom totaly suprised me because reading the map and knowing were DDs could be in what time was a skill you honed in CBT. WoWS Needs more skill not autofunctions that let you turn off your brain.​
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Thats sec arment maual aa fires normally you just dont get the boni if you dont select.  Absolute no on Intuition btw. Before all ships got it i never had a BB with sixth sense and DD seldom totaly suprised me because reading the map and knowing were DDs could be in what time was a skill you honed in CBT. WoWS Needs more skill not autofunctions that let you turn off your brain.​

 

Totally agreed! I play mostly DD because I love the mind games, you can pull off with them.

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Beta Tester
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Vague direction of nearest enemy: not very useful and not broken.

Unless its precision is showing there's something in 180 degree sector on your left or right it takes out completely any torpedo ambush chances from for example behind island.

 

It would be basically always on passive anti-ship sonar.

(which is how listening hydrophones actually work: show direction of signal source)

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[FIFO]
[FIFO]
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It is broken and totally unnecessary.

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[SCRUB]
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It's conceptionally broken.

 

Anticipating where an enemy is going to be is part of the learning curve of this game. Handing that sort of information to the player is the anti-thesis of skill. Give a man a fish and he will eat for one day. Teach him how to fish and he will eat for a lifetime.

This nothing but a crutch for players that refuse to put some effort into the game!

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[-0_0-]
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i wouldnt be that worried, i see smoke = i start evading as i know theres a torp spammer there and knowing my luck trying to line me up. i dont need some arrow to show me theres a DD nearby, i can figure that out myself, along with just about every other competent player can. the only people i can see benefiting would be inexperienced players as they haven't developed the kind of intuition more experienced players have. IE we know charging off in a BB into a bunch of islands is a quick way to get sunk as we know there will be DD's and CL's with torps hiding there, newbies wont.

 

thats probably the only sort of thing i can see that perk being useful for. to kerb suicidal BB's piloted by newbies and/or idiots.

 

Edit: actually, BB's react too slow for it to be that useful, id imagine a CA/CL getting more benefit from it as it can react faster

Edited by Adamcriz

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[HAVEN]
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This one skill can break the game for so many classes while helping to buff BB who really do not need it.

 

DD are already nerfed to a point, IJN has basically lost the long lance torps aswell as being poor gunboats in general so they rely on torps more so but german BB have hydro, radar is being added to more ships and for BB players it is already easy enough to guess the general direction of where the DD is without needing a big [edited]arrow point to it.

 

What this skill adds takes away actual skill needed by the player, intuition and situational awareness which the majority do not have to begin with hence why WG added this skill because of all these potatoes but the problem is it breaks the game.

 

When it comes down to gameplay in general any domination is ruined because DD are supposed to ninja that point from the get go and if you have a nice big marker telling you where they are hiding then you can have a good guess and fire at them and if they do not die at the start then end game is ruined where anything will just chase you down because they know where you are at all times not too mention have you tried torping a ship bow on?

 

 

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[MIRAI]
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What's the point of there being 2 "no" answers? It just makes the same answer divided. Maybe you wanted one to say: "no, unless reworked" vs "hell no!!"? Anyway, i choose the most definite no of the 2 given ones, whichever it may be

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What's the point of there being 2 "no" answers? It just makes the same answer divided. Maybe you wanted one to say: "no, unless reworked" vs "hell no!!"? Anyway, i choose the most definite no of the 2 given ones, whichever it may be

 

some people wanted non biased no, so i included it.

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[MIRAI]
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A no is a no, regardless of reasons. Eh, whatever, it,s not like yes will ever be the winner, that i can biassly say :P

 

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Beta Tester
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i wouldnt be that worried, i see smoke = i start evading as i know theres a torp spammer there and knowing my luck trying to line me up. i dont need some arrow to show me theres a DD nearby, i can figure that out myself

That is rather not the point. If I am in a CA or a DD and I see smoke nearby, I close the gap an torp the smoke, or alternatively shoot at the gunflashes. If i now would have keen intuition, I would more or less exactly know where that enemy is within or behind the smoke. BBs with that skill are a rather small problem, DDs and CAs are

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i wouldnt be that worried, i see smoke = i start evading as i know theres a torp spammer there and knowing my luck trying to line me up. i dont need some arrow to show me theres a DD nearby, i can figure that out myself, along with just about every other competent player can.

 

Which is why I tend to lay a smokescreen, then turn 90° and torp the people torping the smoke from their flank, if I'm at the top of my game. In a DD division using smokes as decoys works even better. One lays smoke, makes sure he's bow on to the incoming torps and starts peppering, two are waiting to cross drop from ships for a change. Try it while it's still possible, highly amusing. People have learned what to do about ships sitting in smoke, but to do it their positioning becomes very easy to anticipate. Long rule the wall of skill! 
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