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Co op

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Coop mode is a bad deal for players

 

At high tiers you can lose money even with 5 kills. Cost of playing should match the reduced rewards.

 

Not sure if a glitch but you can find bots camping (and no they are not all BB bots)

 

If you damage a bot you can get team kill penalty and fined if a bot does damage you get not compensation also speaking of  Team kill that is also bugged it shows 5 games but even if you do no further damage during those games you have to play 9 or 10 games to get rid of the the Team kill status 

 

MM is poor Tonight I went in coop with Bismark I was the only real player in the game even on my own team. The MM was real kind with 1 BB  2 CA and 5 DD  which is just what you need as BB. It was wonderful 5 mins into the game i had sank 1 DD bots ram killed a few then its was the YOU ARE OUR LAST HOPE. So i'm left alone against a BB and 3 dds I have won these matches before but this time oi had them all shooting at me t the same time i sank 2 more dds before i burned out. You often get DD heavy teams when you are alone unless you play a DD and you then get a lot of BB and CA in game.

 

Coop needs a revamp for AI MM and economy 

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Coop mode is a bad deal for players

 

At high tiers you can lose money even with 5 kills. Cost of playing should match the reduced rewards.

 

Not sure if a glitch but you can find bots camping (and no they are not all BB bots)

 

Coop needs a revamp for AI MM and economy 

 

No it is not, PvE is an 'easy' mode to either train, test or simply relax in.

 

You can lose money in PvP at high tiers so where is the problem? 5 kills in PvE is not exactly hard (I have killed all 8 for example) and earnings are set at 50% to reflect that.

 

Yes, more likely a 'glitch' in the bots code, they do sometimes 'camp' at spawn points (making it even easier!) so you are better off raising that with support.

 

Yes, team line ups could do with a more random MM including BB's and CV's.

 

 

Personal opinion time:

 

Co-op should be removed. Done.

 

Personal opinion time:

 

Co-op should be revamped. Done.

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Personal opinion time:

 

Co-op should be revamped. Done.

 

Resources spent on improving co-op is resources not spent on the actual game.

 

Any improvement made to co-op takes players away from the actual game.

 

Sadly this game doesn't have a large enough playerbase to support several modes of play. The queues already take a hit during ranked season and revamped team battles are coming.

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Coop is a valid play mode. Just because you dont like coop doesnt mean it should be removed. Dont play it if you dont like it.

 

Some players prefer coop to random, thats their choice. I have no problem with that. But as its been said already by WG, coop is being revamped. An early build of that appeared on the PTS a few builds previous. It was a good concept, but not ready for the live build.

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I really do not see the point of co-op battles, you will lose more credits than normal battles, it's just pointless, if you want to train in a ship, then download the training room, you can pick your ships (enemy too) and maps and you earn nothing, but you pay nothing either, so this is the most logical way to train in a ship

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I really do not see the point of co-op battles, you will lose more credits than normal battles, it's just pointless, if you want to train in a ship, then download the training room, you can pick your ships (enemy too) and maps and you earn nothing, but you pay nothing either, so this is the most logical way to train in a ship

 

Indead, why WarGaming make that COOP games like that you dont earn or loose items just to play/test/learn there ships with random real players...

This game is build for PVP only..

 

 

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Ah, this again...

I love all these "this is a PvP based game" guys, always failing to see the whole picture (no insult intended!). Yes, this game was originally build around PvP. And it did not too well just on that.

I wonder, if all those "Coop needs to removed, the playerbase on PvP is already too small" guys realy, i mean  "REALY" beleave, that all the "Coop" players will suddenly change their attitude and say "well, lets play PvP instead!", once Coop is removed or turned into a credit and XP grave?

 

The answer is simple: no, they won´t. I won´t. They will just leave, if they haven´t already left, due to the overall bad situation with Coop.

 

PvP in this game basically sucks big time, at least, if you are a halfway skilled player with the motivation to win in a fight, not just a "i wanna just play, no matter the outcome" guy, a sealclubber, a statpusher or someone who doesn´t know how to spend his time anyway.

 

As an employed, working man with only a few hours (if at all) to spend per week on playing PC games, i want to have fun, and maybe relax. But i also want the feeling of not having my time wasted on nothing (which is basically garbage, considering the fact that any video game is a waste of time, especially, if it doesn´t provide "fun").

PvP in this game is a lot. Sometimes, it is even fun. However, it usually is a mix of "meeting windowlickers, a high stressfactor, salty chat, incompetent behaviour, ridiculous RNG impact and an unlimeted source of rage". Exactly, what i don´t want to experience.

It annoys the hell out of me, placing a perfect shot and receiving the "RNG middlefinger of rage", while the opponent just has this little bit of better luck and blows me out of the water.

In CooP, i still suffer from this RNG, and the bots are even more accurate (and in this case probably more deadly than 80% of the playerbase in PvP), but i can justify this by saying to me "it´s programmed this way, bots have to cheat".

 

In short: PvP is and will always be a factor and source of mixed emotions, high emotions. PvE is more or less the same, but with less negative emotional impacts. It provides an opportunity for those who don´t seek stress and thrill and the need of compensation by dominating or tricking on others to take part in the game and spend money on it. It´s not just the playerbase, who keeps this game running, but money. And a good PvE mode would be an excellent way for WG, to make money. Because they would attract the PvE players.

I run a 360 prem acc, 15+ prem ships, and despite the fact i do pretty well in PvP, i prefer to stay with PvE. If i wouldn´t have the choice, the chance to play this game without all this rage and depending on those windowlickers, i wouldn´t have spend a fraction of my money on this. The same goes for all of my players community i play with on a regular base. A bunch of players, all former alpha and beta participans, and all long gone, except for me.

Gone, because of the way the game developed since alpha.

 

CooP needs a revamp, and it needs to be a good one!

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Coop is a great way for players to learn the mechanics. Keep playing it until you learn of them then go to randoms please.

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[THESO]
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Touch my Co-op and "I will look for you, I will find you, and I will kill you."

 

No but seriously, as I've said in another thread I play co-op the majority of the time and enjoy it much more than random. So much less hate and people actually have better teamwork. Much more relaxing and I can still earn credits and whatnot, keep in mind I play tier X in co-op as well. Everyone has their own playground, whether it be co-op, random or ranked battles. Don't go trying to mess around with other people's game style.

 

The solution is not a revamp or to remove the game mode altogether, that would be counter-productive. Sure co-op mode does have its moments and I've definitely seen 1BB 7DDs before on it although I consider that my own stupid fault for playing at 3am when noone else is on. Honestly be constructive about it if you aren't happy, right now I'd say I'm happy with co-op.

 

 

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I prefer co-op mode over random any day, even if I only get 50% credits and exp in comparison. Only time I ever play random is when I need to fulfill an ARP-mission,

and that I have done already, (except Nachi as 20 russian ships can't be sunk as no one plays them).

Co-op mode provides great fun without any significant effort and I almost never here bad comments in the chat. True I only earn credits playing t6, (Scharnhorst an exception) and

below in co-op. If I on a rare occasion or because of missions want/have to play random I play my t7 and above.

 

Plz. players who don't like co-op mode can just stay away from it even if the same isn't true fore players like me who don't like random very much, as missions are almost exclusively

meant fore random mode to fulfill. If WG did remove co-op mode almost 45% of their total player base would take their leave and so would their money, (I have spent 500euro so far in a little more than a year). 

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Ah, this again...

I love all these "this is a PvP based game" guys, always failing to see the whole picture (no insult intended!). Yes, this game was originally build around PvP. And it did not too well just on that.

I wonder, if all those "Coop needs to removed, the playerbase on PvP is already too small" guys realy, i mean  "REALY" beleave, that all the "Coop" players will suddenly change their attitude and say "well, lets play PvP instead!", once Coop is removed or turned into a credit and XP grave?

 

The answer is simple: no, they won´t. I won´t. They will just leave, if they haven´t already left, due to the overall bad situation with Coop.

 

PvP in this game basically sucks big time, at least, if you are a halfway skilled player with the motivation to win in a fight, not just a "i wanna just play, no matter the outcome" guy, a sealclubber, a statpusher or someone who doesn´t know how to spend his time anyway.

 

As an employed, working man with only a few hours (if at all) to spend per week on playing PC games, i want to have fun, and maybe relax. But i also want the feeling of not having my time wasted on nothing (which is basically garbage, considering the fact that any video game is a waste of time, especially, if it doesn´t provide "fun").

PvP in this game is a lot. Sometimes, it is even fun. However, it usually is a mix of "meeting windowlickers, a high stressfactor, salty chat, incompetent behaviour, ridiculous RNG impact and an unlimeted source of rage". Exactly, what i don´t want to experience.

It annoys the hell out of me, placing a perfect shot and receiving the "RNG middlefinger of rage", while the opponent just has this little bit of better luck and blows me out of the water.

In CooP, i still suffer from this RNG, and the bots are even more accurate (and in this case probably more deadly than 80% of the playerbase in PvP), but i can justify this by saying to me "it´s programmed this way, bots have to cheat".

 

In short: PvP is and will always be a factor and source of mixed emotions, high emotions. PvE is more or less the same, but with less negative emotional impacts. It provides an opportunity for those who don´t seek stress and thrill and the need of compensation by dominating or tricking on others to take part in the game and spend money on it. It´s not just the playerbase, who keeps this game running, but money. And a good PvE mode would be an excellent way for WG, to make money. Because they would attract the PvE players.

I run a 360 prem acc, 15+ prem ships, and despite the fact i do pretty well in PvP, i prefer to stay with PvE. If i wouldn´t have the choice, the chance to play this game without all this rage and depending on those windowlickers, i wouldn´t have spend a fraction of my money on this. The same goes for all of my players community i play with on a regular base. A bunch of players, all former alpha and beta participans, and all long gone, except for me.

Gone, because of the way the game developed since alpha.

 

CooP needs a revamp, and it needs to be a good one!

 

That's just, like your opinion man.

No but seriously. From the viewpoint of someone who only plays random battles (and enjoys it) there is absolutely zero reason to have a co-op mode. At best it changes nothing and at worst it bleeds the main part of the game.

There are a lot of people who will always seek the path of least resistance. People who for some reason value "progress" higher than actual gameplay. They will definitely switch to co-op if it's made more attractive than it currently is.

I'm not saying; remove co-op so those players play PvP instead, I'm saying remove co-op so that no more time and resources is spent on something which doesn't benefit me but actually hurts PvP if made "better".

 

If WG did remove co-op mode almost 45% of their total player base would take their leave and so would their money,

 

Citation needed.

 

If WoT can survive without the "support" of the PvE community, so can WoWs.

 

PvE basically killed Armored Warfare.

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I run a 360 prem acc, 15+ prem ships, and despite the fact i do pretty well in PvP, i prefer to stay with PvE. If i wouldn´t have the choice, the chance to play this game without all this rage and depending on those windowlickers, i wouldn´t have spend a fraction of my money on this.

 

I run a Premium account all the time, and 14 premium ships. I cannot play as much as I used to, due to "real life", and I am actually less effective as a player than I was before (*).

 

In PvP mode, I can make a decent contribution to my team up to tier 5. Above that I am increasingly a burden to my team. This is unacceptable. Yet I get bored playing the same ships over and over again.

 

Co-op gives me the chance to play more ships. If it did not exist, or got altered by WG to make it worse, then I would play very rarely and would certainly not see any point in supporting the game financially.


(*) "First World Problems", eh?

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That's just, like your opinion man.

No but seriously. From the viewpoint of someone who only plays random battles (and enjoys it) there is absolutely zero reason to have a co-op mode. At best it changes nothing and at worst it bleeds the main part of the game.

There are a lot of people who will always seek the path of least resistance. People who for some reason value "progress" higher than actual gameplay. They will definitely switch to co-op if it's made more attractive than it currently is.

I'm not saying; remove co-op so those players play PvP instead, I'm saying remove co-op so that no more time and resources is spent on something which doesn't benefit me but actually hurts PvP if made "better".

 

 

Citation needed.

 

If WoT can survive without the "support" of the PvE community, so can WoWs.

 

PvE basically killed Armored Warfare.

 

Due to schedule and commitments I cant always get prime time and have to play at around 0200 hrs its hard to get a random battle at that time I've even had a 1 v 1 random battle and that is not my idea of fun. during events I tend to avoid random battles and at present i don't take my russian ships into random as the whole enemy team head for you to try and get ARP Nachi mission. 

 

There are a lot of players who only play Coop and im sure they would disagree with your comments about zero reasons to play coop. Its not a matter of seeking an easy path and Coop is not the mode to be in to grind ships or train up Captains. With good MM and a bit of luck I can normally train a captain to at least the 3rd skill or 4th skill in an afternoon to do the same in Coop takes a week. 

 

No one is asking for the same Exp and credits from Coop as you would get in in random PvP battle. Its ok to get less than 50% of the reward that's not an issue I'm not asking for Kraken medals for killing bots but i don't think asking for a reduction in repair costs in Coop is too much to ask for. 

by your own admission if Coop was made better people wouldn't play PvP and you'd prefer Coop removed but you don't want the coop players playing PvE?

 

WOT never had a PvE mode so PvE players never bothered with it. To be honest i never play WOT any more due to the stat padders, gold ammo spammers, account rerolls for WN8 not to mention downright cheating with some of the mods they run and toxic chat. One thing for sure if WG were not making money from Coop players in WOW they wouldn't have Coop mode. 

 

PvE had nothing to do with Armored warfare losing players its PvP never offered anything different from WOT and they didn't allow mods or premium Ammo. Players who had invested in WOT couldn't see the benefit of investing in a very similar game all be it more realistic with damage and modern tanks. You cant wreck a tank in AW by sniping its cupola.

They have also started Global Ops PvP with respawns and I think that will appeal to players who like PvP and also players who like PvE only time will tell. 

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Touch my Co-op and "I will look for you, I will find you, and I will kill you."

 

No but seriously, as I've said in another thread I play co-op the majority of the time and enjoy it much more than random. So much less hate and people actually have better teamwork. Much more relaxing and I can still earn credits and whatnot, keep in mind I play tier X in co-op as well. Everyone has their own playground, whether it be co-op, random or ranked battles. Don't go trying to mess around with other people's game style.

 

The solution is not a revamp or to remove the game mode altogether, that would be counter-productive. Sure co-op mode does have its moments and I've definitely seen 1BB 7DDs before on it although I consider that my own stupid fault for playing at 3am when noone else is on. Honestly be constructive about it if you aren't happy, right now I'd say I'm happy with co-op.

 

 

 

cptMinia I have played many a Coop battle with you though i haven't seen you for a while. I also play tier 10 in Coop to get daily Double done but even in a good game i can still lose well over 100K with the new economy having to pay full repair regardless. most times Coop is Ok but there are improvements need to Ai. The thread was never for removing Coop from game. 

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Due to schedule and commitments I cant always get prime time and have to play at around 0200 hrs its hard to get a random battle at that time I've even had a 1 v 1 random battle and that is not my idea of fun. during events I tend to avoid random battles and at present i don't take my russian ships into random as the whole enemy team head for you to try and get ARP Nachi mission. 

 

There are a lot of players who only play Coop and im sure they would disagree with your comments about zero reasons to play coop. Its not a matter of seeking an easy path and Coop is not the mode to be in to grind ships or train up Captains. With good MM and a bit of luck I can normally train a captain to at least the 3rd skill or 4th skill in an afternoon to do the same in Coop takes a week. 

 

No one is asking for the same Exp and credits from Coop as you would get in in random PvP battle. Its ok to get less than 50% of the reward that's not an issue I'm not asking for Kraken medals for killing bots but i don't think asking for a reduction in repair costs in Coop is too much to ask for. 

by your own admission if Coop was made better people wouldn't play PvP and you'd prefer Coop removed but you don't want the coop players playing PvE?

 

WOT never had a PvE mode so PvE players never bothered with it. To be honest i never play WOT any more due to the stat padders, gold ammo spammers, account rerolls for WN8 not to mention downright cheating with some of the mods they run and toxic chat. One thing for sure if WG were not making money from Coop players in WOW they wouldn't have Coop mode. 

 

PvE had nothing to do with Armored warfare losing players its PvP never offered anything different from WOT and they didn't allow mods or premium Ammo. Players who had invested in WOT couldn't see the benefit of investing in a very similar game all be it more realistic with damage and modern tanks. You cant wreck a tank in AW by sniping its cupola.

They have also started Global Ops PvP with respawns and I think that will appeal to players who like PvP and also players who like PvE only time will tell. 

 

You're putting so many words in my mouth that I don't even know where to start.

 

First of all I play at all times including the 00:00-06:00 time period and I can get good games almost all the time unless I pick a very limiting ship like higher tier CV.

You actually manage to hit the main reason for not splitting the playerbase in your above post. More players in co-op means less players on PvP. If you have trouble getting good games now, just wait until even less play PvP.

 

Now we get to your mis-citations of me.

I never said that there are zero reasons to play co-op. I said that there are zero reasons to have a co-op mode, from the view point of someone that only plays PvP. It can only hurt the game.

The path of least resistance has nothing to do with co-op giving even close to the same rewards as PvP. People are more than happy to get crap rewards as long as they can play with their feet, blindfolded while doing their homework. The fact that you and many others still play co-op despite the dire state it's in proves that point.

Regarding WoT and PvE I'm just saying that WoWs doesn't need co-op to survive. It could be removed tomorrow and the game would be fine. Now WG won't do that since there are still people playing their un-supported shitty PvE and paying money for it. So why not let them have it. That's also my attitude towards co-op. But once people start requesting/demanding improvements to it, then we might as well cut it.

 

As for the reason for AWs failings it most certainly is due to PvE. Their PvE started off pretty unrewarding as well, but since they actually had plans to support and develop that part of the game, they caved to the whine of the PvE players making it basically as profitable as PvP for a fraction of the time and effort. As the population started declining post-release hype, queue times started getting longer and more and more went to PvE to be able to continue playing and progressing. The players not interested in PvE simply left because they could only play at peak hours. Now PvP is only kept alive by the CPR of insane events giving >300% bonuses. Outside of those, PvP is dead.

For a game which would have struggled in the best of situations competing with WoT they made a huge mistake splitting their playerbase between two equally rewarding modes of play with one mode requiring less than a 4th of the players to get going. GG.

 

I'm a realist. I don't want co-op gone because I have it out for PvE players. I'd probably play a better co-op mode myself from time to time. But the fact is that multiple modes cannibalizes each other and in the end I care more for PvP.

Edited by Nechrom

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[THESO]
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cptMinia I have played many a Coop battle with you though i haven't seen you for a while. I also play tier 10 in Coop to get daily Double done but even in a good game i can still lose well over 100K with the new economy having to pay full repair regardless. most times Coop is Ok but there are improvements need to Ai. The thread was never for removing Coop from game. 

 

Aye we've played together in Co-op, in fact your on my friends list. And if you've not seen me recently then it could be for all sorts of reasons, I play other games and I've also been busy with a bit of hobby work on a railway model and some motorbikes that I need to fix up. And otherwise if you want to avoid losing 100K then here is what to do. Get premium time, don't use any premium consumables, use premium camos, use signal flags. You can now easily get signal flags from crates so it is no bother. As long as you do reasonably well and don't sink, the cost should hopefully not step into the negative. Although you still won't get much profit :P 
Edited by CptMinia

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Co-op is a good thing for beginners to learn.

Co-op is easier than Random or Ranked battle.

Therefore co-op has lower (small)  xp and credit income.

On the other hand, players should never loose credit when playing decently on co-op.

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TBH i think the Cred/XP gains in CO-op can be increased, not on par with PvP but enough to get a small Profit.

Saturday i had a Lexington on my Team....he sent his Planes to attack high AA Targets or Clustered Ships. I was in my Kutuzov and was the last Surviving Member of the Team besides him. 120k DMG done and 1 Smoke and roughly 50% health left. The Enemy Team had a half Health Tirpitz and a half Health Hindenburg. Instead of attacking and sinking the Tirpitz he went after the Hindenburg, lost all his remaining Planes and called me a Noob after i died to the Tirpitz since i had to leave my Smoke due to him no longer spotting the enemy. He was last on the Scoreboard, no kills and 2 Planes shot down. I was first with 120k DMG 3 kills and 27 Planes shot down. So yea i wish ppl like that would stay in PvE and not waste ppls Time in PvP.

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Though a pretty dedicated PVPer, what I'd like to see in WoWS is something like Team Fortress 2's Mann Vs. Machine mode. A pay-to-play mode with challenging defense missions requiring some cooperation between the players. A win would get you special loot at the end. It could be an awesome alternate game mode that wouldn't take players away from the PVP because its gameplay would be something different entirely. In WoWS's economy, it could be good for farming specific things - say, camos or signals - which would best be used in PVP. Hopefully the Halloween mission is a sign that the devs want to experiment further with such co-op content. I feel having a robust PVE element is important to draw certain types of players in, and the rewards system could then encourage them to play PVP as well.

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unfortunately, your calls for improved PVE will fall mostly on deaf ears here. Most people who frequent the forums are PVP only players who enjoy feeling morally superior over people playing a different gamemode, to the point where bashing the PVE crowd is something undertaken pretty regularly. I think this is in large part to an unfair assumption that people use PVE to get to high teirs, then play PVP. WOT has a very similar issue of clueless numpties in high teir tanks ( but of course all those people ebay'd their accounts or botted :child:

there are dozens of simple things WG could do for PVE, a simple increase to 15v15 would be a very welcome change and require very little work, it would also boost income for the PVE players as there would be more damage to go around, and more of the bonus XP you get when an ally damages an enemy ship. Or indroduction of PVE only flags etc

Unfortunately i believe the only solution for 'pve scrubs ruining pvp cry cry cry' mentality would be separating the game into PVE / PVP clients, but that would cause PVP work to be shifted into the split, and the PVP crowd would complain so WG really cannot win... leaving PVE as a gamemode with so much wasted potential. The fact of the recent halloween event is a ray of hope however for more Gamemodes and improvements to the PVE side of this game


 

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there are dozens of simple things WG could do for PVE, a simple increase to 15v15 would be a very welcome change and require very little work, it would also boost income for the PVE players as there would be more damage to go around, and more of the bonus XP you get when an ally damages an enemy ship. Or indroduction of PVE only flags etc

 

That is of course not how it works at all.

First of all, given equal sized teams, average damage done per player is the same whether it's 1v1 or 100v100.

Secondly, rewards aren't given out for straight up damage nor is it given out even for % of damage done to individual ships, but % of damage done to the enemy team as a whole where every ship represents equally big parts of that whole.

So if you kill one entire enemy ship in 7v7 you get more rewards than if you kill that same ship in a 12v12.

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oh, ignore that part of my post then, that was how the Damage was explained to me working 

 

Even still a 12 v 12 would make the battles bigger, and they could boost the XP income to equalise the change, or give us the option to gain flags you can only use in PVE

( perhaps a 5% xp / silver boost that locks the ship into PVE mode, then the PVE crowd get a small bonus, and the ships are locked out from PVP, meaning fewer players 'ruining' pvp. Both sides of the coin win ) 

Edited by lilgoth

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I agree coop needs quite some work done regarding economy.

Landing a single point of damage in PvP earns more than wiping the whole team in coop, that is pathetic game design.

 

Earning exactly half of a regular game would be already fine IF the costs are also cut in half (so that net profits are half of normal PvP)

AW also managed to get a working PvE economy running, so why can't WoWS do something similar with way more funds? 

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