[FBXL5] belly120 Players 8 posts 1,715 battles Report post #1 Posted November 12, 2016 Ok so is the sudden surge in every monkey and his uncle having access to torpedoes having a negative impact. I for one have found that guns seem less useful, if you're aiming and firing you will inevitably be left vulnerable but with insanely short detection ranges of 1km and the sheer volume that can now be spammed by both teams, its not such a game of naval warfare as a game of endlessly dodge the huge tides of long range torps. i have no issue with torps, they are important to naval warfare but please can we reign in the scale and volume and range. just recently i've generally encountered multiple waves of 8 to 10 torps from ranges of 10km which in the larger ships become almost impossible to dodge as the numbers being fired by multiple ships and from so far out mean often the first, some second wave are just dodge only to finished off by a final wave. in that time gunnery is not an option. i don't want to play a torp dodging simulator, frankly that is the dullest game ever, i'd quite like a naval warfare game lol so wait for the Cool Aid pumped sweaty try hard torp trolls to rage at the horror of loosing their super OP dream weapons lol PS i'm not a BB player, although i'd like to be, they are slow and dull, cruisers at lower tiers are great but these higher tiers just seem real fubar. had matches last night, 4 to 5 BB, 2 carrier, 2 destroyers and the remainder cruisers. it was cluster f**k city. the game was decided by tides of torps from sea and air while shells from distant BB's missed everything before they succumbed to the TORP TIDE!!!! can we find the nerf hammer please, detection range is the key. yeah you can have long range torps but i want 3 to 4km warning. i still have to dodge all 30 of them so its hardly unfair lol Share this post Link to post Share on other sites
[TOXIC] Kartoffelmos Alpha Tester 2,237 posts 8,884 battles Report post #2 Posted November 12, 2016 #Make Battleships great again! 8 Share this post Link to post Share on other sites
Egoleter ∞ Players 4,046 posts Report post #3 Posted November 12, 2016 <-- looks at his torp accuracy No! Torps are a distraction at the range where you just try to spam them. Up close you do not need to spam torps. Share this post Link to post Share on other sites
KaraMon Players 4,154 posts 9,221 battles Report post #4 Posted November 12, 2016 as always it is time for BBaby Bingo! 26 Share this post Link to post Share on other sites
[TOXIC] ThePurpleSmurf Players 2,554 posts Report post #5 Posted November 12, 2016 had matches last night, 4 to 5 BB, 2 carrier, 2 destroyers and the remainder cruisers. it was cluster f**k city. the game was decided by tides of torps from sea and air while shells from distant BB's missed everything before they succumbed to the TORP TIDE!!!! This happens when BB (and sometimes Cruiser) captains have the mindset of 'if i ignore it, it will ignore me too'. You have to use the correct combination of hacks (brain.exe + keyboard.exe) to avoid the torps, just google it. Share this post Link to post Share on other sites
Msiiek Players 465 posts 5,330 battles Report post #6 Posted November 12, 2016 There is no torp spam. Only thing should be done is that the Gearing shouldnt have better long range torps than japanese. 1 Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,178 battles Report post #7 Posted November 12, 2016 If you feel guns are weak, that is because you cannot hit the broadside of a barn. Get better, then you will hit better and then you will know the power of guns. Stay in low tiers and sail your premiums when you know what you are doing. Btw, if torpedos are that strong, why are you that bad with them? 1 Share this post Link to post Share on other sites
[FBXL5] belly120 Players 8 posts 1,715 battles Report post #8 Posted November 12, 2016 lol as stated i'm not a BB player.... and at range and in volume they are getting unavoidable, i encountered 3 waves of 12 plus torps in one bout and adjusting course to evade with less than 1km warning it seems a tad stronk. now i was only struck by 1 in each wave but still damage was huge! its not just me as i stated i always like to spectate how the matches finish and in the higher tier matches, torps were the deciding factor. i just think we're detracting from DD players, with so many cruisers now packing high grade stealth torp cheese it reduces the niche DD players have. i just think we should see an increase in detection range, warships bristle with spotters armed with binoculars hunting for threats alongside sonar and radar on later vessels. to have 12 plus torps appear 800m ahead of you doing 65knots in a ship with a turning circle the size of a lunar orbit is basically saying get deleted. its not oh i'll deal with that its oh i'll press some buttons futilely then quit to port DD players should get the focus of low detection short range torps and long range torps while cruisers should see long and mid range torps with higher detection ranges. as for CV torps god only knows lol Share this post Link to post Share on other sites
Msiiek Players 465 posts 5,330 battles Report post #9 Posted November 12, 2016 In short you want to be able to dodge torpedoes, that caught you offguard. 1 Share this post Link to post Share on other sites
[FBXL5] belly120 Players 8 posts 1,715 battles Report post #10 Posted November 12, 2016 plus don't bring stats in like you have a c**k to measure against its really uncool and makes you look like a total loser, i'm not saying i want torps banned, i'm saying i'd like a refinement to see a change in style. naval warfare is a thing, a thing not wildly well represented. there are so many variables that they have a huge challenge to keep gameplay balanced and fun. right now i'm not convinced that higher tiers are that inviting to newer players. Share this post Link to post Share on other sites
Egoleter ∞ Players 4,046 posts Report post #11 Posted November 12, 2016 i'm not saying i want torps banned, i'm saying i'd like a refinement to see a change in style. naval warfare is a thing, a thing not wildly well represented. there are so many variables that they have a huge challenge to keep gameplay balanced and fun. right now i'm not convinced that higher tiers are that inviting to newer players. You are not saying you want them banned. You are saying you want them weakened. We are saying that it isn't necessary. At long range, as long as you do not sail in a straight line, torps will almost never hurt you. Don't start evading once you see them. Pretend they are coming in at you all the time. With that simple adjustment to your gameplay you become nearly immune to them. And new players shouldn't play in the top tiers. Once you get there you should know how the game works and be able to bring your A-game against any opponent and weaponry. 5 Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,178 battles Report post #12 Posted November 12, 2016 Just stating the obvious. If you think a thing is too hard, then it could because the thing is really hard or you just do not know how to do it. If you are new to something, always assume the latter, especially if others can easily do the thing. Share this post Link to post Share on other sites
[W-C] Kharazas Beta Tester 121 posts 6,856 battles Report post #13 Posted November 12, 2016 [looks at the date] If you had said that one year ago then I would have agreed. But now with higher detection range, radar, sonar.... If you got hit by multiple waves of torpedos by sea and air at the same time it's highly likely you were focused (maybe even from a division). There's not a lot you can do about that. Share this post Link to post Share on other sites
[SCRUB] AgarwaenME Beta Tester 4,811 posts 13,808 battles Report post #14 Posted November 12, 2016 A perfect example on what's been said since alpha/beta. There's no amount of nerfs that ever will be enough to satiate whiners. 2 Share this post Link to post Share on other sites
[PRAVD] Takeda92 Weekend Tester 3,802 posts 8,478 battles Report post #15 Posted November 12, 2016 First of all, how did you assume these torps were fired from 10 km? Second of all, how did you get hit by torps that would take minutes to reach you if they were fired from 10 km? you were sailing straight without changing course haven't you? Newsflash buddy, you are not supposed to dodge torps as soon as you spot them. Torps weren't implemented so players feel good about avoiding them like crazy, they are meant to hit, and ships with torps deserve to hit with their torpedoes captains like you who sail straight and wait for the warning without even using any of the skills or modules hat helps hit detect torps. Share this post Link to post Share on other sites
LazyInsight Players 136 posts 3,209 battles Report post #16 Posted November 12, 2016 i have no issue with torps, they are important to naval warfare but please can we reign in the scale and volume and range. just recently i've generally encountered multiple waves of 8 to 10 torps from ranges of 10km which in the larger ships become almost impossible to dodge as the numbers being fired by multiple ships and from so far out mean often the first, some second wave are just dodge only to finished off by a final wave. in that time gunnery is not an option. So maybe lets get to the point; short question: which torpedoes and on what ships do you want to nerf and what would be the compensation (buffs in other areas) those ships should receive? Share this post Link to post Share on other sites
[FBXL5] belly120 Players 8 posts 1,715 battles Report post #17 Posted November 12, 2016 nope not at all, torps that arrive on my door step from huge range yet only declare their arrival in short order seem a tad dull. maybe you like being hospital passed but me, not so much. torps in real life were not das uber cheese weapons that ended every major sea battle of ww1 and ww2. they were a bit player in most major naval actions not the constant defining wining element in all of them. they have a place in the arsenal, they aren't the arsenal in its entirety. Bismark was crippled by 1 lucky strike out of dozens launched and then a gunnery engagement finished her. In wows dozens are launched, Bismark won't be able to turn in time and then down she goes lol. if the real bismark was effectual at spotting and evading and enduring hits why are they considered to be a right? why should you get 40k plus dmg torps on your ships?? ships could and did detect incoming torps with ease especially as sonar and spotters quality of equipment improved, now that i don't want as DD players deserve to have that play style, i just question the need for every ship to tote such cheese. its simple really, well or not as you lot seem to clearly love torps so much. the game seems to have looked at torps in a literal paper statistic sense and granted them said power rather than a more narrative historical approach. If a BB shell can land with X amount of damage, please at this point bear in mind, a 15inch shell strikes a DD and its crippled at best but more than likely destroyed, yet in game it can and will carry on. why should torps be 40k plus god dmg? The meta is out of balance. you can't say oh well high calibre shells would be too OP if reflecting the sheer mind blowing levels of destruction they unleash on impact yet Torps is totes legit to get reckt son, torp spam 4 life!!! it makes no sense Share this post Link to post Share on other sites
[FBXL5] belly120 Players 8 posts 1,715 battles Report post #18 Posted November 12, 2016 like i said its not a question of nerf to make the BB master race, i just struggle to recognise a meta that refuse to grant high accuracy extreme damage shells that hit with consistency yet does allow for weapons that are widley available to have incredible stealth properties and huge damage numbers. that is broken, not because i don't like it but because it is. Share this post Link to post Share on other sites
Egoleter ∞ Players 4,046 posts Report post #19 Posted November 12, 2016 nope not at all, torps that arrive on my door step from huge range yet only declare their arrival in short order seem a tad dull. maybe you like being hospital passed but me, not so much. torps in real life were not das uber cheese weapons that ended every major sea battle of ww1 and ww2. they were a bit player in most major naval actions not the constant defining wining element in all of them. they have a place in the arsenal, they aren't the arsenal in its entirety. Bismark was crippled by 1 lucky strike out of dozens launched and then a gunnery engagement finished her. In wows dozens are launched, Bismark won't be able to turn in time and then down she goes lol. if the real bismark was effectual at spotting and evading and enduring hits why are they considered to be a right? why should you get 40k plus dmg torps on your ships?? ships could and did detect incoming torps with ease especially as sonar and spotters quality of equipment improved, now that i don't want as DD players deserve to have that play style, i just question the need for every ship to tote such cheese. its simple really, well or not as you lot seem to clearly love torps so much. the game seems to have looked at torps in a literal paper statistic sense and granted them said power rather than a more narrative historical approach. If a BB shell can land with X amount of damage, please at this point bear in mind, a 15inch shell strikes a DD and its crippled at best but more than likely destroyed, yet in game it can and will carry on. why should torps be 40k plus god dmg? The meta is out of balance. you can't say oh well high calibre shells would be too OP if reflecting the sheer mind blowing levels of destruction they unleash on impact yet Torps is totes legit to get reckt son, torp spam 4 life!!! it makes no sense Please tell me more wrong things. I don't know where you got your military history lessons from but they are not accurate. Torpedos were mostly spotted the moment they impacted on target. In WoWs we see them from kilometers away. A single torp hit would take almost any ship out of combat. It would ceetainly cripple them enough that they would consider retreating and to leave the battlefield to the opponent. Destroyers could take a beating much heavier then a single 15" shell. Yes, that shell packs a punch, but it would in most cases simply pass through the ship as it penetrates the weak armor. But if you want torpedo accuracy nerfed, you surely have nothing against nerfing gun accuracy to historical values as well, don't you? 20 % accuracy in a battleship? How do 2 % sound to you? This is an arcade game. It is not a simulator. Torpedos are easy to avoid once you get the hang of it. Share this post Link to post Share on other sites
[TTTX] Ictogan Players 1,841 posts 7,432 battles Report post #20 Posted November 12, 2016 nope not at all, torps that arrive on my door step from huge range yet only declare their arrival in short order seem a tad dull. maybe you like being hospital passed but me, not so much. torps in real life were not das uber cheese weapons that ended every major sea battle of ww1 and ww2. they were a bit player in most major naval actions not the constant defining wining element in all of them. they have a place in the arsenal, they aren't the arsenal in its entirety. Bismark was crippled by 1 lucky strike out of dozens launched and then a gunnery engagement finished her. In wows dozens are launched, Bismark won't be able to turn in time and then down she goes lol. if the real bismark was effectual at spotting and evading and enduring hits why are they considered to be a right? why should you get 40k plus dmg torps on your ships?? ships could and did detect incoming torps with ease especially as sonar and spotters quality of equipment improved, now that i don't want as DD players deserve to have that play style, i just question the need for every ship to tote such cheese. its simple really, well or not as you lot seem to clearly love torps so much. the game seems to have looked at torps in a literal paper statistic sense and granted them said power rather than a more narrative historical approach. If a BB shell can land with X amount of damage, please at this point bear in mind, a 15inch shell strikes a DD and its crippled at best but more than likely destroyed, yet in game it can and will carry on. why should torps be 40k plus god dmg? The meta is out of balance. you can't say oh well high calibre shells would be too OP if reflecting the sheer mind blowing levels of destruction they unleash on impact yet Torps is totes legit to get reckt son, torp spam 4 life!!! it makes no sense Please tell me which torp can do 40k+ damage. Share this post Link to post Share on other sites
HyoukaYukikaze Beta Tester 165 posts 5,324 battles Report post #21 Posted November 12, 2016 Ok mate, so you want BB shells to one shot DDs in the name of "realism". Ok, cool. So lets give BBs their historical accuaracy, how about that? Having 3% hit rate would be soooo much fun (for comparison, 19% is the lowest hit rate of all BBs atm). In the end, this is just arcade game, it's not ment to be realistic. Torps were already nerfed enough, and i expect another nerf with IJN DD line split. They are already easy to dodge as it is, i don't remember when was last time i was hit with one from a long range. Not to mention 10 km is not really long range... Share this post Link to post Share on other sites
[W-C] Kharazas Beta Tester 121 posts 6,856 battles Report post #22 Posted November 12, 2016 [...] ships could and did detect incoming torps with ease especially as sonar and spotters quality of equipment improved, [...] IIRC the Japanese type 93 Torpedo was so successful because it was very difficult to spot. Share this post Link to post Share on other sites
[CPC] NoirLotus [CPC] Quality Poster 2,545 posts 13,201 battles Report post #23 Posted November 12, 2016 Oh look !! Another player that begins in the game and instantly buys a T7 premium, realizing too late that he doesn't know how to play in higher tier. So let's find a scapegoat for this situation, who could he blame in priority for this situation ?? 2 Share this post Link to post Share on other sites
HyoukaYukikaze Beta Tester 165 posts 5,324 battles Report post #24 Posted November 12, 2016 (edited) IIRC the Japanese type 93 Torpedo was so successful because it was very difficult to spot. And here in game you can spot it from 2,5 km , distance at which anything torpedo-sized would be almost impossible to see. Edited November 12, 2016 by Simikazee Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,178 battles Report post #25 Posted November 12, 2016 That was the damage last year: The light blue is torpedo damage (from ships). Shells do always more damage. This year it looks similar. Btw, this topic was discussed again and again. The topic is always brought up by new players and players who do not know what WASD is. We have topics about torpedos, HE shells, fire, DDs, CVs, cruisers and BBs being too strong. Basicly everything in this game is too strong for someone. To make it right for everyone, WG has to turn off everything. Then people like you can use the free camera and enjoy the maps without doing anything. Share this post Link to post Share on other sites