cro_pwr Players 2,735 posts 10,310 battles Report post #176 Posted January 18, 2017 Wrecking all cruisers of t5-7 with ease, and dishing serious pain to enemy BBs... While being quite tanky herself. Its not a ship that will fit for everyone taste, thats for sure, but i really enjoy playing her. My first EVER salvo with her was double citadel, 2 mins later I scored devastating strike And the fact that you can quite easily deal 5-7k damage to unangled BBs is just a freaking nice bonus... If she was ANY stronger, that ship would be blatantly OP for t6... And thats a fact... 3 Share this post Link to post Share on other sites
anonym_1YeUldJS8pjx Players 847 posts Report post #177 Posted January 18, 2017 Well I like mine. But the more people hate it and play bad in it the better for me - cause it keeps nerf away. @MTM: I showed it - and the rest of my account is none of your business. Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #178 Posted January 19, 2017 No you typed something Just like you typed it has good HE. 1 Share this post Link to post Share on other sites
anonym_1YeUldJS8pjx Players 847 posts Report post #179 Posted January 19, 2017 (edited) HAHAA greatest joke I heard all day. Has very bad HE alpha (for its caliber) and very low firechance (for its caliber and ROF). Your Fires per minute is very damn low and gathered with the near BB like dispersion your practical fires per minute is even lower. Fires per minute by tier 6 cruisers (using the hidden tier 6 fire chance coefficient of 0.7669): [...] Bad HE for it's caliber? Maybe. But for its tier it does damage with the HE shells. I see good results plopping up after HE hits enemy BBs. Not those PewPew damage amounts a Cleveland does. Regarding those fire chances? Maybe not the best either. And I haven't said that AGS is a lighter like Cleve or Buddy are. However I managed to set fires with it. And regarding Clevelands fireing arcs I doubt that the hitrate of shells is significant higher than AGS ones. Interesting that you know hidden coefficients of the game. However my Cleveland never does 8 fires a minute on a regular base - not even 2 when considering a hitrate of 25%. Maybe theres a little more hidden in that calculation. However - thats it from me here. I like the AGS especially when considering that I got it for free. Maybe not the best CA on tier 6 but it is competetive. If you don't like it or can't play it - such things happen. Still worth a nice amount of credits when you sell the ship. Edited January 19, 2017 by anonym_1YeUldJS8pjx Share this post Link to post Share on other sites
[_ZEZ_] CPL_Sivi Players 204 posts 17,401 battles Report post #180 Posted January 19, 2017 Also got AGS on mission and i actualy love it. Not the best cruiser at tier 6, someone said... well that depends how you use it. She feels like some sort of CA/BB hybrid. I find her not good hunting DDs, ROF is a pain there. I need smaller cal but fast firing to dispatch that DD quickly. But definetly she is a cruiser that handle 1 vs 1 with BBs in a head on clash the best. Last fight i got 1 vs 1 with a Fuso. I just came out of fight with Omaha, Leander and Budyonny while Fuso supported them from distance. Managed to oneshot Omaha but Leander was not an easy target. Took him for 15k hp and had to break the fight cause his friends were hurting me. Dropped to 10k HP and used land to hide and go all the way around them only to pop infront of that Fuso at 8 km. He was at 46k hp. It was too late to run away so i went bow into him. He did 3k dmg per salvo while i was getting 7-10k with a faster reload. He was broadside and i was angled. Put in 2 torps in him and when i got to 3 km i landed 2 citadels and finished him. He got a last salvo good on me but on 3km i didnt expect AGS to bounce. He took me down with him. However i lost 10k hp he lost 46k. AGS at its tier actualy has awesome guns. That Omaha oneshot was not the only one. That was a third time AGS oneshoted poor Omaha, but other cruisers suffer gretly too. Cit hits i scored on all of them, even Cleveland. They take massive damage even when angled but u have to aim real good. Hiting softspots just melts them down. I even landed 11k salvo on tirpitz on a max range and he turned away and ran. LOL. If u can bear the reload pain but enjoy a powerpunch, AGS is boat for you. Craziest cruiser out there. Hits like a BB but armored like a cruiser. A few more knots of speed would make her perfect actualy And a bit more AA, she cant fight planes well. And of ofcourse, premium economy. Makes a ton of silver. TY WG! I love Graf Spee 1 Share this post Link to post Share on other sites
[BONI] MoveZig Players 1,622 posts 20,823 battles Report post #181 Posted January 21, 2017 A good thing about GS is the ROF of the guns and the decent concealment make a good combo. Shoot the guns, go invisible before the next salvo loads. Not gonna do that in a NB. The alpha potential is way better. Really a shame that the MM screws it and other t6 ships so often. T8 brings more fast BBs that can run GS down with ease. Share this post Link to post Share on other sites
Elo_Naj Players 121 posts 7,221 battles Report post #182 Posted January 21, 2017 A good thing about GS is the ROF of the guns and the decent concealment make a good combo. Shoot the guns, go invisible before the next salvo loads. Not gonna do that in a NB. The alpha potential is way better. Really a shame that the MM screws it and other t6 ships so often. T8 brings more fast BBs that can run GS down with ease. Well if you are lucky you have a Team that covers you then you can deal a lot of damage even on T8 enemies. Share this post Link to post Share on other sites
[_ZEZ_] CPL_Sivi Players 204 posts 17,401 battles Report post #183 Posted January 21, 2017 Well rof on AGS is a pain for me cause i use the cruisers to hunt DDs as priority. All the other equipment fits that task, sonar, 6 mins on a fighter, torps if they come too close... but u need rof to sink them quickly cause they will outrun u fast. They will outrun any cruiser but not as fast as they will outrun AGS. Combined with slow rof u realy have little chance to get them. On the other hand she is a menace to any other cruiser no matter the tier and she hurts BBs too. Altho a bit weaker guns than Scharnies they are still BB guns. Feels as CA/BB hybrid to me. Interesting concept and i find AGS more than playable. Share this post Link to post Share on other sites
psl_58 Players 211 posts Report post #184 Posted January 23, 2017 (edited) Well rof on AGS is a pain for me cause i use the cruisers to hunt DDs as priority. All the other equipment fits that task, sonar, 6 mins on a fighter, torps if they come too close... but u need rof to sink them quickly cause they will outrun u fast. They will outrun any cruiser but not as fast as they will outrun AGS. Combined with slow rof u realy have little chance to get them. On the other hand she is a menace to any other cruiser no matter the tier and she hurts BBs too. Altho a bit weaker guns than Scharnies they are still BB guns. Feels as CA/BB hybrid to me. Interesting concept and i find AGS more than playable. Its curious that in real history the AGS ships were designed to attack deep ocean convoys . In such deep sea however the larger the ship -the more stable the gun platform. So BB were preferable to cruisers-that were preferable to DD etc, To say nothing of the FCS advantage of the larger cruisers/capital ships . likewise small ships lost far too much speed in such heavy seas and fast cruisers were comparable to destroyers in these heavy pitching seas of the deep oceans. The DD just did not have good sea keeping . In fact in some cases capital ships had to slow down so as not to out run their DD escorts. While this game does sound like fun - it is just too much fantasy. Never forget its a arcade game. Edited January 23, 2017 by psl_58 Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #185 Posted January 24, 2017 (edited) She's actually pretty monstrous when in a T5-6 game I just found out. If she'd been released before MM got reworked I probably would have called her OP. Edited January 24, 2017 by El2aZeR Share this post Link to post Share on other sites
cro_pwr Players 2,735 posts 10,310 battles Report post #186 Posted January 24, 2017 She's actually pretty monstrous when in a T5-6 game I just found out. If she'd been released before MM got reworked I probably would have called her OP. Yup, you literary wreck any t5/6 cruiser you set your eyes upon... And you have better range then they do, better armor and heal...Poor Omahas and others alike simply evaporate when you hit them... You can citadel them trough the bow... 1 Share this post Link to post Share on other sites
red_eye1980 Players 387 posts 3,102 battles Report post #187 Posted January 25, 2017 I love the spee. Hope WG brings out more ships like that. Maybe from the RN? Dont know the historical equivalent. Its great for ambushing cruisers that play like large dds. Hope you know what I mean. And for hurting bbs thinking, it's a tier 6 CA. Ill show full broadside,what's he gonna do about it Share this post Link to post Share on other sites
[BOTES] ShuggieHamster [BOTES] Players 807 posts 13,196 battles Report post #188 Posted January 25, 2017 Worked hard in limited time to get the ags, and it was worth every second. Really like the ship and the one game i have managed to play in her ... work is insane just now ... she felt great. Like unique ships and this one has lots going for it. Share this post Link to post Share on other sites
[JUNK] Affeks [JUNK] Beta Tester 1,934 posts 8,416 battles Report post #189 Posted January 25, 2017 Still no buff in sight for AGS.. shame.. I wish I got a Krasny Krym for free instead tbh Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #190 Posted January 25, 2017 Still no buff in sight for AGS.. shame.. I wish I got a Krasny Krym for free instead tbh Tier VI cruisers are fine mate, why are you having so much issues with them? Share this post Link to post Share on other sites
cro_pwr Players 2,735 posts 10,310 battles Report post #191 Posted January 25, 2017 Still no buff in sight for AGS.. shame.. I wish I got a Krasny Krym for free instead tbh So, which buff would you like on AGS? Bigger alpha damage so you can oneshot t8 cruisers? Better penetration so you can citadel BBs from 16 km away? (Maybe you can, didn't try out, but don't belive so). More HP, so she has BB HP pool? Better accuracy so you get granted citadels at everything in your range? The only possible buff I would personaly like is a bit better AA (I might be mistaken, but from my personal experience, she struggles against planes quite a lot) 1 Share this post Link to post Share on other sites
[JUNK] Affeks [JUNK] Beta Tester 1,934 posts 8,416 battles Report post #192 Posted January 25, 2017 (edited) Tier VI cruisers are fine mate, why are you having so much issues with them? I'm not, only AGS as it fills no role. Even Nberg seems fine to me, mate So, which buff would you like on AGS? Bigger alpha damage so you can oneshot t8 cruisers? Better penetration so you can citadel BBs from 16 km away? (Maybe you can, didn't try out, but don't belive so). More HP, so she has BB HP pool? Better accuracy so you get granted citadels at everything in your range? The only possible buff I would personaly like is a bit better AA (I might be mistaken, but from my personal experience, she struggles against planes quite a lot) Let the hydro be its own slot (and secondaries just for lols, tho this is not really important) Hydro is the only tool it has against DDs, but if you take it CVs have a field day with you unless you get escort (which is difficult since AGS is slow af) Edited January 25, 2017 by Affeks Share this post Link to post Share on other sites
[-5D-] VonPletz Players 354 posts 14,499 battles Report post #193 Posted January 26, 2017 (edited) There is one glaring thing that is missing from German Cruisers (Especially the Graf Spee) and that is for T5 and above German Cruisers had the capability to make smoke screens like the British. It was this ability that allowed the Graf Spee in particular to make it to its South American port and repair the over 70 shell strikes to the ship. Hey Wargaming, give the German Cruisers what they need most...SMOKE...you gave them inaccurate guns, bouncing shells, and paper thin armor that can be citadeled from the front or rear. Give them some reason to be played since you have nerfed everything good about German Cruisers! The Germans even had catapult planes with the ability to lay smoke for the ship!!!!!! But you want proof...here it is...this is a Deutschland Class Cruiser (you know like the Graf Spee) LAYING SMOKE! *see below P.S. The Germans were more expert at Smoke Laying for Naval Ships than any of the Allies or the IJN. That is FACT not fiction. So much so that in operation "paper clip" the designs and scientists perfecting the technology were captured and sent to England and then to the USA to continue their work for the US Military. Edited January 26, 2017 by VonPletz Share this post Link to post Share on other sites
[BLOBS] Spellfire40 Beta Tester 5,330 posts 13,776 battles Report post #194 Posted January 26, 2017 There is one glaring thing that is missing from German Cruisers (Especially the Graf Spee) and that is for T5 and above German Cruisers had the capability to make smoke screens like the British. It was this ability that allowed the Graf Spee in particular to make it to its South American port and repair the over 70 shell strikes to the ship. Hey Wargaming, give the German Cruisers what they need most...SMOKE...you gave them inaccurate guns, bouncing shells, and paper thin armor that can be citadeled from the front or rear. Give them some reason to be played since you have nerfed everything good about German Cruisers! The Germans even had catapult planes with the ability to lay smoke for the ship!!!!!! But you want proof...here it is...this is a Deutschland Class Cruiser (you know like the Graf Spee) LAYING SMOKE! *see below P.S. The Germans were more expert at Smoke Laying for Naval Ships than any of the Allies or the IJN. That is FACT not fiction. So much so that in operation "paper clip" the designs and scientists perfecting the technology were captured and sent to England and then to the USA to continue their work for the US Military. i wouldt get realim becase BBs and DDs had radar too and BB ANY ship could deploy a smoke screen really- Germ cruisers also dont get one shoted like RN id rather see working AP shells at range strange that RU gets the whole package allways while the rest is retty situational or depending on one single way to deal with things. Anyway atm if a Cruiser line needs an identity its the US. Share this post Link to post Share on other sites
[-5D-] VonPletz Players 354 posts 14,499 battles Report post #195 Posted January 26, 2017 (edited) i wouldt get realim becase BBs and DDs had radar too and BB ANY ship could deploy a smoke screen really- Germ cruisers also dont get one shoted like RN id rather see working AP shells at range strange that RU gets the whole package allways while the rest is retty situational or depending on one single way to deal with things. Anyway atm if a Cruiser line needs an identity its the US. Obviously, you have never played Konigberg or Nurnburg. They get one-shot killed all the time from BBs and Cruisers. They can easily be citadeled from the front and rear. Wargaming nerfed the Nurnburg so badly that it is "the ship of choice" for free ship kill in the game for the enemy team. RN has smoke and plus 8km Torps with high DPM making them much superior than German Cruisers. They (British Ships) also have hydro and with the latest patch the ONCE AGAIN nerfs the Germans.....there is no difference. So, before you make a statment like German Cruiser don't get one-shot killed...do the research and actual play the ship because if you did you would never make that kind of statement. Edited January 26, 2017 by VonPletz Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #196 Posted January 26, 2017 Uhm afaik all ships could make smoke through changing boiler settings, which is afaik what GE used as well while only some distinct vessels had chemical smoke generators ( in particular RN cruisers )? Share this post Link to post Share on other sites
psl_58 Players 211 posts Report post #197 Posted January 27, 2017 (edited) When AGS was at sea -no allied warships had radars, so smoke helped them break off battles . There were many historical battles were smoke was instrumental in the out come. PBS were diesels and had no boilers. Edited January 27, 2017 by psl_58 Share this post Link to post Share on other sites
anonym_jRNsHFlzpHCL Players 105 posts Report post #198 Posted January 27, 2017 Still no buff in sight for AGS.. shame.. I wish I got a Krasny Krym for free instead tbh Can Krispy Kreme do this? AGS is already bordering to OP-land, why buff it even more? Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #199 Posted January 27, 2017 PBS were diesels and had no boilers. Boiler smoke was bad anyway, as it was done by incomplete combustion which also lowers power output. With diesel engines you could just inject fuel into the exhaust directly to create smoke. Still not the same as the smoke we have in game, which is chemical smoke ( white smoke ) which actually reflected sunlight and thus stayed on the ocean surface longer then black smoke which heated up and which dissipated rather quickly. Share this post Link to post Share on other sites
[BONI] MoveZig Players 1,622 posts 20,823 battles Report post #200 Posted April 9, 2017 I'm convinced GS has special AP with a short fuse. I've seen it do full pens on thin DDs at flat angles. Been on both ends of it. Makes sense I suppose, it'd be utterly horrendous against DDs otherwise. Share this post Link to post Share on other sites