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Is the post nerf Khabarovsk still worth the grind?

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Hi, I'm currently playing the Ognevoi, and I know its been a while since that patch but I just got around to it.

So my question is what the title said - all you guys who own the Khabarovks, is it still worth the grind (especially the Teshkent which is known to be bad)?

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Hi, I'm currently playing the Ognevoi, and I know its been a while since that patch but I just got around to it.

So my question is what the title said - all you guys who own the Khabarovks, is it still worth the grind (especially the Teshkent which is known to be bad)?

 

Trashcan isnt half as bad as her reputation - having usable torps instead of the Kiev's "oh sheet" button makes a surprisingly big difference. Khaba is no longer the monster she once was (Gearing probably wins in terms of overall usefulness these days). But if you're not madly determined to get every T10 you may just as well stop at the Udaloi, which is still monstrously strong in the right hands.

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Don't own it, but short answer: YES (bolded, large font etc.)

 

Y u no like italics and underline?

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Tashkent is great

it can really tank alot of dmg and the 8km torps are anice touch

 

Khabarovsk with the rudder Module is just disgusting

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Its still stupidly OP. 

 

Its OPness deteriorates quickly if you actually bother to shooting at it. Many best games in mine Kebab involved simply not being shoot at, even if I've entered secondaries range

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Hi, I'm currently playing the Ognevoi, and I know its been a while since that patch but I just got around to it.

So my question is what the title said - all you guys who own the Khabarovks, is it still worth the grind (especially the Teshkent which is known to be bad)?

 

Personally I will say no!

 

The range and concealment on the Trashcan stock is stupid! 11.9 km gun range...

 

If you want a Gunboat with great torps and concealment go the US line... Benson wipes the floor with any Trashcan... Fletcher is better than the Udaloi and the The Kebab is a ghost of it's former glory.... Speed and turning radius lmao... Your spotted first so you have to hang back.... you get to close enemy ships don't even need radar to spot you... speed and course changes will not help you... you need solid cover... but IJN stealth Technology DD's and Captain America's will flank you non spotted send torp walls or gun you down non spotted..

 

Save yourself the pain and become easy target xp for the other team.. Grind The great torp stealth wall of Japan... or the Gun slingers from the West!

 

If your an alcoholic and you smoke to cure the rng rage sure be my guest grind the Soviet DD's but you will not enjoy it anymore

Edited by Ivanovich_Rudakov

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Its OPness deteriorates quickly if you actually bother to shooting at it. Many best games in mine Kebab involved simply not being shoot at, even if I've entered secondaries range

 

There is only the problem that its super hard to hit if it has steering mods ... Kebab can solo ANY ship in the game. Its majorly OP.

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There is only the problem that its super hard to hit if it has steering mods ... Kebab can solo ANY ship in the game. Its majorly OP.

 

Steering mods hardly help, as battleship sized turn radius is still battleship sized. I run with acceleration module and it works better for me.

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Personally I will say no!

 

The range and concealment on the Trashcan stock is stupid! 11.9 km gun range...

 

If you want a Gunboat with great torps and concealment go the US line... Benson wipes the floor with any Trashcan... Fletcher is better than the Udaloi and the The Kebab is a ghost of it's former glory.... Speed and turning radius lmao... Your spotted first so you have to hang back.... you get to close enemy ships don't even need radar to spot you... speed and course changes will not help you... you need solid cover... but IJN stealth Technology DD's and Captain America's will flank you non spotted send torp walls or gun you down non spotted..

 

Save yourself the pain and become easy target xp for the other team.. Grind The great torp stealth wall of Japan... or the Gun slingers from the West!

 

If your an alcoholic and you smoke to cure the rng rage sure be my guest grind the Soviet DD's but you will not enjoy it anymore

 

If you don't mind, i disagree with you about that. Sure, the US DD's and IJN DD's are much more stealthy, but try hitting a moving and maneuvering RU DD with those at anything more then 7 km range.. I play mostly RU DD's and IJN DD's for when i feel like torping stuff. And although those RU DD's do have their weakness (close range 'dogfights with US DD's, kind of slow on the turns), they are incredibly dangerous, try shooting AP at the broadside of ships (any ship), they won't mind for the first 2 salvo's, but they will after 4, and they will hate you after 6. I only lose duels against other DD's when i'm getting to close, medium to long range, the RU DD's wrote the book. I'm not a fanboy of them although i like them, i do have my fair share of frustrations with those ships, but all the time, that's because i played them like the US and IJN DD's, that doesn't work for those ships, stay at longer range, and get closer when the battle is fully underway, you will eat the remaining DD;s for breakfast, and they will not be able to run from you because of the speed those things have. In short, it all comes down to preferred play style, i for one don't like the moon orbiting gun arcs on the US DD's for example, but can see the appeal of a stealth fire champion and hate it when they are able to ambush me, that's when i'm done for most of the time. And true, the RU DD line has some ships that are difficult to play/enjoy, but when you let go of the 'basic' rush in first DD style the other nations can risk, the RU DD's are really powerful.

 

And uhm, the Tashkent is as powerful as the Kiev, use those torps to force ships in to positions you want them to be, once they know you try to torp them, they are more hesitant to charge in, and you can use that. I like the ship now, but had to learn to play it (still are barely above terrible though ;-) ). I think that goes for every RU DD, they are different then the other nations. I sank more Benson's then i got sunk by those.

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Its OPness deteriorates quickly if you actually bother to shooting at it. Many best games in mine Kebab involved simply not being shoot at, even if I've entered secondaries range

 

Its needs to be shot by half the team while being cought in a bad situation .......and then yes, it dies like anything elso would.

 

Except AP bounces and (most) HE cant penetrate. The reasoning behind DDs not having a citadel was that they got no armor ..... so WG thinks: Screw that, lets give this one armor and STILL no citadel. Mighty russian paper boat gets so much armor that you need at least BB HE shells to go through. If you manage to hit and damage it somehow it ofc gets depletion. You know, that flip-side of the coin with olol-random-detonation one one side.  So I get it, at a certain point you can do no more damage to a section, but guess what:

 

1PDlwS8

 

This is how depletion IRL looked, and now take a guess where turret A on the NO is ...... and how well Turret B is doing.

They can keep their arcady approach for indestructible equipment for the sake of gameplay, but for the sake of game balance every sane being might want to reconsider indestructible equipment AND godmode for that section towards further damage, are a little bit to much combined. Right now the turrets also practically eat an infinite amount of damage, so thats another godmode zone right there.

 

So the armored zones are a nono, the turrets just eat the damage without consequence and the rest of the ship randomly gets godmode and there isnt a citadel which on any other ship is the only place that cant get depleted. So you you are forced to aim for 1 pixel father to the left, but not 2 pixels or else you hit the armor, something with godmode or outright miss, at a ship going half lightspeed with a ruddershift of plain ridiculous.

 

Sounds legit. Can I borrow some of that godmode to strap it on my cruisers? 

 

 

I rather shoot them with BB guns because there at least the shellspeed is not complete useless crap and the AP occasionally doesnt bounce and the HE can actually get though the armor. Doesnt help with godmode of the turrets and depletion-godmode but .... its something.  Ofc that totally sounds like being hard countered by cruisers, doesnt it?

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If you don't mind, i disagree with you about that. Sure, the US DD's and IJN DD's are much more stealthy, but try hitting a moving and maneuvering RU DD with those at anything more then 7 km range.. I play mostly RU DD's and IJN DD's for when i feel like torping stuff. And although those RU DD's do have their weakness (close range 'dogfights with US DD's, kind of slow on the turns), they are incredibly dangerous, try shooting AP at the broadside of ships (any ship), they won't mind for the first 2 salvo's, but they will after 4, and they will hate you after 6. I only lose duels against other DD's when i'm getting to close, medium to long range, the RU DD's wrote the book. I'm not a fanboy of them although i like them, i do have my fair share of frustrations with those ships, but all the time, that's because i played them like the US and IJN DD's, that doesn't work for those ships, stay at longer range, and get closer when the battle is fully underway, you will eat the remaining DD;s for breakfast, and they will not be able to run from you because of the speed those things have. In short, it all comes down to preferred play style, i for one don't like the moon orbiting gun arcs on the US DD's for example, but can see the appeal of a stealth fire champion and hate it when they are able to ambush me, that's when i'm done for most of the time. And true, the RU DD line has some ships that are difficult to play/enjoy, but when you let go of the 'basic' rush in first DD style the other nations can risk, the RU DD's are really powerful.

 

And uhm, the Tashkent is as powerful as the Kiev, use those torps to force ships in to positions you want them to be, once they know you try to torp them, they are more hesitant to charge in, and you can use that. I like the ship now, but had to learn to play it (still are barely above terrible though ;-) ). I think that goes for every RU DD, they are different then the other nations. I sank more Benson's then i got sunk by those.

 

Show us the percentage that the Trashcan was used in Ranked compared to Yo Lang, Benson and 3rd choice being the Fubuki..... The Trashcan was hardly used... There is a reason to that poor concealment... and gun range! 

 

Let's not lie to the OP... the trashcan fully upgraded but with 7 Captain SP... has a range of 11.6km, he will be spotted and nuked before he even see's a destroyer and is able to return fire.. look at the ship stats below

 

kegsmarine14787326557v1q.jpg

 

The Kharb is useless now, nothing but a fast moving short ranged cruiser... 

 

kegsmarine14787319685qz4.jpg

 

Gun range is 13.5, Concealment is 7.9 (With Concealment Module and Captain Concealment perk). Torp range is 10km please show us the stats for the Gearing and Shima fully upgraded and with a 17 SP captain or higher..... (As I have the Shima but only up to Level 4 on Captain perks no concealment on him.)

 

This next Screenshot shows that the above stats are as best you can get it for Concealment and range... 18 SP captain.

 

kegsmarine1478732102pms9.jpg

 

The only way for the Kebab to be effective is if your in a div with Shima and Gearing.... Shima spotting, gearing long range stealth firing.... and the Kharb supporting them whizzing around in the middle... but this is why the Kebab was nerfed. Div play makes this ship oped... so how does WG fix this?? nerf it so the average player has trouble with her..

 

oh and hard to hit??? No its not, you only have to face them in a couple of battles to hit the ship.... You cannot play her like a DD... she cannot contend caps or welcome back to port early... She cannot hunt DD's effectively alone.. why??? poor range and the other DD's spot you light you up like a Christmas tree for all the HE spamming Cruisers and the (as WG wants us to believe) "BAD" Dispersion of BB's. The Kharb is no longer a fun ship... hell I only took her out to get the screenshots for you.

 

Also for your comment off "you will eat the remaining DD;s for breakfast," Only if the entirety of the other team are stupid enough not to see you and return fire...! Ah I just looked uyou up... Not sure how you can say "Sunk more Benson's than have been sunk.... 40 games 30 kills... hmmm Still it's the OP's choice I have argued why I think it's a bad Idea! Kiev is fun yes, Trashcan and Khabarovsk no... not worth it. As mentioned previously... if you desperately want the ships... go for it... but as proven your free xp.. the Udaloi was good fun thou and is in my eyes better than the Kebab. 

 

If you want a fun line of DD, go US... if you want torping... go IJN... if you want a fast gun boat with Concealment... go a cruiser line like RN for AP spam or IJN for HE.

Edited by Ivanovich_Rudakov

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Sorry, why should someone go for ijn line of he want to torp? US line have far better torpedoes...

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Sorry, why should someone go for ijn line of he want to torp? US line have far better torpedoes...

 

reload

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Personally I will say no!

 

The range and concealment on the Trashcan stock is stupid! 11.9 km gun range...

 

If you want a Gunboat with great torps and concealment go the US line... Benson wipes the floor with any Trashcan... Fletcher is better than the Udaloi and the The Kebab is a ghost of it's former glory.... Speed and turning radius lmao... Your spotted first so you have to hang back.... you get to close enemy ships don't even need radar to spot you... speed and course changes will not help you... you need solid cover... but IJN stealth Technology DD's and Captain America's will flank you non spotted send torp walls or gun you down non spotted..

 

Save yourself the pain and become easy target xp for the other team.. Grind The great torp stealth wall of Japan... or the Gun slingers from the West!

 

If your an alcoholic and you smoke to cure the rng rage sure be my guest grind the Soviet DD's but you will not enjoy it anymore

 

i disagree. there´s no point comparing russian DDs with US or japanese. they play completely differently. i enjoy the russian DDs immensly just because they require an entirely different playstyle and tactics.

if there´s 5 DDs on each team you´re not supposed to rush to the nearest cap lol.

the strenghts are mobility (48.5 knots with khaba), firepower, accuracy, fire chance and of course yolo torping a yamato from 100.000 hp to 0.

the only thing i´m afraid of is cruisers with high RoF closer than 10km.

Battleships have no hope of hitting you while you burn them down from range.

IJN DDs, don´t even bother.

USN DDs are only a threat at close range.

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View PostPanocek, on 09 November 2016 - 07:41 PM, said:

 

Its OPness deteriorates quickly if you actually bother to shooting at it. Many best games in mine Kebab involved simply not being shoot at, even if I've entered secondaries range

 

Its needs to be shot by half the team while being cought in a bad situation .......and then yes, it dies like anything elso would.

 

Except AP bounces and (most) HE cant penetrate. The reasoning behind DDs not having a citadel was that they got no armor ..... so WG thinks: Screw that, lets give this one armor and STILL no citadel. Mighty russian paper boat gets so much armor that you need at least BB HE shells to go through. If you manage to hit and damage it somehow it ofc gets depletion. You know, that flip-side of the coin with olol-random-detonation one one side.  So I get it, at a certain point you can do no more damage to a section, but guess what:

 

1PDlwS8

 

This is how depletion IRL looked, and now take a guess where turret A on the NO is ...... and how well Turret B is doing.

They can keep their arcady approach for indestructible equipment for the sake of gameplay, but for the sake of game balance every sane being might want to reconsider indestructible equipment AND godmode for that section towards further damage, are a little bit to much combined. Right now the turrets also practically eat an infinite amount of damage, so thats another godmode zone right there.

 

So the armored zones are a nono, the turrets just eat the damage without consequence and the rest of the ship randomly gets godmode and there isnt a citadel which on any other ship is the only place that cant get depleted. So you you are forced to aim for 1 pixel father to the left, but not 2 pixels or else you hit the armor, something with godmode or outright miss, at a ship going half lightspeed with a ruddershift of plain ridiculous.

 

Sounds legit. Can I borrow some of that godmode to strap it on my cruisers? 

 

 

I rather shoot them with BB guns because there at least the shellspeed is not complete useless crap and the AP occasionally doesnt bounce and the HE can actually get though the armor. Doesnt help with godmode of the turrets and depletion-godmode but .... its something.  Ofc that totally sounds like being hard countered by cruisers, doesnt it?

 

I guess you should apply "its a cruiser" mindset to it. Cruiser armor belt stops even Yamato HE shells, shall that be nerfed too? It doesn't have citadel, but regular penetration from single BB shells makes damage for ship like its citadel. Hell, Kebab fights are quickly over if one side lands two-three salvos worth of AP into broadside.

 

And as usual, if its so OP, why you don't have it already and why aren't clubbing poor red teams with it?

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i disagree. there´s no point comparing russian DDs with US or japanese. they play completely differently. i enjoy the russian DDs immensly just because they require an entirely different playstyle and tactics.

if there´s 5 DDs on each team you´re not supposed to rush to the nearest cap lol.

the strenghts are mobility (48.5 knots with khaba), firepower, accuracy, fire chance and of course yolo torping a yamato from 100.000 hp to 0.

the only thing i´m afraid of is cruisers with high RoF closer than 10km.

Battleships have no hope of hitting you while you burn them down from range.

IJN DDs, don´t even bother.

USN DDs are only a threat at close range.

Show us screenshots where you have 4 other DDs on your team! That rarely happens and definitely not when I'm kebabing! I always find I'm alone or 1 other low tier DD. Imagine the reports and flak you'd get playing a cruiser roll on epicenter or domination mode. 

 

You clearly haven't played this ship much since the nerfs or at all without a division. Why put your team at a disadvantage with a short range fast light cruiser when you might as well play a cruiser line for concealment and range! 

 

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I guess you should apply "its a cruiser" mindset to it. Cruiser armor belt stops even Yamato HE shells, shall that be nerfed too? It doesn't have citadel, but regular penetration from single BB shells makes damage for ship like its citadel. Hell, Kebab fights are quickly over if one side lands two-three salvos worth of AP into broadside.

 

And as usual, if its so OP, why you don't have it already and why aren't clubbing poor red teams with it?

 

Lets apply that "cruiser mindset" to it. Ever seen what Yamato AP shells do to  cruiser at 7 km? Well I certainly remember the very special occasion I hit a Tashkent, not even a heavily armored Kaba, from 6-7 km with AP in a Hipper. I did hit 7 out of 8 shells so my aim wasnt that bad, I guess, and RNG was on my side .... except all those shell bounced because shitty cruiser guns only overmatch 14 mm of armor and those ships conveniently got more. So coming from a "cruiser mindset (if it get hit by said Yamato)" that would/should be a one-shot on the DD to, since he obviously got armor s'il te plait.

 

Even without this really unlucky incident you regularly bounce of with AP and do 0 damage with HE due to depleted-section Godmode and turret-godmode. Its only the Kaba that goes too far (the Udaloi has most of the characteristic bar the ridiculous armor) with having the cruiser grade armor

 

 

 

As for the second question: I am already at the Kiev which is a way better cruiser than most of the shitty non-p2w-cruisers. Considering thats T 7 and 4 T8 are my peak ships + I could buy a Ibuki for ages, but wont since I wont buy a shitty cruiser for my first T 9: I am already on my way to OP-Land. The thing that keeps me back is also that I need to have a AFT captain ready for low-range Trashcan, which again, without p2w isnt that easy of a task and takes some time to prepare.

 

But it still plays second fiddle because I _need_ to have Bismarck in my port first.

Edited by havaduck

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Show us screenshots where you have 4 other DDs on your team! That rarely happens and definitely not when I'm kebabing! I always find I'm alone or 1 other low tier DD. Imagine the reports and flak you'd get playing a cruiser roll on epicenter or domination mode. 

 

You clearly haven't played this ship much since the nerfs or at all without a division. Why put your team at a disadvantage with a short range fast light cruiser when you might as well play a cruiser line for concealment and range! 

 

 

shot_16_11_10_17_46_07_0135.jpg

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IMO the nerfed Khaba isn't worth getting if you don't have or plan on getting an 18 point captain and go Flamus 3X4 with it.

Edited by Runner357

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Lets apply that "cruiser mindset" to it. Ever seen what Yamato AP shells do to  cruiser at 7 km? Well I certainly remember the very special occasion I hit a Tashkent, not even a heavily armored Kaba, from 6-7 km with AP in a Hipper. I did hit 7 out of 8 shells so my aim wasnt that bad, I guess, and RNG was on my side .... except all those shell bounced because shitty cruiser guns only overmatch 14 mm of armor and those ships conveniently got more. So coming from a "cruiser mindset (if it get hit by said Yamato)" that would/should be a one-shot on the DD to, since he obviously got armor s'il te plait.

 

Even without this really unlucky incident you regularly bounce of with AP and do 0 damage with HE due to depleted-section Godmode and turret-godmode. Its only the Kaba that goes too far (the Udaloi has most of the characteristic bar the ridiculous armor) with having the cruiser grade armor

 

 

 

As for the second question: I am already at the Kiev which is a way better cruiser than most of the shitty non-p2w-cruisers. Considering thats T 7 and 4 T8 are my peak ships + I could buy a Ibuki for ages, but wont since I wont buy a shitty cruiser for my first T 9: I am already on my way to OP-Land. The thing that keeps me back is also that I need to have a AFT captain ready for low-range Trashcan, which again, without p2w isnt that easy of a task and takes some time to prepare.

 

But it still plays second fiddle because I _need_ to have Bismarck in my port first.

 

The same "OP" armor applies to every friggin DD, not specifically Tashkent. Now try again putting some cruiser, or even BB sized AP into broadside or mildly angled Khabarovsk and see what happens. And I guess applying HE to any other DD is too mainstream?

 

Turret god mode? You mean moments when shell flies through turret, disabling it but otherwise not making contact with ship itself? Happens in cruisers and battleships too. Section hp depletion works for every friggin ship in this game.

 

And have fun fighting angled BBs or hightier cruisers in "OP Russian" when only part you can damage is superstructure. Superstructure depleted? Bad luck, try rolling dices on fire chance. Or ask guy to show broadside so you can try AP.

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Is it still worth the grind?

Yes, yes it is. 

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