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DaWyrm

CV is near unplayable...

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I've been rage-quitting a lot in my Independence lately.

 

I ALWAYS end up in Tier-8-heavy games where almost every ship on the enemy team has enough AA to wipe my squads before I even get close enough to attack.

It's ridiculous. And on top of that, i've lost track of how many ships can use the AA-ability. Or as it should be renamed, the "insta-wipe-all-planes-in-range-button"

 

It's not fun. I'm having more luck trying to ram ships with the carrier than scoring bombs or torpedo-hits.

 

I used to love playing CV. Now it just makes me angry and annoyed and many times I just want to quit before the game even starts when I see what I will be up against.

 

Please, can someone balance back the fun into this game?

 

 

Oh, as a side note, I cannot understand why AA is more leathal than fighters. I've been there so many times, engaging aircraft with my fighters and not scoring more than 1-2 kills before AA on my team kills everything. So I can't even provide fighter-cover for my team, since that is not needed.

Edited by DaWyrm

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Well so harsh it sounds.

 

You have to know the Specifics of the Ships...

 

Which one can u fly on... Which one can u even fly on in a group of ships.. Which lonely... etc.

 

Its a lot of Information and Awareness which is need for CV yes.

 

But with Practice it works.

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Probably a bad time to play any ships that can end up in tier 8 due to the Takao mission.

 

Nothing you can do in those matches other than go for the few tier 6, 7 ships that have weak aa or go for the tier 8 dd's.

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T6 CV is the worst place to be right now. I remember trying to level my Ryujo. Cr@p planes, small reserve and everyone has epic AA... Plus the whole T7 MM issue where it seems to get the sweetest MMs.

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Wouldn't have a clue. I don't play CV's very often. I can see the charm in them though. But for me it's too simplistic, I don't like you have to chose a setup beforehand (because I always chose the wrong one). Few weeks ago I thought: heck, let's give it a try once more. 1 or 2 CV games per session. I managed a TK. Stupid accident. But I got punished double for 1 error: it sunk myself as well. Got 16 pink games penalty and it took me 18 flawless games to get rid of it. Also I'm not planning to get bankrupt because the CV economy isn't fixed yet.

So thanks but no thanks. I'll stick to sailing, pointing and shooting. Only when there are events like the diamonds where I 'must' play CV's. Bogue fighter setup, spam games and back to port till the next event.

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CVs still too op. Just the spotting power can win the game when good cv encounters crapplayer. Nerf more or better get rid of it all together. Especially on ranked.

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CVs still too op. Just the spotting power can win the game when good cv encounters crapplayer. Nerf more or better get rid of it all together. Especially on ranked.

 

Why would crap players even play ranked? no wonder why you feel CV is op then, you are up against experience CV play and having bad teammates. I still blame MM tho.

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to OP:

 

The MM changes have screwed over tiers 5 and 6 the most and I guess for CVs the AA ramps up a lot at those tiers.  Luckily I got past those tiers before they introduced the +/-1 for up to tier 4 so it wasn't as bad for me but, as other have pointed out, the only thing to do is get a feel for which targets are food and which are to be avoided - at tier 6 you simply don't have the plane reserves to waste on the wrong target.  As the map loads up you need to be looking at the team list and figuring out which are your best targets - it might only be 3-5 ships but it is enough to start looking out for which of those 5 ships is alone and vulnerable.

 

CVs still too op. Just the spotting power can win the game when good cv encounters crapplayer. Nerf more or better get rid of it all together. Especially on ranked.

 

Stop being ridiculous.
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Is there anybody in this game that seriously going to tell me that cv isn't the most powerfull ship class in the game, even with this meta? It's not cv per se, it's matchmaking that's giving one team 45%wr cv  vs 85%wr cv. How that game ends i think we all know. And on ranked it's even worse, couse he is facing half the amount the ship with aa. Make dds great again #gearing2016

 

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I know what you mean. I quite like the carriers, but I won't play them above tier 4. The Hosho vs Langley matchup is quite good and the ships they come across are manageable.

The primary reason why this is in my opinion is that there is just setup everyone can take. No AS setup or strike setup. Both setups are both. So the only reason you can be shut down is by a more skilled player.

While a good player with a strike setup can completely own an AS setup, it is a lot more difficult.

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CVs still too op. Just the spotting power can win the game when good cv encounters crapplayer. Nerf more or better get rid of it all together. Especially on ranked.

 

CV are not op, its just 80% of the players of this game dont know how to deal with them.

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CVs still too op. Just the spotting power can win the game when good cv encounters crapplayer. Nerf more or better get rid of it all together. Especially on ranked.

 

Good thing that spotting someone:

1) instantly kills him

2) rewards INSANE amounts of creds / XP

 

/sacrasm

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Good thing that spotting someone:

1) instantly kills him

2) rewards INSANE amounts of creds / XP

 

/sacrasm

 

Good thing that CV players:

1) want more kills with >6 K/D ratio for tier 10 

2) wants more XP while being most XP earners for tier 10

/saCRasm

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Good thing that CV players:

1) want more kills with >6 K/D ratio for tier 10 

2) wants more XP while being most XP earners for tier 10

/saCRasm

 

pics or didn't happen.

PS. 6 =/= 10

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Good thing that CV players:

1) want more kills with >6 K/D ratio for tier 10 

2) wants more XP while being most XP earners for tier 10

/saCRasm

Scores highest XP and still never breaks even cuz logic. 

Economy of CV are really hurting the few pkayers that wanna play them more than once a week.

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Is there anybody in this game that seriously going to tell me that cv isn't the most powerfull ship class in the game, even with this meta? It's not cv per se, it's matchmaking that's giving one team 45%wr cv  vs 85%wr cv. How that game ends i think we all know. And on ranked it's even worse, couse he is facing half the amount the ship with aa. Make dds great again #gearing2016

 

 

CV would possibly be OP if it got more evenly matched. As a Tier VI against Tier VIII I can't do crap except perhaps a lucky hit or two. Most of the time I get de-planed after 2-3 strike-attempts and then my only remaining weapon is ramming.

 

And don't tell me "aim for the weak tier VI ones" because I don't want to spend my games having only one or two ships that I can do anything against and hope that they either are not hidden among other ships or that they don't get killed by our BB-players.  Or as it happens to be sometimes that the only same-tier ships are Cleavlands...

 

Edited by DaWyrm

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Good thing that CV players:

1) want more kills with >6 K/D ratio for tier 10 

2) wants more XP while being most XP earners for tier 10

/saCRasm

 

High K/D ratio of CVs comes from not dying more so than from kills. They have survival rates around 70% and more because even in games where they lose all combat value (all planes down) they tend to remain afloat 'till the timer/point accumulation ends their suffering.

 

As for XP...

they are currently:

- on t8: 11th and 18th EXP earner (out of 18 ships)

- on t9: 6th and 13th (out of 13)

- on t10: 6th and 8th (out of 13)

 

I emphasized the last part since you mentioned explicitly t10. Carriers XP performance on t10 is... well, about as average as it gets - you can't get two ships to be more average among 13 of them than to put them in places 6 and 8 :P 

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All this made me remember a few weeks ago when I was randomly in a T4 battle (I felt like sailing my Yubari) and a Langley started to try to attack me. Both times I activated my defensive AA and shot down his planes. Aparently he didn't noticed it the first time because while not in AA range I had a few allied ships near so maybe he thought we shot down the planes together. However the second time he attacked me all alone and finally noticed that I all alone shot down his planes and dispersed the attacks. He asked me if now even T4s have defensive AA, because he stoped playing higher tier because of that and now only play Langley. I told him that it was Yubari only in T4 with defensive AA, but that was enough to make that Langley rage-quit too.

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CV would possibly be OP if it got more evenly matched. As a Tier VI against Tier VIII I can't do crap except perhaps a lucky hit or two. Most of the time I get de-planed after 2-3 strike-attempts and then my only remaining weapon is ramming.

 

 

Not so much a case of "even matching", more a case of CV/AA  power progressing much faster than for any other class.  A T6 BB/CA/DD in a T8 game can still be effective, a T6 CV might as well go AFK, conversely a T8 CV in a T8 game (especially a mainly T6/7 one)  is almost omnipotent.

 

I'm no kind of CV player but it strikes me that the game would be better off with a much flatter power curve such that CV could face ships 2 or more tiers higher and still be somewhat relevant.

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If WG keeps this way with carriers, soon there will be an increase of the level between the CV players.

 

I have already said that but let's repeat. The real balance issue about CV is to watch the ally carrier getting rekt by his opponent. Everyone will agree to this. 

Wargaming is aware of this situation and tried (and keeps trying) to nerf the carriers for decrease their influence in the game. Wargaming is totally wrong, despite the AA buff, the best CV players remains nearly undefeatable. 

 

A very good CV player (yes like me and yes humility is boring) will not care about buffing AA and nerfing the economy. When you mastered CV you can do almost whatever you want to bring your team to victory. But today the WG policy about CV made them very hard to access for new or casual players. If tomorow I forget everything I knew about CV, it will be harder for me to learn again than during the closed beta or during the release, by far.

 

In the end, the more WG nerf CV, the more the best CV players are becoming stronger because of their opponents' lack of skill.  

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WG simply is a failshow when it comes to CVs. The issues not fixed and the issues worsened by their changes are countless. The actually positive things they did can be counted on one hand, even if you lost a finger or two.

 

  • Defensive AA for high tier CVs (broke the stale meta - it's not really a "good" solution, but it IS a solution nevertheless)
  • Inverted spread for IJN TBs and Saipan TPs
  • Remove the retarded jumps in power of fighters (T4-6: 30dps fighters, T7+: 90dps fighters, wtf? Basically they did something really horrible and fixed it, still I count this so we get at least 3 things they did well)

 

They needed a month or two to fix Dogfighting Expert being 10x too strong... TEN TIMES, A MONTH OR TWO. Please. That's like if a Boss in WoW has only 10% of his HP - that would be fixed within hours.

 

Excuse me if I sound negative, but I've been waiting over a year for them to fix the class and they made it worse with every patch. If they at least wouldn't have done anything at all...

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The concept is flawed: A CV Needs to be able to defend itself agist an enemy CV. If your planes enconter planes desighned to stop you on Top of AA that is designed to give even your main Targets a more than even fighting Chance agist even Tired Targets your plane will no nothing if your under Tir.

 

The Problem is larger than some think:

BB AA is desiged to force CV to do fast masiv stikes with Drops on the 1st aproach. Anything else leads to masiv losses in planes.

The powercreep in AA Forces CV to seek Targets that cant defend namely DDs who have higer Evasion so either you totaly wreck them or do exactly nothing depoending on skill of both sides. Even there:US DDs def fire ....

 

Every ship and ist mother have good AA? Whats about US CA? They are suposed to be the best AA ships in any fleets paying for it in lack of anti ship firepower vs larger ships....Hindenburg Moska and ships (US BBs High end RN CL) with just insane normal aa Comes along come along and fullfill the rorle without copromising in their oter roles......

 

The whole balace between classes is out of sync things like Radar or BBs with sonar werent needed in CBT because most threats were spoted by planes becasue there werent much battles without a CV yet if one CV is in battle and DDs have to live with then on top of the other crap they can hardly do anything.

 

Honestly CV redesign should have Maximum priority over Techtrees over Interface changes over RN CL over germ DDs over clan Features because if it get changed half a year later when all the other Things are implemented it will wreak havok with any Kind of balace that was forced in a low amongh of CV enviroment even if they get it right

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If WG keeps this way with carriers, soon there will be an increase of the level between the CV players.

 

I have already said that but let's repeat. The real balance issue about CV is to watch the ally carrier getting rekt by his opponent. Everyone will agree to this. 

Wargaming is aware of this situation and tried (and keeps trying) to nerf the carriers for decrease their influence in the game. Wargaming is totally wrong, despite the AA buff, the best CV players remains nearly undefeatable. 

 

A very good CV player (yes like me and yes humility is boring) will not care about buffing AA and nerfing the economy. When you mastered CV you can do almost whatever you want to bring your team to victory. But today the WG policy about CV made them very hard to access for new or casual players. If tomorow I forget everything I knew about CV, it will be harder for me to learn again than during the closed beta or during the release, by far.

 

In the end, the more WG nerf CV, the more the best CV players are becoming stronger because of their opponents' lack of skill.  

 

We all nubbie cv players pray to the cv god Sheep-sama.

jokes aside: WG should make some obligatory tutorials for people starting to play cv, the ammount of cvs that dont even know the basics even at t8 is incredible.

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Not so much a case of "even matching", more a case of CV/AA  power progressing much faster than for any other class.  A T6 BB/CA/DD in a T8 game can still be effective, a T6 CV might as well go AFK, conversely a T8 CV in a T8 game (especially a mainly T6/7 one)  is almost omnipotent.

 

I'm no kind of CV player but it strikes me that the game would be better off with a much flatter power curve such that CV could face ships 2 or more tiers higher and still be somewhat relevant.

 

 

This.

 

 

The problem with cv is that they are more situation al than every other class. 

With other ships you have some difficoult situations but never an "impossible one", if you drive a BB against a Torpedo boat you are in trouble cause it is supposed to counter you, but it isn't invulnerable to your cannons, if you spot him you can kill him,but if you stay alone with a North Carolina and you drive a hiryu there's NOTHING that you can do, no tactic, no plan and no ability can lead you to victory; planes will be dead instantly if they enter the bubble.

Devs says that it's ok cause it is what is NC supposed to du, but it's not ok, imagine another class if it could be countered in this way:"hey i've made an anti-bb build on my destroyer! now every shot from BBs explode before reaching me and now i'm invulnerable to BBs!" That would sound weird, but if you do the same thing against CV is ok.

 

 

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