[BUSHI] CuddlyPanda Players 352 posts 3,883 battles Report post #201 Posted December 13, 2016 The devs have lost their minds. Can you please stop sucking the @$$ of braindead BB's? I don't care if the T10 GEDD has 17km range. No-one in their right mind shoots at that range with those shells. And the smoke nerf is just plain "awesome"... Share this post Link to post Share on other sites
Darth_Glorious Beta Tester 2,464 posts Report post #202 Posted December 13, 2016 The sonar nerf is justified because the sonar was so good for DD ganking if you have Ger DD platoons. The torpedo reloading nerfs on low tier are also justified because they are too good as pre nerfed Jap DDs But the combined nerfs on high tier DDs are too harsh because high tier DDs generally have much worse camo and agility then their Jap and US counterparts. Share this post Link to post Share on other sites
[MIRAI] _cosmo Players 591 posts 7,809 battles Report post #203 Posted December 13, 2016 German DD sonar detection range nerfed to same level of other nations TX Z-52 sonar : 4,9 km vs ship and 3,4 km vs torp TIX Z-46 sonar : 4,7 km vs ship and 3,3 km vs torp TVIII Z-23 sonar : 4,4 km vs ship and 3,1 km vs torp TVII LM sonar : 4,2 km vs ship and 3,0 km vs torp TVI EG sonar : 4,0 km vs ship and 2,8 km vs torp Still better than lo yang's 3.48 & 2,52. Those are normal cruiser sonars! I expect this is also what bismark will also get, since they promised a sonar nerf before next ranked season Share this post Link to post Share on other sites
RoyalColor Players 385 posts 3,363 battles Report post #204 Posted December 13, 2016 German DD sonar detection range nerfed to same level of other nations TX Z-52 sonar : 4,9 km vs ship and 3,4 km vs torp TIX Z-46 sonar : 4,7 km vs ship and 3,3 km vs torp TVIII Z-23 sonar : 4,4 km vs ship and 3,1 km vs torp TVII LM sonar : 4,2 km vs ship and 3,0 km vs torp TVI EG sonar : 4,0 km vs ship and 2,8 km vs torp Hmm... Do these stack with Vigilance and Target Acquisition Mod1? Share this post Link to post Share on other sites
Darth_Glorious Beta Tester 2,464 posts Report post #205 Posted December 13, 2016 Hmm... Do these stack with Vigilance and Target Acquisition Mod1? Sonar stacks only with Vigilance Share this post Link to post Share on other sites
[NWP] Gojuadorai Players 2,832 posts 21,712 battles Report post #206 Posted December 13, 2016 Penalty for shooting with Germand DDs main guns was nerfed: from 3.15km to 6.65km, some higher tiers got up to 8km. yeah this is nonsense as already said here this creates a lot of akward (maybe deadly) situations for DD's WG wants to get rid of stealth firing (dont ask me why, in my 6k+ games i nerly never was killed or seriously hurt by extended ammounts of stealth fire) so be it but i good oldfashioned WG manner they overdo it by A LOT. WG moving away from stealth gameplay to cater to the BBabies... seriously its getting old .... this ominous ilulinati "BBabies" have done more according to the forums than god during creation week.... 1 Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #207 Posted December 13, 2016 seriously its getting old .... this ominous ilulinati "BBabies" have done more according to the forums than god during creation week.... Ikr, time for WG to stop listening to those BBabies... 2 Share this post Link to post Share on other sites
[PRAVD] Takeda92 Weekend Tester 3,802 posts 8,478 battles Report post #208 Posted December 13, 2016 Ikr, time for WG to stop listening to those BBabies... This is one of the few times where I really think "babies" had nothing to do with it. Anyone without any German bias could see those DDs were serious powercreep. Was the firing penalty nerf justified? maybe, but it's just there to ensure no invisifiring with AFT and the range mod which German DDs could get up to 16km of range. In fact, I believe I was the only one whining about those DDs being OP. When it comes to this forum, most people love OP German stuff because Tiger?Bismarck best tank/ship crap and whatever.. 1 Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #209 Posted December 13, 2016 The reference to the BB(abies) is that WG said they want to remove stealth firing ( that is was added 'by mistake' ) and well which is the ONE class which suffers the most from being susceptible to sustained invisi fire? As to the DD's balance atm, I wouldn't know that's an ST job right I am not commenting on the German DD's because even from specs it's pretty hard to really judge balance. You have to play them in the current meta to see how it works in conjunction with content already in the game ( and perhaps WG is also looking forward a bit to content they plan on adding later ). Share this post Link to post Share on other sites
[SPUDS] Comrad_StaIin Beta Tester 4,594 posts 20,080 battles Report post #210 Posted December 13, 2016 ikr they just think after 2 years of excessive testing Dev1: "hmm,maybe we sould remove invisi firing as BBabies are whining about it" Dev2:"but the other Players will cry big nerf totally unnecessary" Dev3: "I think we should just sell it as an mistake that was left from alpha (which happened 2 years ago) Dev1&2:"sounds reasonable." "that'll do!" Share this post Link to post Share on other sites
[NWP] Gojuadorai Players 2,832 posts 21,712 battles Report post #211 Posted December 14, 2016 This is one of the few times where I really think "babies" had nothing to do with it. Anyone without any German bias could see those DDs were serious powercreep. Was the firing penalty nerf justified? maybe, but it's just there to ensure no invisifiring with AFT and the range mod which German DDs could get up to 16km of range. i'm not good at DD's nor do i play them a lot and i only took a quick look at the german DD's but im kinda confused can you clear up a few things for me? Because i cant belive that it was a reasonable step to nerf the penalty rather then something else, the problem i see is it really screws with people playing the DD's and not going for absolute max range spec (and even for those) - what is the powercreep those boats show? coudnt there be a direct nerf to that? - arent they all tashkent like boats? (big and verry prone to torps and shells, that dont do well in cap fights?) - do they really need to kill the whole sealthfire window to make it unpractical? Share this post Link to post Share on other sites
[PRAVD] Takeda92 Weekend Tester 3,802 posts 8,478 battles Report post #212 Posted December 14, 2016 i'm not good at DD's nor do i play them a lot and i only took a quick look at the german DD's but im kinda confused can you clear up a few things for me? Because i cant belive that it was a reasonable step to nerf the penalty rather then something else, the problem i see is it really screws with people playing the DD's and not going for absolute max range spec (and even for those) - what is the powercreep those boats show? coudnt there be a direct nerf to that? - arent they all tashkent like boats? (big and verry prone to torps and shells, that dont do well in cap fights?) - do they really need to kill the whole sealthfire window to make it unpractical? WG didn't say they will only make German DDs unable to stealth fire. For all we know, 2 patch later, all ships will receive a similar nerf. Devs stated they do not like stealth firing. They were looking for nerfing Zao or ages now but backed down because of BB dominance and lack of cruisers in MM. They have high HP, good gun ranges, good AP, good torps (which everyone seem to forget about), a hydro which no other DD line get, good AA at high tiers, better stealth than the Russians.. in general. And in lower tiers, they have the gimmick of forward facing torpedoes. The torpedoes fire in 90 seconds base (67 seconds with all the skills/mods.! at tier 10!!) In order for them not to be powercreep, some ships will have to look good and some have to look meh, just like when you look at the ships in an existing line (like Konigsberg vs Yorck). You can't expect all these DDs to be gems that will absolutely dominate ranked and randoms, and you can't say that all of them are garbage that can't do anything like a Krasny Krym. As or fire penalty, personally I'd change it so that the penalty doesn't exceed your gun range no matter what skill/mods you use, but this is the system we have and I can't accept people complaining about the lack of invisifiring on German DDs when eventually it will be removed from other lines as well.. unless you want to complain about removing invisifiring as a whole. 1 Share this post Link to post Share on other sites
Comodoro_Allande Players 2,240 posts 8,469 battles Report post #213 Posted December 14, 2016 (edited) German DD's for the next patch http://worldofwarships.eu/en/news/common/german-destroyers-widget/ Edited December 14, 2016 by Comodoro_Allande Share this post Link to post Share on other sites
[NWP] Gojuadorai Players 2,832 posts 21,712 battles Report post #214 Posted December 15, 2016 WG didn't say they will only make German DDs unable to stealth fire. For all we know, 2 patch later, all ships will receive a similar nerf. Devs stated they do not like stealth firing. They were looking for nerfing Zao or ages now but backed down because of BB dominance and lack of cruisers in MM. They have high HP, good gun ranges, good AP, good torps (which everyone seem to forget about), a hydro which no other DD line get, good AA at high tiers, better stealth than the Russians.. in general. And in lower tiers, they have the gimmick of forward facing torpedoes. The torpedoes fire in 90 seconds base (67 seconds with all the skills/mods.! at tier 10!!) In order for them not to be powercreep, some ships will have to look good and some have to look meh, just like when you look at the ships in an existing line (like Konigsberg vs Yorck). You can't expect all these DDs to be gems that will absolutely dominate ranked and randoms, and you can't say that all of them are garbage that can't do anything like a Krasny Krym. As or fire penalty, personally I'd change it so that the penalty doesn't exceed your gun range no matter what skill/mods you use, but this is the system we have and I can't accept people complaining about the lack of invisifiring on German DDs when eventually it will be removed from other lines as well.. unless you want to complain about removing invisifiring as a whole. well you misunderstood my postings a little. i never complained that german DD's arent able to invis fire. imho i dont think it is needed in the game though i do not mind it beeing there (without it a few ships would become way less attractive, chapey, zao and so on which would be a shame) what i DO mind though is the implications of a large detection penalty when firing even if youre not stealth firing. i really think it is bad that you cant kill of a boat to get undetected again if theres a 3rd boat miles away. this takes away options for good and smart players. (this is not limited to the german dd's!) Share this post Link to post Share on other sites
[PRAVD] Takeda92 Weekend Tester 3,802 posts 8,478 battles Report post #215 Posted December 15, 2016 well you misunderstood my postings a little. i never complained that german DD's arent able to invis fire. imho i dont think it is needed in the game though i do not mind it beeing there (without it a few ships would become way less attractive, chapey, zao and so on which would be a shame) what i DO mind though is the implications of a large detection penalty when firing even if youre not stealth firing. i really think it is bad that you cant kill of a boat to get undetected again if theres a 3rd boat miles away. this takes away options for good and smart players. (this is not limited to the german dd's!) Nothing was changed in the shot penalty like in happened on the PT server (It looks like an experiment outside the ST server to counter the invisifire) We should get back to this after the line is released. Share this post Link to post Share on other sites
Auzor_S Players 138 posts 9,010 battles Report post #216 Posted December 16, 2016 Overall, I feel I'm not too fond of the "torpedo design mindset". I feel that, on several lines, there will be a massive difference in stealth-torp capability between a high-tier captain, camo ship, and a "normal" ship. Seems like a way to try to sell more premium/flags/camos to me. Just check it out: on some lines, the DD has 500m of detection margin. I also wonder a bit why exactly they have faster torps (and faster reloads?) than some IJN ships. So: German DD's: I suspect a bigger 'performance' difference between 'camo captain' and camo, than for the mid-tier IJN DD's that always had 10 km torps. However: I do feel, faster, shorter reload, torps that deal less damage each, are the way to go. Share this post Link to post Share on other sites
creamgravy Players 2,780 posts 17,292 battles Report post #217 Posted December 16, 2016 So: German DD's: I suspect a bigger 'performance' difference between 'camo captain' and camo That's always been the case with destroyers and cruisers. Share this post Link to post Share on other sites
[OM-S] 0ddys Players 1,878 posts 13,186 battles Report post #218 Posted December 16, 2016 The german torpedos trade off direct alphadamage (only 14.400 (this is 50% less than ijn hightiertorpedos) at all later Torpedos after the G7aT1) for there good to very good softstats. Share this post Link to post Share on other sites
Auzor_S Players 138 posts 9,010 battles Report post #219 Posted December 16, 2016 That's always been the case with destroyers and cruisers. Clarification: I expect a bigger difference for german DD's, than for IJN, USN, destroyers, at least for those mid-tier ship captains that want to play their Kriegsmarine DD as a torpedo-boat. An IJN DD as soon as he gets 10km torps, can opt to play torpedo ninja. German DD's will have a very small margin; too small in several cases I believe. Share this post Link to post Share on other sites