[SPUDS] Comrad_StaIin Beta Tester 4,594 posts 20,080 battles Report post #76 Posted November 10, 2016 Radar for RU DDs could actually work not sure bout Khaba tbh would make it even more OP as its now Share this post Link to post Share on other sites
[PRAVD] Takeda92 Weekend Tester 3,802 posts 8,478 battles Report post #77 Posted November 10, 2016 (edited) Nah, Hydro for German DDs can work, but only if they get the worst smoke out of all nations. Something like, it deploys for 15 seconds and each puff last for 30 seconds, so it doesn't get used offensively. But of course this won't happen. It's WG after all, notorious for stupid balance decisions and cheesy features. Edited November 10, 2016 by Takeda92 1 Share this post Link to post Share on other sites
Darth_Glorious Beta Tester 2,464 posts Report post #78 Posted November 10, 2016 (edited) Nah, Hydro for German DDs can work, but only if they get the worst smoke out of all nations. Something like, it deploys for 15 seconds and each puff last for 30 seconds, so it doesn't get used offensively. But of course this won't happen. It's WG after all, notorious for stupid balance decisions and cheesy features. Work time = 20 s Tier 10 : Life time = 97 s Tier 9 : Life time = 93 s Tier 8 : Life time = 89 s Tier 7 : Life time = 85 s Tier 6 : Life time = 81 s Tier 5 : Life time = 77 s Tier 4 : Life time = 73 s Tier 3 : Life time = 69 s Tier 2 : Life time = 65 s Edited November 10, 2016 by Darth_Glorious Share this post Link to post Share on other sites
[PRAVD] Takeda92 Weekend Tester 3,802 posts 8,478 battles Report post #79 Posted November 10, 2016 Work time = 20 s Tier 10 : Life time = 97 s Tier 9 : Life time = 93 s Tier 8 : Life time = 89 s Tier 7 : Life time = 85 s Tier 6 : Life time = 81 s Tier 5 : Life time = 77 s Tier 4 : Life time = 73 s Tier 3 : Life time = 69 s Tier 2 : Life time = 65 s I know, that's the same as IJN and RU smoke. Share this post Link to post Share on other sites
creamgravy Players 2,780 posts 17,292 battles Report post #80 Posted November 10, 2016 A'yight, as amazing as the (preleminary) KM DD stats look like (basically a whole line of Blyskawicas), I absolutely have to mirror the sentiment that the power creep is ludicrous. From tier 6 these are BIG ships, Błyskawica is smaller and harder to hit. These are line of slow Leningrad with worse HE but better AP (like the cruisers) Giving them an extra consumable slot might be a bit OTT though. At tier 8 Benson is still no.1 for competitive play. Destroyer Captain build (18 point) HP Surface detection (km) Speed (knots) Gun range (km) HE DPM Fires per minute Stealth fire window (km) Torpedo Torpedo Range (km) Time to Target (s) Reaction time + vigilance (s) Torpedo DPM Benson B Scout 18,600 5.8 38 11.6 13,500 1.5 2 Mk15 mod.3 9.2 43 9.6 81,000 Z-23 Scout 22,700 6.2 37 10.8 8,900 1.3 0.1 G7 Schildbutt 9.5 38 10.2 77,000 Share this post Link to post Share on other sites
[SCRUB] Aotearas Players 8,460 posts 13,076 battles Report post #81 Posted November 10, 2016 From tier 6 these are BIG ships, Błyskawica is smaller and harder to hit. These are line of slow Leningrad with worse HE but better AP (like the cruisers) Giving them an extra consumable slot might be a bit OTT though. At tier 8 Benson is still no.1 for competitive play. Destroyer Captain build (18 point) HP Surface detection (km) Speed (knots) Gun range (km) HE DPM Fires per minute Stealth fire window (km) Torpedo Torpedo Range (km) Time to Target (s) Reaction time + vigilance (s) Torpedo DPM Benson B Scout 18,600 5.8 38 11.6 13,500 1.5 2 Mk15 mod.3 9.2 43 9.6 81,000 Z-23 Scout 22,700 6.2 37 10.8 8,900 1.3 0.1 G7 Schildbutt 9.5 38 10.2 77,000 Hmm, how does the number stack up against the Lo Yang (since that would be the closest comparision since it also has access to HAS). Also, are those the numbers for the 150mm or the 128mm version of the Z-23? Share this post Link to post Share on other sites
Vulgarny Sailing Hamster 1,546 posts 3,274 battles Report post #82 Posted November 11, 2016 Stealth fire is for 150mm so rest prolly is also for 150..........why use 150 when you can use 128;p Share this post Link to post Share on other sites
Darth_Glorious Beta Tester 2,464 posts Report post #83 Posted November 11, 2016 (edited) Graf Spee has the best torpedo firing arc ever in the game (130 degrees for each side). You only need to turn 66 degrees to launch all 8 torpedoes if you bow on. Edited November 11, 2016 by Darth_Glorious Share this post Link to post Share on other sites
[SPUDS] Comrad_StaIin Beta Tester 4,594 posts 20,080 battles Report post #84 Posted November 11, 2016 Stealth fire is for 150mm so rest prolly is also for 150..........why use 150 when you can use 128;p because you get an extra gun Share this post Link to post Share on other sites
[TEPES] VeteranGamer84 Players 1,314 posts 52,321 battles Report post #85 Posted November 11, 2016 Graf Spee has the best torpedo firing arc ever in the game (130 degrees for each side). You only need to turn 66 degrees to launch all 8 torpedoes if you bow on. But it's not an offensive torp. It's like the ones in the Myoko. Share this post Link to post Share on other sites
Darth_Glorious Beta Tester 2,464 posts Report post #86 Posted November 11, 2016 But it's not an offensive torp. It's like the ones in the Myoko. It is Share this post Link to post Share on other sites
[TEPES] VeteranGamer84 Players 1,314 posts 52,321 battles Report post #87 Posted November 11, 2016 It is How? You have to expose your citadel if you want to torp a ship infront of you, Just like Myoko. Share this post Link to post Share on other sites
Darth_Glorious Beta Tester 2,464 posts Report post #88 Posted November 11, 2016 (edited) How? You have to expose your citadel if you want to torp a ship infront of you, Just like Myoko. Myoko has much worse torpedo launching arc..... Graf Spee only needs to turn 33 degrees for each side to launch its torps. (Compared to it, Myoko needs to turn 92 degrees) If Graf Spee has any problem, it is not its torpedoes. Edited November 11, 2016 by Darth_Glorious 1 Share this post Link to post Share on other sites
[DREAD] 1MajorKoenig Players 13,110 posts 7,885 battles Report post #89 Posted November 11, 2016 Myoko has much worse torpedo launching arc..... Graf Spee only needs to turn 33 degrees for each side to launch its torps. (Compared to it, Myoko needs to turn 92 degrees) If Graf Spee has any problem, it is not its torpedoes. Dispersion...? And only six guns (Myogi) - what about the main battery arcs? Share this post Link to post Share on other sites
[MUS] Sophia_Mus Players 116 posts Report post #90 Posted November 11, 2016 If the 800k free exp is true then I fore one don't give a dam for Missouri, as I have Iowa and Izumo already. Then the 5000 dubloons fore the t10 Yamato perma camo seams a better deal as it will make her into a super premium. WG plz. confirm the amount of free exp needed to unlock Missouri. 1 Share this post Link to post Share on other sites
Darth_Glorious Beta Tester 2,464 posts Report post #91 Posted November 11, 2016 (edited) Dispersion...? And only six guns (Myogi) - what about the main battery arcs? Scharnhorst level + worse pen Edited November 11, 2016 by Darth_Glorious Share this post Link to post Share on other sites
fnord_disc Beta Tester 2,119 posts 5,245 battles Report post #92 Posted November 11, 2016 (edited) Arcs are the same as Scharnhorst. Penetration is a little worse, but enough to penetrate any cruiser at any range. Functionally behave the same as Scharnhorst. It all depends on the dispersion. Edited November 11, 2016 by fnord_disc Share this post Link to post Share on other sites
[DREAD] 1MajorKoenig Players 13,110 posts 7,885 battles Report post #93 Posted November 11, 2016 Sharnhorst level + worse pen That's what I thought. Also explains the strong torps. Do you know about the arcs or in other words how much of your broadside needs to be shown to fire at least six rounds rather than three? Thx btw Share this post Link to post Share on other sites
fnord_disc Beta Tester 2,119 posts 5,245 battles Report post #94 Posted November 11, 2016 That's what I thought. Also explains the strong torps. Do you know about the arcs or in other words how much of your broadside needs to be shown to fire at least six rounds rather than three? Thx btw 37.5° for six guns. That means you show 52.5° of your broadside = enough to be citadelled. Share this post Link to post Share on other sites
[DREAD] 1MajorKoenig Players 13,110 posts 7,885 battles Report post #95 Posted November 11, 2016 37.5° for six guns. That means you show 52.5° of your broadside = enough to be citadelled. Thanks mate! Sounds like a pretty "special" ship. I can foresee a lot of whining. Am I the only one who thinks the torps are a little too strong in comparison? Share this post Link to post Share on other sites
Darth_Glorious Beta Tester 2,464 posts Report post #96 Posted November 11, 2016 (edited) Graf Spee: Front turret armour : 140 mm Rear turret armour : 170 mm Barbette : 125 mm Conning tower : 150 mm Belt armour : 100 mm belt + 40 mm citadel armour. It doesn't have turtle back armour Bow and aft, deck armour : 19 mm Frontal bulkhead armour : mostly 16 mm (100 mm part covers citadel) Edited November 11, 2016 by Darth_Glorious Share this post Link to post Share on other sites
fnord_disc Beta Tester 2,119 posts 5,245 battles Report post #97 Posted November 11, 2016 Thanks mate! Sounds like a pretty "special" ship. I can foresee a lot of whining. Am I the only one who thinks the torps are a little too strong in comparison? Dunno, detection is 13km. Even with an elite captain it only goes down to the low 11s. The torpedoes are comparable to British T7 and worse than the Japanese T5/T6... With battleship dispersion I think this ship will be all right, but borderline underpowered. With cruiser dispersion it will be very strong. Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #98 Posted November 11, 2016 Arcs are the same as Scharnhorst. Penetration is a little worse, but enough to penetrate any cruiser at any range. Actually like Scharnhorst she won't be able to pen T8 cruisers except Edinburgh if they angle (can't overmatch 25mm armor), so if she gets up-tiered by MM (which I believe happens quite often nowadays) she'll be in a world of pain. Granted, any T6 that gets thrown into a T8 match usually won't have a good time. Share this post Link to post Share on other sites
fnord_disc Beta Tester 2,119 posts 5,245 battles Report post #99 Posted November 11, 2016 Actually like Scharnhorst she won't be able to pen T8 cruisers except Edinburgh if they angle (can't overmatch 25mm armor), so if she gets up-tiered by MM (which I believe happens quite often nowadays) she'll be in a world of pain. Granted, any T6 that gets thrown into a T8 match usually won't have a good time. No cruiser can do this, and I wasn't talking about angling. Just about pure broadside citadels. With 20.3cm guns the citadels start disappearing around 12km, and this will certainly not happen with Spee. Getting uptiered in Spee isn't more painful than getting uptiered in an Aoba. Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #100 Posted November 11, 2016 I assure you that if someone goes bow on in a T8 cruiser aside from Edinburgh against a Scharnhorst it'll bounce AP shells all day long (the minimum caliber needed to overmatch 25mm of armor is 357,5mm). I don't think too many cruiser players realize this, though. I myself have just noticed fairly recently. And if Spee gets BB dispersion she'll have to sacrifice a virgin to RNGesus to hit cruisers beyond 12km reliably. Share this post Link to post Share on other sites