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Darth_Glorious

USS Missouri + KMS DDs + KMS Graf Spee preliminary stats (5.15 ST)

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Nah, Hydro for German DDs can work, but only if they get the worst smoke out of all nations.

 

Something like, it deploys for 15 seconds and each puff last for 30 seconds, so it doesn't get used offensively.

 

But of course this won't happen. It's WG after all, notorious for stupid balance decisions and cheesy features.

Edited by Takeda92
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Nah, Hydro for German DDs can work, but only if they get the worst smoke out of all nations.

 

Something like, it deploys for 15 seconds and each puff last for 30 seconds, so it doesn't get used offensively.

 

But of course this won't happen. It's WG after all, notorious for stupid balance decisions and cheesy features.

 

Work time = 20 s

Tier 10 : Life time = 97 s

Tier 9 : Life time = 93 s

Tier 8 : Life time = 89 s

Tier 7 :  Life time = 85 s

Tier 6 :  Life time = 81 s

Tier 5 : Life time = 77 s

Tier 4 : Life time = 73 s

Tier 3 : Life time = 69 s

Tier 2 : Life time = 65 s

Edited by Darth_Glorious

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[PRAVD]
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Work time = 20 s

Tier 10 : Life time = 97 s

Tier 9 : Life time = 93 s

Tier 8 : Life time = 89 s

Tier 7 :  Life time = 85 s

Tier 6 :  Life time = 81 s

Tier 5 : Life time = 77 s

Tier 4 : Life time = 73 s

Tier 3 : Life time = 69 s

Tier 2 : Life time = 65 s

 

I know, that's the same as IJN and RU smoke.

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A'yight, as amazing as the (preleminary) KM DD stats look like (basically a whole line of Blyskawicas), I absolutely have to mirror the sentiment that the power creep is ludicrous.

 

From tier 6 these are BIG ships, Błyskawica is smaller and harder to hit. These are line of slow Leningrad with worse HE but better AP (like the cruisers) Giving them an extra consumable slot might be a bit OTT though.

 

At tier 8 Benson is still no.1 for competitive play.

 

 

Destroyer Captain build (18 point) HP Surface detection (km) Speed (knots) Gun range (km) HE DPM Fires per minute Stealth fire window (km) Torpedo Torpedo Range (km) Time to Target (s) Reaction time + vigilance (s) Torpedo DPM
Benson B Scout 18,600 5.8 38 11.6 13,500 1.5 2 Mk15 mod.3 9.2 43 9.6 81,000
Z-23 Scout 22,700 6.2 37 10.8 8,900 1.3 0.1 G7 Schildbutt 9.5 38 10.2 77,000

 

 

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From tier 6 these are BIG ships, Błyskawica is smaller and harder to hit. These are line of slow Leningrad with worse HE but better AP (like the cruisers) Giving them an extra consumable slot might be a bit OTT though.

 

At tier 8 Benson is still no.1 for competitive play.

 

 

Destroyer Captain build (18 point) HP Surface detection (km) Speed (knots) Gun range (km) HE DPM Fires per minute Stealth fire window (km) Torpedo Torpedo Range (km) Time to Target (s) Reaction time + vigilance (s) Torpedo DPM
Benson B Scout 18,600 5.8 38 11.6 13,500 1.5 2 Mk15 mod.3 9.2 43 9.6 81,000
Z-23 Scout 22,700 6.2 37 10.8 8,900 1.3 0.1 G7 Schildbutt 9.5 38 10.2 77,000

 

 

 

Hmm, how does the number stack up against the Lo Yang (since that would be the closest comparision since it also has access to HAS). Also, are those the numbers for the 150mm or the 128mm version of the Z-23?

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Sailing Hamster
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Stealth fire is for 150mm so rest prolly is also for 150..........why use 150 when you can use 128;p

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Graf Spee has the best torpedo firing arc ever in the game (130 degrees for each side). You only need to turn 66 degrees to launch all 8 torpedoes if you bow on.

 

ft5vm.jpg

 

 

Edited by Darth_Glorious

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Stealth fire is for 150mm so rest prolly is also for 150..........why use 150 when you can use 128;p

 

because you get an extra gun

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Graf Spee has the best torpedo firing arc ever in the game (130 degrees for each side). You only need to turn 66 degrees to launch all 8 torpedoes if you bow on.

 

ft5vm.jpg

 

 

 

But it's not an offensive torp. It's like the ones in the Myoko.

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How? You have to expose your citadel if you want to torp a ship infront of you, Just like Myoko.

 

Myoko has much worse torpedo launching arc.....

Graf Spee only needs to turn 33 degrees for each side to launch its torps. (Compared to it, Myoko needs to turn 92 degrees)

If Graf Spee has any problem, it is not its torpedoes.

 

Edited by Darth_Glorious
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Myoko has much worse torpedo launching arc.....

Graf Spee only needs to turn 33 degrees for each side to launch its torps. (Compared to it, Myoko needs to turn 92 degrees)

If Graf Spee has any problem, it is not its torpedoes.

 

 

Dispersion...? And only six guns (Myogi) - what about the main battery arcs?

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If the 800k free exp is true then I fore one don't give a dam for Missouri, as I have Iowa and Izumo already.

Then the 5000 dubloons fore the t10 Yamato perma camo seams a better deal as it will make her into a super premium.

 

WG plz. confirm the amount of free exp needed to unlock Missouri.

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Arcs are the same as Scharnhorst. Penetration is a little worse, but enough to penetrate any cruiser at any range. Functionally behave the same as Scharnhorst.

 

It all depends on the dispersion.

Edited by fnord_disc

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Sharnhorst level + worse pen

 

That's what I thought. Also explains the strong torps. Do you know about the arcs or in other words how much of your broadside needs to be shown to fire at least six rounds rather than three? Thx btw 

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That's what I thought. Also explains the strong torps. Do you know about the arcs or in other words how much of your broadside needs to be shown to fire at least six rounds rather than three? Thx btw 

 

37.5° for six guns. That means you show 52.5° of your broadside = enough to be citadelled.

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37.5° for six guns. That means you show 52.5° of your broadside = enough to be citadelled.

 

Thanks mate! Sounds like a pretty "special" ship. I can foresee a lot of whining. Am I the only one who thinks the torps are a little too strong in comparison?

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Graf Spee:

Front turret armour : 140 mm

Rear turret armour : 170 mm

Barbette : 125 mm

Conning tower : 150 mm

Belt armour : 100 mm belt + 40 mm citadel armour. It doesn't have turtle back armour

Bow and aft, deck armour : 19 mm

Frontal bulkhead armour : mostly 16 mm (100 mm part covers citadel)

 

Edited by Darth_Glorious

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Thanks mate! Sounds like a pretty "special" ship. I can foresee a lot of whining. Am I the only one who thinks the torps are a little too strong in comparison?

 

Dunno, detection is 13km. Even with an elite captain it only goes down to the low 11s.

 

The torpedoes are comparable to British T7 and worse than the Japanese T5/T6...

 

With battleship dispersion I think this ship will be all right, but borderline underpowered. With cruiser dispersion it will be very strong.

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[TORAZ]
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Arcs are the same as Scharnhorst. Penetration is a little worse, but enough to penetrate any cruiser at any range.

 

Actually like Scharnhorst she won't be able to pen T8 cruisers except Edinburgh if they angle (can't overmatch 25mm armor), so if she gets up-tiered by MM (which I believe happens quite often nowadays) she'll be in a world of pain.

Granted, any T6 that gets thrown into a T8 match usually won't have a good time.

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Actually like Scharnhorst she won't be able to pen T8 cruisers except Edinburgh if they angle (can't overmatch 25mm armor), so if she gets up-tiered by MM (which I believe happens quite often nowadays) she'll be in a world of pain.

Granted, any T6 that gets thrown into a T8 match usually won't have a good time.

 

No cruiser can do this, and I wasn't talking about angling. Just about pure broadside citadels. With 20.3cm guns the citadels start disappearing around 12km, and this will certainly not happen with Spee.

 

Getting uptiered in Spee isn't more painful than getting uptiered in an Aoba.

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[TORAZ]
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I assure you that if someone goes bow on in a T8 cruiser aside from Edinburgh against a Scharnhorst it'll bounce AP shells all day long (the minimum caliber needed to overmatch 25mm of armor is 357,5mm). I don't think too many cruiser players realize this, though. I myself have just noticed fairly recently.

And if Spee gets BB dispersion she'll have to sacrifice a virgin to RNGesus to hit cruisers beyond 12km reliably.

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