Darth_Glorious Beta Tester 2,464 posts Report post #51 Posted November 9, 2016 Missouri has some other differences with Iowa : - No catapulted planes/ spotting planes - Frontal bulkhead armour is 368 mm (compared to 287 mm of Iowa) Share this post Link to post Share on other sites
Darth_Glorious Beta Tester 2,464 posts Report post #52 Posted November 9, 2016 (edited) Really another Russian Premium...? Wow ok. Do you know about Shinonome? I heard she might get 8km torps instead of the stock Mutsuki ones. Is there any truth in it or just wishful thinking? Torp 6km, 63 kt and 1,6 km detection. And it will be some sort of reward (the doubloon cost is place holder) Edited November 9, 2016 by Darth_Glorious Share this post Link to post Share on other sites
[DREAD] 1MajorKoenig Players 13,110 posts 7,885 battles Report post #53 Posted November 9, 2016 Torp 6km, 63 kt and 1,6 km detection. And it will be some sort of reward (the doubloon cost is place holder) Argh... Thanks :-) I don't really like that they keep ships as reward ships. A Japanese destroyer of the "new" type would be pretty awesome as a trainer and so on. Are you sure? Share this post Link to post Share on other sites
mr3awsome Alpha Tester 3,769 posts 58 battles Report post #54 Posted November 9, 2016 Is there anything about a new premium called Oleg? Instantly sinks when hit by British torpedoes Share this post Link to post Share on other sites
Lladdir_ Players 378 posts 3,418 battles Report post #55 Posted November 9, 2016 Well, at least we know one thing, they ain't balancing those german DD's against the IJN one's. Maybe against the USN's? Worse concealment but not as bad as russian's(past tier 7) extremely competitive torps plus gaining the ability to stealth fire them earlier probably better gun arcs but with worse RoF(similar to russians), the 150's on the tier 8 might decrease it's competitiveness(no aft/bft buffs) or they might do the opposite since it will be easier to penetrate heavily armoured targets depends on armour layout. All i can really say is fair well IJN DD's, i love the fubuki but with the change's that are coming the IJN line has just kinda completely fallen away from the play style i enjoyed, i mean they're even dropping the alpha damage of their guns(the main good thing about the guns). and with a line like this coming out soon. yeah. Share this post Link to post Share on other sites
fnord_disc Beta Tester 2,119 posts 5,245 battles Report post #56 Posted November 9, 2016 28cm/52 on Spee uses 8.5 crh projectiles compared to 10crh on Scharnhorst. Spee has 910 m/s MV vs 890 on Scharnhorst, so arcs are about the same. How balanced the ship is will depend on RoF and dispersion characteristics. Might end up very OP with cruiser dispersion. German DDs look OP as hell. They're seriously using those experimental turbine torpedoes... Share this post Link to post Share on other sites
NameChangingIsToExpensiv Players 260 posts 3,757 battles Report post #57 Posted November 9, 2016 28cm/52 on Spee uses 8.5 crh projectiles compared to 10crh on Scharnhorst. Spee has 910 m/s MV vs 890 on Scharnhorst, so arcs are about the same. How balanced the ship is will depend on RoF and dispersion characteristics. Might end up very OP with cruiser dispersion. German DDs look OP as hell. Same ROF as the Scharnhorst aka 20s reload. Share this post Link to post Share on other sites
Darth_Glorious Beta Tester 2,464 posts Report post #58 Posted November 9, 2016 (edited) 28cm/52 on Spee uses 8.5 crh projectiles compared to 10crh on Scharnhorst. Spee has 910 m/s MV vs 890 on Scharnhorst, so arcs are about the same. How balanced the ship is will depend on RoF and dispersion characteristics. Might end up very OP with cruiser dispersion. German DDs look OP as hell. They're seriously using those experimental turbine torpedoes... ROF is 3rpm like Scharnhorst Edited November 9, 2016 by Darth_Glorious Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #59 Posted November 9, 2016 (edited) It's not like this AA will destroy entire squadrons... They just have the best AA of all DDs but no defensive fire. You can't park your squad for 5 minutes over them but flying over them shouldn't bother you that much. On her own, maybe not, but I do believe just 2 or more of them will lead to hilarious air losses if you attempt to destroy one (since you'll usually spend some time in those AA bubbles to set up a strike). It really depends on how maneuverable they're gonna be and what skills they should take (BFT is a given obviously). Edited November 9, 2016 by El2aZeR Share this post Link to post Share on other sites
fnord_disc Beta Tester 2,119 posts 5,245 battles Report post #60 Posted November 9, 2016 Same ROF as the Scharnhorst aka 20s reload. ROF is 3rpm like Scharnhorst Okay, then it's all down to dispersion now. Share this post Link to post Share on other sites
[PACOS] Eviscerador Weekend Tester 656 posts 6,004 battles Report post #61 Posted November 10, 2016 So let me guess, german DD can have smoke, speed bost, AND hydro, but in a US DD you have to pick between speed boost OR AA party. Seems legit right? Well...power creep at the best, as always. Share this post Link to post Share on other sites
DandyDozer Players 49 posts 1,820 battles Report post #62 Posted November 10, 2016 You dont know that germans were always technologically advanced? Share this post Link to post Share on other sites
[PRAVD] Takeda92 Weekend Tester 3,802 posts 8,478 battles Report post #63 Posted November 10, 2016 You dont know that germans were always technologically advanced? You mean so advanced they couldn't figure out how to make decent triple gun turrets for their battleship caliber? Share this post Link to post Share on other sites
[SPUDS] Comrad_StaIin Beta Tester 4,594 posts 20,080 battles Report post #64 Posted November 10, 2016 You mean so advanced they couldn't figure out how to make decent triple gun turrets for their battleship caliber? cough Scharnhorst Share this post Link to post Share on other sites
[PRAVD] Takeda92 Weekend Tester 3,802 posts 8,478 battles Report post #65 Posted November 10, 2016 cough Scharnhorst That's 283mm. Go take a look at how wide the GK turrets are, and compare them to Yamato and Montana. Share this post Link to post Share on other sites
[SPUDS] Comrad_StaIin Beta Tester 4,594 posts 20,080 battles Report post #66 Posted November 10, 2016 That's 283mm. Go take a look at how wide the GK turrets are, and compare them to Yamato and Montana. 283 is still battleship caliber we dont even know if GKs turrets are just made up Share this post Link to post Share on other sites
[DREAD] 1MajorKoenig Players 13,110 posts 7,885 battles Report post #67 Posted November 10, 2016 You mean so advanced they couldn't figure out how to make decent triple gun turrets for their battleship caliber? Completely OT but both the Imperial and the Kriegsmarine were very conservative forces. In fact the lack of triple turrets for BB main guns was because of design conservatism rather than lack of engineering capacity. Focus was on survivability (v. Tirpitz: "a ship's first and foremost task is to stay afloat"). In contrast the British RN and the Imperial Japanese Navy were very innovative for their time. And lastly "Germany was always technology advanced" - yes and no. At that time leading in science but conservative in Arms production. These super weapons that everyone has in mind, like jet-powered stealth bombers and assault rifles with night vision scope were only given a try once the overall situation was dire enough and didn't play a huge role in the overall planning. Sorry for OT Share this post Link to post Share on other sites
[FO3] yaketymasq WoWs Wiki Team 291 posts 6,075 battles Report post #68 Posted November 10, 2016 Fear the Graf Spee cigars ;) I asked on czech forum, but no respond. What means this 38k alpha damage? Share this post Link to post Share on other sites
Darth_Glorious Beta Tester 2,464 posts Report post #69 Posted November 10, 2016 Fear the Graf Spee cigars ;) I asked on czech forum, but no respond. What means this 38k alpha damage? Divide this value by 2,781, and you get the real torpedo damage Share this post Link to post Share on other sites
[PRAVD] Takeda92 Weekend Tester 3,802 posts 8,478 battles Report post #70 Posted November 10, 2016 (edited) Divide this value by 2,781, and you get the real torpedo damage Yeah, the formula is alpha damage/3 + damage so 38100/3 + 1000 = 13700 Edited November 10, 2016 by Takeda92 Share this post Link to post Share on other sites
Darth_Glorious Beta Tester 2,464 posts Report post #71 Posted November 10, 2016 (edited) Yeah, the formula is alpha damage/3 + damage so 38100/3 + 1000 = 13700 thx Edited November 10, 2016 by Darth_Glorious Share this post Link to post Share on other sites
506_Mephisto Players 81 posts Report post #72 Posted November 10, 2016 You mean so advanced they couldn't figure out how to make decent triple gun turrets for their battleship caliber? They could. However after research with the Tegetthoff dreadnoughts of the austrian navy, they discarded the idea for triple barreled turrets, because those featured multiple issues like a slower rate of fire, were much heavier, more prone to misfunction and so on, and decided, to developed twin 38cm turrets when designing the Bayern Class, which had a very high rate of fire compared to contemporary guns like those on Warspite. Since Germany was very conservative... they stuck to their proven to work concepts instead of inventing the wheel new. The ship designs worked very well in WW1. However for example unlike the german dreadnoughts at Jutland, Bismarck was alone, making the "to stay afloat" aspect useless. A swimming hulk alone is useless if alone. If in group, there might be more possibilities of for example to fix the steering and retreat, like Warspite did at Jutland. And for the turrets, well the concerns they had when designing Bayern were confirmed by the french battleships and the KGV class of the RN as well. Share this post Link to post Share on other sites
mr3awsome Alpha Tester 3,769 posts 58 battles Report post #73 Posted November 10, 2016 we dont even know if GKs turrets are just made up They aren't. Share this post Link to post Share on other sites
Vulgarny Sailing Hamster 1,546 posts 3,274 battles Report post #74 Posted November 10, 2016 Ofc they arent sweete 1 Share this post Link to post Share on other sites
[SCRUB] Aotearas Players 8,460 posts 13,076 battles Report post #75 Posted November 10, 2016 A'yight, as amazing as the (preleminary) KM DD stats look like (basically a whole line of Blyskawicas), I absolutely have to mirror the sentiment that the power creep is ludicrous. Smoke and HAS (and presumable the engine boost too) is incredibly potent and something the other established DD lines simply don't have in any comparable fashion. If this goes through, I'd at the very least expect the US DDs to get permanent access to Defensive AA fire and the IJN get the torpedo reload boost in additional consumable slots. Not sure what the RU DDs could get, but I've we're brainstorming already I could think a low range, short duration Radar. Range optimally the same as the DDs' own detectability and active for say 10 or so seconds, so when you get spotted by another DD, you can pop that Radar, pinpoint their location and maybe even put one salvo (two when you already guessed their position well) before it wears out (at which point those fast little buggers should've caught up. Possibly limit the Radar to one charge (two with the premium consumable) and with a longer cooldown (think pre-Radar cooldown buff) so it can't be used frequently (best served at the start to help them with the initial cap constests). Sounds a bit overpowered, but it's the only thing that comes to mind right now. Share this post Link to post Share on other sites