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warsinger2

Warspite turret speed, yet again!

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I do not care how often it was posted, in the beginning Warspite as a TVI with 15"  and was unique, no other 15" T VI existed so in order not to make her not OP her turret traverse was nerfed, ok. Now we have the Bayern also a ship with 15", same tier no less and to be honest in its current state better than Warspite. Yes prem ships are supposed to be worse than upgraded regular line ships but I feel the Warspite's turret traverse with skills and modules is still ....lacking, severely lacking for all that you give up to even attain workable traverse. A slight buff is in order I would suggest, cutting base traverse down from 72 seconds to 60 seconds, for a 180° turn I think that is not asked too much.  Bayern turret traverse would still be better so no harm done here. It is still a great ship.

 

From a realistic point of view every other ship aside from the Yamato has a better turret traverse even ships from the same age and those Yamato turrets weight what 3000+ metric tons?? I think only the Richelieu's quad 15" came close in weight and that vs the Warspite what 1500 - 1700t turrets?

 

  

Edited by warsinger2
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They'll buff Warspite turret traverse speed the same day they'll return the turret traverse speed of Mogami with 155 mm guns to a reasonable speed too. AKA never.

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[edited]

Edited by RogDodgeUK
This post has been edited by a member of the Moderation Team, due to forum rules violation.~RogDodgeUK

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quoted post removed

 

Not that I said your request it's unreasonable. I just pointed out another reasonable request that's "waiting" there.

 

I can also say that Warspite can play with that turret traverse a little buff could help, true, but it's doable. Just get used to that turret traverse, it's the same as the "almighty Yamato" and Yamato it's not unplayable. Talking about Warspite even if I'll defend even nerfing range of BBs I'd like a buff for Warspite range that's the only BB I'll defend a buff like that (oh wait, Ishizuchi, that or a concealment buff, but it's a T4, it's kind of meh anyways). 

Edited by RogDodgeUK
This post has been edited by a member of the Moderation Team, due to inappropriate content.~RogDodgeUK

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Well, not going to happen, or at least incredibly unlikely.

 

On the flipside, the Warspite turns so good that instead of the turrets you can simply throw the entire ship around until you have those turrets aimed at the enemies' general direction, then let the lazy traverse rate do the fine adjustment.

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So you want turret traverse...what do you want to trade?

 

 

I'll trade the faster repair against a regular repair with a longer fire immunity timer. Thank you. :P

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well i dont think the warspite *NEEDS* the fix in terms of strenght

 

BUT

 

it would make her so much more fun and the impact on power lvl would not be that significant imho to not do it.

(if it has to be  i would gladly trade the *improved* hp repair for a normal one)

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Warspite is fine as she is.  Turn the ship to turn the guns...

 

...but think ahead.  You should be thinking two shots ahead where you wilil want want to point her.

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Warspite is fine as she is.  Turn the ship to turn the guns...

 

...but think ahead.  You should be thinking two shots ahead where you wilil want want to point her.

 

I play her like that too - turning the ship not the guns.

And it sort of works.

But i too would like a little help in the turnrate.

OPs suggestion makes sense to me, would still require the "tuen-the-ship" tact, but would help a lot with survivability with better angling.

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I play her like that too - turning the ship not the guns.

And it sort of works.

But i too would like a little help in the turnrate.

OPs suggestion makes sense to me, would still require the "tuen-the-ship" tact, but would help a lot with survivability with better angling.

Exactly, you would still need the turret turn mod, you would still have to turn the ship.  Warspite gun traverse would still be the worst on tier 6 just not that bad! But now you would also have a small benefit out of that mod unlike the necessity it was before with no benefit, just a waste of slots.  

 

Now with the Bayern there is no need for such glacial turret traverse. The Yamato has a point of having the biggest, heaviest guns in game but here we have a T VI turning so much faster and it would not diminish gameplay on top since the Bayern has still more to offer, sigh what is there not to like? Aside from the people who do not like the Warspite......  or people who already made my ban list since they have proven to be unreasonable... 

Edited by warsinger2

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In fact Warspite forced to manuveur under enemy fire has his ROF at least cutted in half. Many times I wish I had at least Texas in the same situation and facing the same opponents. It's a very hard ships to play and many times frustrating. You have less guns (bigger - yea - but in game it means often nothing and It's even worse becouse dispertion and RNG. More shells = more chance to hit and more RNG chance to have citadel) and you can't even use them properly.

 

It's not a brawler ship becouse that. In close encounters it's often a hopeless situation. It's a mini Yamato with short range, with sometimes usable secondaries. Mayby his average server DMG is not that low, but his users often know what are they doing. Give this to average player base and it will probably drop a lot. Even a few seconds less would make game of Warspite much more convinient.

 

As it is now I often park him behind island like cruiser, to have my all guns in target to maximize ROF. Exactly mini Yamato ... Bring it closer, and your guns can't keep up with target. Especially that often manuveurs are not possbile, when trying to play Warspite as brawler and beeing close to islands.

Edited by Odo_Toothless
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Give this to average player base and it will probably drop a lot

 

Every ship played by a large % of "average players" has bad avg damage, when compared with the damage done by not so average players. So that is not even close to an argument.

 

 

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So you want turret traverse...what do you want to trade?

 

ws.jpg

 

At least get the correct stats for the ships

 

Dunkerque  6 Battleship France 204 393 50.76 % 0.80 44 542 1 200 1.13 1.35

 

Arizona  6 Battleship U.S.A. 124 632 53.14 % 0.93 48 748 1 286 0.80 2.05

 

New Mexico  6 Battleship U.S.A. 3 794 817 50.48 % 0.84 40 753 1 070 0.92 1.78

 

     Fuso    6 Battleship Japan 3 221 706 51.56 % 0.90 45 358 1 069 0.78 2.04

 

Warspite  6 Battleship U.K. 715 549 50.11 % 0.78 40 138 1 168 1.09 1.48

 

  Bayern    6 Battleship Germany 875 108 50.70 % 0.84 45 893 1 157 1.38

1.66

 

 

So Looking here the Warpsite is the worst performing BB on the EU server and funny enough the best for winrate is the Arizona... What should we nerf to uncle Sam to make the Warspite competitive then?

 

HE spammers love the Warspite as it seems the RN painted the decks with gasoline... Compared to other Tier 6 BB's the Warspite can go from 0 fires to 4 fires in less than 2 minutes, I know I used to play her... But when the Laser cannon oops "Bad" (As wargaming have claimed... seems like the WoW's version of the KV2)  dispersion BB Bayern turned up) Playing anything else unless credit grinding seems pointless.

 

I liked the Warpsite after CBT... but current meta means she is not a reliable ships to cope in how WG have tuned the game with HE spamming Island hugging Cruisers and Laser accurate BB's.. I just take the Anshan out now in Tier 6's as at least the game is more enjoyable at tier 6 as a DD or Cruiser!

Edited by Ivanovich_Rudakov
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[edited]
Edited by RogDodgeUK
This post has been edited by a member of the Moderation Team, due to forum rules violation.~RogDodgeUK

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At least get the correct stats for the ships

 

Dunkerque  6 Battleship France 204 393 50.76 % 0.80 44 542 1 200 1.13 1.35

 

Arizona  6 Battleship U.S.A. 124 632 53.14 % 0.93 48 748 1 286 0.80 2.05

 

New Mexico  6 Battleship U.S.A. 3 794 817 50.48 % 0.84 40 753 1 070 0.92 1.78

 

     Fuso    6 Battleship Japan 3 221 706 51.56 % 0.90 45 358 1 069 0.78 2.04

 

Warspite  6 Battleship U.K. 715 549 50.11 % 0.78 40 138 1 168 1.09 1.48

 

  Bayern    6 Battleship Germany 875 108 50.70 % 0.84 45 893 1 157 1.38

1.66

 

 

So Looking here the Warpsite is the worst performing BB on the EU server and funny enough the best for winrate is the Arizona... What should we nerf to uncle Sam to make the Warspite competitive then?

 

[edited]
Edited by RogDodgeUK
This post has been edited by a member of the Moderation Team, due to inappropriate content.~RogDodgeUK
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Less Bourbon more Scotch?

 

Maybe the RN need to give there crew Wet chemical... This is great for extinguishing Solid burning fires.. as the Warspite seems to be. 

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Actually, no nerf to her Turret rotation speed - it is what is actually was (2^/sec). So totally historical.

 

The issue is that the ranges that the game rotates around are much closer than RL, so the true rotation rate can't cope. But the ship is nimble, you just need to plan ahead and hope that no surprises appear :)

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At least get the correct stats for the ships

 

Those stats aren't wrong, it's just that most potatoes aren't included. The comparison of both sets of data shows that Warspite is indeed not noob friendly bc her average dmg drops quite significantly. I'm fine with that.

Edited by aboomination
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What on earth are you mumbling on about?

Edited by RogDodgeUK
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The Average of Warspite in the Stats is soooooo wrong or illusive.

 

The Problem which Warspite has is that she has the 16.4km Turret Range. Most of the "newer" Warspite Captain don't know how to effective use them.

 

Thats why an Average Bob will get more in a Bayer than in a Warspite. Simply for the Fact Average Bob can do earlier the Damage cause of the Range.

Maybe only 1-2 k per Salvo but it sums up.

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Warspite turret traverse (yes, Mogami too ffs and Yamato) is not even a question of balancing. In the game context it is completely uneeded nerf, and it's just so bad, that it totally saps the entire fun from the ship. It just NEED to be changed. Especially that for example Colorado got buff to the turret traverse back then, so Warspite could get it too.

 

And what would i trade for it? No trade is needed, Warspite have shortest range of all BB's it can met (except the lunatics that don't mount range mod and Konigs), so at least let it use those guns.

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Those stats aren't wrong, it's just that most potatoes aren't included. The comparison of both sets of data show that Warspite is indeed not noob friendly bc her average dmg drops quite significantly. I'm fine with that.

 

wellon this forums people tend to argument  with the statistics that support heir argument (or what seems to)

In another topic i had a discussion waether it made sense to only balance for the top or balance for the average.

i was shocked that the overwhelming majority wants balance for the average player.....(which creates op shops for the good players kicking the butt of bad/average ones)

But knowing this desire i will in future only argue with the true average player stats from maplesyrup.

so should you, and everyone else cause this is the democratic consensus.

Edited by Gojuadorai

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image-7-for-editorial-pics-5-september-2

 

Ok. I don't care about tier 6 anyway :red_button:

 

If you want someone to say at least something to trade I'd trade the spotter plane and a bit of that great dispersion for a BB for better turret traverse speed and +1/+1'5 km base range any day. (More dispersion would probably come by itself if range is buffed though).

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