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[PECSA]
Beta Tester
486 posts
11,843 battles

After the beta test (they still unable to mark it in my profile lol) and 2000+ battles I just find myself in a situation when I just look and shaking my head and thinking: wtf???

Mogami 7km away, reversing, full broadside and walks away with around 2000 dams per salvo from a Tirpitz???? North Carolina, 10km, full broadside and 1160 dam from a salvo (about 3 times)?

I just forgot to aim? Or it is a guided rng or what?

 

Seriously, this joke called "game" more and more frustrating. Maybe good for the newcomers but I'm just disappointed day by day.

 

Shrug...  

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Beta Tester, Players
751 posts
10,893 battles

After the beta test (they still unable to mark it in my profile lol) and 2000+ battles I just find myself in a situation when I just look and shaking my head and thinking: wtf???

Mogami 7km away, reversing, full broadside and walks away with around 2000 dams per salvo from a Tirpitz???? North Carolina, 10km, full broadside and 1160 dam from a salvo (about 3 times)?

I just forgot to aim? Or it is a guided rng or what?

 

Seriously, this joke called "game" more and more frustrating. Maybe good for the newcomers but I'm just disappointed day by day.

 

Shrug...  

 

Over pen for the damage of 1160 lol... I understand and happens to us all...

 

Dispersion can great us with devastating strikes or bounces and over pens... I'm sure RNG plays a part but what can we do but bite our tongues and move onto the next battle with whiskey in hand and a packet of cigarettes in the other

Edited by Ivanovich_Rudakov
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After the beta test (they still unable to mark it in my profile lol) and 2000+ battles I just find myself in a situation when I just look and shaking my head and thinking: wtf???

Mogami 7km away, reversing, full broadside and walks away with around 2000 dams per salvo from a Tirpitz???? North Carolina, 10km, full broadside and 1160 dam from a salvo (about 3 times)?

I just forgot to aim? Or it is a guided rng or what?

 

Seriously, this joke called "game" more and more frustrating. Maybe good for the newcomers but I'm just disappointed day by day.

 

Shrug...  

 

Because other classes should be given as much room for mistakes as BBs are

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Supertest Coordinator
6,337 posts
4,395 battles

Because the game has RNG in it to represent real life naval shot. Which I like. If you want a regular point click shooter go play one.

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Players
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I'm a noob and the RNG does not bother me. Sometimes good sometimes bad. For each time I get low roll on outbound damage I got a good roll in incoming, so I think it evens out.

 

As a noob the most frustrating thing is the premium advantage at low teir. Arkansas B, kamikaze R, Kaiser Albert (or whatever) plus CV's. Gets worse as you progress. Anyone tried to kill a Molotov with an Emerald? LOL. 

 

It makes learning the game impossible. All the things I should be doing are negated by someone in a premium ship. Cash trumps skill.

 

Then slammed by CV. At tier 4-5 there is no AA defence, so if a CV decides to kill you, you are dead.

 

So, while I am happy to spend money on other games, and expect this game to cost me £60 per year, as it does when I buy a console games, WG will not be getting any of my money.

 

Clearly WG's priority is money, which is fine, they spend huge to make the game and deserve a return. But income at the expense of gameplay? The most successful MMO's work because they're inclusive. This game is not.

 

New RN cruiser is a typical example. Yes, you can have HE. But only if you fork out cash. May as well introduce premium ammo and make it a full Wallet Warrior experience.

 

Very dissatisfied. Will not recommend to friends.

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[PECSA]
Beta Tester
486 posts
11,843 battles

Because the game has RNG in it to represent real life naval shot. Which I like. If you want a regular point click shooter go play one.

 

You just can't see the point. Which is not a bad thing. The bad thing is, you try to explain what you can't see. No problem man, carry on.

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I will add my 5 grain of salt.

 

The OMNI* gamestyle makes this game even more disgusting.

3 BBs and 2CA stands still in smoke and camp. This makes this game such static.

 

*on ranked it is quite the same. But OMNI made this as thier motto. Of course you can disagree with me.

 

I think you should use everything that gives you win. But game mechanic is broken with this.

What I say - yes, ship can stay in smoke unspotted. But when he fire he is visible. Especially BBs and CAs.

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[SCRUB]
Players
5,763 posts
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I just rewarded a reversing Bismarck with a 35k salvo from my FdG :popcorn:

But usually it's those easy targets that seem the hardest to damage. Maybe because I expect them to instantly pop because of their mistake.

Of course RNG doesn't allow for that :red_button:

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Because other classes should be given as much room for mistakes as BBs are

 

Or every class should be punished for mistake by being outplayed by opponent and not by flip of the coin?

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Players
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I'm a noob and the RNG does not bother me. Sometimes good sometimes bad. For each time I get low roll on outbound damage I got a good roll in incoming, so I think it evens out.

 

As a noob the most frustrating thing is the premium advantage at low teir. Arkansas B, kamikaze R, Kaiser Albert (or whatever) plus CV's. Gets worse as you progress. Anyone tried to kill a Molotov with an Emerald? LOL. 

 

It makes learning the game impossible. All the things I should be doing are negated by someone in a premium ship. Cash trumps skill.

 

Then slammed by CV. At tier 4-5 there is no AA defence, so if a CV decides to kill you, you are dead.

 

So, while I am happy to spend money on other games, and expect this game to cost me £60 per year, as it does when I buy a console games, WG will not be getting any of my money.

 

Clearly WG's priority is money, which is fine, they spend huge to make the game and deserve a return. But income at the expense of gameplay? The most successful MMO's work because they're inclusive. This game is not.

 

New RN cruiser is a typical example. Yes, you can have HE. But only if you fork out cash. May as well introduce premium ammo and make it a full Wallet Warrior experience.

 

Very dissatisfied. Will not recommend to friends.

 

Arkansas B is reward ship for beta testers. Kamikaze R was obtainable in server wide event. Both are almost expected to be owned by people who at least have clue how to ship. Fighting two tier higher ship is never easy, unless you're in destroyer with some torpedo capabilities and said ship is utter potato.

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Supertest Coordinator
6,337 posts
4,395 battles

 

You just can't see the point. Which is not a bad thing. The bad thing is, you try to explain what you can't see. No problem man, carry on.

 

Of course I can see the point. I know RNG is frustrating. It's particularly annoying when someone deserves to get punished and they get away with it. But it's an important part of the game. Like managing risk and dealing with frustration... Unless you have a different point? 

 

I like the way shells armour and RNG is modelled into the game. It makes it more real to me. And that's why I want to keep playing. For the immersion. Sometimes you get overpens. Deal with it. 

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Beta Tester, In AlfaTesters
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Sometimes RNG is a nasty nasty thing. Yesterday i had a broadside Moskva (hi Icy) at 8km that ate a salvo from my Yamato with 3 pens and 2 overpens for only 1480 dmg. Second salvo had 3 bounces 1 overpen for 0 dmg, third salvo only did like 4k dmg with again 2 pens 4 overpens and some bounces.

 

The other times you shoot a <bismark in the side and instantly delte it from full HP ...

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[PECSA]
Beta Tester
486 posts
11,843 battles

 

Of course I can see the point. I know RNG is frustrating. It's particularly annoying when someone deserves to get punished and they get away with it. But it's an important part of the game. Like managing risk and dealing with frustration... Unless you have a different point? 

 

I like the way shells armour and RNG is modelled into the game. It makes it more real to me. And that's why I want to keep playing. For the immersion. Sometimes you get overpens. Deal with it. 

 

After 2000 games I know well about rng don't you think? :D

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Supertest Coordinator
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After 2000 games I know well about rng don't you think? :D

 

Yes. So what was your point? That it's annoying? Of course! RNG giveth and taketh away. 

 

But it's designed like that for good reasons. And it is random no matter how much your brain tries to tell you otherwise. 

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[PECSA]
Beta Tester
486 posts
11,843 battles

 

Yes. So what was your point? That it's annoying? Of course! RNG giveth and taketh away. 

 

But it's designed like that for good reasons. And it is random no matter how much your brain tries to tell you otherwise. 

 

Yes, it is random. Times by 1 or 0.1 or 3 :D

(joking)



 

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Beta Tester
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I completely agree with Admiral Noodle on this, he makes a for a good defense of the mechanic. Do I find rng irritating? of course, but as Noodle says, with regard to naval combat, its a realistic mechanic, and it does make the game more immersive, win or loose. To be honest, if you take want to research the history of naval gunnery, you will find  Wargaming are actually incredibly generous with thier rng mechanic with regard to salvo hit rate, in real life hit rates were much lower during that period, hence the practice of salvo fire in the first place, the "chuck enough turd" method.

Edited by warspite666

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...As a noob the most frustrating thing is the premium advantage at low teir. Arkansas B, kamikaze R, Kaiser Albert (or whatever) plus CV's. Gets worse as you progress. Anyone tried to kill a Molotov with an Emerald? LOL. 
 
It makes learning the game impossible. All the things I should be doing are negated by someone in a premium ship. Cash trumps skill...

Last two weeks EU... the four sisters.  Functionally very much the same... the main difference is the skill level of the players.

 

The Minekaze is the average player base... usually with less than 50 games in the ship.  Kamikaze R and Fūjin have players with hundreds of games in these ships, and they have learned to play them well.  I played both the Kamikaze R and Minekaze, and my win rate is higher in the Minekaze.

 

                              Win rate      Damage      XP         K/D      Kills            Survival        MBH      TH

    Kamikaze R        57.96%       39,191    1,135        1.9       1.2                36%             49%    11%
    Fūjin                   57.24%        37,633    1,246        1.9       1.2               38%             47%    11%
    Minekaze            52.96%       30,063       857         1.3       0.9               29%             45%    10%

    Kamikaze            51.76%       31,699    1,060         1.3       0.9               27%             45%    10%

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Of course I can see the point. I know RNG is frustrating. It's particularly annoying when someone deserves to get punished and they get away with it. But it's an important part of the game. Like managing risk and dealing with frustration... Unless you have a different point? 

 

I like the way shells armour and RNG is modelled into the game. It makes it more real to me. And that's why I want to keep playing. For the immersion. Sometimes you get overpens. Deal with it. 

 

So real that crossing the T is the best tactic to employ in this game, just as it was in real life. :hiding:

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[KLLCV]
Players
65 posts
11,903 battles

After the beta test (they still unable to mark it in my profile lol) and 2000+ battles I just find myself in a situation when I just look and shaking my head and thinking: wtf???

Mogami 7km away, reversing, full broadside and walks away with around 2000 dams per salvo from a Tirpitz???? North Carolina, 10km, full broadside and 1160 dam from a salvo (about 3 times)?

I just forgot to aim? Or it is a guided rng or what?

 

Seriously, this joke called "game" more and more frustrating. Maybe good for the newcomers but I'm just disappointed day by day.

 

Shrug...  

2.3k battles , 50% win rate 35k average. You do not know how to shoot neither survive long enough or do what it takes to win, that's the problem not this joke called ''game''.

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Showing broadside at close range is a reasonable tactic for cruisers. Eating overpens is better than eating citadels. Same with German battleships (penetrations vs. citadels).

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[PECSA]
Beta Tester
486 posts
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2.3k battles , 50% win rate 35k average. You do not know how to shoot neither survive long enough or do what it takes to win, that's the problem not this joke called ''game''.

 

Yeah, cos I run ahead like a headless chicken :D

And I don't know how to shoot? :D:D:D

And still saying: this is a joke not a "game".

(I don't give crapto "stats" because in the world there are 3 kind of lie: lie, ignominious lie and statistic. Beside if you see stats it means you make this crap seriously but it is impossible due to this is just a joke.)

 

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[SCRUB]
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Op, it's not your fault - statistical lies and this joke of a game are biased against you.

 

1. Denial and isolation 

2. Anger 
3. Bargaining 
4. Depression
5. Acceptance

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[PECSA]
Beta Tester
486 posts
11,843 battles

I completely agree with Admiral Noodle on this, he makes a for a good defense of the mechanic. Do I find rng irritating? of course, but as Noodle says, with regard to naval combat, its a realistic mechanic, and it does make the game more immersive, win or loose. To be honest, if you take want to research the history of naval gunnery, you will find  Wargaming are actually incredibly generous with thier rng mechanic with regard to salvo hit rate, in real life hit rates were much lower during that period, hence the practice of salvo fire in the first place, the "chuck enough turd" method.

 

Yes madam, you're right if we talking about 22km range. But seriously, a BB can't do decent damage on a light armored ship on 7km? I was an artillery officer, can shoot the target towing rope on 600m with 85mm at gun. The sophisticated ship targeting system on the II. WW ships can do it right on that distance. 

But ok, let's say rng doesn't let this to happen. Then why the other ships can rip me apart in a sec?

Now just smiling as Jingle when shooting clear broadside (and all hit the citadel area) makes 1160 dam and the return fire takes 10-20K dam doesn't matter what is my angle. If rng works, should work on everything and on everyone and that'd be fine :)

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[PECSA]
Beta Tester
486 posts
11,843 battles

Op, it's not your fault - statistical lies and this joke of a game are biased against you.

 

1. Denial and isolation 

2. Anger 
3. Bargaining 
4. Depression
5. Acceptance

 

As I see you miss the sense of humor ;)

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