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zriha

Ranked battles: Wargaming this is how you will lose me and others as a player&customer

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[T-N-T]
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What a load of rubbish for the most part. Break each game down, and while we all accept the the only constant is the player there are many many many other factors influencing every single game, i.e. rng, non-team balancing matchmaker, different advantages from different spawn locations, etc. etc. Your 'you're the only constant' cliche' is just that, one big cliche', so conveniently used by people who can't think further than something they heard someone else say. I'm starting to lose hope in the way some people think.

 

Hey man, what about leaving personal tone away? Cause it can easily happen you can be wrong.

 

The more, you cant see further as well. What you describe (rng, mm) are factors that goes for that one game, but every single player has to deal with them. And in the end its all about how he himself deal with it. You can say rng lost you game, you cannot say rng prevent you from reaching higher rank. In longer term, its all about you, and how good players are you. Or do you think R1 is full of great players becouse they just had luck for MM/rng/whatelse?

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 Or do you think R1 is full of great players becouse they just had luck for MM/rng/whatelse?

 

They invested enough Time to get to Rank 1....

 

The only diffrence is the match amount of which they invest. They higher the winrate, the lower matches you need. And vice a versa.

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Beta Tester
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Handling the effects of RNG is as much part of the game as steering the ship.

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My fellow captains, I am very happy that I "fired up" this conversation. I saw some comments about me being premium player, want to have fun etc. My post was not whining, hell I am to old to whine for that, but it was a suggestion and it still is. I know something about building products, selling products, marketing products, it's something that I do now, and I was writing as a customer. If I pay for a product or service, I want the best from my money. 

 

Yes I have different game modes, yes I can heave friends to team up and play (if I convince them to join again to play) but, it is about logic in the game. Ranked battles is something that is more serous than random battle, we can agree on that. And game experience is all about play, so I was and still am, frustrated that people willingly join ranked battles but to play randomly.... and in a small team like in ranked battle, every player matters. 

 

So maybe to put some slection process before ranked battles, or better (not frustrating) medal model, would be better. As I said, it feels very carp when you give your best, and team don't want to cooperate, and you lose a star for nothing. 

 

On start of every match, I greet people, I try to see what is our plan, I suggest that we call for targets, focus fire, and the most of the time, I got bots with no communication skills at all, or some random "pro" gamers that know what is the best.

 

This is not like world of tanks, naval battles are different, communication in naval warfare is the most important thing. Even in old days, warships communicate between themselves and coordination attacks and operations.

 

Sorry for my language, english is not my mother language.. 

 

 

 

 

 

 

 

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Weekend Tester
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If rank feels like a grind, you are on or near you skill cap.

This is exactly as is intended, and one of the things I really like about ranked.

 

For example: for me reaching rank 10 was pretty easy. I breezed through the games and get a 60-65% win rate. And when I loose, I'm often the top guy in the team, so don't loose a star.

But then at rank 10 I get into the next bracket, and all of a sudden winning gets damn hard for me. I've spend 2 weekends trying to get higher, only to hover around rank 10 with 1 star. Every time I get knocked back to rank 11 getting up to 10 is easy .... but getting that rank 9 was damn hard for me.

To me this means that my skill cap is in that bracket, and I will only get past it if I play better .

  • Cool 2

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Well, I was thinking will I write this or not, but after today's battles, well, here I go. So, why and what to write, I was talking the other day with some of my friends (players of WoT/WoW) and Ranked battles are just bad game experience and very frustrating for us players. Let me elaborate that.

 

First I would suggest some kind of entrance test or review to even start Ranked battles. Because players don't want to team up, they don't want to play as a team. 

Second, a player is good as his team, pro player with no team against noob players in a team, they will win. Ranked battles are not about player skills but team play skills and that is difficult in random matching.

Third, what is about ranking? Are you serious? How can you rank us players on team play basis? It's not relevant, because read the second line.  I can give my [edited]for a battle, finish second and I lose a star. You know who frustrating that is? And yes, ranked battles are great, I payed premium account, I want to play good, earn some XP and money. And this is the experience that I get.

 

Now, even that I am huge fan of warships and the game, after this season, I don't think I want to continue playing, why should I? Why bother? You should really considerate to revisit your Ranked battles system. Because with every player that I spoke and he want's good team play, they are just frustrated. 

 

Ranked battles is all about team up, to chose target, coordinate, focus fire on 1 target, call for targets, and not great alone play. 

 

So now I write it, and you can hit me as hard as you can. :) 

 

GG&HF 

 

 

 

 

 

And that's why I only play until rank 15. I like to collect those flags when the season ends it's the only fun I can take out of "ranked". Like you said there's no actual way to "rank" of "prove" any skill of a player by how ranked system works, most of the players that get to rather low ranks (not all the way to rank 1) most of the time is by being stubborn or masochist (make your own pick there) rather that by actually being able to play properly coordinating with other players, I won't deny that you see a lot more of team work by some players in ranked, but there's always the one that just do what he feels like anyways and if he/she ranks up is carried by the others.

 

The actual ranked system is a joke, it doesn't work at all as one would expect, and to be honest I don't understand why WG tries that much to make this game so competitive, sure, there are competitive players like in any game that can offer the opportunity, but competitive play only works well in games that favour individual play, 1v1 games and such. This game is team oriented and you can't ask all the team to know what they are doing, that for me makes any kind of competitive play for this game useless, because yes, competitive players could gather in ranked, but since there's no restriction in entering ranked battles anyone goes there and it's not different that random battles, just 7v7, that's all.

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[VH]
[VH]
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If rank feels like a grind, you are on or near you skill cap.

This is exactly as is intended, and one of the things I really like about ranked.

 

For example: for me reaching rank 10 was pretty easy. I breezed through the games and get a 60-65% win rate. And when I loose, I'm often the top guy in the team, so don't loose a star.

But then at rank 10 I get into the next bracket, and all of a sudden winning gets damn hard for me. I've spend 2 weekends trying to get higher, only to hover around rank 10 with 1 star. Every time I get knocked back to rank 11 getting up to 10 is easy .... but getting that rank 9 was damn hard for me.

To me this means that my skill cap is in that bracket, and I will only get past it if I play better .

 

i think you pretty much summed it up here i got t 5 no problem i then spent 2 weeks toing and froing and did rage at a lot of games i then redoubled my efforts and sailed past and got to r1 from r3 in one sitting.....the best part is i will now read how easy it must be to get to r1 based on my stats but if its so easy then how come so many will complain. in almost every game i played based on win or lose i was always in the top 3 players on my team

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Weekend Tester
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Oh and to the OP: if you want to get past bracket 2 you'll see a lot of good teamwork and coordination in games.

I play my Benson in ranked, and at least half my smoke screens are used on my friendly BBs while I spot for them and screen against torps.

And I've learnt to hate radar boats and Bismarcks.

 

In the lower brackets it's a great big mess of course, but what else do you expect. At those levels you can just carry the game by not being a muppet.

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[-KIC-]
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And this is today... 

 

Defeat.jpg

 

Someone said that maybe when you stop on some rank that that's your rank, you can't play better than that.. but I can't agree, because with a good team, you can get to rank 1 no problem at all, but with bad team, you can be player for rank 1 but if you face a good enemy who plays as a team, you just need 2 good ships to focus fire on you and that's it, you are gone.

 

You can have the best skill, the best ship, but good enemy team that call for you as a target, and good focus fire, you are gone in minutes.. 

 

 

  • Cool 1

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[TSUN]
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I really like ranked, and I wish I could play more ranked.

 

It's the only mode in the game where you don't get punished for not divisioning and spending half your play time on waiting and similar not-actual-gameplay things.

 

I mean look at this:

SOLO:

niYuPrW.png

 

DIVISION:

SFRFQbG.png

Edited by Aerroon

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And this is today... 

 

Defeat.jpg

 

Someone said that maybe when you stop on some rank that that's your rank, you can't play better than that.. but I can't agree, because with a good team, you can get to rank 1 no problem at all, but with bad team, you can be player for rank 1 but if you face a good enemy who plays as a team, you just need 2 good ships to focus fire on you and that's it, you are gone.

 

You can have the best skill, the best ship, but good enemy team that call for you as a target, and good focus fire, you are gone in minutes.. 

 

 

 

everything you say applies for one single battle. Play like that every time and you will uprank quickly

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If you guys want to division, just play randoms. WG dont force u to play ranked, if u think that its too stressfull or wathever, just dont play it. 

 

For me Ranked is stressful like doing a paid job! I left ranked because I get really angry from what happens there. I want to have fun, Not a painful experience,

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[BLOBS]
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OP : why bad expirience? Your hellbent on trying to get to rank 1 when ist statistical a grindfest?

Piece of advice:

 

Ranked offer very real rewards in Flags consumables and credits for the time spend.

If it frustrates you at a Point stop playing and have fun somewere else.

Win win Situation.

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So today a drop from 10 rank to 11. And my lowest was 8 when I stucked, and now just droping, droping, droping. But now I am having fun, don't care. Wargaming due this bad ranking lost me as a customer, so I will not pay a single thing again, certainly not a premium account (I am sorry that I bought it..).

 

But some observations from today's battles:

 

- If you start in the battle with positive attitude, trying to coordinate a team, you got nothing. One guy will always in his mind be the lonely player and if whole team go to A, he is going to B.

- Cheating - yes, there is a cheat code in Ranked battles - if 2 ships from your team focus fire on 1 ship from enemy team, you will kill him quickly and you will win. 

- When you have bunch of single players, and enemy has a team of noobs, team of noobs always win. No matter how good are you, no matter what rank are you, if you are alone against enemy team, who is focusing fire on you, you are dead, you are useless like if I gave my wife this game to play first time. 

- Still it is frustrating, when you are loosing in a row just because you are almost most of the time alone in the "team". And yes, I called "team" and team. :)

- When I am sarcastic in chat, people often think that I am serious. :) And yet, they play very sarcastically. 

 

This is all my findings, and yes, thanks for great conversation, I don't care anymore about ranks, I will stuck on 12 in this "season" , never play again. 

 

What I have learned?

 

I will never judge other player on basis of his rank or statistics..  There is a lot of good players ending in bad teams, getting bad statistics..  (win/lost ratio) and bad ranks..for nothing. 

When the game start, greet people, see they response it will tell you if you play with people / players or just random bots in human flesh.

 

GL&HF 

 

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Supertest Coordinator
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Ranked is fine.

 

I don't enjoy the frustration and the grind though. So I haven't played it this season.

 

I much prefer team battles and looking forward to clans.

 

I'd like to see a mode where you can have 5 man divisions though.

 

Saying ranked is WGs fault and going to lose people grime the game is just silly. You don't have to play it. It's an optional extra. The rules are there for all to see. We all know a lot of people are potatoes. So it doesn't take a genius to work out there might be some frustration in ranked :)

 

I like missions. I don't like the process of losing a star and going down ranks. It makes me feel like the last X games were a waste of my time. Prefer to play those missions where you can achieve even a little progress from a horrid game.

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Just be top XP and don't lose a star then? I mean if teams are that terrible it should be easy?

 

Ok this is common theory. 

 

If you are always top XP you are still nowhere, right? You are still just on your rank, not losing, not going forward.

And we all know it is hard.

 

But, I see that you didn't play enough, or something,because "if teams are terrible it should be easy?" - if you have just 2 enemy ships, focusing fire on you, you can be the best player in the most terrible team, you will die, then you will no be top XP.  

 

I always play BB, I am BB player, so if in an example, if enemy has 1 good CA/DD, they focus, you burn, you are dead, not top in XP. 

 

Most of the time, when you are top in XP is because from 5 players, maybe 2 of them are stupid, and 3 try to save things, so you can play good. 

 

You can't be alone in top XP because your team is terrible, it's not that easy. 

 

 

 

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[AXIS]
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If rank feels like a grind, you are on or near you skill cap.

This is exactly as is intended, and one of the things I really like about ranked.

 

For example: for me reaching rank 10 was pretty easy. I breezed through the games and get a 60-65% win rate. And when I loose, I'm often the top guy in the team, so don't loose a star.

But then at rank 10 I get into the next bracket, and all of a sudden winning gets damn hard for me. I've spend 2 weekends trying to get higher, only to hover around rank 10 with 1 star. Every time I get knocked back to rank 11 getting up to 10 is easy .... but getting that rank 9 was damn hard for me.

To me this means that my skill cap is in that bracket, and I will only get past it if I play better .

 

exactly

reaching rank1 means you´re a top player and you get rewarded accordingly (flint, gold, flags, moneyz)

ranked is an awesome mode and i can´t wait for the next season

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[TOXIC]
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exactly

reaching rank1 means you´re a top player and you get rewarded accordingly (flint, gold, flags, moneyz)

ranked is an awesome mode and i can´t wait for the next season

 

As long as they allow tVII again... I seriously prefer my Błyskawica in t8 games over current t8 options that simply don't match my style of play :/ 

I mean, there is the CV option, but while I like my CV, I find them extremely tiring for a long grind - and I'm not nearly good enough to reach Rank 1 with a short one ;) 

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While applying a 1v1 system for ranked play to a random team-based game is certainly flawed... I can't think of a team-based and even highly team-dependent multiplayer title that doesn't go by this system. While I am all for individual contribution rewards, I can't not notice that the OP would most likely post this exact same thread on literally every popular multiplayer team-based online game. To add to the notion even more, WoWs is one of the less rigid games out there regarding team dependency, as in, you can sometimes "do stuff by yourself", which is pretty much mechanically impossible in majority of team-based games, such as mobas or, let's say, overwatch. I mean, if one reacts like this to wows' battle format and rank system, with such mechanics that you can actually overcome such things as a player being afk (which is very much impossible in more rigid team-based titles, which are also the majority) or winning a 1v2 fight, they would probably hang themselves after one match of your standard multiplayer team-based game.

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While applying a 1v1 system for ranked play to a random team-based game is certainly flawed... I can't think of a team-based and even highly team-dependent multiplayer title that doesn't go by this system. While I am all for individual contribution rewards, I can't not notice that the OP would most likely post this exact same thread on literally every popular multiplayer team-based online game. To add to the notion even more, WoWs is one of the less rigid games out there regarding team dependency, as in, you can sometimes "do stuff by yourself", which is pretty much mechanically impossible in majority of team-based games, such as mobas or, let's say, overwatch. I mean, if one reacts like this to wows' battle format and rank system, with such mechanics that you can actually overcome such things as a player being afk (which is very much impossible in more rigid team-based titles, which are also the majority) or winning a 1v2 fight, they would probably hang themselves after one match of your standard multiplayer team-based game.

 

I would rather say it's the other way around. Especially in MOBAs, if you are ahead enough and outskill your opponents greatly then you can 1vs5 them. In WoWs you cannot achieve much alone, because there is not much you can do in most situations. Your health is limited, you will always take damage. DDs can stealth torp, but there is radar and not just that - torps are incredibly unreliable and you don't have the time to wait for 7 players to make mistakes and run into your torp spread.

With health and time as resources constantly ticking away, you will eventually fall, even if you are much better than your enemies.

 

The main difference is that in MOBAs you're generally matched against evenly skilled enemies, while in WoWs, if you're a unicum, you will barely ever face someone equally skilled. So the skill difference is minor in MOBAs, but huge in WoWs. However, the impact of that difference is the other way around. It's huge in MOBAs and minor in WoWs.

 

In WoWs, you might win a 1vs2 if you're much better, in a MOBA you most certainly will win a 1vs2 if you're that much better.

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My experience is completely different. I mean, try and win a moba match with one guy being afk. The very format of the game will make sure you lose (you can't farm well, for starters, so you'll get outleveled, you can't cover points, you are also probably lacking in one of the fundamental roles, for example tank  and so on). In other words, there is very rigid formula you have to follow in order to tick all the checkboxes to even stand a chance. In WoWs, 30% of your team can literally go afk and you theoretically can have a semblance of a match. Not so much with a moba.

 

As for evenly matched enemies, that's only semi-correct. I mean, mobas feature elo-like system, which relies on w/l ratio. And while w/l is the most stable metric over large amounts of matches, the rigidity of the genre makes sure that you will have many, many weird outcomes. People with the same elo are often light years apart.

 

In WoWs, there's no skill-based MM, that is true. But the game features way more players per team and mechanics are more flexible, so the "damage" is more likely to be mitigated. In the sense that I would be far more likely to win a football match if one or even three of my players were literally dead, but I would lose a basketball match to a much worse team if I'm even one player short.

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Alpha Tester
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Please leave such 'i no longer like this game and leaving because.....' feedback in the appropriate section AND pre-existing threads.

 

2.5 Off Topic, spamming and trolling

This category includes:

• Creation of topics that already exist on the forum (Please use search and add to existing topics were possible) >click here<

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