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Kandly

Takao mission - Q&A

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[TTT]
Weekend Tester
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This mission lasts for another 50 days. You should be able to make it until then. It's not like you need that ship now, it's just yet another Myoko.

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[CAIN]
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Not sure if the requirements need to be changed considering the time frame.

 

I haven't had a single game where no RU ships were present, so no issue for me.

Yesterday, in a game we had a Montana driver who was complaining that the three RU ships (Moskva, D.Donskoi and Udaloi) were difficult to kill and that he's pissed that he doesn't get any RU kills.

Well dahhh, sit at 18km and try to kill a weaving target...he didn't want to get closer, instead he wanted WG to remove the requirement.

 

And he went all "stfu noob" when i told him, he needs to get closer to get the kills. ^^

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Good that the requirement changed back to VIII+ for the takao, but maybe do the same for the other ARP ships, some are VII and have VIII+ requirements, those ships need to be accessible to everyone, make the requirements tier the same as the ships tier

Edited by EnterpriseNL

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[GTR]
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I would doubt it. One idea behind the higher tier ARP missions is to increase sales of tier 8 premium ships, because not everybody has already gotten to regular tier 8 ships. Those guys would perhaps buy one. Thus it made sense they have reduced the Takao requurements, because you can't grind to tier 9 with just a prem ship.

 

But thumps up for Takao-Tier-8

 

 

 

 

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Beta Tester
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So I'm actually doing better then I thought with the Soviet kills, 12 out of 20 and it's only been the first week. Still, a more general kill mission would be welcome. From the way things are going the last one I'll have left is the 200 torpedo hits one, but that shouldn't be too difficult in a IJN destroyer.

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[BOTS]
Beta Tester
208 posts
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Well after 1 week iv got 3 missions left, Torpedo hits, 50 wins, Ships sunk


 

I've got 90 of 200 torpedo hits in a single week easier than I thought it might be.
 

Thanks to the "Takao" mission change iv now only got 25 wins left to get.
 

However as others have pointed out the real difficult mission seems to be "Nachi" I'm currently sat on:

17 Japanese

18 U.S

13 German

 6 Russian


 

The problem is any Russian ship gets focused because of this mission there fore people are less likely to take them out in the 1st place (I know I'm not taking out my Kutuzov while this mission is running) so you get less and less Russian ships being played which means you focus the ones that are harder and it just creates a very negative experience for everyone.

Edited by peachpest

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I would doubt it. One idea behind the higher tier ARP missions is to increase sales of tier 8 premium ships, because not everybody has already gotten to regular tier 8 ships. Those guys would perhaps buy one. Thus it made sense they have reduced the Takao requurements, because you can't grind to tier 9 with just a prem ship.

 

But thumps up for Takao-Tier-8

 

Well for me Takao mission, after they changed it to T8 requirement, was reason to get back to WoWs after 3 months :)

And even though I did not needed to get T8 premium as my highest tier ship is Chapayev I actually got Kutuzov - as it is in sale and I had 3000 free doubloons from some coupons I got from friends and I wanted month of premium account for the grind I got "Cherry on the top" pack in premium shop :)

 

So now I (will) have: premium account for month + Kutuzov + Takao which makes me quite happy :)

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Beta Tester
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Looks like I spoke too soon. I'm on 20 Japanese, 20 U.S., 14 Soviet and 14 German now, noticeably less Soviet ships since the Soviet event ended. Hopefully the weekend brings more targets. On a side note I'm actually surprised it's taken me so long to sink the German ships when you consider there's always a couple in each game. 

Edited by MrEff

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[PKTZS]
Weekend Tester
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On a side note I'm actually surprised it's taken me so long to sink the German ships when you consider there's always a couple in each game. 

 

While Soviet ships are fragile cruisers and destroyers, most of the German ships you see these days are battleships, more durable and harder to sink. Germans has been the 3rd nation I've finished with, but for a while was even under the soviet score.

 

I'm currently stuck with 10/20 Russian ships.

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[BLOBS]
Beta Tester
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While Soviet ships are fragile cruisers and destroyers, most of the German ships you see these days are battleships, more durable and harder to sink. Germans has been the 3rd nation I've finished with, but for a while was even under the soviet score.

 

I'm currently stuck with 10/20 Russian ships.

 

​Udloi and Khaba fragile???? basically best is to take a NC / Amagi and hope you come across the squishi T6/7 CAs got 2 times 2 that way and im only 5 RU missing while probably having 40 plus on IJN and US kills.

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When were Udaloi and Khabarosk re-rated as cruisers?

 

Since their appear in game they are pretty much cruisers with DD badge.

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[STEG]
Alpha Tester, Players, In AlfaTesters
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Earth to MrConway....Any update???

 

I have to agree, there is a problem with the "Nachi" mission. The problem is, well - a lack of russian ships. Japanese and german ships are in abundance. And there is a few US ships, although not that numerous as the japs and germans. The russian ships are sorely lacking in numbers. This causes a disbalance in difficulty in getting kills by nation. This is my mission:

YSFnxOE.jpg

5 german, 5 japanese, 1 (one!) russian, 2 US kills.

 

For me, this looks by far as the most difficult mission to complete. If possible, please look at the balance of ships. I am certain you have statistics on the percentage of ships by nation. Consider adjusting number of kills to relate to nation popularity. Otherwise when players understand the very difficulty in getting kills on that specific nation, it will only cause desperation and hostility.

 

You changed the Takao mission from impossible (for me) to achievable. A big thanks for that. Please consider doing the same for the Nachi mission. Thanks.

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Beta Tester
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Wrote that also in general discussion...

 

I have finished Takao mission by now, for Nachi I have

 

20/20 IJN

14/20 USN

7/20 Russkies ... that is half of the next lowest score... and I got these kills, because I am exclusively playing my Kagero atm where I regularly encounter Khabas, Udalois and Trashcans

15/20 KM

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Weekend Tester
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I agree and will pass this on! 

Would be nice some change reduce the RU kill count to 10 for example or change them to UK ships and keep progression. I'm stucked at here with russians, while the others finished days before.

 

u2dH8OK.png

 

 

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[A-Z]
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Totally agree with predecessors about Nachi mission. This criteria "Destroy 20 U.S.S.R. ships" need to be reduced to 10 or completely removed because it's (nearly) impossible to accomplish.

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[GLUE_]
Players
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I would like the reduction ao much, or you could change it in "kill 20 ru and British" or something else, i know that we have two months but i doubt that people can spend them entirely on the game...

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[TOXIC]
Players
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Totally agree with predecessors about Nachi mission. This criteria "Destroy 20 U.S.S.R. ships" need to be reduced to 10 or completely removed because it's (nearly) impossible to accomplish.

 

Well, not really impossible in the timespan provided for the mission - the problem is that it makes the other requirements irrelevant (it's only russian kills, the others will happen on the way) AND it produces a very unhealthy situation of Russian Ship Hunding Season that drives the players (already not numerous) away from the branch and creates frustrating experience for everyone trying to complete the mission AND promotes bad teamplay.

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Players
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I welcome the new idea of Fubukis, Kageros, Bensons and Fletchers deciding that losing their concealment to shoot my Trashcan is a good plan.

 

They usually regret that decision within seconds.

 

Not entirely sure what drug a Fubuki captain is on when he decides to go 1v1 with me lol

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I welcome the new idea of Fubukis, Kageros, Bensons and Fletchers deciding that losing their concealment to shoot my Trashcan is a good plan.

 

They usually regret that decision within seconds.

 

Not entirely sure what drug a Fubuki captain is on when he decides to go 1v1 with me lol

 

I don't know, but maybe they are just confident?

Three out of my 5 RU kills are trashcans that I killed with my Fubukis guns. If a Fubuki captain knows how to aim those guns can hurt your little ship quite a lot. And most often a Fubuki will have the first shot.

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I don't know, but maybe they are just confident?

Three out of my 5 RU kills are trashcans that I killed with my Fubukis guns. If a Fubuki captain knows how to aim those guns can hurt your little ship quite a lot. And most often a Fubuki will have the first shot.

I doubt they were full health, I'm hitting them 3 times for every shot they fire at me. It never ends well for them. 

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It's not the number of shots that counts but the damage you deal with them. The guns of the Fubuki are more potent then those of the Tashkent. I usually have fired two salvos before a Tashkent starts to return fire. At that point I already have taken a quarter to a third of the Tashkents hitpoints out. With a little luck even more then that. If I then start to not show broadside and to wiggle around my tail while driving away a Taskent will hit me a few time with their high caliber peashooters but my two rear turrets will keep hurting her for a lot more. Most Tashkent players are impatient when shooting their guns. The trick is to know when to pull the trigger and when to initiate evasive maneuvers. Lots of DD players don't know how to do that. Even more are surprised how much a well placed Fubuki salvo can hurt.

 

I already duelled plenty of full health Bensons, Taskents and hier tiers with my Fubuki and come out on top with barely a scratch on my paint.

 

Don't forget that a lot of Fubuki players are using the C-Hull which costs them a valuable rear turret. I do not.

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It's not the number of shots that counts but the damage you deal with them. The guns of the Fubuki are more potent then those of the Tashkent. I usually have fired two salvos before a Tashkent starts to return fire. At that point I already have taken a quarter to a third of the Tashkents hitpoints out. With a little luck even more then that. If I then start to not show broadside and to wiggle around my tail while driving away a Taskent will hit me a few time with their high caliber peashooters but my two rear turrets will keep hurting her for a lot more. Most Tashkent players are impatient when shooting their guns. The trick is to know when to pull the trigger and when to initiate evasive maneuvers. Lots of DD players don't know how to do that. Even more are surprised how much a well placed Fubuki salvo can hurt.

 

I already duelled plenty of full health Bensons, Taskents and hier tiers with my Fubuki and come out on top with barely a scratch on my paint.

 

Don't forget that a lot of Fubuki players are using the C-Hull which costs them a valuable rear turret. I do not.

Ok, I'll now use my Fubuki as a gunboat. You know, as it's so awesome at that. Better than a Tashkent or Benson by your reckoning, which is bound to be a completely truthful statement.

 

Let's see how that goes......

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