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bosplat

cruisers radar is there a counter?

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You're all missing my point.


 

1. You can't see from inside of smoke, so you can't see the 'Belfast' and by the time you see the 'located' icon you're under fire and sunk.

2. What was wrong with Hydro Acoustic detection consumable?

3. What about your team mates who don't have a clue that Radar exists let alone anything else and just see a destroyer as a 'light tank'.

4. The ethos of the game isn't just about sinking ships, equally it's about capturing areas and team play.  For sure, I can move elsewhere and let you capture an area.  Then what? Bleed points and lose the game?  How many times have you seen a lemming train sit in the corner of a map because the players are clueless about game objectives from tier 2 to tier 10.


 

Get real guys and see further than you're own personal score ??!?!?!


 


 


 


 

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[HOO]
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Its manageable. Turn as soon as you see belfast, don't fire guns. Stick on speed boost if available. The belfast has 3 choices:

-Stop and pop smoke. If it does you can easily outrun its radar

-Turn to bring all guns to bear. This means you can get away faster since it loses speed by zig zagging, and opens it up for a broadside from friendlies.

-Chase. Means it can only use front guns and the belfast remains spotted for a much longer duration. Belfasts get highly focussed.

 

Belfasts are more of a problem if they can get a lot closer (e.g. using islands/other peoples smoke) before they pop radar, or if you go somewhere completely on your own. Usually when there's radar ships you want to go for the caps that have support untill the locations of the radar ships are known

Many times the belfast (or other ship with radar) lights it up from behind an island, you may never see them or even know whty got in range, before you are target #1 for all enemy ships in range.  

 

Between radar and the changes to visibility after shooting, IJN DD's are practically useless above T7 now.

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[TOXIC]
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Radar is problematic in just a handful of scenarios. The long-range radar isn't really much longer than penalty for firing guns when you shouldn't and the shorter range can be just played around - as in, literally around.

There are three ships that are a problem:

1. Black. This one is a sick joke - you won't see him coming, while there are some cruisers that can radar you from beyond their own spotting range, only in case of Black the "stealthradar" window is so ridiculous - and you might not even know what direction you're radared from...

2. Missouri. She has a great Radar while being a BB - so she can rely on her hp pool and armor to radar you out without exposing herself nearly to the extent cruisers do. 

3. Belfast. The combination of Radar and Smoke consumables is a combo that was killing t7 Ranked this season - it's not that much of a problem in Randoms but super-annoying nonetheless...

 

As you can see, the pattern here is: Radar is a problem on ships that can use it too safely. Black (while staying invisible), Missouri (due to BB survivability) and Belfast (due to smoke). Radar on other things can and will kill you if you mess up but isn't THAT much of a problem - since it generally means that you either messed up (as I said) or the situation was really close either way (an then, say, an additional gun on something could've probably killed you too).

 

Although personally I'd really want Radars and Hydros to be changed so they don't work through islands. If they got buffed in such rework (they probably would) it might make DD lives harder but the option of tactical counterplay (proper use of islands) would be beneficial to the game as a whole...

Edited by eliastion
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[ENUF]
[ENUF]
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You're all missing my point.

1. You can't see from inside of smoke, so you can't see the 'Belfast' and by the time you see the 'located' icon you're under fire and sunk.

2. What was wrong with Hydro Acoustic detection consumable?

3. What about your team mates who don't have a clue that Radar exists let alone anything else and just see a destroyer as a 'light tank'.

4. The ethos of the game isn't just about sinking ships, equally it's about capturing areas and team play.  For sure, I can move elsewhere and let you capture an area.  Then what? Bleed points and lose the game?  How many times have you seen a lemming train sit in the corner of a map because the players are clueless about game objectives from tier 2 to tier 10.

Get real guys and see further than you're own personal score ??!?!?!

 

Learn to play?

Tip: Speed boost + last stand = stay alive.

If you can't, maybe tier 6+ games aren't for you?

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[CAIN]
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You're all missing my point.

 

 

1. You can't see from inside of smoke, so you can't see the 'Belfast' and by the time you see the 'located' icon you're under fire and sunk.

    Depends.

   

2. What was wrong with Hydro Acoustic detection consumable?

   Nothing, works fine.

 

3. What about your team mates who don't have a clue that Radar exists let alone anything else and just see a destroyer as a 'light tank'.

   You are describing 90% of the playerbase. What exactly are you trying to say with this?

 

4. The ethos of the game isn't just about sinking ships, equally it's about capturing areas and team play.  For sure, I can move elsewhere and let you capture an area.  Then what? Bleed points and lose the game?  How many times have you seen a lemming train sit in the corner of a map because the players are clueless about game objectives from tier 2 to tier 10.

    If you get radared, move away. And here comes a fact that not mayn people know about, so pls consider it a secret: Radar isn't always on, it works for ~1minute and is then for two minutes on cooldown. Usually a good chance to get $hit done or move to a better  position and plan the next steps ahead.

 

Get real guys and see further than you're own personal score ??!?!?!

And you felt the need to post in this thread and claim Radar is OP because of altruism? ^^

Good, for a second i had the feeling you got owned more than once by Radar cruisers and felt the need to vent some steam here.

 

Yes, Radar can be annoying if i don't pay attention to what's going on around me and screws with my plans.

But i know that Radar isn't always on which allows me to play my game.

 

What's more annyoing in my opinion is Hydro ( when i'm in a DD - not so much when playing Cruisers^^).

Cause active hydro has allowed my targets to dodge most if not all torps, which pi$$es me soemwhat off.

The annoyence that is Radar pales in comparison to the annoyence Hydro can be.

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[NIKE]
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You're all missing my point.

 

 

1. You can't see from inside of smoke, so you can't see the 'Belfast' and by the time you see the 'located' icon you're under fire and sunk.

 

So you knew there was a radar ship on the enemy team because the team panel tells you before the game (I assume you look to see what ships the enemy has that will cause you a problem).

You knew the belfast was alive (again, I assume you at least have the team panels down the side of the screen so you can see which enemy are still alive).

You didn't know where the belfast was located.

You didn't know where the belfast's last position was and therefore have no idea if he's near you or not.

 

You choose to pop smoke which is a massive beacon that there's a DD/RN cruiser there.

You sit in the smoke, despite not being able to see, not knowing where radar ships are, and having just informed them of exactly where you are.

You wonder why you die.

 

Gone are the days of charging at full speed to the cap with speed boost on to be the first one there. Now you want to scout around a little first and check its safe to cap. While you want to own the caps, its not required to get them in the first 30.seconds. Even if the enemy caps it instead, they wont earn any points if you are then contesting it.

 

 

The Chappy is annoying since it can get its stealth down below its radar range so it can sneak up on you. If you want to have fun baiting radar ships though, try dropping smoke somehwere and watching as the radar ships rush towards it to try to radar you. You of course left it ages ago and are merely using it as bait to draw them into open water for your team to kill. Once theyre dead you can get back on with capping.

 

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[UNICS]
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Oh, speaking of Belfast and Chapayev radar.

In 0.6.4 the NO is joining the "bonkers radar cruisers" group with only a 100m margin between concealment and radar range.

 

Keeping down the DD plebs so BBs can have their safe-space.

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[TORAZ]
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Radar is WG's attempt at forcing the role of DD hunter onto cruisers by implementing another 1-button-I-win mechanic. It was always going to be badly designed considering cruisers were never supposed to hard counter DDs in the first place.

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Players
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the only "counter" to radarboats is A) not beign within radar range of them at any time B) hoping for your teammates to kill it off before it radars you

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