tajj7 Beta Tester 1,210 posts 1,486 battles Report post #76 Posted December 1, 2016 Played my first game in the Burgh last night, 126k odd damage on a loss, where we lost by 2 points as the timer ran out, was just one enemy Warspite less but they had held two caps for a while and I got pushed of them by an enemy Belfast and Gneisneau. Ship felt very good. The most noticeable difference for me was the heal, seemed to heal up a lot of stuff and fast, took a big chunk of damage from a BB but got myself back to like 20k HP. Also managed to charge down and beat an enemy Edinburgh, about the only ship I could tank shots bow in from whereas he kept broadside to me so I got about 8 citadels. Detection range (10.2km) and the super heal where the big noticeable differences, everything else feels very similar but a little better, are the guns more accurate on the Edinburgh, do you get more pen? cos I feld my salvos on BBs were more effective. Share this post Link to post Share on other sites
[GUNUP] sharpie65 Beta Tester 279 posts 2,572 battles Report post #77 Posted December 1, 2016 No, what he's alluding to is the fact that the 3"/70 DP on Minotaur only serves as AA in game, meaning you have no secondary firepower. (TBH, at 90 r/m/g, the 3" would be insanely powerful for secondary artillery - but it'd still be nice to have them with reduced RoF) Hmmm. Sounds broken if you ask me, and not the super-OP kind of broken. That being said, it would have ridiculous secondary range (18km)..so no wonder it was kept out. Share this post Link to post Share on other sites
[SCRUB] piritskenyer Players, Players, Sailing Hamster 3,462 posts 5,363 battles Report post #78 Posted December 1, 2016 They would be great! Likes Mikasa on steroids! More like Mikasa on crack cocain after doing crystal meth for a month straight. Share this post Link to post Share on other sites
[IRNBR] Psychodogstick Players 28 posts 26,160 battles Report post #79 Posted December 3, 2016 Just had one of those games when everyone wanted to put themselves in the right position. Lovely little knife fight at 5km around some islands in splinter resulting in one of the quickest 220k dmg games i've ever had. Biggest problem was that the game was over with 12 minutes left. 1 Share this post Link to post Share on other sites
Thracen Players 525 posts 8,871 battles Report post #80 Posted December 3, 2016 The only problem i have is being pushed out of my smoke with torps. These new thick waves make it impossible to stay in and even if you have an escape route planed you're without your smoke for an extended cool down. Anybody solved this yet? I just can't seem to get it right when i'm faced with a dd backed by a BB to kill me in the open. Share this post Link to post Share on other sites
[TEA] Robber_Baron Players 1,322 posts 7,981 battles Report post #81 Posted December 4, 2016 So far I've had fun with them, and got my first ever Dreadnought achievement yesterday in the Edinburgh. But I have trouble to do decent damage in them. Share this post Link to post Share on other sites