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ARP Event (excluding Takao)

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So since there is a 14 page discussion about just the Takao already, I want to discuss the rest of the event.

 

Because I am honestly rather pleased with it. Not everything is sunshine about it, but there seems to be a whole lot more positive things - or rather the positive things are more relevant.

 

The mission objectives

I like that WG went a bit more creative and actually did some interesting mission requirements. They also all seem doable for any player of any skill level - which is rather irrelevant to me as a player, but I like it as a designer. The best are actually those you have to go out of your way to get, like the secondary hits.

However, not all is good, as I said. Because especially those you have to do unusual things for don't really work that great. Yes, getting lots of secondary hits is a nice challenge, but it's quite hard to really go for it, especially if you don't own a Yamato or Bismarck (or T9/10 KM BB).

 

I would much rather have missions along the line of good achievements. Something like "stay in a cap for 10 minutes and stay alive". Things that are somewhat challenging and really make you do unusual things. I know it is hard to design those, because you will have hordes of players doing them, but others just want to play normally and win the game, so the mission can't work against that (sth like "move less than 5km in a game and win" would not be so great).

 

Two things stand out though - killing 20 RU ships is hard with barely any around, especially at T8+. And 200 torpedo hits, not counting CV torpedo hits? That's just mean, especially for a mere Kongo.

 

The compensation

I feel like this is where WG could have done a bit better. While the mission objectives are somewhat complaining at a high level, this isn't. A port slot as reward if you already have the ship? I honestly expect more. You did not only do a rather lengthy "quest" to get the original ARP ship, but you also did the new mission and all you get for doing both and being an active player at two very different times is a port slot? I mean, at least it's a port slot, one should say - but yeah, at least give us some credits.

 

The rewards

So at first I was skeptical. Everyone can get the ships others and me earned partially even a year ago with much more lengthy missions, now for much less work? The 1mio damage for Kongo is a joke, I did that in 6-7 battles. But honestly, this turned into a positive point. I actually don't care. I find it cool I can get the few ships I missed myself (all Myokos except Haguro, which I furiously grinded so I have at least one "premium" Myoko and Haruna) - so I'm not really "getting" anything out of it. I had one of the Myokos, I had three of the Kongos, getting more of them doesn't give me much aside from colors to choose from.

 

Exclusiveness is a nice thing, but I prefer it like this. Takao will already be exclusive, due to the mission requirements. And I somewhat like it this way. I rather have an Atago be the exclusive ships than a certain color of one of the Myokos or Kongos - simply because it's a tier higher and a premium ship one actually would need to buy. It sucks for those who can't get it though. My beef here is that everyone who didn't focus on one line or is rather new will have little chance to get it and that's a bit meh. Yeah you can grind a T9 in two months easily, even without premium, but that adds a whole new level of effort to the mission - but at least it's possible.

 

So overall - if we exclude Takao - I'm actually pleased with this event as a whole and I would hope WG keeps doing events like this, where there are lots of rewards, with lots of fun missions. The rewards could be better though (if you don't get the ship you get a mere port slot).

 

  • Cool 5

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You actually get the port slot, a captains reserve slot and your specific ARP captain gets replaced with the +6 Pt one if he has no points. Edit: an additional ARP captain with 6 points.

At least that's what I got for the Kongo Mission.

Has to be mentioned, that I had a full reserve at that point (intentionally , because it worked like that before) and my Kongo ARP captain had 0 skillpoints.

 

So for me it is kind of ok for the effort (which is 0 for me because it can be done while playing my usuals ships) and I think it is good, that new players can catch up and aquire the ARP ships again.

 

I also like the Takao mission (but there's another thread for this)

Edited by LilJumpa

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I've managed to get 41 secondary hits with my Amagi, brawling with a New Mexico and then a Tirpitz. I managed to sink them both before succumbing to the Tirpitz torps. My Colorado didn't manage to get any secondary hits, despite me driving to the enemy cap in standard battle in Estuary, but nobody was there, since majority of them went to the other side.

 

I do find some of the missions unnecessarily high tier, though. Demanding T8 when the reward ship is T7 seems a bit odd.

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[TOXIC]
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Has to be mentioned, that I had a full reserve at that point (intentionally , because it worked like that before) and my Kongo ARP captain had 0 skillpoints.

 

So for me it is kind of ok for the effort (which is 0 for me because it can be done while playing my usuals ships) and I think it is good, that new players can catch up and aquire the ARP ships again.

 

I also like the Takao mission (but there's another thread for this)

Wait, they actually fixed the "yay, I got my 3rd Hiei" thing? Well, that's great news (if only you could then go and dismiss the leftover captains...).

 

Either way, I disagree that a port slot (and even a captain reserve slot if it actually works like that) is an unsufficent compensation. People actually got these ships to play them a couple months ago and now the missions are relatively easy (due to them being concurrent if for no other reason) so even as someone who has every ARP ship possible so far I actually find the whole mission batch a really nice thing - and a good compensation for increased Takao requirements... IF the latter were increased to tier 8 (which also makes sense for basic ship economy: having to reach the tier in question to get a mission freebie of that tier sounds somewhat right tome). Tier 9 is another matter. But let's not derail the thread...

 

All in all, yes. Save for Takao, the ARP missions sound great. There are some imperfections (torps and especially secondaries require pretty specific ships - especially since secondaries also have a high tier requirement so no way to grind them by low tier BB brawling) but overall impression would be really favorable. 

Edited by eliastion

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So since there is a 14 page discussion about just the Takao already, I want to discuss the rest of the event.

 

Because I am honestly rather pleased with it. Not everything is sunshine about it, but there seems to be a whole lot more positive things - or rather the positive things are more relevant.

 

The mission objectives

I like that WG went a bit more creative and actually did some interesting mission requirements. They also all seem doable for any player of any skill level - which is rather irrelevant to me as a player, but I like it as a designer. The best are actually those you have to go out of your way to get, like the secondary hits.

However, not all is good, as I said. Because especially those you have to do unusual things for don't really work that great. Yes, getting lots of secondary hits is a nice challenge, but it's quite hard to really go for it, especially if you don't own a Yamato or Bismarck (or T9/10 KM BB).

 

I would much rather have missions along the line of good achievements. Something like "stay in a cap for 10 minutes and stay alive". Things that are somewhat challenging and really make you do unusual things. I know it is hard to design those, because you will have hordes of players doing them, but others just want to play normally and win the game, so the mission can't work against that (sth like "move less than 5km in a game and win" would not be so great).

 

Two things stand out though - killing 20 RU ships is hard with barely any around, especially at T8+. And 200 torpedo hits, not counting CV torpedo hits? That's just mean, especially for a mere Kongo.

 

The compensation

I feel like this is where WG could have done a bit better. While the mission objectives are somewhat complaining at a high level, this isn't. A port slot as reward if you already have the ship? I honestly expect more. You did not only do a rather lengthy "quest" to get the original ARP ship, but you also did the new mission and all you get for doing both and being an active player at two very different times is a port slot? I mean, at least it's a port slot, one should say - but yeah, at least give us some credits.

 

The rewards

So at first I was skeptical. Everyone can get the ships others and me earned partially even a year ago with much more lengthy missions, now for much less work? The 1mio damage for Kongo is a joke, I did that in 6-7 battles. But honestly, this turned into a positive point. I actually don't care. I find it cool I can get the few ships I missed myself (all Myokos except Haguro, which I furiously grinded so I have at least one "premium" Myoko and Haruna) - so I'm not really "getting" anything out of it. I had one of the Myokos, I had three of the Kongos, getting more of them doesn't give me much aside from colors to choose from.

 

Exclusiveness is a nice thing, but I prefer it like this. Takao will already be exclusive, due to the mission requirements. And I somewhat like it this way. I rather have an Atago be the exclusive ships than a certain color of one of the Myokos or Kongos - simply because it's a tier higher and a premium ship one actually would need to buy. It sucks for those who can't get it though. My beef here is that everyone who didn't focus on one line or is rather new will have little chance to get it and that's a bit meh. Yeah you can grind a T9 in two months easily, even without premium, but that adds a whole new level of effort to the mission - but at least it's possible.

 

So overall - if we exclude Takao - I'm actually pleased with this event as a whole and I would hope WG keeps doing events like this, where there are lots of rewards, with lots of fun missions. The rewards could be better though (if you don't get the ship you get a mere port slot).

 

 

I like the mission requirements, a step in the right direction as it makes the grind easier for a lot of folks and - as added benefit - doesn't disturb the gameplay itself - for the most part at least.

 

In regards to the rewards, i fully agree! Don't get me wrong here, it doesn't have to be always a super-mega reward, i'd be perfectly fine with commemorative flags for events like this one.

The british cruiser event offers such a special flag, yet i doubt a lot of players will get them considering that unicum players will grab them and the rest is crapout of luck.

 

Creating such flags is a minor and easy task, yet it adds quite a bit to the game.

Unlike signals, credits, camos, heck even dubloons which are nice to get, yet once applied they're gone. A flag stays.

 

Yesterday, i managed to complete two of the missions, the secondary hits mission is halway done (FdG, Yamato, Izumo, Montana FTW!) and decent progress on all of the others - except the torpedo mission...i find the lack of torps on my high tier BBs disturbing.

Edited by Jethro_Grey

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It is a pity that those who already have those ARP ships won't have credit reward for getting them for the second time.

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Wait, they actually fixed the "yay, I got my 3rd Hiei" thing? Well, that's great news (if only you could then go and dismiss the leftover captains...).

 

 

Just doublechekced and I was wrong. The new captain just gets placed on the ship and the old one gets moved to reserve.(and adds a slot if the reserve is full)

So was wrong on this one and edited it.

  • Cool 1

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There is only 1 mission in there that I do not like, and that's the one where you have to kill 20 ships of 4 nations.

This promotes holding fire on certain ships to try and get that kill in.

 

But that has been my gripe with all the kill x missions.

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good for you to do a million damage in  6 batttles,  it takes me as underaverage player 30 battles ( doing only 30000 damage per battle aveage at most) - so much longer time. For me all the achievements are hard work. And bytheway, I am loosing all battles for two days in a row now, i wonder if every good player is farming the achievements right now, which makes me worse than i was. And several are impossible for me, because I have no tier 8 ships yet.

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I agree, i like they gave us the option to grind the restof the ships, even though i have all that were released. I don't like that they're skipping iona, gunzou and bear kirishima though. And and arp commemorative flag would have been awesome!

All in all, i think this is a fine event, and it's really nice to see a plethora of missions advancing as you finish a game :D now i know how playing on ru server must be like :P 

so, tnx for this one, wg eu, this time you pulled through, even if still not flawless.

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Excluding Takao, the event is quite nice - free ships or port slots in reasonable timeframe. And a chance for some to get the ships they missed. There are some problems though:

 

1. As with Takao, needlessly heightened tier requirement. They really should be at most the same tier as you are grinding for - tier 5 for Kongos, tier 7 for Myokos.

2. Bad or unfitting mission requirements for some, for example, 200 torp hit would be more or less adequate as requirement for destroyer. Here, i would rather see fires or main battlery hits.

3. The other new ship - Nachi. This mission is not only pure toxic flamebait, inciting yet another round of KS and KS accusations, but it is simply badly designed. That because too much depend on the enemy choice. You miss 10 VMF frags? Enemy don't play it on tier 8? Too bad, you can be best player on server and still do not have enough influence on this mission. It should either be changed to simply 80 frags (or better yet, something like 3.000.000 damage) or lowered to tier 6-7. Preferably both.

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good for you to do a million damage in  6 batttles,  it takes me as underaverage player 30 battles ( doing only 30000 damage per battle aveage at most) - so much longer time. For me all the achievements are hard work. And bytheway, I am loosing all battles for two days in a row now, i wonder if every good player is farming the achievements right now, which makes me worse than i was. And several are impossible for me, because I have no tier 8 ships yet.

 

  1. Ships at higher tiers do more damage.  An average of 30k dmg doesn't reflect this if half of your games are tier 5 or below.
  2. Certain classes are better for damage i.e. CVs (no AS setup) and BBs out-damage cruisers etc.

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Yay i have another hiei... That makes 4 of them clunking up my reserve slots....

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The Nachi mission is the only one that irritates me currently, due to the fact that so few people are playing Soviet ships. Played a couple of hours tonight and on average there was one Soviet ship per game, and half of those were on my team. Other then that the 200 torpedo hit mission I can see as taking a while, maybe the secondary one if you don't have any battleships.

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The Nachi mission is the only one that irritates me currently, due to the fact that so few people are playing Soviet ships. Played a couple of hours tonight and on average there was one Soviet ship per game, and half of those were on my team. Other then that the 200 torpedo hit mission I can see as taking a while, maybe the secondary one if you don't have any battleships.

What ads Insult to injury is that Nachi is the only new Myoko and that there wont be a "easyer" redo for her in forseeable future as most of the other missions are.

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I had the ARP Kongo from before (but I never really play ARP ships) and I now see I have a new +6 commander for my Kongo so I assume that new mission is completed.

However, the mission "Small Fleet of Fog" with the Kongo and +6 commander reward hasn't progressed completely until the finish line.

It's been stuck at 986512/1000000 and still listed in the Missions tab. Played several battles (above tier 5) since then, but it's just stuck there, though it seems as if I have the reward like I said.

Buggy right?

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Relogging might help. I recall something similar happening to me with an arp ship, and i got it the following day.

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good for you to do a million damage in  6 batttles,  it takes me as underaverage player 30 battles ( doing only 30000 damage per battle aveage at most) - so much longer time. For me all the achievements are hard work. And bytheway, I am loosing all battles for two days in a row now, i wonder if every good player is farming the achievements right now, which makes me worse than i was. And several are impossible for me, because I have no tier 8 ships yet.

30 battles in 2 months isn't exactly hard. That's around 1 battle every 2 days.

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The compensation

I feel like this is where WG could have done a bit better. While the mission objectives are somewhat complaining at a high level, this isn't. A port slot as reward if you already have the ship? I honestly expect more. You did not only do a rather lengthy "quest" to get the original ARP ship, but you also did the new mission and all you get for doing both and being an active player at two very different times is a port slot? I mean, at least it's a port slot, one should say - but yeah, at least give us some credits.

 

The rewards

So at first I was skeptical. Everyone can get the ships others and me earned partially even a year ago with much more lengthy missions, now for much less work? The 1mio damage for Kongo is a joke, I did that in 6-7 battles. But honestly, this turned into a positive point. I actually don't care. I find it cool I can get the few ships I missed myself (all Myokos except Haguro, which I furiously grinded so I have at least one "premium" Myoko and Haruna) - so I'm not really "getting" anything out of it. I had one of the Myokos, I had three of the Kongos, getting more of them doesn't give me much aside from colors to choose from.

 

 

Well, I agree here. I have just completed the mission for ARP Hiei, which I had already had thanks to previous mission. And I feel somehow disappointed. Expected a reward at least in money, Kongo costs 1 700 000, right? So you say the equivalent is a free port slot (not only in Yokosuka)?

 

 

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We're supposed to get credit compensation too, but apparently, it's bugged. 

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Apart from the requirements for Nachi and Takao I'm liking this event. Gives ym buddy who doesn't play as much as me a chance at the neon ships. I may finally have the drive to break through my T8 barrier, though. Not sure if I should farm Roon or Fletcher... :unsure:

 

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Relogging might help. I recall something similar happening to me with an arp ship, and i got it the following day.

 

Yep that seems to have worked.

Logged in today. Mission gone.

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