[BKT] row72 Players 190 posts 7,184 battles Report post #26 Posted November 2, 2016 Just the many BB`s in a game makes your damage score go up, in a dd you can torp them something is far more difficult to try on a cruiser. You can set them on fire with the same dd and avoid every shell they fire at you or even stay unspotted. If you are sailing a cruiser you can also torp them if you have them or set them on fire, aldo in a cruiser you have more chance to get hit so use an Island or any other cover i dont know what is the problem. I play bb a lot and destroyer class but when i am in a bb i Always see those cruiser players sail broadside to me or another bb and yes if you do that you will get killed easy, just like yesterday i was a little bored and think i try my new york again and i see a kirov one of the weakest cruisers in the game sail broadside just in front of me how stupid can you be it took me only two salvo`s so one minute to sink him and i even did that before in one shot, but i had also games where cruisers kept putting me on fire from behind islands and only appear to fire some torps and it made my game very difficult. So dont complain or just play better if you want to sail a cruiser, because i think you are a cruiser player. Share this post Link to post Share on other sites
Oely001 Players 3,015 posts 7,832 battles Report post #27 Posted November 2, 2016 Maybe a successful approach needs more than one part: Nerfing BB, i. e. increasing their weaknesses: stealthier and stronger torpedos, less AAA, no gimmicks like hydro on BB. Economics: driving BB should be costlier than driving CA or DD (more HP, more credits). Buffing CA concealment rates on MidTiers; this should/need not to end in stealth fire! Finally Hardcap at 4 BB per side. Simply adding hardcap now and doing nothing else would frustrate too many players. Share this post Link to post Share on other sites
[RN] indycar Alpha Tester 921 posts Report post #28 Posted November 2, 2016 hmmm hardcap on bbs would mean we get many cruisers out which leads to less dds which leads to bbq fests. i think it wouldnt be good for the battles but i have to agree some changes are welcomed Share this post Link to post Share on other sites
rafparis Beta Tester 872 posts 4,381 battles Report post #29 Posted November 2, 2016 we have a hardcap on CVs, so why not on BBs? seriousely, you really think the gameplay is better now with 5 BBs or more per side? Or nerf the s***t out of them, so less people play them or they become more demanding in terms of gameplay. Share this post Link to post Share on other sites
[ST-EU] Admiral_noodle Supertest Coordinator 6,337 posts 4,395 battles Report post #30 Posted November 2, 2016 Carrot not stick. I'd make cruisers credit makers. Personally. 1 Share this post Link to post Share on other sites
[OEL] Rabid_Turnip Players 367 posts 14,165 battles Report post #31 Posted November 2, 2016 No. Hardcap on DDs would be far better for gameplay anyway. Share this post Link to post Share on other sites
[SICK] Exocet6951 Weekend Tester 5,151 posts 11,809 battles Report post #32 Posted November 2, 2016 No. Hardcap on DDs would be far better for gameplay anyway. Hardcap on DDs = BBs have literally no viable counters. Only a terrible BB hero would suggest something like that, especially since the one torpedo-centered DD line is getting butchered soon. [checks stats] 46% WR player with 64% of his games in BBs. I rest my case. 5 Share this post Link to post Share on other sites
Pajosaurus Players 472 posts 3,545 battles Report post #33 Posted November 2, 2016 (edited) No. Hardcap on DDs would be far better for gameplay anyway. Cause DDs are just so horribly unbalanced, right? Right? Edited November 2, 2016 by Pajosaurus Share this post Link to post Share on other sites
SerPurr Beta Tester 722 posts 16,744 battles Report post #34 Posted November 2, 2016 Just hardcap everything! I love that word btw; 'Hardcap', sounds like a manly bullet with biceps the size of Serena Williams'. Anycow, as long as we have this flaunted rock-paper-sexors thing, any amount of capping is just shifting the issue to some other point of the scale. BB's counter CA's works...kinda (this or that excepted). CA's counter DD's...LMAO....would/could work in theory if there were any (of the 2 max.) CA's left 5 minutes into the match. DD's blablabla and 1 CV. Right. Ok. So the solution? There is none. It's a giant clusterfuck based on a skewed principle of flawed game-balance logic. Does it matter? If you're any good, not much really. If you are average you play BB's already. If you're a masochist you're probably hoping CV's will get buffed sooner or later and if you are just utterly clueless about the game you're playing, chances are quite high you'll be playing a Tirpitz. That's what I love about this game. So much choice to get your blood pressure up! Hmm, I didn't contribute anything to the conversation really. Forgive me. It felt kinda good anyways. Share this post Link to post Share on other sites
Vanhal Alpha Tester 5,609 posts 5,569 battles Report post #35 Posted November 2, 2016 Considering what ridiculous heavy handed "resolutions" are proposed by some of the blabbering fools in this thread, the cap is the only logical move, just as it would be in the case of DD's. Unfortunately, WG don't like that and we are probably bound to a series of nerfhammer strikes that will [edited]the game for good. 2 Share this post Link to post Share on other sites
Comodoro_Allande Players 2,240 posts 8,469 battles Report post #36 Posted November 2, 2016 (edited) As a bb player, I would agree that a hardcap is neccesary. Maybe a maximum of 4 per side would be perfect, the last months the matchmaker behaves so stupidly bad, especially concerning both bb's and dd's.... Edited November 2, 2016 by Comodoro_Allande Share this post Link to post Share on other sites
[CAIN] G01ngToxicCommand0 Beta Tester 2,177 posts 23,318 battles Report post #37 Posted November 2, 2016 (edited) this tells me you have no clue on the MM statistics and how it works. not only that you think that people will just keep playing BB? nope they wont. a better silicon is the one WOT has where if there are to many of one type of class they get put in a match MOSTLY consisting out of that class but making it only able to do a ALL class match will screw with the MM how it currently works. It is also not the fault of the mm but of BB's being OP. BBs are only OP because there are too many of them and you could at least explain why this wouldn't work. And if some BB players only play them to make easy kills by preying on cruisers rather than taking on their BB counterparts - well I wont be sorry to see the players with that attitude leave the game. Edited November 2, 2016 by atomskytten Share this post Link to post Share on other sites
[GRNPA] avenger121 Beta Tester 1,296 posts 10,330 battles Report post #38 Posted November 2, 2016 No, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, f*ck no. What is there no to like about so many BBs in your matches? They are just big fat juicy HP pinatas to farm tears and XP from. You want to replace them with even more Shimas or Gearings? Besides people camping like braindead zombies at the map borders and ignoring all objectives there is nothing wrong and if we are honest, braindead DDs ignoring the objectives to spam 24/7 torps is not better. Cruisers also wont be a better replacement, because they also tend to turn around immidiately as soon as they get fired at, and it is far harder to catch 5-6 stealthy cruisers that are running away than trying to catch baBBies. Share this post Link to post Share on other sites
Zerstoeroer Players 346 posts 8,599 battles Report post #39 Posted November 2, 2016 we have a hardcap on CVs, so why not on BBs? seriousely, you really think the gameplay is better now with 5 BBs or more per side? Or nerf the s***t out of them, so less people play them or they become more demanding in terms of gameplay. Where is the hardcap on CVs? Because the way I see it, the only way to get a balanced match is to completely exclude that (at high tier) brokenly overpowered class. You geniuses are writing all that stuff about BBs being op while a CV at tier 8+ just shits on everything in its path and skilled CV players ruin games like nothing else. Then there are the 5 DDs per game, again especially at high tiers, making it fun and engaging. I just love those games with 3 Shimakazes per side. And you people really complain about BBs? Rofl. Share this post Link to post Share on other sites
[OEL] Rabid_Turnip Players 367 posts 14,165 battles Report post #40 Posted November 2, 2016 Hardcap on DDs = BBs have literally no viable counters. That's right, because cruisers don't have vastly better accuracy, RoF, torps, manouverability, speed, stealth, etc. and DDs don't have vastly better accuracy, RoF, crazy torp-soup spam, manouverability, speed, insane magic invisibility in open water in bright sunlight stealth etc.... ...yeah, that's right, BBs have no counters. *snort of utter derision* Oh, I'm sorry, did my facts hurt your bulls**t? Share this post Link to post Share on other sites
Lin3 Players 746 posts Report post #41 Posted November 3, 2016 Treat the illness not the symptoms. What? You mean like stop playing World of Warships? Do I have to go cold turkey or can I get my doctor to prescribe Navyfield? Share this post Link to post Share on other sites
[GOEPT] Crusherheads [GOEPT] Weekend Tester 559 posts Report post #42 Posted November 3, 2016 (edited) 1 thing people forgets, ofc BBs can be master of destroyers of fun for those that gets sunk by them, though they are also the main targets for damage incoming, caping them will bring less damage done for many, also less purpose for different classes that specialize at killing them. Also besides the CVs(not today ones sadly lol) BB are the main pillars of the battle/game meaning bringing 1 down makes a diference into the game (with is why we call those that are semi afk of noobs or bot). Caping the BBs will bring the whole game purpose down honestly, with is why this "cap bbs" will never happen, but what brings this frustration to people aint the amount of BBs, its the amount of "idiots" that play's them incorrectly and most of the ocassion its the team that leaves them alone and not support them with mostly happens to me with i use BBs was main, usely i face boats that comparing to me and to the ones that are close to me we are able to take them on without a problem, but in the end those guys that are with me runs/leaves the zone leaving me alone with what bring my saltiness out sadly. Resuming you can ask, ask, ask for BBs caps but you never gona get it, because aint the system nor the boats to blame but the players itself AND yourself. I see many cruisers doing moves that a good player would try to avoid, such turning and giving a broadside to a enemy BB/bbs and get rekt 1 shot, with what brings this kind of thread up most of the times. For example the DDs got capped, why was that? Because on a personal opinion attention, they are the eyes and hears of a fleet, but also a shark for cruisers or BBs with their torpedos, meaning that most of the players that plays cruisers or bbs know if they advance they either gona be sunk by this torpedos or kill 1 and die by another, and the help of the team DEPENDS alot on those ocassiations. By not having cap the DDs literally people aint goin risk to die on the first 5 minutes of the game and prefer to camp all game long. What happened when the DDs got cap? (sometimes you still get 5 dds in 1 side and 4 on another dunno the reason sadly) It reduced the amount of camping between the players, i wrote "reduced" and not eliminated the problem, but that same problem are the "players" with either they dont know how to play with the role of the class or either they dont get the team support. Edited November 3, 2016 by Crusherheads Share this post Link to post Share on other sites
pra3y Players 3,021 posts 11,390 battles Report post #43 Posted November 3, 2016 That's right, because cruisers don't have vastly better accuracy, RoF, torps, manouverability, speed, stealth, etc. and DDs don't have vastly better accuracy, RoF, crazy torp-soup spam, manouverability, speed, insane magic invisibility in open water in bright sunlight stealth etc.... ...yeah, that's right, BBs have no counters. *snort of utter derision* Oh, I'm sorry, did my facts hurt your bulls**t? Meh, you think those are counters? I killed a Kiev the other day with overpens from my Bayen the other day in 2 salvos. 2 salvos of AP,not HE from a somewhat inaccurate BB against one of the fastest ship of the mid tier. Maybe you should reconsider how you play BBs and think about the bulls**t you were spouting because 1 v 1 a BB should almost always win against a CA or a DD if played right. 2 Share this post Link to post Share on other sites
Zerstoeroer Players 346 posts 8,599 battles Report post #44 Posted November 3, 2016 Meh, you think those are counters? I killed a Kiev the other day with overpens from my Bayen the other day in 2 salvos. 2 salvos of AP,not HE from a somewhat inaccurate BB against one of the fastest ship of the mid tier. Maybe you should reconsider how you play BBs and think about the bulls**t you were spouting because 1 v 1 a BB should almost always win against a CA or a DD if played right. Or maybe you should realize that the hit figures provided within the game are false all the time. I get citadels displayed as overpens on the regular. And that's just the tip of the iceberg. For 2 Salvoes of Overpens to kill a Kiev it would need you to hit every single shell, which is pretty much impossible. I can basically guarantee you that you were getting citadels or at least penetrations displayed as overpens and that the Kiev was sailing broadside like a scrub if you could do that 2 times in a row. Share this post Link to post Share on other sites
pra3y Players 3,021 posts 11,390 battles Report post #45 Posted November 3, 2016 Or maybe you should realize that the hit figures provided within the game are false all the time. I get citadels displayed as overpens on the regular. And that's just the tip of the iceberg. For 2 Salvoes of Overpens to kill a Kiev it would need you to hit every single shell, which is pretty much impossible. I can basically guarantee you that you were getting citadels or at least penetrations displayed as overpens Are you sure though? If its a cruiser I get it but citadelling a DD when it has no citadels? Or do you mean the shots are registered as citadels but shown as overpens? If the shots are registered as citadels but shown as overpens why didn't I 1 shot the Kiev since citadel shots should be highly damaging? A Kiev has 11,200 HP. Bayern's AP shot do a maximum of 10,900. OP always does 0.1 damage, so that's about 1,090. Assuming I hit all shots as overpens, that would only take about 10 shots. 2 salvos is 16 shots so how would it be impossible to overpen a Kiev to death if 10 shots land on target? and that the Kiev was sailing broadside like a scrub if you could do that 2 times in a row. shhhh don't be so bad to the Kiev. How could he have known that a BB would a) fire at him b) fire AP at him and c) could estimate and give enough lead to land shots at him given that he's going at 42.5 knots? Seriously some BB players should learn how to use their BBs better Share this post Link to post Share on other sites
[BUSHI] Odo_Toothless Players 5,402 posts 24,784 battles Report post #46 Posted November 3, 2016 (edited) Current BB meta. Tier IX-X. Me in Baltiless + one ex. Zao + 7 BB. I ask on chat how can I fight vs such wall of BB having even 100 k HP each ? They smile: with repair it's closer to 150 K and you have fire .... Yeaa - fire ... when high tier ships have such high immunity to burning and I have slow firing puny HE. Game ended: 50 K DMG done to multiple targets (I just killed 1/3 of single X BB. Wow !) with 2-3 fires worth perhaps 10 K and 2.500.000 DMG tanked. Game was lost but I survived on last HP drop ! It was wonderful match - all the time hunted like wild animal I couldn't even dream to close to any cap, to help our DD. Perfectly balanced and entertaining game. Objectively speaking, my contribution in this game was close to zero, when not counting enemy time lost on constant shelling me. As well I could drive Transylvania ;-) And no - no hard cap to BB is needed. I can burn them all of course in meantime, when not killing DD freely on caps . Mayby in tier III-IV crusing in HE spammer, when they immunity to fire is much lower.... The longer this BB meta will continue, the less such cruiser meat like I am, will sail in this game. But don't listen - some CA/CL will survive firing from smoke or from invisibility, others will be played only by a few super-unicums or complete masochists having so much fun from beeing "deleted", time after time by BB meta. And imagine in real world the BB was so overpowered, that most od them was scrapped after II war. Nevertheless Yamato and Bismarck sunked most British and US useless CV with impunity, after all ;-) Edited November 3, 2016 by Odo_Toothless 2 Share this post Link to post Share on other sites
[SICK] Exocet6951 Weekend Tester 5,151 posts 11,809 battles Report post #47 Posted November 3, 2016 That's right, because cruisers don't have vastly better accuracy, RoF, torps, manouverability, speed, stealth, etc. and DDs don't have vastly better accuracy, RoF, crazy torp-soup spam, manouverability, speed, insane magic invisibility in open water in bright sunlight stealth etc.... ...yeah, that's right, BBs have no counters. *snort of utter derision* Oh, I'm sorry, did my facts hurt your bulls**t? Ah yes, the mighty Nicholas, Farragut, and Kiev torpedo soup must be devastating your tier4-8 stats. Seriously, DDs are supposed to be the counter to BBs, and right now all they can do is hope they're morons and don't have a spotting aircraft so that torpedoes hit (sub 10% hit rate), or just HE spam, which takes ****ing forever, especially on higher tier BBs with armored decks. Also, you're not convincing me that cruisers are always superior in maneuverability when some of them (typically Russian and Japanese at mid tier) have longer turn radii than BBs, which again is a massive nerf to the ability to hit with torps. But if DDs and cruisers were so VASTLY superior, you're seen them much more, and wouldn't see the current "5 per side" BB hardcap CONSTANTLY in action in EVERY match. By the way, how's the low tier DDs going for you? Impressive BB countering, with that tremendous average damage of maybe one torpedo hit per match. That mighty IJN torpedo line is really devastating for BBs. But if you want facts, here they are: DDs on average do less than half the damage needed to destroy even but one BB per match. Even the most OP one in a variant that only non-potatoes could win is only managing to go to 60% of the hp of ONE BB every match. That's some damn hard countering right there. The "torpedo soup" excuse is bull****. The complete dominating aspect of BBs in game have driven cruisers to attempt to max range stealth fire at all costs for most of the match or risk instant delete, DDs to spam HE from smoke, and CVs to target damn DDs before BBs because of their overbuffed AA. So no I will not be listening to someone awful stats and 10 battles in DDs and most of his battles in BBs, free xp'ing his way to high tier cruisers on BB balance in game. 6 Share this post Link to post Share on other sites
[CAG] General_Alexus Players 1,046 posts 13,178 battles Report post #48 Posted November 3, 2016 DDs never countered BBs as effektive as BBs oneshoot CAs with impunity. Even before all the DD nerfs, BBs could always just oneshoot DDs as well, while DDs sometimes Need more than 8 Torpedohits. The only Thing that keept BB numbers low was the CV class, but all of you cryed for nerfs so that i as a CV can only go for DDs this days. And i suffer from broken economy to, where i get less than 1credit per dmg i do. Anybody remember the Launch of this game? Yes CVs were realy strong, but we had a healthy amount of Crusers because all the scrups, who Play BBs now, were forced to sail them. Never saw that kind of Teamwork again after the 3rd nerf to CVs and i am not even talking about the Times without mirror MM. Share this post Link to post Share on other sites
[UN-V] Ulbricht Beta Tester 189 posts 10,701 battles Report post #49 Posted November 3, 2016 Sure as soon as we get a DD hardcap you can have your BB hardcap aswell Share this post Link to post Share on other sites
[-RNR-] Tanaka_15 Beta Tester 2,514 posts 20,222 battles Report post #50 Posted November 3, 2016 I think, hardcap is not the solution. Nerf is, we just need to nerf bbs accuracy at long distance (lets say 14+ km) to make one shooting crusers from long distance imposible. This will force BBs to close combat and tank dmg and make cursers usfull again. Imho this would be best or buff CV but we all now CV wont get buffed. Share this post Link to post Share on other sites