[RALLY] HMS_Antelope Players 309 posts 8,128 battles Report post #126 Posted November 21, 2016 Hi For me the issue is trust. "Trust is built when someone is vulnerable and not taken advantage of." The DD's attack the caps, the Cruiser supports the cap with Hydro/radar, the Battleships provides fire support. Sounds simple doesn't it but this is really what I find most of the time. As a DD I get no support from behind so I think small and survive. As a Cruiser I support the cap and get smashed as everyone loves killing cruisers, it's easy you know. The DD fails to smoke you and it's back to port. As a Battleship I go to tank to support the cap, the DD smokes himself and engages cloaking device, the cruiser smells bigger ships and runs and that leaves me to either turn round, reverse or brawl which means citadel hits, fires and torps. So for me the classes do compliment themselves if your team acts like one which for me is a rare site, perhaps 1 in 7/8 games. If we work together in teams this wouldn't be a problem but for now all classes are effected by a lack of role playing. Share this post Link to post Share on other sites
Ferry_25 Players 4,392 posts 12,107 battles Report post #127 Posted November 21, 2016 Wow. I see I have neglected my own topic too long! Very interesting ideas and suggestions. I didn't mean this topic to be a stat comparison matter though. I am not interested in stats. Yeah, partly because mine suck. But I don't care. The issue is to adress a problem and have a good discussion about it. Anyway: what I found out is it isn't always necesarry to always move like a headless chicken in a BB. I've come into situations where I found a perfect position to cover an important strategic part of the map. There I could very well shoot at targets whith sufficient cover. And in doing so give a good contribution to the match. Of course the trick is still to watch the MM closely as the situation changes and not turn into a camper or get ambushed from an unexpected corner. And IMO this goes for all shipclasses for that matter. Especially when your team has the cap advantage. Thanks again for the great input people! 1 Share this post Link to post Share on other sites
tajj7 Beta Tester 1,210 posts 1,486 battles Report post #128 Posted November 21, 2016 The only way to make the BBs become BBs/Tanks and come forward is to reduce their range and make them have to come in. This isn't a sim, its a game. We all witness these games and know they won't change because the players will do so, but only if the players have to! This basically, you have to remove the ability to shoot at 20 plus km, their range should be no different to cruisers, then everyone has to fight at similar ranges and BBs can actually tank and cruisers can actually support. Share this post Link to post Share on other sites
Zathras_Grimm Players 1,438 posts Report post #129 Posted November 21, 2016 "Battleship players: what is your problem? Why won't you tank?" Cause you support like pugs. How is their support like pugs? A bold statement that doesn't really say much; unless it was said in jest (then it's hilarious lol). I don't understand, if you're moving up to support your DDs and Cruisers, then they are in front of you, so how are they supporting like pugs? Or do you head off and expect them to chase you and get in front? A little more info would be cool. Share this post Link to post Share on other sites
[GUNUP] sharpie65 Beta Tester 279 posts 2,572 battles Report post #130 Posted November 21, 2016 The most recent game that I had in my Warspite involved a great deal of movement, and a friendly Aoba and Nurnberg. I told them to push C (which, surprisingly, they did), and we "almost" got the cap when an ARP Kongo muscled in on it. Me and said Kongo then proceeded to do battle whilst Aoba and Nurnberg chased down an extremely weak enemy Omaha. Our team inevitably lost that game, but it shows that if you take a chance and direct team mates to an objective you can be (partially) successful. (I didn't get the cap because Kongo opened fire on me.) Share this post Link to post Share on other sites
Vanhal Alpha Tester 5,609 posts 5,569 battles Report post #131 Posted November 21, 2016 How is their support like pugs? A bold statement that doesn't really say much; unless it was said in jest (then it's hilarious lol). I don't understand, if you're moving up to support your DDs and Cruisers, then they are in front of you, so how are they supporting like pugs? Or do you head off and expect them to chase you and get in front? A little more info would be cool. Simple, they hang in the back all the time. BB moves, they still hang in the back. BB die, they still hang in the back. Then enemy moves and they run and die. Share this post Link to post Share on other sites
Zathras_Grimm Players 1,438 posts Report post #132 Posted November 21, 2016 Simple, they hang in the back all the time. BB moves, they still hang in the back. BB die, they still hang in the back. Then enemy moves and they run and die. Different on a post where it discusses BBs not moving forward and supporting, that you read liponpusti's mind and state BBs go forward and everyone else stays behind lol. Don't think I have ever seen a game where the BBs went forward and no other class did; really stupid BBs if they did. Still love to see it though! Share this post Link to post Share on other sites
ThinderChief Players 1,071 posts 31,533 battles Report post #133 Posted November 22, 2016 (edited) Of course there are times that you feel team mates haven't supported you; worst thing is 'sometimes' it's true lol. However, I try not to think that way, and prefer to think my team may legitimately be dealing with their own issues. After all we are in a battle and the team aren't just there for me (and if I think that way then it is me that is in the wrong and not doing my bit for the team). Actually I will try my best not to let supporting ships die. I will re-track to lay smoke if one of my team is getting a little more attention than expected (and then watch him not use the smoke because he is too involved in the battle! lol). I will fire on enemy BBs if it looks close between 2 ships fighting; you would be amazed at how many BBs will take time to turn and readjust their aim to finish off a DD with little life left; it can be a gamble as to whether you get tagged before you go stealth again (and if their CV spots you then wait for the DBs lol), but it could win the game. Anyway, I think you may have misunderstood me a little. I have never wanted to indicate BBs have not taken part in the battle, but rather by staying at the back, they are not doing what they are best at for the team. Like you have said, BBs are not exactly fast, so for them to react to a situation from halfway across the map is difficult. Of course they are still attacking, but are they attacking to best effect? I am sure in some maps to stay back is in fact the right thing to do as you may have a better field of view to throw your shells all over the map. CVs, lol. I will often keep an eye on my carrier. Although they are the bane of my life, it is amazing how many do not move with the fleet or do not spot the danger because it's 4-5 squares away and they may think they have plenty of times. I have never played CV, but for me it looks to be the most difficult class because you are the chess player in the game, having to think what is needed where at all times. Other ships make their choice, commit and then deal with the cards dealt. CVs can be the game changer. So yep, although they often signal my doom I will look at the mini-map, and if I have more than one choice, choose the one that helps me react to protecting the CV. It is amazing how fast you can get from the front of the battle to the back lol. I think if you have a game-plan, making sure you communicate it helps. If you are silent then you can't really blame a lack of cohesion; responding to others also helps even if it is to let them know why you can't help. Well yes i depends on the maps but I didn't say that within this context, I mean what happens when everyone in your side seems to run away from the threat when you engage only to find yourself on your own or with another single player who also assumed everyone was going to engage? Yesterday I had one of my last games with the Colorado (I'm now playing a North Carolina) I was in the right of two BBs who looked like they had trouble coming to terms with a couple of red BBS and two Cruisers, plus a DD we haven't seen yet. Next thing I know I am engaging to support them, the two BB turn away. After a few mn, the red DD pops out from nowhere, we dispatched one Cruiser but while I am engaging a BB I realise my "support" are for one too far back to do anything useful and hiding behind a rock, and for other, he is now is full steam in the opposite direction trying to regroup with the other half of the team, with only his back turret to support IF he was doing it at all. Suffice to say I didn't last long since I was outnumbered 4 to 1. Not good. Now, when I get wasted this way, I take a snapshot with the map zoomed in so to see who is where and it's saying a lot about the team. I snipe a lot from a distance and OK BBs are slow but I am used to read my map (like the radar in Flight Sims) often enough to see a situation evolving and in many cases unless you're on a very fast ship, when a side collapses there is little you can do and they collapse because people doesn't take their chances and don't let you know they're out of the fight. On the other hand if you can't rely on those on your side of the map, then you're dead in no time, team looses positions, guns and initiative, when I snipe, I can guaranty you that I shoot nearly as early as I have reloaded, now I swap targets if necessary like you would in a dogfight (a fireball we call that when there are many A-Cs) and that's just as well because I spare my HP for this sort of situation. With nearly 18 km range with my new ship, I can score and often recover stealth manoeuvring while I reload, the ship is good for doing that so I do it as long as the situation allows, I score hits and even kills this way. At the end of the day I believe one is only as good as his team in this sort of games, you can be a genius, if your team is not that good and the other guys aggressive, you'll loose. You CANT win an engagement vs 3/4 ships, it's not like a dogfight where it is not only possible to win a 1v2/4 scenario (number can turn against the adversary because of risks of collision for a start, and the more targets you have the more snapshots you can take and you only can shoot in front of you), it's sheer 360* firepower and you get overwhelmed fast. I believe players doesn't understand how fast one ship can get done and stop supporting waiting for support themselves (or whatever). I'm new in this game, so game plans, forget about it anyway, but with a good team I end up making progresses, both in hit ratio, damages caused, tactics etc, so playing with good teams is important for newbies. Different on a post where it discusses BBs not moving forward and supporting, that you read liponpusti's mind and state BBs go forward and everyone else stays behind lol. Don't think I have ever seen a game where the BBs went forward and no other class did; really stupid BBs if they did. Still love to see it though! Ships aren't tanks, I don't believe that BBs are mean for "assault", they are much too vulnerable to good DDs and even well played Cruisers, it's a combined effort that wins it, am I wrong? With my Baltimore (and N-O before it), I end up trying to keep BBs in my AA range and if possible at all in the flight line of red A-Cs on their way to the carrier if there is one. Doing this and pounding red ships is not always easy but it works... Edited November 22, 2016 by ThinderChief Share this post Link to post Share on other sites
Zathras_Grimm Players 1,438 posts Report post #134 Posted November 22, 2016 Well yes i depends on the maps but I didn't say that within this context, I mean what happens when everyone in your side seems to run away from the threat when you engage only to find yourself on your own or with another single player who also assumed everyone was going to engage? Yesterday I had one of my last games with the Colorado (I'm now playing a North Carolina) I was in the right of two BBs who looked like they had trouble coming to terms with a couple of red BBS and two Cruisers, plus a DD we haven't seen yet. Next thing I know I am engaging to support them, the two BB turn away. After a few mn, the red DD pops out from nowhere, we dispatched one Cruiser but while I am engaging a BB I realise my "support" are for one too far back to do anything useful and hiding behind a rock, and for other, he is now is full steam in the opposite direction trying to regroup with the other half of the team, with only his back turret to support IF he was doing it at all. Suffice to say I didn't last long since I was outnumbered 4 to 1. Not good. Now, when I get wasted this way, I take a snapshot with the map zoomed in so to see who is where and it's saying a lot about the team. I snipe a lot from a distance and OK BBs are slow but I am used to read my map (like the radar in Flight Sims) often enough to see a situation evolving and in many cases unless you're on a very fast ship, when a side collapses there is little you can do and they collapse because people doesn't take their chances and don't let you know they're out of the fight. On the other hand if you can't rely on those on your side of the map, then you're dead in no time, team looses positions, guns and initiative, when I snipe, I can guaranty you that I shoot nearly as early as I have reloaded, now I swap targets if necessary like you would in a dogfight (a fireball we call that when there are many A-Cs) and that's just as well because I spare my HP for this sort of situation. With nearly 18 km range with my new ship, I can score and often recover stealth manoeuvring while I reload, the ship is good for doing that so I do it as long as the situation allows, I score hits and even kills this way. At the end of the day I believe one is only as good as his team in this sort of games, you can be a genius, if your team is not that good and the other guys aggressive, you'll loose. You CANT win an engagement vs 3/4 ships, it's not like a dogfight where it is not only possible to win a 1v2/4 scenario (number can turn against the adversary because of risks of collision for a start, and the more targets you have the more snapshots you can take and you only can shoot in front of you), it's sheer 360* firepower and you get overwhelmed fast. I believe players doesn't understand how fast one ship can get done and stop supporting waiting for support themselves (or whatever). I'm new in this game, so game plans, forget about it anyway, but with a good team I end up making progresses, both in hit ratio, damages caused, tactics etc, so playing with good teams is important for newbies. Ships aren't tanks, I don't believe that BBs are mean for "assault", they are much too vulnerable to good DDs and even well played Cruisers, it's a combined effort that wins it, am I wrong? With my Baltimore (and N-O before it), I end up trying to keep BBs in my AA range and if possible at all in the flight line of red A-Cs on their way to the carrier if there is one. Doing this and pounding red ships is not always easy but it works... Well if everyone else has withdrawn from an engagement and I haven't spotted that on the mini map or in field of view, then I see that as being an issue with my gameplay, rather than the fault of anyone else. I'm not saying it doesn't happen, I've been caught out with the change of tactics from the group in my area before, but when I have the tools in front of me (mini map and text) to see and communicate what is happening, it's hard to blame others. After all, if 'all' my group were able to see what was going on and decide to change tactics, why wouldn't/can't I? Totally agree that no ship is a tank. Some ships are better at dealing and taking damage; all I have done my best to do is express my confusion to the habit of some BBs who decide to stay at the back of the map instead of moving forward with their CAs/DDs. I don't expect them to move in front of their CA/DD screen, but just be close enough to do what they were built for - 'battle'. After all they are called Battleships, not Sniperships. To say BBs are vulnerable to DDs and CAs is confusing. I know you are not saying they should be invulnerable, but it does seem that you are completely negating the higher vulnerability of DDs and (especially) CAs(?) This thread was addressing the fact some BBs do not move forward in support of their group/team - That is: moving forward with their DD and CA screen in front of them. The fact that some of the replies from BB captains indicate they are too vulnerable (more than the other classes?), suggest they are incapable of viewing the mini map to spot changes, and not able to react to changes happening in front of them, REALLY does highlight the fact that WG has looked after the BB class soo much that any form of damage sustained is unacceptable to them. Every change I have seen has been to nerf the possible damage that could be dealt to BBs: BB agility up, AA up, Torp spotting range up, CVs 'F'd up' (lol), torp range down, torp speed down, stealth range down, radar, hydro, HE fire chance down, KI. I would be interested in any full on nerfs to BBs (THAT WERE NOT BROUGHT ABOUT BY COMPLAINTS FROM OTHER BBs!) 1 Share this post Link to post Share on other sites
ThinderChief Players 1,071 posts 31,533 battles Report post #135 Posted November 23, 2016 (edited) Well if everyone else has withdrawn from an engagement and I haven't spotted that on the mini map or in field of view, then I see that as being an issue with my gameplay, rather than the fault of anyone else. I disengage regularly too, it's called a "yoyo" maneuver in aviators terms, following a target trajectory parralele to it, you get in, fire, and out, then back, with some ships it works well because they can do that fast and reload fast, if they are maneuvrable enough. What i failed to appreciate is that those guys had no intention to re-gengage at all and that i was on my own, and i was watching my map regularly it's only when they were out of support range that i started to get every red in the area attention. On the other hand, i was called a troll for failing to get into a trap and being among the last to die after giving support from a distance, the "top" guys went in get their kills and XP but died, leaving me and a couple of DD vs the remaining red team, i engaged a BB and got HE spammed and torp by i dont know what, who blamed the other? Note that i had high ping and loads of lag, i am currently re-installing the game because most of my time is plagued by these issues, the number of time i even get killed "on the grid" is ridiculous, or i can only start after everyone else is already at a distance... Totally agree that no ship is a tank. Some ships are better at dealing and taking damage; all I have done my best to do is express my confusion to the habit of some BBs who decide to stay at the back of the map instead of moving forward with their CAs/DDs. I don't expect them to move in front of their CA/DD screen, but just be close enough to do what they were built for - 'battle'. After all they are called Battleships, not Sniperships. To say BBs are vulnerable to DDs and CAs is confusing. I know you are not saying they should be invulnerable, but it does seem that you are completely negating the higher vulnerability of DDs and (especially) CAs(?) As long as you can put rounds on target consistently distance is only an issue in regard to return fire, you can get into a furball but then you loose HP, it's a trade off. In some maps i am successful at sniping in others much less, and there are things i dont like doing, like hiding behind rocks, but since i'm still learning the game we will see how my play style evolve. I know this scenario is rather unlikely but 1vs1 i can win most of my engagements, it's my thing and was the same playing WoT, with sniping, where i CANT is when there are hidden Cruisers spamming HE at you or DD sneaking and torpedoing you, i'm not very much at ease with the reticle system yet, so i spend too much time zoomed in and must force myself to get my head off it. That's where support comes in to play in order of importance, because when there is support the return fire is much less dense. Zathras_Grimm, on 22 November 2016 - 01:20 PM, said: HE fire chance down, Really? I didn't noticed. What i figured is that many guys seems to chose THE best ship at spamming HE and one reason is because they cant really aim that well, number of times they missed from long/mid range... But hidden behind a rock once they get your distance etc or in their smoke screen, then it's a fest, they play those Cruisers like BBS, which doesn't have pen i understand that but, it's WAY TOO MUCH HE abuse, so lower risk of fire would level up things a bit... I only fire HE at targets i CANT pen, like the Yamato or so, or at DD, but the rest of them i make a point at pening them, the more citadel i got the better, i despise this HE spamming play style.. Edited November 23, 2016 by ThinderChief Share this post Link to post Share on other sites
Zathras_Grimm Players 1,438 posts Report post #136 Posted November 23, 2016 I disengage regularly too, it's called a "yoyo" maneuver in aviators terms, following a target trajectory parralele to it, you get in, fire, and out, then back, with some ships it works well because they can do that fast and reload fast, if they are maneuvrable enough. What i failed to appreciate is that those guys had no intention to re-gengage at all and that i was on my own, and i was watching my map regularly it's only when they were out of support range that i started to get every red in the area attention. On the other hand, i was called a troll for failing to get into a trap and being among the last to die after giving support from a distance, the "top" guys went in get their kills and XP but died, leaving me and a couple of DD vs the remaining red team, i engaged a BB and got HE spammed and torp by i dont know what, who blamed the other? Note that i had high ping and loads of lag, i am currently re-installing the game because most of my time is plagued by these issues, the number of time i even get killed "on the grid" is ridiculous, or i can only start after everyone else is already at a distance... As long as you can put rounds on target consistently distance is only an issue in regard to return fire, you can get into a furball but then you loose HP, it's a trade off. In some maps i am successful at sniping in others much less, and there are things i dont like doing, like hiding behind rocks, but since i'm still learning the game we will see how my play style evolve. I know this scenario is rather unlikely but 1vs1 i can win most of my engagements, it's my thing and was the same playing WoT, with sniping, where i CANT is when there are hidden Cruisers spamming HE at you or DD sneaking and torpedoing you, i'm not very much at ease with the reticle system yet, so i spend too much time zoomed in and must force myself to get my head off it. That's where support comes in to play in order of importance, because when there is support the return fire is much less dense. Really? I didn't noticed. What i figured is that many guys seems to chose THE best ship at spamming HE and one reason is because they cant really aim that well, number of times they missed from long/mid range... But hidden behind a rock once they get your distance etc or in their smoke screen, then it's a fest, they play those Cruisers like BBS, which doesn't have pen i understand that but, it's WAY TOO MUCH HE abuse, so lower risk of fire would level up things a bit... I only fire HE at targets i CANT pen, like the Yamato or so, or at DD, but the rest of them i make a point at pening them, the more citadel i got the better, i despise this HE spamming play style.. HE fire chance is the new dumbed down nerf along with KI. I believe they are also dumbing down the torpedo boats again too but not heard how, Minekaze is going to suffer though (I think it sits at 92 on the WoW Stats page with a mighty 52% WR, so obviously needs to be nerfed again). The scenario I think about is the one where the enemy ship is in trouble and you need to finish them off, because they turn quickly your firepower (BB) is gone from the equation because you're at the back. If the BB was closer and had range to play with, then the firepower is sustained and enemy ship killed. But that is one scenario of many, for and against. Share this post Link to post Share on other sites
Ferry_25 Players 4,392 posts 12,107 battles Report post #137 Posted November 23, 2016 So far it seems conclusions are to walk the "thin red line" between moving forward whithout rushing in like an idiot and taking resonable cover whithout hiding behind an island the whole time. What I also found out in BB's I am forced to play the game in a slow pace. There's no room for the retina detaching lightning fast dogfights. In doing so timing is of the essence. Take your shot only when you're sure you have the optimal circumstances. So don't always immediately open up to a cruiser @ extreme range in the opening phase. Especially in the higher tiers: a cruiser who don't start to zigzag when detected should be adressed by Jingles. Yeah we all probably have seen the YT movies in which the player insta delete a longrange cruiser. And I even managed to do so. But far extreme more often it has no effect whatsoever: in those cases they zigg-ed or zagged right into the dispersion. You only give your position away so the reds can anticipate where you're heading and ambush you later. On the other hand: when I am detected I will take the shot: have noting to lose anyway and in that case the "surely miss when not shooting" rule applies to me. Furthermore I've imprinted the "shift" button to zoom out after a shot in my muscle memory. Sit awareness is vital for a BB. And the TV time is already long enough to aim as best as I can. Share this post Link to post Share on other sites
[OP-B] JOVA1982 Players 128 posts 21,397 battles Report post #138 Posted November 23, 2016 While playing DD I try to be in front, Agressive, but not sucidal, and I'll try to smoke my allies and stay spotting at side if it's possible. While in cruiser I try to be beside the battleships, If said battleships hang at the back, I'm very passive due my notably limited fire range compared to BB's, unless I have a nice island to hide behind and fire over. While in BB, I try to keep with cruisers, unless my ship excels at sniping (Fuso) and even then I try to stay relatively close behind, and if I'm in ship that excels at close range, I find myself often leading the charge. 1 Share this post Link to post Share on other sites
ThinderChief Players 1,071 posts 31,533 battles Report post #139 Posted November 23, 2016 (edited) @ThinderChief You are a very special person, you insult respected member of this community, you refuse to accept your own stats even they reflect directly your performance and you are convinced that you do everything right and everyone else just talks crap. Well, i played a game on Trap just a few minutes ago and guess what, you were on the enemy team. From what i've seen went our team to C, then B and your team went with 10 ships to A and then on to B. One lonely RN cruiser went into C and died there within a few seconds in the first 3 minutes of the battle, the second ship at C was you in your New Mexico - alone, no support. Someone with your gaming knowledge should know that going alone with a slow ship to the opposite site of the map than the rest of your team can not end well. On the positive side for you, your team won. Let's see what you contributed to the team success. To be honest, i've seen AFK ships getting more XP if enemy ships or planes came into their secondary/AA range. Stats! like I CARE stats, you got no better to throw at people that stats? Two things, for one I do not use aimbots, AND I don't spam HE. Your due respect is relative to how much of that you specialised on, and someone with my gaming knowledge can't be made responsible for the lack of support of those making an habit of following each other like sheep because they have no clue what else to do or are prepared to let one side totally uncovered because they're afraid of "dying". So pack up your stats thing, I do not suffer from this gaming syndrome and when I see a target I engage, same for support, if it needs to get closer to the threat and I can end up cooked up as well but at least I try, if you don't and prefer to get your remoras to soften your kills spamming your targets with HE, that's your problem but do not bring stats in the equation. Now, I saw better players than you saying that generally, a game where everyone goes the same side ends up in tears, and so I saw too many of those, your point is nil, and my respect for guys who chose to offer NO support but follow the other sheep who follow the leader who might or not know WTH he is doing, is certainly not owned by this behaviour, nor the HE spammers who CANT pen or shoot straight and need to carpet bomb an area to get their stats high. Sorry, I don't play to brush up and bring up my stats, better Againcour a thousand times than playing like the English. Edited November 23, 2016 by ThinderChief Share this post Link to post Share on other sites
ThinderChief Players 1,071 posts 31,533 battles Report post #140 Posted November 23, 2016 While playing DD I try to be in front, Agressive, but not sucidal, and I'll try to smoke my allies and stay spotting at side if it's possible. While in cruiser I try to be beside the battleships, If said battleships hang at the back, I'm very passive due my notably limited fire range compared to BB's, unless I have a nice island to hide behind and fire over. While in BB, I try to keep with cruisers, unless my ship excels at sniping (Fuso) and even then I try to stay relatively close behind, and if I'm in ship that excels at close range, I find myself often leading the charge. Yeah, reminds me of a DD rider complaining he wasted his last smoke for me when I was le last heavy in the game, he wasted it alright, literally on my bow, sorry I have no brake chute and I was trying to get behind an Ireland to avoid being torpedoed so I had speed, his action actually distracted me and I failed to spot the shooters. Some guys doesn't think straight... Share this post Link to post Share on other sites
[BOTS] deadly_if_swallowed Players 1,678 posts 13,867 battles Report post #141 Posted November 23, 2016 Stats! like I CARE stats, you got no better to throw at people that stats? Two things, for one I do not use aimbots, 1) Actually, he did throw something better at you. It was not a statistic evaluation, it was a direct battle result with summary about what went wrong. There has been great advice in this thread on how to play a battleship's role to its full extent, how to contribute to the team, how to improve play, and how to actually achieve something in battle and eventually win. But you seem to be resistant to any kind of help. 2) None of us uses aimbots, I am certain none of the Forumites even want to. I don't comment on the rest of your post for those points have been dealt with enough on the last 2-3 pages of this thread. 5 Share this post Link to post Share on other sites
[TOXIC] ThePurpleSmurf Players 2,554 posts Report post #142 Posted November 24, 2016 1) Actually, he did throw something better at you. It was not a statistic evaluation, it was a direct battle result with summary about what went wrong. There has been great advice in this thread on how to play a battleship's role to its full extent, how to contribute to the team, how to improve play, and how to actually achieve something in battle and eventually win. But you seem to be resistant to any kind of help. 2) None of us uses aimbots, I am certain none of the Forumites even want to. I don't comment on the rest of your post for those points have been dealt with enough on the last 2-3 pages of this thread. So much this. He passed the point where people were willing to help him a while ago and all one can do is feel pity for him. The sad part is, that every team he joins if he click the battle-button is -1 ship from the start and as usual it is the others that have to pay the price for the ignorance of one person. 3 Share this post Link to post Share on other sites
Jeffrey_Fallang Players 10 posts Report post #143 Posted November 24, 2016 The last time I tanked for my team everyone just turned around and hightailed it to "camping distance", leaving me horribly out of position and subsequently dead (we were pushing a cap, I was the only one who pushed into it expecting my team to follow). That happens approximately 8 out of 10 times. Because of this, I can very much understand why BBs won't push. I agree, our mission as BBs was to achieve our supremacy as far away as possible and still deliver plunging fire. We get in and brawl and the bots and bad guys will swarm us and pick us off quickly. I AM a battleship sailor and I achieve more by not brawling between islands. Cooperation and team work is the real issue here. I can support anyone as long as I can fire accurately and have the range. Hot dogging DDs and Cowboy cruisers make my life interesting though. Share this post Link to post Share on other sites
Culiacan_Mexico Players 2,844 posts 14,993 battles Report post #144 Posted November 24, 2016 ...I agree, our mission as BBs was to achieve our supremacy as far away as possible.... ...Cooperation and team work is the real issue here... 1 Share this post Link to post Share on other sites
[2DQT] RUSSIANBlAS Players 8,241 posts Report post #145 Posted November 26, 2016 If as a BB player you don't have a monster stash of that Dreadnaught and Fire flag then you maybe doing it wrong... Share this post Link to post Share on other sites
ThinderChief Players 1,071 posts 31,533 battles Report post #146 Posted November 26, 2016 (edited) 1) Actually, he did throw something better at you. It was not a statistic evaluation, it was a direct battle result with summary about what went wrong. There has been great advice in this thread on how to play a battleship's role to its full extent, how to contribute to the team, how to improve play, and how to actually achieve something in battle and eventually win. But you seem to be resistant to any kind of help. 2) None of us uses aimbots, I am certain none of the Forumites even want to. I don't comment on the rest of your post for those points have been dealt with enough on the last 2-3 pages of this thread. Blah. How to according to your bunch is worth a full tanker of laughing gas m8, you base your "expert opinion and analysis" on your own experience, you're not me and you dont have MY set of skills but yours. So i'll take it as it is and keep doing MY thing according to what I CAN do not what YOU would like the rest of the world doing. None of you uses aimbots? You're kidding me? Not only you're one of those stats believers but on top of that you take people for idiots, sorry, cheats exists in this game too, been there, ware the T-shirt, so get over it. And something else if I want to improve anything in MY play i'm not going to ask for YOUR opinion and advises, I hope it is clear enough to you first time, you want a clear reason for my stance? READ your own comments. "how to play a battleship's role to its full extent". How arrogant is THAT? As if you would play efficiently every BB the same way. Get a life. I agree, our mission as BBs was to achieve our supremacy as far away as possible and still deliver plunging fire. We get in and brawl and the bots and bad guys will swarm us and pick us off quickly. I AM a battleship sailor and I achieve more by not brawling between islands. Cooperation and team work is the real issue here. I can support anyone as long as I can fire accurately and have the range. Hot dogging DDs and Cowboy cruisers make my life interesting though. Yes cooperation is an issue, they can come up with every example they want NO ship should end up isolated, those who follow the guys who knows the guys because this guy have high stats can pack up their opinions, when I see an isolated ship I go for support whenever possible, what am I supposed to do? turn away (like some do) to try to regroup with the pack? When I see a target I engage, it's seek and destroy for me, I didn't know camping behind a cloud of smoke or an Ireland, carpet bombing an area with HE required more skills than manoeuvring to snipe at 12/15 km, not my cuppa, sorry. I expect the same support from the other team players, it is often not the case, so lectures on how to play, de grace, I know where to ask and it's not from guys who are going to play the ship I chose for their guns/shells characteristics and manoeuvrability like they are the most armored in the game. Edited November 26, 2016 by ThinderChief Share this post Link to post Share on other sites
ThinderChief Players 1,071 posts 31,533 battles Report post #147 Posted November 26, 2016 (edited) So much this. He passed the point where people were willing to help him a while ago and all one can do is feel pity for him. The sad part is, that every team he joins if he click the battle-button is -1 ship from the start and as usual it is the others that have to pay the price for the ignorance of one person. I don't need your pity nor your opinion on my stats or my play style, if I did I would have asked for it, which I did on topics of the ship I use and frankly you're out of touch with reality, I develop MY play style after choosing the right ship for me, I don't need to be told off by you or your buddies do you copy that? Now pack up the stat lovers attitude and figure out that not everyone is YOU and that I certainly do NOT want to be YOU and if possible at all to play like you, i'm big enough to make my own choices and considering how irrelevant your advises are in regard to how much egoistic you are when you play your games, sorry i'm certainly not going to join your club. Have a nice day. And for the record, I had Air Force flight instructors, one ranked Air Region General and Flight Test Center Chief pilot I can tell what it takes to make a good one, you guys doesn't have what it take, you're not the right material and take yourself WAY too seriously, you are much to narrow-minded. The world doesn't evolve around YOU. I pass you a tip I got from them: The day you stop learning you die. So get on board today's lesson, you DONT know everything or "how to play a battleship to the full extend", they're ALL different and need to be played differently, it's ego-tripping and kiddy's plumbering comparison here, wrong topic. Edited November 26, 2016 by ThinderChief Share this post Link to post Share on other sites
procrastinatingStudent Beta Tester 506 posts 6,411 battles Report post #148 Posted November 26, 2016 1 Share this post Link to post Share on other sites
ThinderChief Players 1,071 posts 31,533 battles Report post #149 Posted November 26, 2016 (edited) I can remember playing DD and engine boosting to a spot which is normally safe when you have support, guess what? Of course there was another DD, the red one, from WoT I have some 1vs1 good skills, I could have dispatched the guy especially because I was in a position to fire my torps and he wasn't but first we were there exchanging gun fire. Then TWO Cruisers appeared to support him, I got hit of course before I could torp the guy, I was hitting F7 like mad at the same time, NO support, so after they finally got me I blow a fuse and asked W.T.F were you? I ended up been accused by some over-rated genius that I "ran into a torp", well done. I was stationary in the smoke screen, if they had engaged the two Cruisers we would have got the position. So the blah-di-blah about "how to play" stops there for me, in reality they do what the hell they want and expect you to follow their ways, give THEM support, MUNCH up the threat, soften THEIR targets to get their kills. Me? I play support role, with a Cruiser like the Baltimore I stay around BBs when there is a carrier to provide AA, I chase DDs to help ours, engage whatever come our way in the same way, so my stats and the lectures I couldn't care more, been told "you shouldn't have been there ALONE", sorry I understood YOU SHOULD HAVE PROVIDED SUPPORT BECAUSE THE TARGETS WERE THERE. Edited November 26, 2016 by ThinderChief Share this post Link to post Share on other sites
pra3y Players 3,021 posts 11,390 battles Report post #150 Posted November 27, 2016 1 Share this post Link to post Share on other sites