ThinderChief Players 1,071 posts 31,533 battles Report post #101 Posted November 16, 2016 Time to face reality: Get off my back Mr "analyst", you know nothing of my games or the teams I played with you weren't there, and AGAIN this "stats" thing is getting to your heads, collectively you're like addicts, nothing else matters but stats, you're dismissed, I don't take this kind of attitude from guys who in reality are middle ranked players (you're top 3? NO, so get over it and try lecturing someone else). Share this post Link to post Share on other sites
Zerstoeroer Players 346 posts 8,599 battles Report post #102 Posted November 16, 2016 Get off my back Mr "analyst", you know nothing of my games or the teams I played with you weren't there, and AGAIN this "stats" thing is getting to your heads, collectively you're like addicts, nothing else matters but stats, you're dismissed, I don't take this kind of attitude from guys who in reality are middle ranked players (you're top 3? NO, so get over it and try lecturing someone else). What I know about your game: in your key vehicle, the Pensacola, you have a 17% hit rate, 15k damage and 40% win. All way below average. See any correlation here? I certainly do. My posting was not about how good I am, but about how much you could improve by not being in complete denial of reality. But apparently that's not gonna happen anytime soon. 1 Share this post Link to post Share on other sites
DexterManley Players 107 posts 452 battles Report post #103 Posted November 16, 2016 I'm just a little surprised that having played only 400+ games you are playing the NO. I've only played just over 300 and am still learning (tier 5 at the moment), so much to take in, and I am nowhere near good enough to move up to tier 8. 4 Share this post Link to post Share on other sites
[BOTS] deadly_if_swallowed Players 1,678 posts 13,867 battles Report post #104 Posted November 16, 2016 No mention here of the way some of you plays those heavies, forget about their role of taking out other heavies, nope, they go after the weakest to get those kills to brush up your "stats", which would be understandable if it was after spotters, considering the threat, but no. They go after the weakest, or take out an enemy who is doing a mistake, because that ship may become a threat lateron. Arcade battles are no honor duel. I don't hold fire to forgive an enemy's mistake just to look for a stronger opponent. Instead I punish him for doing that mistake. And I get punished for any mistake I make, and that is quite a lot I assure you. Everytime I learn, and I hopefully don't do that mistake again. And I hope my enemy gets his lesson too, so he does not do it again if we meet again in the same team. This is pretty much why no one really understands your point and unwillingness to learn or to try different approaches. The issue at end here is one none of you wants to bring up, players have different priorities (due to levels of skills and equipment) than yours and YOUR way is NOT the only way to play this game due to those parameters, they have their limitation and that of the player's ships. If I see I am forced to snipe, I snipe. If my team can push forward, I push forward. If my allied cruisers need a meatshield, I soak up damage. It is sometimes hard to see what needs to be done when and where. But doing something just for the sake of doing it will not bear fruit. Doing something because it needs to be done does. My priority in battle is to win. What's yours? Share this post Link to post Share on other sites
ThinderChief Players 1,071 posts 31,533 battles Report post #105 Posted November 16, 2016 (edited) They go after the weakest, or take out an enemy who is doing a mistake, because that ship may become a threat lateron. Arcade battles are no honor duel. Really? So if i'm with two BBs and they are 3 you find it a better deal to get your XP with the lowest XP carrier? LOL. I go the other way round, I see a BB playing a Cruiser I think "mmm, juicy big fat target). The "threat later on" is a bad excuse no less, and you guys make up your mind, if my stats tells you I don't do enough damage to them then i'm no threat to a BB. If I see I am forced to snipe, I snipe. If my team can push forward, I push forward. If my allied cruisers need a meatshield, I soak up damage. It is sometimes hard to see what needs to be done when and where. But doing something just for the sake of doing it will not bear fruit. Doing something because it needs to be done does. My priority in battle is to win. What's yours? Ah. You are already changing tune here, "forced to snipe" is when you do not have the HP to exchange your way, meaning, the kind of ship I like to play and look forward to play like the Iowa, less armour, more speed, good guns, natural sniper. As for the way I play with a good team it results in this (New Orleans): 46.00 damage.1Xcitadel.8X defended.1 (DD) destroyed.1X set on fire.1.260 damage On team score i come third behind a LEANDER and an AMAGI, respectively 1.402 and 1.421 XP playing mostly at longer range. Top red is an Amagi with i kill and 1.131 XP. I took a few hits from a salvo from a BB but boy, they payed for it: One Bayern took 11.546 damage, the other one 8.112, i killed a DD because it's my role, and then turned an Aboa to shred with 11.454 damage, then a Cleveland 8.878.In 15 mn 32 i traveled 33.650 kt or 65.32 km as they say it (why on hearth in naval warfare do we have to deal with km? Lucky we don't have to navigate the way it's done in real life). So that's the difference between low damage ratio and a good team, if you wonder, next don't pull "stats" on a newbie, you never know he might come from WoT and seen it, wear the T-Shirt. And something else, doing it this way because it need to be done or you don't last is the difference between well armored and fast ships in this game, it's a compromise, a trade off. I don't know who is camping and who is sniping because I don't know the other BBs but I certainly am not a camper, I get into the dirt when I must, against whatever target I need to engage, that's also one aspect of my stats, I think team/protect carrier/DD before all when the team is good, it works. Now, have a look at the stats of the ship i'm after, Des Moines and you will see they need to be played from a distance, sneaking and sniping. That's what I develop as a playing style and we will see the result later on. For the time being, with the (not fully equipped) New Mexico, i'm struggling to bet anywhere close to something to shot and got hit from all sides, not good, the New Orlean is more to my liking and when the team is good I not only can keep up but also often end up in the top 3, if not like many times I don't last. To finish, I try to keep my targets in my "kill zone", the two circles, max detection and firing range, sometimes like with the New Orleans, they are so closed to each other, you have little time to maneuver to avoid return fire, the kill zone is too narrow, so hiding behind Irelands can be a goo idea, although I tend to escort the BBs a lot more and am naturally more likely to get hit. I hope this will change with my future tIX and tX. Edited November 16, 2016 by ThinderChief Share this post Link to post Share on other sites
Charaid Players 474 posts 18,503 battles Report post #106 Posted November 16, 2016 "so hiding behind Irelands can be a goo idea" I didn't know Ireland was on the map 1 Share this post Link to post Share on other sites
Culiacan_Mexico Players 2,844 posts 14,993 battles Report post #107 Posted November 17, 2016 ThinderChief, on 16 November 2016 - 07:58 PM, said: ...players have different priorities... What are yours? ThinderChief, on 16 November 2016 - 07:58 PM, said: The whole point being none of YOU bragging in forums are capable of winning it for the entire team.... ...It is rather arrogant to pretend... I don't believe there is anyone who can win constantly 1 vs 12, but on the other hand, my actions, be they good or bad, do effect the team and the out come of the game. When I play poorly, I handicap my team and force others to pick up their game. When I do well, I increase the chances that we will win. Share this post Link to post Share on other sites
[BAZI] allufewig Beta Tester 2,912 posts 15,263 battles Report post #108 Posted November 17, 2016 Thinderchief... hm. I remeber a guy with the same or a very very similar name from a cheat/hax-thread about half a year ago. He was of the opinion that everyone and everything is cheating. He managed to make him look as dumb as humanly possible. In fact he was so good at ridiculing himself that I even remembered the name. Strangely that cheat-thread vanished without a trace, but reading this stuff here, I am 99% sure its the same Thinderchief. An absolute textbook-example of a super severe Dunning-Kruger. Share this post Link to post Share on other sites
[TOXIC] ThePurpleSmurf Players 2,554 posts Report post #109 Posted November 17, 2016 @ThinderChief You are a very special person, you insult respected member of this community, you refuse to accept your own stats even they reflect directly your performance and you are convinced that you do everything right and everyone else just talks crap. Well, i played a game on Trap just a few minutes ago and guess what, you were on the enemy team. From what i've seen went our team to C, then B and your team went with 10 ships to A and then on to B. One lonely RN cruiser went into C and died there within a few seconds in the first 3 minutes of the battle, the second ship at C was you in your New Mexico - alone, no support. Someone with your gaming knowledge should know that going alone with a slow ship to the opposite site of the map than the rest of your team can not end well. On the positive side for you, your team won. Let's see what you contributed to the team success. To be honest, i've seen AFK ships getting more XP if enemy ships or planes came into their secondary/AA range. 5 Share this post Link to post Share on other sites
Malfuss Players 331 posts 3,572 battles Report post #110 Posted November 17, 2016 (edited) Thinderchief... hm. I remeber a guy with the same or a very very similar name from a cheat/hax-thread about half a year ago. He was of the opinion that everyone and everything is cheating. He managed to make him look as dumb as humanly possible. In fact he was so good at ridiculing himself that I even remembered the name. Strangely that cheat-thread vanished without a trace, but reading this stuff here, I am 99% sure its the same Thinderchief. An absolute textbook-example of a super severe Dunning-Kruger. Hah, found that thread, quite an 'interesting' read, as were some of his others where he blamed everyone else for his stats. As ThePurpleSmurf says, well respected members of the community are trying to give you advice but you seem to know best. The worrying bit is I see you are trying to teach other newcomers to do as you do. You're trying to do the one thing that the majority of players know doesn't work, sitting back and sniping because it doesn't help the team. I'm no unicum player as my stats show, but I am still learning and still have battles where I make a complete idiot of myself with my tactics, but I read and listen to what people say and try to improve, not tell everyone they're bad and I know best. As for laughing at someone who would prefer to delete a cruiser first, then start on the battleships, I'm gobsmacked. If you can't see the logic behind it........ Edited November 17, 2016 by Malfuss Share this post Link to post Share on other sites
Zathras_Grimm Players 1,438 posts Report post #111 Posted November 17, 2016 I should reconsider what? If you look up my posting history, you'll find a thread I made about being frustrated with the Colorado After a while, I stopped pushing, and my winrate went from 33% to 46% on that ship Since those numbers are an average and my initial run with that ship were tremendous losses, I'm actually doing much better than my stats reflect My stats aren't even that much lower than the average Colorado stats which are 49% WR and 45081 avg. damage My New Mex are even above average Sure, you may be a better player than me, but I'm not sure what argument you are making I'm countering a player who hates BBs and people that play them, he posts his griefs, I post mine, your point? A player that hates BB lol, hopefully you don't mean me. It's sad that you have to label someone as a hater because they don't agree with you if that is the case. The fact that you don't agree with me doesn't make me feel you hate DDs or me in particular, just that we agree to disagree. Share this post Link to post Share on other sites
Nightdare Players 97 posts 710 battles Report post #112 Posted November 18, 2016 A player that hates BB lol, hopefully you don't mean me. It's sad that you have to label someone as a hater because they don't agree with you if that is the case. The fact that you don't agree with me doesn't make me feel you hate DDs or me in particular, just that we agree to disagree. Funny, you didn't have this level of self reflection when accusing BB players of "being Bullies" Share this post Link to post Share on other sites
Zathras_Grimm Players 1,438 posts Report post #113 Posted November 18, 2016 There are a few replies but to explain more fully, no I do not think a uniform % reduction in range would work across the board as BBs are different across tiers as well as nations. However, I stand by the need to reduce their range otherwise they will not be 'encouraged' to come forward. Sorry Nightdare the fact that they are battleships indicate they should 'battle'. At present it is the DDs and CAs that are the battleships in this game! A BB can hit a DD loooong before a DD can get in range to launch torps AND then the BB must continue in that straight line for those torps to hit. The DD must get past the enemy DDs, spotters, fighters; CV aircraft, radar.....and other enemy ships sighting the torps, for those torps to hit. A Battleship just needs one of the above list to spot a DD in order to open up from the safety of his back row seat. Yet the DD has a fraction of your hit points lol. I am begining to think 'SOME' BB players didn't pick the BB because they wanted a ship that could take damage, heal and take the battle to the enemy, but rather they chose it because they thought the biggest kid on the block has the chance to be the bully that loves to deal damage with no real consequence. And like the bully they cry when they get torped/bombed/HE'd back. Funny, you didn't have this level of self reflection when accusing BB players of "being Bullies" That I chose to believe that 'some' that pick a ship because it's the biggest, can survive a great deal of damage, deal out a great deal of damage but then cry foul if any other smaller ship dares to hurt them reflects a bully mentality, is my choice and I still think there are some that have that mentality. If my thoughts 'ring true with you' then I can't help that. If my thoughts offended you then I am happy to apologise, please read some of my other posts where I state there are many BB players that are excellent players and saved me in game plenty of times.Guess I'll have to keep in mind certain BB players don't like comeback on the forums as much as in the game! However we were talking along the lines of why some BB players decide to pick the bruiser class, made to take the battle to the enemy, but then sit at the edge of the map. The reason given in some cases such as 'because l get hit' seemed a little poor to me, or the explanation that when going forward they only seem to be able to end up at the front. At times I believe it is these players, that indicate they can't react to the minimap and support their team, that end up damaging the BB captain's reputation (because they are one), more than I ever could as a DD player. 1 Share this post Link to post Share on other sites
Nightdare Players 97 posts 710 battles Report post #114 Posted November 20, 2016 However we were talking along the lines of why some BB players decide to pick the bruiser class, made to take the battle to the enemy, but then sit at the edge of the map. The reason given in some cases such as 'because l get hit' seemed a little poor to me, or the explanation that when going forward they only seem to be able to end up at the front. Alright, I'll drop any hostility. For starters, and this is what is the meat of the argument: BB players are not suicidal, so stop asking them to get themselves killed. They are not there to become your XP-piñatas You want them to move forward, Ok,... what are you gonna do about all those torpedoes fired at them? The ships in smokescreens that take them under fire to which they have no counter? Are you, like many others, gonna do a 180 when your smoke runs out? Get the hell out of there once the odds are not in your favor? BBs are committed to the fight, there's no retreat for them (at least not without taking a beating), give one good reason why BBs should steam straight into Projectile-Central? BB players know very well how vulnerable they can be, it's a shame people not sailing BBs still don't get that (you yourself are convinced we should take the battle to the enemy,...as if we'd survive that) Self-heals and Damage control are not spammable abilities, "But you have armor and a big healthpool" ...as if those will prevent being slaughtered when focussed by several enemy ships Hell, one good torp spread from 1 ship and it's game over (another reason why BB players don't want to find themselves in an ambush) And the slow reload and RNG doesn't allow us to trust in our firepower, going up against 3 enemy ships doesn't guarantee victory after 3 volleys/1,5 minutes Sure, 1 on 1 we got a good chance, but it better be beyond torpedo range, and not against a ship that can hide itself Lastly: If you think BBs shouldn't use the range of their guns to their advantage for survival, are you gonna stop using your ability to drop a smokescreen? Share this post Link to post Share on other sites
pra3y Players 3,021 posts 11,390 battles Report post #115 Posted November 20, 2016 Alright, I'll drop any hostility. For starters, and this is what is the meat of the argument: BB players are not suicidal, so stop asking them to get themselves killed. They are not there to become your XP-piñatas You want them to move forward, Ok,... what are you gonna do about all those torpedoes fired at them? The ships in smokescreens that take them under fire to which they have no counter? Are you, like many others, gonna do a 180 when your smoke runs out? Get the hell out of there once the odds are not in your favor? BBs are committed to the fight, there's no retreat for them (at least not without taking a beating), give one good reason why BBs should steam straight into Projectile-Central? BB players know very well how vulnerable they can be, it's a shame people not sailing BBs still don't get that (you yourself are convinced we should take the battle to the enemy,...as if we'd survive that) Self-heals and Damage control are not spammable abilities, "But you have armor and a big healthpool" ...as if those will prevent being slaughtered when focussed by several enemy ships Hell, one good torp spread from 1 ship and it's game over (another reason why BB players don't want to find themselves in an ambush) And the slow reload and RNG doesn't allow us to trust in our firepower, going up against 3 enemy ships doesn't guarantee victory after 3 volleys/1,5 minutes Sure, 1 on 1 we got a good chance, but it better be beyond torpedo range, and not against a ship that can hide itself Lastly: If you think BBs shouldn't use the range of their guns to their advantage for survival, are you gonna stop using your ability to drop a smokescreen? Its not just about pushing as mentioned in various other posts but pushing smart. No one wants a suicidal BB who pushes at 5 enemy ships but no one wants a BB who just camps all the way at the back and shoot at range the entire game because it doesnt help the team at all. You have to know what to do in whatever the situation calls for. There are some BB players that need to learn how to play more smartly. BBs arent supposed to be played mindlessly,just like every other class. 1 Share this post Link to post Share on other sites
[GUNUP] sharpie65 Beta Tester 279 posts 2,572 battles Report post #116 Posted November 20, 2016 (edited) I have been playing the IJN BBs lately, and am currently at Myogi (I was intending to move onto the CVs, but I've decided that I like the BBs a little more now). If you want a BB to push with, and be a distraction, the IJN tree is what you need. Similarly, the USN or Kreigsmarine look better for tanking to me. I've found out that hard way that not every BB plays like 'Spite, and not every one of them can take a hit like her. It all comes down to preference, but I agree with the OP's statement - if you are in a BB, and there's an actual objective to play for, for the love of the gods PUSH. You aren't doing your team any favours by sitting back at the edge of the map sniping whilst the CAs and DDs push up and have to go toe-to-toe with the red team's BBs who do push. In a regular battle, feel free to snipe all day long - but hugging the borders and then complaining about your team dying/not giving you support (cue "ZOMG NOOB TEAM, L2P!!1!11!" messages) is asking for no support. As another poster said, a battleship is a ship that is supposed to take the line of battle to the enemy and not cower at the fringes. Edited November 20, 2016 by sharpie65 Share this post Link to post Share on other sites
Zathras_Grimm Players 1,438 posts Report post #117 Posted November 20, 2016 Alright, I'll drop any hostility. For starters, and this is what is the meat of the argument: BB players are not suicidal, so stop asking them to get themselves killed. They are not there to become your XP-piñatas You want them to move forward, Ok,... what are you gonna do about all those torpedoes fired at them? The ships in smokescreens that take them under fire to which they have no counter? Are you, like many others, gonna do a 180 when your smoke runs out? Get the hell out of there once the odds are not in your favor? BBs are committed to the fight, there's no retreat for them (at least not without taking a beating), give one good reason why BBs should steam straight into Projectile-Central? BB players know very well how vulnerable they can be, it's a shame people not sailing BBs still don't get that (you yourself are convinced we should take the battle to the enemy,...as if we'd survive that) Self-heals and Damage control are not spammable abilities, "But you have armor and a big healthpool" ...as if those will prevent being slaughtered when focussed by several enemy ships Hell, one good torp spread from 1 ship and it's game over (another reason why BB players don't want to find themselves in an ambush) And the slow reload and RNG doesn't allow us to trust in our firepower, going up against 3 enemy ships doesn't guarantee victory after 3 volleys/1,5 minutes Sure, 1 on 1 we got a good chance, but it better be beyond torpedo range, and not against a ship that can hide itself Lastly: If you think BBs shouldn't use the range of their guns to their advantage for survival, are you gonna stop using your ability to drop a smokescreen? Its not just about pushing as mentioned in various other posts but pushing smart. No one wants a suicidal BB who pushes at 5 enemy ships but no one wants a BB who just camps all the way at the back and shoot at range the entire game because it doesnt help the team at all. You have to know what to do in whatever the situation calls for. There are some BB players that need to learn how to play more smartly. BBs arent supposed to be played mindlessly,just like every other class. Thank you pra3y. Nightdare, again you seem to believe going forward makes you suicidal? So you are happy for the other classes to do it but not you? Are you so limited in skill that you can't use your range to sit behind the safety of the CA and DD screen but still provide direct support to your team without sitting at the back of the map? I'll answer for you....NO! BB players aren't thick and unable to comprehend the mini map or read the battle; I wouldn't insult you. To answer your other questions: A BB doesn't have to have a counter to every threat! No other ship does either! Torpedoes: Have to have the range, the BB has to stay constant once they are fired. The torpedoes have to go by friendly DDs, CAs, spotter aircraft, fighter aircraft, CV aircraft, Radar and Hydro. Although unsure if radar spots torps. Smoke: Even if a ship smokes why would it fire past the DDs and CAs to hit the BBs on the 3rd row? Why not the nearest threat. What about your friendly DDs /CAs torping smoke, firing into smoke, using radar, using hydro? Commitment: Yes you turn slower, move slower, but you also have the game changing firepower. No one has said go to the front, just move to support and not stay at back. Read your team, read the mini map, use your eyes! If you really feel there is danger to your group, communicate. Tell them you intend to drop back. HP and Heals: Of course they won't prevent destruction in a sustained onslaught, so imagine you are a DD or CA taking the onslaught. It seems a very me me me approach; youre happy to let other ships take the punishment you are not, even though your ship is better suited? RNG: is yet another thing everyone has to deal with. I have to accept other nation DDs, CAs, spotters, fighters, CV aircraft, DBs, Torp ac, Radar, Hydro, I have less firepower, crap AA, less HP, no heal and yet I am on the front row. You continually sound as if you want a counter for every single thing that can hurt you, I assume you know that sounds crazy? 1 Share this post Link to post Share on other sites
[GUNUP] sharpie65 Beta Tester 279 posts 2,572 battles Report post #118 Posted November 20, 2016 (edited) Alright, I'll drop any hostility. For starters, and this is what is the meat of the argument: BB players are not suicidal, so stop asking them to get themselves killed. They are not there to become your XP-piñatas You want them to move forward, Ok,... what are you gonna do about all those torpedoes fired at them? The ships in smokescreens that take them under fire to which they have no counter? Are you, like many others, gonna do a 180 when your smoke runs out? Get the hell out of there once the odds are not in your favor? BBs are committed to the fight, there's no retreat for them (at least not without taking a beating), give one good reason why BBs should steam straight into Projectile-Central? BB players know very well how vulnerable they can be, it's a shame people not sailing BBs still don't get that (you yourself are convinced we should take the battle to the enemy,...as if we'd survive that) Self-heals and Damage control are not spammable abilities, "But you have armor and a big healthpool" ...as if those will prevent being slaughtered when focussed by several enemy ships Hell, one good torp spread from 1 ship and it's game over (another reason why BB players don't want to find themselves in an ambush) And the slow reload and RNG doesn't allow us to trust in our firepower, going up against 3 enemy ships doesn't guarantee victory after 3 volleys/1,5 minutes Sure, 1 on 1 we got a good chance, but it better be beyond torpedo range, and not against a ship that can hide itself Lastly: If you think BBs shouldn't use the range of their guns to their advantage for survival, are you gonna stop using your ability to drop a smokescreen? Try playing a Japanese BB at lower tier. They most certainly do not have the range that KM and USN ships do. DDs and CAs have popguns compared to what BBs have, they aren't in the same league - you aren't going to get absolutely slaughtered by a single cruiser/destroyer who is using only gunnery (and shooting AP at an angled you) unless you end up going AFK. About torps, it's unfortunate if you do happen to run headlong into a Charlie Foxtrot of them - your only hope is that you spot them/they get spotted as early as possible so you can try turn to mitigate as much damage as you can. I've eaten my fair share of torps, but that's down to them not being spotted soon enough. Edited November 20, 2016 by sharpie65 Share this post Link to post Share on other sites
BillydSquid Players 671 posts Report post #119 Posted November 21, 2016 Thank you pra3y. Nightdare, again you seem to believe going forward makes you suicidal? So you are happy for the other classes to do it but not you? Are you so limited in skill that you can't use your range to sit behind the safety of the CA and DD screen but still provide direct support to your team without sitting at the back of the map? I'll answer for you....NO! BB players aren't thick and unable to comprehend the mini map or read the battle; I wouldn't insult you. To answer your other questions: A BB doesn't have to have a counter to every threat! No other ship does either! Torpedoes: Have to have the range, the BB has to stay constant once they are fired. The torpedoes have to go by friendly DDs, CAs, spotter aircraft, fighter aircraft, CV aircraft, Radar and Hydro. Although unsure if radar spots torps. Smoke: Even if a ship smokes why would it fire past the DDs and CAs to hit the BBs on the 3rd row? Why not the nearest threat. What about your friendly DDs /CAs torping smoke, firing into smoke, using radar, using hydro? Commitment: Yes you turn slower, move slower, but you also have the game changing firepower. No one has said go to the front, just move to support and not stay at back. Read your team, read the mini map, use your eyes! If you really feel there is danger to your group, communicate. Tell them you intend to drop back. HP and Heals: Of course they won't prevent destruction in a sustained onslaught, so imagine you are a DD or CA taking the onslaught. It seems a very me me me approach; youre happy to let other ships take the punishment you are not, even though your ship is better suited? RNG: is yet another thing everyone has to deal with. I have to accept other nation DDs, CAs, spotters, fighters, CV aircraft, DBs, Torp ac, Radar, Hydro, I have less firepower, crap AA, less HP, no heal and yet I am on the front row. You continually sound as if you want a counter for every single thing that can hurt you, I assume you know that sounds crazy? I've recently got the Kurfurst, and it's unbelievably powerful, I mean game changing salvos capable of deleting a T8BB in one salvo kind of firepower. But what I did notice is that when some players see you in a ship that size, especially the German BBs they seem to be of the impression that you are a fortress on to yourself and can push into the enemy unsupported. On the plus side I've also noticed if you as for support, some player will actually follow you, probably to do with how massive the Yamato and Kurfurst are, it makes DDs and CAs feel safer that there's enough firepower and armour to scare off any CA or lower tired BBs. I had this from a DD on land of fire playing epicentre, when I asked if someone could spot the DDs and take them out so I could move in, I was skirting the edge of the centre at this point just behind the islands, what I got was "hur dur. you're a german BB use secondaries" well that's just great, I'm sure my secondaries will be super effective when I can't target the Kagero and Shima lurking in the middle, supported by a Hindenburg, Bismark and Tirpitz, I'd already taken damage from the FdG I'd just sunk. Yes I have hydro, but I have no idea where the DD is, where the torpedoes are coming from and at that level players are going to be aware of hydro range, plus I've got 3 other ships to deal with. Luckily, the Kutzov and Gearing had enough common sense to move in and spot the shima so I could follow and help with my secondaries. The end result. Sunk the Bismark, Hindenburg and crippled the Tirpitz which ran off to the edge of the map. Won the game, okay I got focused by the enemy Essex 2 minutes later and sunk by massed TB and DB, but I wasn't in good shape after the fight and managed to knock out what was left of the enemy team holding the centre, but I couldn't have done it without the DDs and CAs spotting the DDs and focusing them. The NC and Tirpitz on my team decided sniping from 18km away was the better option however. Maybe it's because I've largely been a CA player, which taught me to be painfully aware of positioning, angling and situational awareness or else get deleted by BBs in seconds, that I'm happy to close in, sometimes you get blindsided and sunk quickly, but it comes with the territory. I think you've got 2 mindsets, in BB players, those with experience in other lines, however little, and know when and how to commit to engagements and how other ships behave and move. And those that have never played another line, and never tried to understand how other classes work, so the rise of scrubs that sit back and snipe or spam torpedoes at long range. Sometimes you will screw up and misread the situation, I've done it loads in a CA and got brutally punished for it, or got ambushed by a DD which I lost track of, but I'd like to think it has makes me a better player given I'm aware of the risk involved for CA players and how frustrating it can be having a BB sitting back sniping while the enemy is hammering you with shells. . Share this post Link to post Share on other sites
BillydSquid Players 671 posts Report post #120 Posted November 21, 2016 I have no issue with any player who uses range to their advantage, as long as they are hitting the target and doing damage. I use my Roon that way, because i can reliably do an above average amount of damage that way. That ship is good at doing that. The Roon is a sniper Staying back and trying to do that in a ship with poor accuracy and a low rate of fire inst being very efficient. Nor is chasing ships all the way around the map border when there are objectives to capture in the centre of the map. There are times when fire discipline is required to stay alive, and there are times when you just have to push and take some damage to get the game won. Depends what you're shooting at. If you're just going to farm damage from a BB, then you're not contributing in any way (namely as they can simply heal it, and T10 BBs can absorb and bounce a massive amount of damage, in the mean time that BB is going to wreck the rest of your team's CAs, let his DDs through the gaps in the line and start torpedoing your BBs) If you're hitting enemy CAs/ DDs or running escort for a BB vs DDs while he trades fire with enemy CAs and BBs, providing AA support, Radar, hydro etc. Then you're contributing, obviously, that requires the BB to have some common sense or experience and know when to close and how to engage properly; which can be incredibly frustrating for a CA. Share this post Link to post Share on other sites
Zathras_Grimm Players 1,438 posts Report post #121 Posted November 21, 2016 I've recently got the Kurfurst, and it's unbelievably powerful, I mean game changing salvos capable of deleting a T8BB in one salvo kind of firepower. But what I did notice is that when some players see you in a ship that size, especially the German BBs they seem to be of the impression that you are a fortress on to yourself and can push into the enemy unsupported. On the plus side I've also noticed if you as for support, some player will actually follow you, probably to do with how massive the Yamato and Kurfurst are, it makes DDs and CAs feel safer that there's enough firepower and armour to scare off any CA or lower tired BBs. I had this from a DD on land of fire playing epicentre, when I asked if someone could spot the DDs and take them out so I could move in, I was skirting the edge of the centre at this point just behind the islands, what I got was "hur dur. you're a german BB use secondaries" well that's just great, I'm sure my secondaries will be super effective when I can't target the Kagero and Shima lurking in the middle, supported by a Hindenburg, Bismark and Tirpitz, I'd already taken damage from the FdG I'd just sunk. Yes I have hydro, but I have no idea where the DD is, where the torpedoes are coming from and at that level players are going to be aware of hydro range, plus I've got 3 other ships to deal with. Luckily, the Kutzov and Gearing had enough common sense to move in and spot the shima so I could follow and help with my secondaries. The end result. Sunk the Bismark, Hindenburg and crippled the Tirpitz which ran off to the edge of the map. Won the game, okay I got focused by the enemy Essex 2 minutes later and sunk by massed TB and DB, but I wasn't in good shape after the fight and managed to knock out what was left of the enemy team holding the centre, but I couldn't have done it without the DDs and CAs spotting the DDs and focusing them. The NC and Tirpitz on my team decided sniping from 18km away was the better option however. Maybe it's because I've largely been a CA player, which taught me to be painfully aware of positioning, angling and situational awareness or else get deleted by BBs in seconds, that I'm happy to close in, sometimes you get blindsided and sunk quickly, but it comes with the territory. I think you've got 2 mindsets, in BB players, those with experience in other lines, however little, and know when and how to commit to engagements and how other ships behave and move. And those that have never played another line, and never tried to understand how other classes work, so the rise of scrubs that sit back and snipe or spam torpedoes at long range. Sometimes you will screw up and misread the situation, I've done it loads in a CA and got brutally punished for it, or got ambushed by a DD which I lost track of, but I'd like to think it has makes me a better player given I'm aware of the risk involved for CA players and how frustrating it can be having a BB sitting back sniping while the enemy is hammering you with shells. . I think the only time I have told my team I can't enter a cap area to scout for DDs is when there was a Belfast present. In fact there was a DD, Belfast and 5 other ships pushing that side. I had already been pinged by the Belfast who had used an island for cover after I had scared their DD away. Had half my HP wiped out by the other ships and even though I was able to highlight the Belfast after, none of my supporting ships would finish it off. It ended up the Belfast went from cap to cap and not one of our ships would target it despite my pleading lol. Needless to say they won on points with 7 of their ships left against 3 of ours. 1 Share this post Link to post Share on other sites
Nightdare Players 97 posts 710 battles Report post #122 Posted November 21, 2016 http://wowreplays.com/Replay/22584-Nightdare-New%20Mexico-Estuary Not the best situation for a T6 BB to end up in a T8 game Flank collapsed, Tirpitz pushing becomes fishfood, I end up alone vs 2, while our BB and CA hightail out of there, while 3 on 2 could have shifted the situation in our favor Since the friendly Gneisenau player has a higher rating than me, I'm guessing his way works better, I'm pretty sure he lost less credits on the repairbill than me 1 Share this post Link to post Share on other sites
ThinderChief Players 1,071 posts 31,533 battles Report post #123 Posted November 21, 2016 (edited) I think the only time I have told my team I can't enter a cap area to scout for DDs is when there was a Belfast present. In fact there was a DD, Belfast and 5 other ships pushing that side. I had already been pinged by the Belfast who had used an island for cover after I had scared their DD away. Had half my HP wiped out by the other ships and even though I was able to highlight the Belfast after, none of my supporting ships would finish it off. It ended up the Belfast went from cap to cap and not one of our ships would target it despite my pleading lol. Needless to say they won on points with 7 of their ships left against 3 of ours. Oh? You too? You end up feeling like not one team "mate" did support you? LOL! Frankly, the number of games where the green seems to vanish in thin air at once, when a couple of red dots appears is closing to ridiculous, if I don't watch my map for both green and red I end up totally isolated real fast, then it's "push nob" and the rest of it, blah, when I complain, but it's a loss most of the time too. WTH? I see a target I think "engage" like I would, playing a good flight sim (the most accurate in the business that is, and in modern era shoot outs we start BVR, Beyond Visual Range). I assume other players on my side does too, no so admiral... So yeah, I started playing BB and I get the taste for them, right now with the Colorado, damned slow, only two guns per turret (how many times did I put one in both side of a target?) but I expect better from the next one. I don't spend my time running after DDs or Cruisers if I can, I engage the fat boyz, what I hate though are those HE spammers, be it playing my Colorado or Baltimore, skill less and gutless, they can't shot to pen, so they carpet bomb you with napalm. Yerk. In my opinion, after a few hundred games, it's NOT a question of BB not engaging or supporting, it's a question of players NOT doing it overall, following each other like sheep or only wanting to score XP. Try DDs, they will let you die, the only reason why they shoot at the red DD is XP and a possible kill, same for Cruisers, (with a special mention for the HE spammers), so BB is not different. When I start a game I often say "DONT let them get to the carrier!" if there is one, especially playing the Baltimore like the New Orleans before it, I take my AA role seriously, I engage BVR and still try to provide AA cover to BBs and intercept the aircrafts going for the carrier, now I am not sure every player in this game comprehend that, hence what I feel being an unbalance in team plays. I'm no genius but I know for sure with a good team I generally can pull a good game, you guys have the same problem. Edited November 21, 2016 by ThinderChief Share this post Link to post Share on other sites
Zathras_Grimm Players 1,438 posts Report post #124 Posted November 21, 2016 Oh? You too? You end up feeling like not one team "mate" did support you? LOL! Frankly, the number of games where the green seems to vanish in thin air at once, when a couple of red dots appears is closing to ridiculous, if I don't watch my map for both green and red I end up totally isolated real fast, then it's "push nob" and the rest of it, blah, when I complain, but it's a loss most of the time too. WTH? I see a target I think "engage" like I would, playing a good flight sim (the most accurate in the business that is, and in modern era shoot outs we start BVR, Beyond Visual Range). I assume other players on my side does too, no so admiral... So yeah, I started playing BB and I get the taste for them, right now with the Colorado, damned slow, only two guns per turret (how many times did I put one in both side of a target?) but I expect better from the next one. I don't spend my time running after DDs or Cruisers if I can, I engage the fat boyz, what I hate though are those HE spammers, be it playing my Colorado or Baltimore, skill less and gutless, they can't shot to pen, so they carpet bomb you with napalm. Yerk. In my opinion, after a few hundred games, it's NOT a question of BB not engaging or supporting, it's a question of players NOT doing it overall, following each other like sheep or only wanting to score XP. Try DDs, they will let you die, the only reason why they shoot at the red DD is XP and a possible kill, same for Cruisers, (with a special mention for the HE spammers), so BB is not different. When I start a game I often say "DONT let them get to the carrier!" if there is one, especially playing the Baltimore like the New Orleans before it, I take my AA role seriously, I engage BVR and still try to provide AA cover to BBs and intercept the aircrafts going for the carrier, now I am not sure every player in this game comprehend that, hence what I feel being an unbalance in team plays. I'm no genius but I know for sure with a good team I generally can pull a good game, you guys have the same problem. Of course there are times that you feel team mates haven't supported you; worst thing is 'sometimes' it's true lol. However, I try not to think that way, and prefer to think my team may legitimately be dealing with their own issues. After all we are in a battle and the team aren't just there for me (and if I think that way then it is me that is in the wrong and not doing my bit for the team). Actually I will try my best not to let supporting ships die. I will re-track to lay smoke if one of my team is getting a little more attention than expected (and then watch him not use the smoke because he is too involved in the battle! lol). I will fire on enemy BBs if it looks close between 2 ships fighting; you would be amazed at how many BBs will take time to turn and readjust their aim to finish off a DD with little life left; it can be a gamble as to whether you get tagged before you go stealth again (and if their CV spots you then wait for the DBs lol), but it could win the game. Anyway, I think you may have misunderstood me a little. I have never wanted to indicate BBs have not taken part in the battle, but rather by staying at the back, they are not doing what they are best at for the team. Like you have said, BBs are not exactly fast, so for them to react to a situation from halfway across the map is difficult. Of course they are still attacking, but are they attacking to best effect? I am sure in some maps to stay back is in fact the right thing to do as you may have a better field of view to throw your shells all over the map. CVs, lol. I will often keep an eye on my carrier. Although they are the bane of my life, it is amazing how many do not move with the fleet or do not spot the danger because it's 4-5 squares away and they may think they have plenty of times. I have never played CV, but for me it looks to be the most difficult class because you are the chess player in the game, having to think what is needed where at all times. Other ships make their choice, commit and then deal with the cards dealt. CVs can be the game changer. So yep, although they often signal my doom I will look at the mini-map, and if I have more than one choice, choose the one that helps me react to protecting the CV. It is amazing how fast you can get from the front of the battle to the back lol. I think if you have a game-plan, making sure you communicate it helps. If you are silent then you can't really blame a lack of cohesion; responding to others also helps even if it is to let them know why you can't help. Share this post Link to post Share on other sites
liponpusti Beta Tester 22 posts Report post #125 Posted November 21, 2016 "Battleship players: what is your problem? Why won't you tank?" Cause you support like pugs. 1 Share this post Link to post Share on other sites