[NOBZ] Mehmeds Players 97 posts 11,479 battles Report post #76 Posted November 13, 2016 (edited) Lemme tell you why i dont like to tank in BBs: Cruisers running away like lilttle girls, on a single indication enemy BBs shoots at them, leaving me ALONE countless times to deal with HE and Torps spam from both cruisers AND DDs. They also dont hunt DDs anymore, they prefer shelling BBs. No, im not gonna tank for you, ill snipe instead, because only thing i can county for tanking is solitary death, with cruisers 10KM behind me, sniping(with crapeffect), while i burn down with 3-4 fires and flooding. Thanks. Edited November 13, 2016 by Gendomaoken 2 Share this post Link to post Share on other sites
anonym_MfZ6T7iwWpUC Players 1,139 posts Report post #77 Posted November 13, 2016 I play both BB's and cruisers so see the problems from both sides. As a BB player you need cruisers with you, but a good cruiser player will go forward until focused, then stop firing and move back until his stealth kicks in again, then move forward again. Playing the RN cruisers certainly teaches you that. The problem arises when a cruiser player moves back and doesnt return. A cruiser player that doesnt do that wont last long because any BB player worth his salt, will always go for the weaker player first. As a cruiser player, you expect BB's to stay with you. That doesnt mean getting to close and being reckless, but I see just as many BB players turn and run at the first sight of trouble as I do cruisers. So lets not only blame cruiser players for that. You are never going to get full cooperation team play in random battles. Thats only going to happen in clan battles. Plus, no matter how many of these threads you make. BB and Cruiser players will never fully see eye to eye. Its always somebody elses fault. 2 Share this post Link to post Share on other sites
SmartassNoob Players 723 posts 5,774 battles Report post #78 Posted November 13, 2016 ... in CV's send their planes around the edge of the map looking for the other CV instead of helping the team. Actually taking the enemy CV out early on helps the team a lot. And they can't do that if the whole enemy team sees the torpedo bombers coming. That not only hints about their own location, but also lets the enemy CV know to keep the fighters near. Bad CVs are those who remain stationary during the whole game when they obviously see the majority of the team leaving the starting area to rush something and then they ask for help when there's no friendly ships near them and some DD is already shooting at them. Do they expect a BB to turn back and shield them in like 5 seconds? Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #79 Posted November 13, 2016 Actually taking the enemy CV out early on helps the team a lot. How many times have you seen that succeed? A snipe is incredibly obvious for a seasoned CV player. All you have to do is keep an eye on the battle timer and minimap. You don't see any strike planes appearing on the battlefield after 2-4 minutes (depending on the map)? Time to scout the borders. Share this post Link to post Share on other sites
SmartassNoob Players 723 posts 5,774 battles Report post #80 Posted November 13, 2016 I see this being tried all the time on that low tier map that has that enormous mountain on one side. There's almost always a CV hiding behind that. Share this post Link to post Share on other sites
ThinderChief Players 1,071 posts 31,533 battles Report post #81 Posted November 13, 2016 (edited) Like the title says. And i'm not adressing all BB players. I'm losing a lot of games because of camping behavior. BB's staying in the back and hiding behind islands. I'm curious to know how getting close, exposing yourself to targets you haven't spotted yet and becoming the priority target of the red team is going to help (happened to me more than once when I get isolated for a reason or another). BB are floating long range arty and after all they can cause a lot of damage a very long range, I do the same with the Pensacola, as long as possible, from beyond 12.00 km simply because I can and do not have much HP to eschange. If anything i'm the kind of player who ever-expose himself a lot more than necessary, I engage whatever come my way regardless of tiers or type, but i'm a fair shoot and I recon engaging from max range, trying to stay undetected for as long as possible during the entire game is the best way to support your team, nothing to do with camping, try WoT for the real definition of campers. I've learn playing BB that hiding behind an Ireland doesn't mean you can't shoot and score damages, you have a spotting aircraft and it is a lot more efficient to play this way than to get into a scrap, a BB can't win against a par of good cruisers or even a single sneaky DD, I should know I killed a few BB with them myself, you can't get into a dogfight and reload time is awful, secondary wont help much in most cases either. So I don't know what kind of players you are mentioning but I saw replays (I'm new in this game) and tried to apply those tricks, It worked a lot better for me than being hyper-aggressive like I need to be on a torpedo run in a DD. In short, if you have good long-range gunnery skills, use them, spare your HP for the end of the game, that's not camping, it's called sniping. Edited November 13, 2016 by ThinderChief Share this post Link to post Share on other sites
Nightdare Players 97 posts 710 battles Report post #82 Posted November 13, 2016 (edited) @Nightdare Let's compare your 2 best BB's to my scores on the same ship (mind you, not my best ships in those tiers since I love to push and they're both a bit slow for that): Colorado: WR: 46% avg damage: 48.3k New Mexico: WR: 57% damage: 43k My scores: colorado: wr: 56% damage: 77k New Mexico: wr: 66% damage: 58.7k You say pushing is a bad idea? You should reconsider... I should reconsider what? If you look up my posting history, you'll find a thread I made about being frustrated with the Colorado After a while, I stopped pushing, and my winrate went from 33% to 46% on that ship Since those numbers are an average and my initial run with that ship were tremendous losses, I'm actually doing much better than my stats reflect My stats aren't even that much lower than the average Colorado stats which are 49% WR and 45081 avg. damage My New Mex are even above average Sure, you may be a better player than me, but I'm not sure what argument you are making I'm countering a player who hates BBs and people that play them, he posts his griefs, I post mine, your point? Edited November 13, 2016 by Nightdare 1 Share this post Link to post Share on other sites
anonym_i2RxUTEMphjW Players 894 posts Report post #83 Posted November 13, 2016 As long as there will not be big XP chunk for potential damage taken, it will all continue like this. Let me show you a situation from a game i've just had, as it really pissed me off. So here we are, those two are a division of two Koenigs and one could see from the start what they were to. I was in a stock Bayern and the best use for a stock Bayern seems to be facing enemys and becoming panzerpinata so less shells fall on your team. So i turned into middle of the map and was taking shelling from 3-4 BBs for 10 minutes or so, untill they called a DD to torpedo this damn german obstacle.At this time those two kartoffel (i looked at their stats later and one seemed to be a seasoned camper - big damage, low WR; and the second complete potato - 'let me show you how to play BB' ?) got almost to the border and then suddenly a Kongo from the enemy side. Really, there's not so much more pathetic view you could see, than two german BBs running away through whole map from a battlecruiser and one of them being sunk on the way.Two our cruisers from the left flank had to turn from the race to enemy's base and help that great BB driver to sunk that Kongo. Then he declined to push because DD around. A lot of salt were thrown in the chat and when i told him what i think about such use of a german BB, i've heard that i am a noob because i've sunk zero and he managed to smash 2 cruisers or stg on the way.And the worst part? I was holding at least half of enemy's heavy force for the most of the game. His game almost cost us victory because instead of getting to the base people had to turn to help him. I got 850 XP. He got 1250 and he is sure now he was right over this noob idiot in Bayern...Just wish i was in New Mexico and had those RNG-safe guns instead of those huge airguns... 1 Share this post Link to post Share on other sites
Ferry_25 Players 4,392 posts 12,107 battles Report post #84 Posted November 14, 2016 KTKM4tw (I hope you'll reveil 1 day what that UN is meaning (-;), Your sitrep exactly illustrates what I mean. @ the time you took the screenshot I see everybody in a nice position, except those 2 BB's. They could have saved the situation by turning in and close the gap at your northern front. But I understand they just went sailing up the 1 line? I know the "trick" is to walk the thin red line between keeping distance (BB's aren't that good knifefighters) and camping. And I know: it can always happen you're being forced out of the frontline to the back when you have a DD on your rear. But in your case the cruisers are very well positioned so I don't see any reasons those 2 keep camping in the back. This kind of behaviour is really getting to me. Amazingly I see this in all tiers.... Share this post Link to post Share on other sites
anonym_i2RxUTEMphjW Players 894 posts Report post #85 Posted November 14, 2016 I'm curious to know how getting close, exposing yourself to targets you haven't spotted yet and becoming the priority target of the red team is going to help (happened to me more than once when I get isolated for a reason or another). BB are floating long range arty and after all they can cause a lot of damage a very long range, I do the same with the Pensacola, as long as possible, from beyond 12.00 km simply because I can and do not have much HP to eschange. If anything i'm the kind of player who ever-expose himself a lot more than necessary, I engage whatever come my way regardless of tiers or type, but i'm a fair shoot and I recon engaging from max range, trying to stay undetected for as long as possible during the entire game is the best way to support your team, nothing to do with camping, try WoT for the real definition of campers. I've learn playing BB that hiding behind an Ireland doesn't mean you can't shoot and score damages, you have a spotting aircraft and it is a lot more efficient to play this way than to get into a scrap, a BB can't win against a par of good cruisers or even a single sneaky DD, I should know I killed a few BB with them myself, you can't get into a dogfight and reload time is awful, secondary wont help much in most cases either. So I don't know what kind of players you are mentioning but I saw replays (I'm new in this game) and tried to apply those tricks, It worked a lot better for me than being hyper-aggressive like I need to be on a torpedo run in a DD. In short, if you have good long-range gunnery skills, use them, spare your HP for the end of the game, that's not camping, it's called sniping. Somehow missed this post before and gods, all is wrong here. While you hide behind that island and try to snipe, the enemy team takes control of the map, flanking your ships and taking objectives. While they don't shot at your BB, they shot at your team's cruisers and kill them with single salvos, while you can take many of them. While you hide from enemy's DD, they can hide (and still do other things, capping, spotting) as well and don't have to charge at you becoming a target. This game is more about tactics than it seems: positioning, zone controlling - the thing is that almost no gone gives a f... about it and looks at it as only point-click shooter. I am quite shitty player, my aim is weak, my close-range situational awareness and reflexes are slow, i am prone to derps at torpedobeats and similar tasks - but somehow i keep my WR on an acceptable level and slowly get better with other stats as well. Why? Because i read the f... map and try to adapt to situation instead of just shooting at easiest targets. In my example I could stay back and maybe i'd even do more damage - but instead i went to F5 and took hard beating - but it hold enemy's BB's from coming down and shelling guys on the left flank. And if those two Koenig kartoffels didn't run away from a damn Kongo, our left flank would just drive into red base en masse. Would I be more useful hiding back some of those islands and trying to shell those BBs giving them open way in the middle of the map? 'I recon engaging from max range, trying to stay undetected for as long as possible during the entire game is the best way to support your team' - this is probably the most wrong thing I've read here since i am at this forum. Look at your stats and ask yourself is it really working, with actually both win ratio and damage you're making. Players like you typically find themselves alone with full HP at the end of the game with enemy coming from every direction. But well, you 'spared your HP'. As someone said, 'a BB game without Dreadnought taken is not a good BB game'. KTKM4tw (I hope you'll reveil 1 day what that UN is meaning (-;), Your sitrep exactly illustrates what I mean. @ the time you took the screenshot I see everybody in a nice position, except those 2 BB's. They could have saved the situation by turning in and close the gap at your northern front. But I understand they just went sailing up the 1 line? I know the "trick" is to walk the thin red line between keeping distance (BB's aren't that good knifefighters) and camping. And I know: it can always happen you're being forced out of the frontline to the back when you have a DD on your rear. But in your case the cruisers are very well positioned so I don't see any reasons those 2 keep camping in the back. This kind of behaviour is really getting to me. Amazingly I see this in all tiers.... KTKM stands for Kitakami, she's my favourite in Japanese weirdness called Kancolle, as one can see in my avatar as well Wish she was still in this game as well... The worst point with those two was that it was not a DD that broke their camp safety zone. It was a damn Kongo they should shred to pieces at close range. Instead they started to run away... 2 Share this post Link to post Share on other sites
ThinderChief Players 1,071 posts 31,533 battles Report post #86 Posted November 15, 2016 (edited) Somehow missed this post before and gods, all is wrong here. While you hide behind that island and try to snipe, Nah sorry. You get the WRONG definition of sniping in the first place, (perhaps mistaking with camping?), it's NOT about "trying" it's actually doing it and putting as many rounds in targets in the minimum amount of time as possible, snipe and move, keep your targets between your detection and firing range to engage and stay undetected, THIS is what snipers does in real life, are you saying that they are inefficient? If you like to exchange XP in the name of whatever idea of "taking control of the map" as if you're the only one who comprehend the tactical aspect of the game, you may, that's your problem, but I have played this way win or loose in both WoT and WoW and I can guaranty you that it is one of the most effective way to add your firepower to the team, I should now, since I get deleted real fast often enough when I play Cruisers by BBs doing exactly that. In short, on the receiving hand of the technique, you have NO clue whatsoever where the shot come from, can't often cant even take evasive action since you can't see the shooter ("incoming" warning is not giving you any opportunity to try to dodge the shot) when well executed, this play style also allow you to face an opponent with max HP when necessary, and it works for all manoeuvrable ships with good guns. I suspect that you do not have the necessary skills to play otherwise than at mid range with something that has more armour than your opponent but I prefer a ship that can move and snipe to some giant floating bunker, I have to do that too with the mid-tiers US BB but frankly, it's nowhere as fun as to be able to snipe, and btw, this way I also was able to take on supposedly superior ships from mid to close range at the end, simply because I had enough HP to spare. There are room for both ways to play this (depending on ships characteristics) and yours is only better with ships with the most HP, highest DPM and better armour, I doubt very much that you will be able to play this way in an Iowa, instead you will be wasting its most potent quality which is precisely long range gunnery. Example of qualities (and lack of it) that makes a good sniper: http://wiki.wargaming.net/en/Ship:Iowa Same gun range as her predecessor and highest range for a battleship at her tier. Better penetration and shell velocity compared to North Carolina due to the 50 caliber gun. Now the reason for sniping with this ship: Weaker broadside armor than Standard Battleships, but stronger broadside armor than the NC.. Bad rudder shift time (over 20 sec) until the C hull. Longest ship so far (by a decent margin) in the USN line which can take some getting used to when trying to dodge torpedoes. Very tall superstructure makes her easier to hit, especially when trying to hide behind islands. Bad gun dispersion (at long ranges). Weak secondary armament, very low range on secondary armament as well compared to counterparts. So as this shows too well, you CANT camp with this ship you need to SNIPE, meaning, keeping your targets in your kill zone which involves maneuvring, this, between your maxi firing and detection ranges, stay undetected as long as possible and if detected, maneuver so as to keep those shooters where you want them while firing at them. I can guaranty you that in some games I keep firing as early as I reloaded, on the other hand it is more difficult to achieve the perfect sniping game on some maps because of the number of obstacles to your line of fire and the way many ships are actually using those obstacles, so you will in this case chose open sea and keep them in your kill zone all the same, chances to be detected will be higher but you will have more time to see those rounds coming. This is what sniping is about not what you think it is. Now, this is the SAME debate than seen in WoT, people preach for their churches but at the end of the day, it is the vehicle/ship which should dictate the best way to play it, some maps might suit them more than other, best example from WoT, try to play an AMX-30B like an IS-7 for a laugh, the 30B was conceives and designed as a fast moving (positioning) sniper, some ships are conceived and designed in a similar fashion. As long as there will not be big XP chunk for potential damage taken, it will all continue like this. Let me show you a situation from a game i've just had, as it really pissed me off. I don't comprehend the way XP is computed but this is an example of what I see routinely, I am not sure about those BBs gun and armour qualities, but there is a reason why I chose the US line and you have them listed (from Wiki) above. To me what matters is to put rounds on targets for as long as possible and I can't do the as long as possible bit with ships that doesn't have the right armour, again it is the ship that should be dictating the play style and even tactics, not the other way around. Then since everyone knows about upgrades, we don't know what state of upgrade their ships were, I play ships that are better suited to carrier protection other better for engaging and exchanging XP, they require different play styles. The real problem with Random as in WoT btw, is the lack of natural instinct for team work, low level of communication also plays a role (I never been in the equivalent of a platoon yet in WoW), so you have to judge by yourself how the situation evolves, now the number of times I figured where the reds would come and find myself isolated is funny, I share your dislike for being left down, but it is the nature of the game in its current set up: Different interests. Edited November 15, 2016 by ThinderChief Share this post Link to post Share on other sites
GhostRiderMax123 ∞ Players 769 posts 3,782 battles Report post #87 Posted November 16, 2016 Personally when I take my BB's out I will tell my team at the start of the match were I am going and will ask if anyone is willing to come with me. If I get a reply and help then I will push, If I don't get a reply then I won't its as simple as that. People fail to realize that this is a team game. If your team is not willing to push then you are going to lose. Share this post Link to post Share on other sites
anonym_i2RxUTEMphjW Players 894 posts Report post #88 Posted November 16, 2016 Nah sorry. You get the WRONG definition of sniping in the first place, (perhaps mistaking with camping?), it's NOT about "trying" it's actually doing it and putting as many rounds in targets in the minimum amount of time as possible, snipe and move, keep your targets between your detection and firing range to engage and stay undetected, THIS is what snipers does in real life, are you saying that they are inefficient? If you like to exchange XP in the name of whatever idea of "taking control of the map" as if you're the only one who comprehend the tactical aspect of the game, you may, that's your problem, but I have played this way win or loose in both WoT and WoW and I can guaranty you that it is one of the most effective way to add your firepower to the team, I should now, since I get deleted real fast often enough when I play Cruisers by BBs doing exactly that. In short, on the receiving hand of the technique, you have NO clue whatsoever where the shot come from, can't often cant even take evasive action since you can't see the shooter ("incoming" warning is not giving you any opportunity to try to dodge the shot) when well executed, this play style also allow you to face an opponent with max HP when necessary, and it works for all manoeuvrable ships with good guns. I suspect that you do not have the necessary skills to play otherwise than at mid range with something that has more armour than your opponent but I prefer a ship that can move and snipe to some giant floating bunker, I have to do that too with the mid-tiers US BB but frankly, it's nowhere as fun as to be able to snipe, and btw, this way I also was able to take on supposedly superior ships from mid to close range at the end, simply because I had enough HP to spare. There are room for both ways to play this (depending on ships characteristics) and yours is only better with ships with the most HP, highest DPM and better armour, I doubt very much that you will be able to play this way in an Iowa, instead you will be wasting its most potent quality which is precisely long range gunnery. I know that calling adversary's stats directly is a low argument, but you give me no choice with your wall of empty theory. Especially after that bolded sentence. Because it's effects that matter, not theory: https://eu.warships.today/player/518351456/ThinderChief https://eu.warships.today/player/540448315/KTKM4tw I am neither a violet player, i have many derp games, but please explain me the difference in our average damage considering what you write about 'sniping' gameplay and it's suspected advantage over my attitude. Especially in cruisers, as you're writing that i probably lack skill to play anything without high HP. You have tragic effects in Atlanta that should be actually played quite the way you describe. I use German cruisers for it - Koenigsberg is little squishy thing that cannot take hits at all, still i have better stats in her that you in anything. You have 50% server's average damage in New Mexico, the most ideal battleship for close midrange tanking in whole game and one of the best ships at all. I suspect you're just trying to grind through whole line to get that Iowa to suit your theoretical attitude. It's funny that you haven't tried the line that is actually much better suited to your needs, IJN, with the one real sniper at midtiers, Kongo (that i know how to use, so much about you calling me lacking skills to do other things than tanking). I saw someone writing it to you in a topic about ship lines choice: you expect your theories to work instead of adapting to real game. You make actually half the average damage on ANY ship you play, taking your teams down (low WR). Seems no ships so far are suiting your teories, but well, maybe when you'll get that perfect sniper Iowa, you'll get better. Anyway, have fun with your ideas. EOT from my side. Just hope to find you on the battlefield one time, be it in Kongo or New Mexico. @ Ferry_25: i think you can see the answer here for your question: why do people sit back no matter the tier. They just know better and ignore the real gameplay. 1 Share this post Link to post Share on other sites
ThinderChief Players 1,071 posts 31,533 battles Report post #89 Posted November 16, 2016 (edited) I know that calling adversary's stats directly is a low argument, but you give me no choice with your wall of empty theory. Especially after that bolded sentence. Because it's effects that matter, not theory: Listen mate, ANYONE calling "stats" looses all credibility to my eyes, you're here pretending to be the only one to be able to read a map (really how do you know how to position yourself or find targets if you don't read the map? DHO!!!) or English and YET you forget all about the other team skill levels (try playing vs equally skilled and come back with more than 50% win rate then we'll take you seriously) and the very fact that WoW themselves says EXACTLY the same than me. ALL ships have their own characteristics and none is really meant to be played the same way or only YOUR way for that matter, more to the point I just won a game scoring a top 3 playing exactly this way with New Orleans READ and compare to Iowa: Pros: Faster firing high caliber guns. Cons: Armor must to be angled to be effective. How clear does this need to be for you to compute and how different is it from a Iowa? So since the US guns are good and the armor so/so WHY would anyone want to try to get close when they can shot from a safe distance? Developing this kind of play I managed to get over a kill ratio of 1.1 with a WZ121 medium tank (average precision HIGH dpm), going mostly after heavies and I intend to do exactly the same here, playing Cruisers or BBs, if I need advises it's on long range gunnery to get an even higher hit ratio, I wont ask yours, don't worry. So pack up the ego tripping, kiddie's plumbery comparing stuff and mediocre last resort flame bating B.S, I had an hard uprising and saw tons of geezers like you in WoT before coming here, before you make an impression on me you'll need a lot more than your "stats", talking sense and not saying the opposite of what the developers themselves says would be a good start, and something else, the day I need an advise on how to play I know where to ask and you're NOT on my list. I hope you copy clear and loud. Because it's effects that matter, not theory: Yeah precisely, as if I didn't know the decreasing effects of shells with distance, more shells on targets does the trick and if you're not spotted and hit it's way better, especially with weaker armor. YOUR "theory" doesn't apply to all players or types of ships, it's NOT a theory it's a FACT, so write this page and go over it, and I nearly forgot, I take it that your skills at long range are below average, because you play the Indianapolis too and I don't see such higher hit ratio playing at mid range like you do, what YOUR stats indicates to me mostly is that you're more likely to be supported than me because you're more often with players able to provide support or that you do not have the misfortune to know more than the rest of the team where to find targets and find yourself isolated because everyone else is gone shopping for nappies, precisely what your pals are complaining about, talk "stats", LOL! That's what mm is about and your level of skills DEPENDS on that of the opposite team, vs equally skilled we all would end up average, bragging is seriously FUBAR. End of the flame bate. Edited November 16, 2016 by ThinderChief Share this post Link to post Share on other sites
[CKBK] Pupu_prpr Players 252 posts Report post #90 Posted November 16, 2016 I don't know why you claim anyone talking about stats lose credibility. Yes reading too much into stats can be silly, but in your case it's pretty obvious you are approaching the game completely wrong. If you average 21k damage in a NM there's not a whole lot you're doing right while sailing that ship. 5 Share this post Link to post Share on other sites
ThinderChief Players 1,071 posts 31,533 battles Report post #91 Posted November 16, 2016 (edited) I don't know why you claim anyone talking about stats lose credibility. Yes reading too much into stats can be silly, but in your case it's pretty obvious you are approaching the game completely wrong. If you average 21k damage in a NM there's not a whole lot you're doing right while sailing that ship. In your case it's pretty obvious that you're impervious to comprehension of what people are trying to achieve even if explained several time over in plain English, especially by not reading the comments. Let me make it clear to you, as was the case in WoT, I do not WANT to play YOUR way, I don't like it and I develop a play style based on what I am good at, which is gunnery and manoeuvring and require a particular type of ships, since i'm only at the 430th game and do not know the ships, I don't see why I should take your opinions on my stats into account, if the FACT that I don't care at all about it is not clear enough by now, tough, your lot. And something else, if you think that your win ratio is related to your level of skill then you're seriously deluded, thinking you might be able to win it on your own perhaps? You guys got to stop this kidy thing it's becoming tedious. End of debate. Edited November 16, 2016 by ThinderChief Share this post Link to post Share on other sites
[CKBK] Pupu_prpr Players 252 posts Report post #92 Posted November 16, 2016 There was no debate here, I was just stating facts. 3 Share this post Link to post Share on other sites
ThinderChief Players 1,071 posts 31,533 battles Report post #93 Posted November 16, 2016 (edited) There was no debate here, I was just stating facts. FACT are 1) I DONT care the slightest your opinion. 2) Your stats only reflects what the other team let you do, like that of the two guys who get wipe out rushing in one side of the map only for everyone to figure most red BBs were coming where I thought they would. Obviously I didn't last much longer but at least I had some time to see it coming, reason being I positioned myself for sniping. Result, in 5 mn everyone in my side was D.E.A.D, so stop this B.S you're beginning to pull the hell out of me, you talk like someone who believe that he is the game winner, let me phrase it in plain English to you: YOU ARE NOT. You're like everyone else, part of a team and if it is bad I doubt very much that you will fare better than below average, I have NO problem 1vs1 whatever the tier and type, often going after the heaviest, and I won most of my engagements this way, THIS is skills, the rest is tactical and develops according to teams. So your guys insistence in pulling "stats" to make false point is relevant to ego tripping NOT reality. I reiterate in a last attempt to make you comprehend what developers says this game is about, DIFFERENT ships, different play styles. Debate is close and my stats has got little to do with this. Eat it. Edited November 16, 2016 by ThinderChief Share this post Link to post Share on other sites
Culiacan_Mexico Players 2,844 posts 14,993 battles Report post #94 Posted November 16, 2016 ThinderChief, on 16 November 2016 - 03:02 AM, said: Listen mate, ANYONE calling "stats" looses all credibility to my eyes...: ...I managed to get over a kill ratio of 1.1 with a WZ121 medium tank... ThinderChief, on 16 November 2016 - 03:52 AM, said: ... since i'm only at the 430th game and do not know the ships, I don't see why I should take your opinions on my stats into account... Since you admit you don't know the ships, why wouldn't you take other peoples opinion into account? ThinderChief, on 16 November 2016 - 04:14 AM, said: ...stats has got little to do with this... Stats can be used as an indicator. I am not comfortable in the Gnevny, and my stats show that. Win rate is server average, while my main battery hit rate is below server average. Damage is ok, but not really good. I am not using this ship to anywhere near its potential. Gnevny My Stats Win Damage Avg Kills MBH TH50.44% 28,275 0.9 40% 12 Server Stats50.15 19,161 0.7 43% 10% 2 Share this post Link to post Share on other sites
pra3y Players 3,021 posts 11,390 battles Report post #95 Posted November 16, 2016 I'm curious to know how getting close, exposing yourself to targets you haven't spotted yet and becoming the priority target of the red team is going to help (happened to me more than once when I get isolated for a reason or another). BB are floating long range arty and after all they can cause a lot of damage a very long range, I do the same with the Pensacola, as long as possible, from beyond 12.00 km simply because I can and do not have much HP to eschange. If anything i'm the kind of player who ever-expose himself a lot more than necessary, I engage whatever come my way regardless of tiers or type, but i'm a fair shoot and I recon engaging from max range, trying to stay undetected for as long as possible during the entire game is the best way to support your team, nothing to do with camping, try WoT for the real definition of campers. I've learn playing BB that hiding behind an Ireland doesn't mean you can't shoot and score damages, you have a spotting aircraft and it is a lot more efficient to play this way than to get into a scrap, a BB can't win against a par of good cruisers or even a single sneaky DD, I should know I killed a few BB with them myself, you can't get into a dogfight and reload time is awful, secondary wont help much in most cases either. So I don't know what kind of players you are mentioning but I saw replays (I'm new in this game) and tried to apply those tricks, It worked a lot better for me than being hyper-aggressive like I need to be on a torpedo run in a DD. In short, if you have good long-range gunnery skills, use them, spare your HP for the end of the game, that's not camping, it's called sniping. Just wanted to point out something. The whole premise of your sniping tactic would mean that someone else has to spot for you in the first place as you are at the back in a safe position shooting down range with a debatable accuracy (as a BB) since by yourself you will not detect anything in the first place from the range you're at.This places them at risk of getting sunk while they allow you the chance to practice your gunnery skills in a ship that has at least twice as much hp as theirs. Which make your tactic a selfish one since you're not taking any risk at all while benefiting from the spotting provided by ships who are at the front. You have to understand that there are times to run while there are times to push.If i know there are only 2 enemy ships on the flank im at base on the minimap il push and tank so that i can reach their base first. If there are 5 ships on my flank il obviously not push and just run or slow them down while praying my team on the other flank pushes.Its all about tactical plays, not you surviving till the end of the battle "sniping" since that only benefits you, not your team. Share this post Link to post Share on other sites
[72] mikelight1805 [72] Beta Tester 453 posts 14,842 battles Report post #96 Posted November 16, 2016 (edited) I have no issue with any player who uses range to their advantage, as long as they are hitting the target and doing damage. I use my Roon that way, because i can reliably do an above average amount of damage that way. That ship is good at doing that. The Roon is a sniper Staying back and trying to do that in a ship with poor accuracy and a low rate of fire inst being very efficient. Nor is chasing ships all the way around the map border when there are objectives to capture in the centre of the map. There are times when fire discipline is required to stay alive, and there are times when you just have to push and take some damage to get the game won. Edited November 16, 2016 by mikelight1805 Share this post Link to post Share on other sites
[BOTS] deadly_if_swallowed Players 1,678 posts 13,867 battles Report post #97 Posted November 16, 2016 Result, in 5 mn everyone in my side was D.E.A.D, so stop this B.S you're beginning to pull the hell out of me, you talk like someone who believe that he is the game winner, let me phrase it in plain English to you: YOU ARE NOT. You're like everyone else, part of a team and if it is bad I doubt very much that you will fare better than below average, You have not watched many of Flamu's vids or streams, nor have you played high tier games alongside players like Flamu, Crysantos, RNGsama, _FTD_, Sander93 etc, have you? If you had, you would quickly realise these players CAN wipe out most of an average enemy team and carry the game, AND they do not only take advantage of certain situations but they rather create these situations in the first place by controlling the enemy fleet movement, and thus often enable their teammates to perform well and safely. Honerable mention: Crysantos is a superb team coordinator whose instructions ensure victory even if he gets sunk early. So please, do take some advice and try different approaches on different situations. Become unpredictable. I started BBs first and tried to make use of my Kongo's speed and range back then. But today I think there is no greater joy than hammering Yamato shells from 8 km away. 3 Share this post Link to post Share on other sites
ThinderChief Players 1,071 posts 31,533 battles Report post #98 Posted November 16, 2016 You have not watched many of Flamu's vids or streams, nor have you played high tier games alongside players like Flamu, Crysantos, RNGsama, _FTD_, Sander93 etc, have you? If you had, you would quickly realise these players CAN wipe out most of an average enemy team and carry the game, AND they do not only take advantage of certain situations but they rather create these situations in the first place by controlling the enemy fleet movement, and thus often enable their teammates to perform well and safely. Honerable mention: Crysantos is a superb team coordinator whose instructions ensure victory even if he gets sunk early. So please, do take some advice and try different approaches on different situations. Become unpredictable. I started BBs first and tried to make use of my Kongo's speed and range back then. But today I think there is no greater joy than hammering Yamato shells from 8 km away. Yeah right... Like I care, I see them coming when most of the guys i'm pitted with doesn't what do you think? The whole point being none of YOU bragging in forums are capable of winning it for the entire team, and vs equally skilled players and equipment, your stats wouldn't be looking that good, get over it you feed on lower skilled guys, we all do and if you only kill better than you then you'rte either a genius who ignore the laws of probability or have preferential mm, take your pick. It is rather arrogant to pretend to have such weight in those games where you are not and where teams are wiped out because of unbalanced players skill levels between teams, you said it yourself "an average enemy team", am I supposed to be impressed? I do the same with lesser skilled players, the point is we all are as good as the team point out, i'm curious to know what you'd do in a team wipe out... No mention here of the way some of you plays those heavies, forget about their role of taking out other heavies, nope, they go after the weakest to get those kills to brush up your "stats", which would be understandable if it was after spotters, considering the threat, but no. So, it would be VERY interesting to figure out WHO KILLS WHAT and showing it in stats, because I keep getting killed doing MY job of supporting MY heavies in my New Orleans while often getting little support from other team members playing DDs or BB, that's the whole point, as was the case in WoT, heavies does not do their jobs, they do that of mediums and get the XP. The issue at end here is one none of you wants to bring up, players have different priorities (due to levels of skills and equipment) than yours and YOUR way is NOT the only way to play this game due to those parameters, they have their limitation and that of the player's ships. Share this post Link to post Share on other sites
Zerstoeroer Players 346 posts 8,599 battles Report post #99 Posted November 16, 2016 (edited) In your case it's pretty obvious that you're impervious to comprehension of what people are trying to achieve even if explained several time over in plain English, especially by not reading the comments. Let me make it clear to you, as was the case in WoT, I do not WANT to play YOUR way, I don't like it and I develop a play style based on what I am good at, which is gunnery and manoeuvring and require a particular type of ships, since i'm only at the 430th game and do not know the ships, I don't see why I should take your opinions on my stats into account, if the FACT that I don't care at all about it is not clear enough by now, tough, your lot. And something else, if you think that your win ratio is related to your level of skill then you're seriously deluded, thinking you might be able to win it on your own perhaps? You guys got to stop this kidy thing it's becoming tedious. End of debate. You say that you are good at "gunnery and manoeuvering" and that you require a particular type of ship. Time to face reality: not only are your damage and main battery hit rate low (= bad gunnery), your survival is also quite bad (= not good and manoeuvering). Your shells are not on target and you are not surviving incoming fire. Period. Just think about it: who do you think is winning the matches? You with your 15k damage and 0,3 kills per game? Or rather the guy with multiple kills and 50k+ damage at your tier? Stats are not a perfect measure of skill, but they correlate well enough. And I have yet to see a profile with a decent win rate but without decent damage figures. I could dramtically improve my game (even though I still derp sometimes) by watching videos, especially from Flamu. So all I can tell you is to not disregard his comment and watch some of his videos instead. Watch how he is moving, aiming, etc. You will recognize this as a good decision after just a few hundred games. Or you can stay bad forever and tell yourself that it's not your current lack of skill but some evil force or the universe that is holding back your win rate. Edited November 16, 2016 by Zerstoeroer 2 Share this post Link to post Share on other sites
ThinderChief Players 1,071 posts 31,533 battles Report post #100 Posted November 16, 2016 I have no issue with any player who uses range to their advantage, as long as they are hitting the target and doing damage. I use my Roon that way, because i can reliably do an above average amount of damage that way. That ship is good at doing that. The Roon is a sniper Staying back and trying to do that in a ship with poor accuracy and a low rate of fire inst being very efficient. Nor is chasing ships all the way around the map border when there are objectives to capture in the centre of the map. There are times when fire discipline is required to stay alive, and there are times when you just have to push and take some damage to get the game won My point exactly, there is no shame in sniping if the ship is good at it, as I explained earlier, the point is to put as many rounds on targets for as long as possible, in the process if one can spare his/her HP for later on, when (if) there is no option but to get into a dirt fight, what would be the point of over-exposing one self in the name of some Nelson wannabe? I saw a game where both sides of our teams were getting hammered because they rushed, 5 mn later everyone was calling for defending the base while I was engaging an isolated heavy to protect the carrier he was after, not only they didn't give me any support, they also let a DD through to kill our carrier. Great example of bad team work, so I can tell I am happy I did hit some at long range before loosing to this heavy AND those who came to support him, we loose because the enemy team does what WE don't as a team. Share this post Link to post Share on other sites