MeTaLMooSe Players 688 posts 5,902 battles Report post #26 Posted December 6, 2016 Wow! This ship is like a neat injection of fun straight to the brain. Can't say I've got massive damage in the few matches played so far but me likey. I am now yearning for island heavy maps with abundant cv's and dd's! Pouring a stream of tracer over a ridge whilst staying hidden is just the tonic against slow BB play. Share this post Link to post Share on other sites
[PT-GT] PapaTango1 Players 2 posts 9,462 battles Report post #27 Posted July 7, 2018 On 01/11/2016 at 9:07 AM, jhonny82 said: Hi everyone! I'll start by saying I'm a fan of CL gameplay and I love my Atlanta, I think we all see the "How to Atlanta" video on youtube and we all know the feature and gameplay of the ship. This ship requires good skills to be sailed effectively: as any other CL you have low range guns, no armor and you'll take high damage by any ship in game under fire so you need a safe place to cover and a teammate (or radar/hydro) to spot enemy and unleash the full power. I was ok with this gameplay and I'm still doing fine with Atlanta but then WG released Flint and then Belfast and now we are left with a ship that is outdated... those premiums have the same gameplay of Atlanta (especially Flint) but are a lot less situational because of the smoke generator: where Atlanta is in constant need to maneuver to evade shots and find a repair asap, Flint and Belfast can just pop smoke and continue unleash their fire on enemy increasing their chance to survive (and damage output); smoke is not 100% safe cause of torps/radars/hydro, I know, but it's certainly a consumable that increase survivability and is a lot more useful then radar on a CL If you look at stats they just show how much differences there's between this premiums; okay Flints is played by rank 1 players so stats are better but this players will agree that this ship is easier to sail then Atlanta thanks to smoke and about Belfast we already discuss on another topic on how OP is that ship... to conclude: why WG you won't give smoke generator to Atlanta like any other CL of tier 7? It's the most important consumable to this type of ship and we have the right to have the same chances of other CL (paid more then 30€ for this premium..), I'm not talking about give the same OP number of consumables and concealment module like Belfast (as if she needs more features...) but at least give the possibility to chose between radar and smoke, I would even give up on torps for the smoke consumable... Agree 100%.... 3,6Km range Torps, Puff!! There is no time to run at that distance. Even if there was smoke and radar mixed in the consumables, there is no time to manoeuvrer the ship, it has a slow start, needing to have it continuously on idle in order to reach full speed. I'm regretting having spent money on that can! Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #28 Posted July 8, 2018 5 Share this post Link to post Share on other sites
[-OOF-] ollonborre Beta Tester 2,598 posts 12,758 battles Report post #29 Posted July 8, 2018 8 minutes ago, Eduardo_Olim_Rodrigues said: Agree 100%.... 3,6Km range Torps, Puff!! There is no time to run at that distance. Even if there was smoke and radar mixed in the consumables, there is no time to manoeuvrer the ship, it has a slow start, needing to have it continuously on idle in order to reach full speed. I'm regretting having spent money on that can! Jeezuz check the date of the thread people... This whole smoke debacle has been discussed a lot since the Flint got released, and with that perspective the Atlanta could easily become extremely strong and we don't really need that (as the Flint very nicely demonstrated). Also the Atlanta is no more sluggish than any other tier 7 cruiser, and it is quite nimble. Getting torped to death or caught offguard is purely a fault of your own. Share this post Link to post Share on other sites
[UTW] ShinGetsu Weekend Tester, In AlfaTesters 8,985 posts 7,359 battles Report post #30 Posted July 11, 2018 On 08/07/2018 at 1:47 AM, Eduardo_Olim_Rodrigues said: Agree 100%.... 3,6Km range Torps, Puff!! There is no time to run at that distance. Even if there was smoke and radar mixed in the consumables, there is no time to manoeuvrer the ship, it has a slow start, needing to have it continuously on idle in order to reach full speed. I'm regretting having spent money on that can! It's a matter of getting gud there, mate. Atlanta is a complete monster when played properly. Exactly like Worcester. 2 Share this post Link to post Share on other sites
[NWP] Mr_Tayto Players 1,099 posts 10,119 battles Report post #31 Posted July 11, 2018 Only time I ever got more than 2500 bxp in a losing game was in Atlanta Share this post Link to post Share on other sites
[NAN0] HaachamaShipping Players 8,474 posts 10,052 battles Report post #32 Posted July 13, 2018 On 11.7.2018 at 11:27 AM, ShinGetsu said: It's a matter of getting gud there, mate. Atlanta is a complete monster when played properly. Exactly like Worcester. Well, getting gud and getting a decent captain with the necessary skills. On 8.7.2018 at 2:02 AM, ollonborre said: Also the Atlanta is no more sluggish than any other tier 7 cruiser, and it is quite nimble. Getting torped to death or caught offguard is purely a fault of your own. Fiji? Share this post Link to post Share on other sites
Atorpad Players 669 posts 19,048 battles Report post #33 Posted August 21, 2018 Is there any reason why Atlanta is the lowest of all tVII cruisers?? does she performe different than Flint???(the only problem i have with her is low range torps. maybe 8 km or at least 6.5 ?!) Share this post Link to post Share on other sites
[NAN0] HaachamaShipping Players 8,474 posts 10,052 battles Report post #34 Posted August 21, 2018 112k battles vs 3.4 million. Atlanta is up for everyone with enough money, Flint needs a grind. Flint gets played by more seasoned players, who might not all be unicum, but tend to be on average better than the average person that buys Atlanta. Also, Flint has the less situational smoke screen consumable, helping a lot, as does the improved torp range. 1 Share this post Link to post Share on other sites
[SCRUB] aboomination Players 5,763 posts 16,940 battles Report post #35 Posted August 30, 2018 On 8/21/2018 at 1:04 PM, Riselotte said: 112k battles vs 3.4 million. Atlanta is up for everyone with enough money, Flint needs a grind. Flint gets played by more seasoned players Your argument is invalid Share this post Link to post Share on other sites
[NAN0] HaachamaShipping Players 8,474 posts 10,052 battles Report post #36 Posted August 30, 2018 8 minutes ago, aboomination said: Your argument is invalid 5% of 112k is still different from 5% of 3.4 million. Share this post Link to post Share on other sites
[SCRUB] aboomination Players 5,763 posts 16,940 battles Report post #37 Posted August 30, 2018 Just now, Riselotte said: 5% of 112k is still different from 5% of 3.4 million. These are the top 5% players of these ships, not the 5% of all games played... Share this post Link to post Share on other sites
[NAN0] HaachamaShipping Players 8,474 posts 10,052 battles Report post #38 Posted August 30, 2018 1 minute ago, aboomination said: These are the top 5% players of these ships, not the 5% of all games played... Yes, but the number of battles played indicates a certain amount of players owning the ship. Which means Atlanta has very likely far more people owning her than Flint. Share this post Link to post Share on other sites
[SCRUB] aboomination Players 5,763 posts 16,940 battles Report post #39 Posted August 30, 2018 22 minutes ago, Riselotte said: Yes, but the number of battles played indicates a certain amount of players owning the ship. Which means Atlanta has very likely far more people owning her than Flint. You don't say...still the potential of the Flint is (a) way higher than the Atlanta's, as seen above and (b) easier to utilize (less situational, obviously). Share this post Link to post Share on other sites
[NAN0] HaachamaShipping Players 8,474 posts 10,052 battles Report post #40 Posted August 30, 2018 2 minutes ago, aboomination said: You don't say...still the potential of the Flint is (a) way higher than the Atlanta's, as seen above and (b) easier to utilize (less situational, obviously). Above doesn't say it's potential is way higher. Above just says that the top 5% of Flint players are better than the top 5% of Atlanta players, which shouldn't surprise, given Atlanta/Flint are no easy ships that require heavy captain skill investment to be good and while Flint was until recently quite exclusive and has a very low number of battles, Atlanta is one of the older premiums, has been available for a long time and has more battles played than some of the tech tree ships. Share this post Link to post Share on other sites
[SCRUB] aboomination Players 5,763 posts 16,940 battles Report post #41 Posted August 31, 2018 You want to assume that the top 5% ATL players are worse than the top 5% Flint players? Share this post Link to post Share on other sites
[NAN0] HaachamaShipping Players 8,474 posts 10,052 battles Report post #42 Posted August 31, 2018 7 minutes ago, aboomination said: You want to assume that the top 5% ATL players are worse than the top 5% Flint players? I mean, if the average Flint player is better than the average Atlanta player, very likely the top 5% of the limited pool of Flint players is likely more skilled than the 5% of the vastly greater Atlanta player pool. After all, this isn't the average of the top 50 or so of each ship, it's top 5%, which will include far more Atlanta players. And if you think that all player are equally skilled and exclusiveness has no bearing, I guess that the ARP Myoko deserves a buff, but ARP Nachi is doing fine. Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #43 Posted August 31, 2018 @Riselotte Shhhhhhhhhhhhhhh. Just imagine. Atlanta. Getting buffed. Clearly stats show that Atlanta is up. Needs massive buffs asap. And while you're at it, Clemson too is extremely up according to stats. Needs massive buffs as well. Spoiler Share this post Link to post Share on other sites
[CPA] Procrastes Beta Tester 4,083 posts 4,481 battles Report post #44 Posted August 31, 2018 Giving the Atlanta a smoke consumable, would turn her into the love child of Sho Kosugi and Joan Rambo - an invisible gun bunny assassin. She would be hilarious to play - but not, I think, very good for the game at large. So I vote no. Share this post Link to post Share on other sites
[NAN0] HaachamaShipping Players 8,474 posts 10,052 battles Report post #45 Posted August 31, 2018 1 hour ago, Procrastes said: Giving the Atlanta a smoke consumable, would turn her into the love child of Sho Kosugi and Joan Rambo - an invisible gun bunny assassin. She would be hilarious to play - but not, I think, very good for the game at large. So I vote no. Atlanta now has radar, so giving it smoke is out of the question, unless you want another Payfast debacle. As it stands, Atlanta now has radar, whereas Flint has smoke. Atlanta has more guns, while Flint has longer ranged torps. Share this post Link to post Share on other sites
[CPA] Procrastes Beta Tester 4,083 posts 4,481 battles Report post #46 Posted August 31, 2018 1 hour ago, Riselotte said: Atlanta now has radar, so giving it smoke is out of the question, unless you want another Payfast debacle. As it stands, Atlanta now has radar, whereas Flint has smoke. Atlanta has more guns, while Flint has longer ranged torps. Come to think of it, an Atlanta/Belfast division should be a pretty scary combination... right? Share this post Link to post Share on other sites
[NAN0] HaachamaShipping Players 8,474 posts 10,052 battles Report post #47 Posted August 31, 2018 18 minutes ago, Procrastes said: Come to think of it, an Atlanta/Belfast division should be a pretty scary combination... right? It's not uncommon and includes Saipan for maximum salt harvesting. Share this post Link to post Share on other sites
[CPA] Procrastes Beta Tester 4,083 posts 4,481 battles Report post #48 Posted August 31, 2018 37 minutes ago, Riselotte said: It's not uncommon and includes Saipan for maximum salt harvesting. Ouch. Share this post Link to post Share on other sites