[WG] MrConway WG Staff, Alpha Tester 3,411 posts 4,389 battles Report post #1 Posted October 31, 2016 Interface · In the battle HUD, aircraft names will now be replaced with aircraft tiers when the alternative battle interface mode is enabled. Full aircraft names that were previously used had poor legibility and did not contain any significantly useful information. · Icons of destroyed ships displayed on the Minimap will now be noticeably different to icons of spotted ships (icons of destroyed ships became darker) · On the Tactical Map, ship names will now be displayed when the alternative battle interface mode is enabled · Added a timer to the base/key area capture progress indicator. This timer shows the time remaining until the base/key area is captured · Added an icon next to the ship's HP bar in the dynamic ship icon. This icon shows the currently bound key for the "Show Ship Status" control. By default, the [H] key is bound to this control. Audio · Ambient sounds will now be chosen for playback depending on the current map · Improved sounds of main gun shots for some ships · Improved sounds for AA armament · Improved sounds for shells hitting the water Permanent Camouflage Added a set of camouflages for Tier X ships: Zao, Shimakaze, Hakuryu, Yamato, Midway, Montana, Des Moines, Gearing, Minotaur, Khabarovsk, Moskva, Großer Kurfürst, and Hindenburg. This set of camouflages has special properties that perfectly match the top ships of the corresponding branches: · Standard battle bonuses (-3% to detectability from ships, +4% to enemy fire spread) · -50% to service costs · +20% to credits earned in a battle · +100% for experience earned in a battle · Price: 5000 doubloons More than that, we have changed the settings for higher tier ships’ permanent camouflages to make them more attractive and useful: · Tier VII: Added 5% discount to service costs · Tier VIII: Service cost discount has been doubled from 5% to 10% · Tier IX: Service cost discount has been doubled from 10% to 20% Multisample Antialiasing Implemented support for Multisample Antialiasing (MSAA). 2x, 4x, and 8x antialiasing can be enabled via the graphics settings, provided that the graphics card supports the "INTZ" texture format (this format is supported by virtually all currently available graphics cards). Please keep in mind that it is necessary to update graphics cards drivers for the best performance. Fixed Defects, Errors, and Bugs · Fixed the bug where, in the icon for incapacitated main guns, the timer was stuck at zero · Fixed the bug where the reloading progress was displayed incorrectly for main guns · Fixed the bug where the air group icon was displayed after its carrier ship (controlled by the player) had been destroyed · Fixed the bug where displayed ribbons were overlapping in the battle HUD · Fixed the bug where backward sorting worked incorrectly in ship filters · Fixed the error where the increase in ship performance characteristics was displayed incorrectly when a camouflage was selected for a ship with the camouflage already mounted on her · Fixed the bug where the ship HP bar was displayed incorrectly on some computer configurations · Fixed the error where an incorrect message was displayed about destruction of the player's ship by a Fort · Fixed the bug where searching the list of players looking to join a Division worked incorrectly if the player was banned from chat · Fixed the error where the key area icon was displayed incorrectly · Fixed the bug where circles showing engagement area radius for secondary and/or AA armament were still displayed in the Minimap after all mounts of the corresponding type had been destroyed · Fixed the bug where the base/key area capture progress indicator did not show any capture progress after the player re-joined the battle · Fixed the error where the filter for Team Battles was still displayed in the filter panel during periods of time when Team Battles were unavailable · Fixed the error where ship names were displayed in the wrong case in some situations · Fixed the bug where the selector for auto-purchase was displayed incorrectly for permanent camouflages · Fixed the bug where the crosshairs for main guns/torpedo tubes were displayed incorrectly when only some mounts were fully ready to fire/launch torpedoes · Kaiser: Fixed range finder location · Perth: Added camouflage to Main Caliber guns · Belfast: Changed visual model of the radar and animation settings have been tweaked · Murmansk: Fixed camouflage display on Main Caliber guns Minor Improvements · The current Port will now be automatically changed to the Premium Port after Premium Account time is purchased · Optimized the usage of system memory (RAM) and graphics card memory at low graphics quality settings · Reports for misbehaviour in chat will no longer be taken into account if the reported player has not written anything in the battle chat before the moment they are reported · 305-mm HE shell price for tier V battleship König has been decreased from 55 credits to 50 credits, to make it correspond to the price of an AP shell. · Destroyer Leningrad us now available for purchase in the game client · New Mexico: updated models for Mk31 and Mk33 directors · Weymouth: draft has been increased by 21 cm. Clan Testing The Clan feature became available for testing by selected volunteers. The following feature components will be available during the test: · Inviting players to join the clan and accepting players into the clan · Removing players from the clan · Creating the clan tag and displaying it in battles · Chat room for clan players Testing of Updated Ship Models Reworked models of Japanese destroyers Shimakaze and Shinonome in line with the new visual quality standards. We changed the appearance of small objects such as ropes, lines, and guard railings. Moreover, Shimakaze now boasts an updated model for her main guns. In the future, we plan to rework models for all ships in the game. 3 Share this post Link to post Share on other sites
rancidpunk Alpha Tester 489 posts 2,677 battles Report post #2 Posted October 31, 2016 ROFL Share this post Link to post Share on other sites
[ALONE] Smeggo Modder 2,485 posts 15,339 battles Report post #3 Posted October 31, 2016 Fine, Antialising And these camos look nice, but I am unsure of T10-gameplay is worth the price Share this post Link to post Share on other sites
anonym_O8tf3somLU6N Players 209 posts Report post #4 Posted October 31, 2016 (edited) Would it be a good idea to make a cheaper permanent camo for tier 10 without the experience boost? I am thinking something like: · Standard battle bonuses (-3% to detectability from ships, +4% to enemy fire spread) · -50% to service costs · +20% to credits earned in a battle or similar... I don't see a reason for buying the XP boost for tier 10 ships.... for tiers 7-9 it makes sense because they help growing faster... but at tier 10 it becomes not so much useful as you can't use the experience for further research unless you spend more money to convert it... Edited October 31, 2016 by anonym_O8tf3somLU6N Share this post Link to post Share on other sites
[NED] piet11111 Players 2,225 posts 8,827 battles Report post #5 Posted October 31, 2016 Ah really cool to see better bonus for permaflage's but i wonder does this also apply to premium ship skins ? Share this post Link to post Share on other sites
[R-D] SexyCroat Players 734 posts 18,675 battles Report post #6 Posted October 31, 2016 Clan Testing The Clan feature became available for testing by selected volunteers. The following feature components will be available during the test: · Inviting players to join the clan and accepting players into the clan · Removing players from the clan · Creating the clan tag and displaying it in battles · Chat room for clan players so this basically means youre just introdoucing clan tags and expanding existing team chat channels to 30 members... what is there to test?? invite and remove is well know from other wg games, you had people hoping for clan vs clan battle mode, but were only geting tags and chat?? did i get it right? Share this post Link to post Share on other sites
Sander93 Beta Tester 990 posts 3,431 battles Report post #7 Posted October 31, 2016 I'd like unique camouflages with less bonusses and cheaper prices. 5000 doubloons is insane, I'm not paying 20 euros PER SHIP just so I can get a few more credits per battle. Share this post Link to post Share on other sites
[PAID] Yurra Privateer, In AlfaTesters 76 posts 11,721 battles Report post #8 Posted October 31, 2016 (edited) Permaflages kinda remind me of Armored Warfare's "battle hardened" status (pay gold to make a vehicle a half-premium), T10s should be able to make more regular profit but still shouldn't be able to make as much money as T8 prems. Other than that, FINALLY ship names on the minimap. Edited October 31, 2016 by Yurra Share this post Link to post Share on other sites
[RN_UK] GrobmotRoiker Alpha Tester 4 posts 6,234 battles Report post #9 Posted November 1, 2016 I get, that you want to earn money and I'm fine with buying a prem account and having a few prem ships and I would even consider buying a nice camo for a t10 with such perks, but 5000 gold is out of proportion (I like to play through each line and like in WoT I want my t10 s to have special camos but at this price it is unaffordable)! I get the idea, that you want people to play their t10s and when they play, they should have fun by doing things differently, taking higher risks and level the last few points of their captains, while not worrying about the repair costs so much (at least as I interpret your intention, besides earning money of course). This will be even more important, once (/if) you implement clan battles.. At least give people the opportunity to earn such camos for each ship by implementing missions for each tier 10 (which are unlocked once you have the respective ship or one could buy a permanent camo with only the 3%/4% bonus for 1000 gold and through that a mission gets unlocked and one could "upgrade" his camo [maybe even step by step]). The mission objectives could be designed in a way that the player has to play to the ships strengths and abilities but especially to reward a behaviour of playing which furthers the fun aspect of tier 10 games for everyone. There could be achievements along the way for each objective like signals, credits, the aforementioned step-by-step unlocking of camo perks, etc. World of Tanks has a similar system (although for whole classes), where you can earn premium vehicles in the end instead. Such missions could motivate the players to play their t10s and maybe even teach them some new things about their ships. I can imagine that this might have some positive effects on the t10 gameplay and as such on the player community. Of course selling the camo for the people who want it immediately is still viable but please not at such an exorbitant price. 1 Share this post Link to post Share on other sites
[AXIS] svadilfari Players 725 posts 19,379 battles Report post #10 Posted November 1, 2016 5k gold for tierX camo? yea i think not Share this post Link to post Share on other sites
[UNICS] Crow_Eschatologist Players 124 posts 5,209 battles Report post #11 Posted November 1, 2016 Are they fixing the bug where RN Destroyers have a citadel and no HE? 2 Share this post Link to post Share on other sites
reddragonsniper Players 2 posts 2,234 battles Report post #12 Posted November 1, 2016 why are the royal navy ships not disqounted in exp? Share this post Link to post Share on other sites
Haatra Moderator 1,787 posts Report post #13 Posted November 1, 2016 ... · Reports for misbehaviour in chat will no longer be taken into account if the reported player has not written anything in the battle chat before the moment they are reported ... Is using of Fxx keys (F3...F11) considered as writting in the battle chat? 1 Share this post Link to post Share on other sites
[SKRUB] Flukeyluke [SKRUB] Players 208 posts 12,193 battles Report post #14 Posted November 1, 2016 (edited) post removed, i posted it in the wrong thread *innocent whistle* Edited November 1, 2016 by Flukeyluke Share this post Link to post Share on other sites
[O-P-C] Bumbar0230 Players 9 posts 9,220 battles Report post #15 Posted November 2, 2016 for me as a free account player and t10 ship owner will agree with me if i say that lowering the repair cost will do the job...there no need to boost credits or exp...another thing we must pay to convert all that exp to free exp...i already have 1m exp on ships and not thinking to pay for that...especially when you are from balkan where is the gameplay very lagish for all players even if you have beasty setup and doesn't worth to spend money for the game... Share this post Link to post Share on other sites
[R-D] SexyCroat Players 734 posts 18,675 battles Report post #16 Posted November 2, 2016 for me as a free account player and t10 ship owner will agree with me if i say that lowering the repair cost will do the job...there no need to boost credits or exp...another thing we must pay to convert all that exp to free exp...i already have 1m exp on ships and not thinking to pay for that...especially when you are from balkan where is the gameplay very lagish for all players even if you have beasty setup and doesn't worth to spend money for the game... Not true about balkan area lags... You and your friends have bad internet connections and/or bad providers.... Im from Zagreb and its all working very well, you not paying for premium time ships or doubloons is your thing, and no not ever will you get conversion of exp for anything else than doubloons, its a dream m8.... Share this post Link to post Share on other sites
[HOTEL] 300ConfirmedKills Players 702 posts 19,227 battles Report post #17 Posted November 2, 2016 On the changes to the 'misbehaviour in chat' reports: does this only apply to players who have not written any text in chat? Do the pre-set Fx messages and map-pinging make a player eligible to be reported? I hope they do, because I use this type of report a lot for players who spam these two features. Also, I noticed on the Asia portal that purchasing premium time will automatically change the port to Hawaii. Please don't implement that, there's really no good reason. If people want Hawaii, they can pick it. Share this post Link to post Share on other sites
[DEEP6] Pamir_ Players 5 posts 12,480 battles Report post #18 Posted November 3, 2016 (edited) Permanent Camouflage Added a set of camouflages for Tier X ships: Zao, Shimakaze, Hakuryu, Yamato, Midway, Montana, Des Moines, Gearing, Minotaur, Khabarovsk, Moskva, Großer Kurfürst, and Hindenburg. This set of camouflages has special properties that perfectly match the top ships of the corresponding branches: · Standard battle bonuses (-3% to detectability from ships, +4% to enemy fire spread) · -50% to service costs · +20% to credits earned in a battle · +100% for experience earned in a battle · Price: 5000 doubloons More than that, we have changed the settings for higher tier ships’ permanent camouflages to make them more attractive and useful: · Tier VII: Added 5% discount to service costs · Tier VIII: Service cost discount has been doubled from 5% to 10% · Tier IX: Service cost discount has been doubled from 10% to 20% Probably my most wanted addidtion to the game. In fact I would probably be willing to pay 10k doubloons for an even better camo which would completely making a T10 like a premium when it comes to credit-making. I don't think you would do this, but I really don't understand why. It would be worth a lot to me to be able to make credits from playing my favourite ship which I invested oceans of time in getting, instead of having to grind premiums and avoiding playing T10 to be able to progress in ship trees like i do now. This should in my mind be appealing to Wargaming from a money perspective. On the negative side, you can really skip the XP bonus completely on T10 camo, whats the point of that? Anybody with T10 or premium ships is probably swimming in millions of unconverted free XP, unless they are not millionares themselves. Other than that you got yourselves a customer here who is looking forward to playing T10 extensively for the first time! Edited November 3, 2016 by Pamir_ Share this post Link to post Share on other sites
[NED] piet11111 Players 2,225 posts 8,827 battles Report post #19 Posted November 4, 2016 XP bonus also applies to the captain xp income. Share this post Link to post Share on other sites
[DEEP6] Pamir_ Players 5 posts 12,480 battles Report post #20 Posted November 4, 2016 XP bonus also applies to the captain xp income. True that, strike that part on account of brainfart. Share this post Link to post Share on other sites
[BICHO] poopooo Players 133 posts 4,845 battles Report post #21 Posted November 6, 2016 In this update are not going to improve the accuracy of Mikasa?great wargaming great,this ship need a serious buff,the accuracy of main guns is pathetic,the secondary guns only with 3km rank,too slow armor vs tier 3 battleships and tier 2 and 3 british cruisers;is simply the most useless ship in this game,need a big buff and the devs do nothing even though it is a premium and people are spending real money is this ship,I hope that make up this poor battleship. Share this post Link to post Share on other sites
[O-P-C] Bumbar0230 Players 9 posts 9,220 battles Report post #22 Posted November 6, 2016 Not true about balkan area lags... You and your friends have bad internet connections and/or bad providers.... Im from Zagreb and its all working very well, you not paying for premium time ships or doubloons is your thing, and no not ever will you get conversion of exp for anything else than doubloons, its a dream m8.... yeah...you are closer to the germany or netherlands... Share this post Link to post Share on other sites
[GOT] GoT_PcDealer Players 386 posts 16,082 battles Report post #23 Posted November 16, 2016 Where was the micropatch for just now? Share this post Link to post Share on other sites
[GOT] GoT_PcDealer Players 386 posts 16,082 battles Report post #24 Posted November 17, 2016 Now a big patch. Still no version upgrade (0.15.0).. Share this post Link to post Share on other sites