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IceyJones

Player Niveau dropping to ZERO!

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You know, I am an average player at best, sometime i have really good games, sometimes i f*ck up really fast (position, bad strategy, no support etc.), BUT : as WoWs is a TEAM GAME, you know what i notice most games lack?

YOU got it : COMMUNICATION. So let's say you end up in a game, 1/2 chance is that your team is full of bad players, but they are NOT IDIOTS.

By taking the time at the battles start to write your STRATEGY in mind as a REALLY GOOD player, maybe not all, but 8 players will listen to you and have a greater chance of winning. Correct me if I am wrong. 

 

The way i experience this is, let's say if at the beginning of a battle there is no chat about the general strategy, everyone will just do what they THINK it is best for the game (everyone want to win right?). 

 

so my ADVICE to you SUPER-ULTRA-UNREAL-UNICUM players, just take the time to help the team with your ideas, rather than wait for everyone to F*CK UP and have a good reason to spread that lovely salt of yours. GL & HF.

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Supertest Coordinator
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Mechwarrior Online (also an "F2P" game) has a very effective solution to this. If you play well, you rank up. Players of the same rank are more likely to meet each other on the battlefield. This way beginners and noobs in general are kept separated from veterans. Everyone wins.

 

I agree that WG does a bad job at teaching players game mechanics. Hell, it even seems they keep some stats intentionally hidden for no reason. However, if Mechwarrior can use skill caps, then so can WoWs.

 

You know. This isn't half bad. You could rank up for consistently coming top X in a ship then earn multiple marks of distinction for that ship. You could apply this in MM. either by ensuring people with marks are distributed equally and/or trying to separate out people with marks vs. People without them. Over time you could get quite sophisticated by use of this simple mechanic. I'd certainly do it by ship only. Positives - anti seal clubbing measure too. Of course it would need to be flexible so if no one else has a mark tough. You aren't waiting in queue forever. 

 

But it's something that could be worked on. I like the idea of ships getting marks of distinction too. 

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I am also an average player but what i see a lot and don't like are dd's on my team afk or not moving first 2 minutes

What that means is trhat the rest of the team makes decisions based on a dd not going to a objective and the whole match goes downhill when cruisers try to cap or even bbs

or not cap and the game is lost because of a large points difference

Often you can tell in the first 2 minutes if it is a loss

 

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You know, I am an average player at best, sometime i have really good games, sometimes i f*ck up really fast (position, bad strategy, no support etc.), BUT : as WoWs is a TEAM GAME, you know what i notice most games lack?

YOU got it : COMMUNICATION. So let's say you end up in a game, 1/2 chance is that your team is full of bad players, but they are NOT IDIOTS.

By taking the time at the battles start to write your STRATEGY in mind as a REALLY GOOD player, maybe not all, but 8 players will listen to you and have a greater chance of winning. Correct me if I am wrong. 

 

The way i experience this is, let's say if at the beginning of a battle there is no chat about the general strategy, everyone will just do what they THINK it is best for the game (everyone want to win right?). 

 

so my ADVICE to you SUPER-ULTRA-UNREAL-UNICUM players, just take the time to help the team with your ideas, rather than wait for everyone to F*CK UP and have a good reason to spread that lovely salt of yours. GL & HF.

 

Sorry, I got to laugh at this. Believe me, I have tried all you say here. But generally you just get reported or ppl start to call you things in chat.

Best thing that can happen is that 1-2 players might kinda do what you suggested.

 

Also, how do you know someone is a "good" player ingame? I have seen 45% winrate people suggesting stuff in the chat that was completely utterly stupid, but if you try to explain it, it will just revolve into a chat war with the whole team in disarray.

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I am also an average player but what i see a lot and don't like are dd's on my team afk or not moving first 2 minutes

What that means is trhat the rest of the team makes decisions based on a dd not going to a objective and the whole match goes downhill when cruisers try to cap or even bbs

or not cap and the game is lost because of a large points difference

Often you can tell in the first 2 minutes if it is a loss

 

 

Odd. I can usually tell if a match is going to be easy or hard in a couple of minutes, but my mindset is "how can I win this despite my team" :)

 

I am a lazy player. If my team are running away with a win I'll go defensive - fire support - protect base - make sure we don't accidentally lose. If we are losing I'll try to work out ways to reverse the slide. Cap? Kill a few low health targets to give my team a chance?

 

So my stats are average to good - not Unicum - but by obsessively focussing on how to win even when the team potates - I get a decent WR. Now up to 60.9% (it was 42% after 350 games then I came to the forum...)

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WoT is the same. Threads just like this where the better players try to get the game changed so they can win even more.

 

No.  Being stuck on a bad team is as much a part of the game as anything else.  Get on with it.

Edited by Hedgehog1963
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WoT is the same. Threads just like this where the better players try to get the game changed so they can win even more.

 

No.  Being stuck on a bad team is as much a part of the game as anything else.  Get on with it.

 

But if the game is changed and the potatoes are filtered out, the good players do not win more. Actually they will start to lose a lot more, because the opponent team is much stronger now. Also divisions won't save the purple WR, because the other side will have purple WR divisions too. What a bummer.

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Despite being Mr Average, I have a simple solution for this, don't play on the weekend.

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Sorry, I got to laugh at this. Believe me, I have tried all you say here. But generally you just get reported or ppl start to call you things in chat.

Best thing that can happen is that 1-2 players might kinda do what you suggested.

 

Also, how do you know someone is a "good" player ingame? I have seen 45% winrate people suggesting stuff in the chat that was completely utterly stupid, but if you try to explain it, it will just revolve into a chat war with the whole team in disarray.

 

I get it, but there is one chance that they will listen right? Maybe not all of them and maybe not all the time, but there is a chance. I am sorry if i like to play this game in a more diplomatic way than just wait until we lose and call everyone an idiot. Sure, we cant win all, and not all will listen, but the chat exists for a reason, and that is not to call others morons. Never heard of someone getting reported because he/she wrote down their thought at the beginning. If they listen, ok... if not go do your own thing. Either way you win/lose.

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If players were to be separated into leagues, WR brackets or whatever, the queue waiting times for really good players would severely increase.

Even in much more popular games such as LoL, Dota and CS:GO the waiting times can be really bad for highly skilled players.

Don't wanna imagine how it would turn out here with 30K players online at best.

 

Wrong. That is entirely up to how you design the queue system. There is no need to keep the brackets 100% separated. The clue is to make different brackets less likely to meet each other in combat, which is easily accomplished. There doesn't need to be absolute bracket separation, only an MM with priorities.

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But if the game is changed and the potatoes are filtered out, the good players do not win more. Actually they will start to lose a lot more, because the opponent team is much stronger now. Also divisions won't save the purple WR, because the other side will have purple WR divisions too. What a bummer.

 

I am sure OP knows that very well.

And I am sure he knows WG will never implement his "suggestions".

 

Hence it all boils down to elitist rant: "Look how good I am..."

At least we have much less of those compared to WoT forums.

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Well don't complain OP i struckle also with it :( (it was in the last 4 days really terrible were my team lose 5-7 players in less then 5 min from start (as i was planning to play BB only).

 

These patato players dont give a damm about WR/credits/XP/teamplay or win a battle, nope there non-stop showing broadside or Leroy forward towards 15 enemy ships, never heared about angling or teamplay, heck in the moments most reading the manual how to play the ship they use, the only thing they wanna do is to fire there guns atleast ones before they get erased by citadels, after they go quickly back to the port and do exactly the same in the next battle.

 

Last night i played only my destroyer trying to get it back up and with a little carry with these donkeys to have atleast some fun again as that is real hard in the last few weeks (DD is what suite me best and im able to carry with it).....

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But if the game is changed and the potatoes are filtered out, the good players do not win more. Actually they will start to lose a lot more, because the opponent team is much stronger now. Also divisions won't save the purple WR, because the other side will have purple WR divisions too. What a bummer.

 

What you say is true, and they don't understand that.

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But if the game is changed and the potatoes are filtered out, the good players do not win more. Actually they will start to lose a lot more, because the opponent team is much stronger now. Also divisions won't save the purple WR, because the other side will have purple WR divisions too. What a bummer.

 

So better you are, worse team you have and harder game for you...so I have no reason to play better, team will be balanced anyway.

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So better you are, worse team you have and harder game for you...so I have no reason to play better, team will be balanced anyway.

 

What? This makes no sense. Are you arguing for or against a skill based MM here :D - but your point I think makes some sense. In skill balanced MM just play like a potato. You'll get as many wins :)

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Consider the player base, and the types of player the game attracts:-

Its a "Free" game. It will attract a lot of players who are still in school, college or Uni, or unemployed. For a lot of the players in school, quite a few will be Juniors 6-11 year olds, and they will not be that competitive,  for them success is actually hitting a target, or sinking a ship, if the team wins its a bonus. Then there is the group that never really learns the game, the point and clickers of all ages. I know of quite a few friends in their 40's who play, and they prefer just to play ships like the Saint Louis, they have no interest in spending any time learning game mechanics, strategy or the like. Its just one game they play out of many. At the other end of the spectrum, there are those that are interested in Naval history, and will spend the time to learn the game. These people are in the minority in the game, but the majority in the forums.

 

So colour me surprised that game play when the schools are off, and at weekends is terrible. One could say its "Random"   I know of some people who have second accounts that they only play at the weekends or on school holidays, an I don't care account if you will.

If you want a competitive game where you can excel and play against similar high skill players? Then perhaps WoWs in its current form is not the right choice. How stupid to chose it?

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worldofwarships_2016_10_31_14_55_10_320.jpg

 

in 90% of these games i was 1st by 50% or more margin to the 2nd......

its seriously not normal........

losing one game after another......the last yamato game. 180k damage.....pushing in caps. fighting DDs alone because our DDs were 100% useless idiots where i seriously doubt they know, how to go to a toilet properly....

not to mention our CV.......he has over 9k matches played.....and is stuck at below 30 k average damage!

seriously........if you get such a bad CV, match is over even its only T8 in  a T10 match. 

[edited]

 

CVs still have too much power......specially when the other is decent......its POINTLESS to play such games! 

 

and this is just frustrating

 

 

 

worldofwarships_2016_10_31_14_55_10_320.jpg

Edited by RogDodgeUK
This post has been edited by a member of the Moderation Team, due to inappropriate content.~RogDodgeUK

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What? This makes no sense. Are you arguing for or against a skill based MM here :D - but your point I think makes some sense. In skill balanced MM just play like a potato. You'll get as many wins :)

 

Against:) If every team has 10 potatoes and 2 ices, you know two good players are on your team. Once you become ice, you will have only one in team. The better you are, worse team you wil get to compensate it. And if the teams are equal (based on skill) it generaly means 50/50. Which generally means 50% winrate for everybody, regardless of what they do.

Just because some players cant stand losing?

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Not a rant but everybody saw the winrate numbers on WOT on average?My impression is that WOWs is way better at this chapter

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You know, I am an average player at best, sometime i have really good games, sometimes i f*ck up really fast (position, bad strategy, no support etc.), BUT : as WoWs is a TEAM GAME, you know what i notice most games lack?

YOU got it : COMMUNICATION. So let's say you end up in a game, 1/2 chance is that your team is full of bad players, but they are NOT IDIOTS.

By taking the time at the battles start to write your STRATEGY in mind as a REALLY GOOD player, maybe not all, but 8 players will listen to you and have a greater chance of winning. Correct me if I am wrong. 

 

The way i experience this is, let's say if at the beginning of a battle there is no chat about the general strategy, everyone will just do what they THINK it is best for the game (everyone want to win right?). 

 

so my ADVICE to you SUPER-ULTRA-UNREAL-UNICUM players, just take the time to help the team with your ideas, rather than wait for everyone to F*CK UP and have a good reason to spread that lovely salt of yours. GL & HF.

 

Yeah did that in ranked because in random it's no use - and I am no unicum. WR is good there...and it usually worked out well if players know what to do. Three times we had a lonely BB Wanderer but won anyways, one time I was toll to "stfu because I am not Boss".  Guess which was the only loss in my NC ranked winning streak :-)

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Alpha Tester
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You realise that if WG implement a skill based anything their idea of what "skill" is will be based 90% + on win rate, or some other irrelevant stat. 

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You know, I am an average player at best, sometime i have really good games, sometimes i f*ck up really fast (position, bad strategy, no support etc.), BUT : as WoWs is a TEAM GAME, you know what i notice most games lack?

YOU got it : COMMUNICATION. So let's say you end up in a game, 1/2 chance is that your team is full of bad players, but they are NOT IDIOTS.

By taking the time at the battles start to write your STRATEGY in mind as a REALLY GOOD player, maybe not all, but 8 players will listen to you and have a greater chance of winning. Correct me if I am wrong. 

 

The way i experience this is, let's say if at the beginning of a battle there is no chat about the general strategy, everyone will just do what they THINK it is best for the game (everyone want to win right?). 

 

so my ADVICE to you SUPER-ULTRA-UNREAL-UNICUM players, just take the time to help the team with your ideas, rather than wait for everyone to F*CK UP and have a good reason to spread that lovely salt of yours. GL & HF.

This.

Some advice when the noobing is happening is more useful than complaints afterwards.

 

I believe people tried but failed to do so. However, when I see complaints in chat it's usually someone who's already dead and complains about not getting support (never requested), or it's a complaint when the battle is already lost (never said a word in chat before).

 

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This.

Some advice when the noobing is happening is more useful than complaints afterwards.

 

 

  True, advise is better than complaints, but a lot of players ignore advice, suggestions or requests.

The reactions range from simply ignoring, than there's the usual BS like "lol, noob" "stfu" "no, we all should go to one cap and ignore the fact that the enemy team is already capping two and contesting the third".

It's - sadly - very rare that players consider advise and follow it, which leads to some frustration.

 

 

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Problem with the "give advice" is that frequently I'm kinda busy. At the start of the match that's fine while the clocks ticking, or in the opening moments when there's no enemy.

 

In the middle of a firefight when I'm dodging left and right I don't really have time to explain the sailing towards the 1 line isn't very helpful when the enemy are all coming up the middle, mostly because I'm desperately trying to stop the enemy coming up the middle.

 

It's also my (slightly jaded) experience that most advice is met with either stoney silence, "stfu noob" or "who made you admiral?" which means that mostly I let people get on with whatever it is they're doing.

 

I do ping the map occasionally, so people switched on can see my intention, but not so much that it annoys everyone.

 

I also tend to phrase most advice as a question, like "I'm going to support B, are there any DD try can help.me capture it?" as this seems to get less abuse than "go cap B"

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Consider the player base, and the types of player the game attracts:-

Its a "Free" game. It will attract a lot of players who are still in school, college or Uni, or unemployed. For a lot of the players in school, quite a few will be Juniors 6-11 year olds, and they will not be that competitive,  for them success is actually hitting a target, or sinking a ship, if the team wins its a bonus. Then there is the group that never really learns the game, the point and clickers of all ages. I know of quite a few friends in their 40's who play, and they prefer just to play ships like the Saint Louis, they have no interest in spending any time learning game mechanics, strategy or the like. Its just one game they play out of many. At the other end of the spectrum, there are those that are interested in Naval history, and will spend the time to learn the game. These people are in the minority in the game, but the majority in the forums.

 

So colour me surprised that game play when the schools are off, and at weekends is terrible. One could say its "Random"   I know of some people who have second accounts that they only play at the weekends or on school holidays, an I don't care account if you will.

If you want a competitive game where you can excel and play against similar high skill players? Then perhaps WoWs in its current form is not the right choice. How stupid to chose it?

This is the thing that gets me with these whiners, they devote their free time to a game with gear based matchmaking then whine that gear based matchmaking is wrong.:D   You'd think they'd twig after so long that this fundamental aspect of the game ain't gonna change any time soon, and switch to a more suitable game.

Edited by bloomoon11

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