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MiroslavPavkovic

ESL for Warships?

ESL Warships   

69 members have voted

  1. 1. Warships in ESL party? :)

    • yes
      51
    • no
      18

112 comments in this topic

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[POLAR]
Alpha Tester
422 posts
5,625 battles

I think the game could be very good for this. But they would have to remove the huge rng spread and the effect where you go into a battle either favoured or cursed. Where the favoured team get good RNG  and the cursed team have bad RNG. You can not have such assist-features (rigging) in a competetive mode.

 

I also think regular random battles should be random without this effect. I hate the fact that I am put in some battles where I am supposed to lose and then later on get a string of battles where I am supposed to win. Just give me a stable and random environment where my ships guns will behave similarly from battle to battle.

 

Aren't games supposed to be fair like this?

Edited by mmmbeer

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Weekend Tester
2,385 posts
10,008 battles

But they would have to remove the huge rng spread and the effect where you go into a battle either favoured or cursed. Where the favoured team get good RNG  and the cursed team have bad RNG. You can not have such assist-features (rigging) in a competetive mode.

 

RNG is random If I can say so. You want to say rng is favouring one side so it can win easily?

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[POLAR]
Alpha Tester
422 posts
5,625 battles

Yes, some battles are predetermined. One side favoured the other unfavoured.

 

If you for a whole battle only get [edited]damage from all your salvoes. And in another you get citadels and detonations one after the other then you can not with a straight face say the RNG is truly random.

 

This is of course dependant on that you as a player have stable skills and can do about the same level of aiming in both the battles. When you can do this it is easy to tell that one battle does not give you the same RNG-conditions as another.

 

When you have 5-10 losses in a row where your team loses almost 12-0 in every one you just know it is time for a break until the game resets. Then the next day you can play exactly the same and get 8 wins in a row where youre on the favoured team. This is how WG tries to convince you that you rule the waves and are a great player again. While it is all in the RNG and matchmaker.

 

Also; there is a effect that kicks in at the end of such losing battles. The last few survivors sudenly get good RNG and starts hitting good. Its to late to win the battle, but you can rack up some good damage before you lose.

Edited by mmmbeer

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Players
1,225 posts

Very doable if they polish the spectator interface and have more info on screen for the viewers. Oh and commentators who actually know their stuff helps, not that exhibition game debacle a few months back.

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[TTTX]
[TTTX]
Players
4,608 posts
8,139 battles

Yes, some battles are predetermined. One side favoured the other unfavoured.

 

If you for a whole battle only get [edited]damage from all your salvoes. And in another you get citadels and detonations one after the other then you can not with a straight face say the RNG is truly random.

 

This is of course dependant on that you as a player have stable skills and can do about the same level of aiming in both the battles. When you can do this it is easy to tell that one battle does not give you the same RNG-conditions as another.

 

When you have 5-10 losses in a row where your team loses almost 12-0 in every one you just know it is time for a break until the game resets. Then the next day you can play exactly the same and get 8 wins in a row where youre on the favoured team. This is how WG tries to convince you that you rule the waves and are a great player again. While it is all in the RNG and matchmaker.

 

oh god... one of these again... and here I had hoped that kind of thinking had died out via sheer Darwinism... learn what random means, and then come back...

Or, alternatively, take it from someone about to play in the semifinals of the OMC Cup: RNG usually plays very little role in determining the outcome our matches. Skill does - because one of the key factors of skill is to lessen the power RNG has over what you do.

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[POLAR]
Alpha Tester
422 posts
5,625 battles

If you haven't noticed this effect you are even blessed or just to ignorant.

 

Do you never have battles where all your salvoes do only [edited]damage or miss. And then other battles quite the opposite?

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Supertest Coordinator
6,337 posts
4,395 battles

The game is management of RNG at its heart. It's no different from dice based tabletop Wargames. Which there are also tournaments for. Sometimes skill is managing risk vs. Reward.

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[POLAR]
Alpha Tester
422 posts
5,625 battles

Im not talking about the RNG itself, although it is a bit to wide spread. I am talking about going into the battle with cursed RNG or blessed RNG.

 

If I could play for a day with random RNG for every salvo I fire I would be thrilled.

Edited by mmmbeer

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Supertest Coordinator
6,337 posts
4,395 battles

Im not talking about the RNG itself, although it is a bit to wide spread. I am talking about going into the battle with cursed RNG or blessed RNG.

 

If I could play for a day with random RNG for every salvo I fire I would be thrilled.

 

There is no such thing as cursed or blessed RNG. There is only RNG. Every salvo you fire is random and knows nothing of what went before. 

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[POLAR]
Alpha Tester
422 posts
5,625 battles

That would be great...It just isn't so.

 

And it is a trademark of all WG titles. From tanks via planes to ships.

 

If it was possible I would like to try your accounts one day, would be great to have the same random RNG from battle to battle every battle. Do you really have this? And do you blame your aiming in the battles where almost all your shots do overpen dmg and miss? And then pat yourself on the back for good aiming when almost all shots do great damage?

Edited by mmmbeer

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Beta Tester
506 posts
6,411 battles

That would be great...It just isn't so.

 

And it is a trademark of all WG titles. From tanks via planes to ships.

 

If it was possible I would like to try your accounts one day, would be great to have the same random RNG from battle to battle every battle.

I think you fail you understand the word random, although not all ways of generating random numbers are truly random.

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[POLAR]
Alpha Tester
422 posts
5,625 battles

No, i am aware of random. But you claim it's always random from shot to shot. I claim there is also an effect from battle to battle. A handicap for some and an boost for others.

 

It can not be random from shot to shot if you have crappy RNG for a whole battle and the very next battle you have good RNG the whole battle. Think about it.

 

So the question again; have you noticed this from battle to battle or not?

Edited by mmmbeer

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[ST-EU]
Supertester
3,404 posts
35,711 battles

That would be great...It just isn't so.

 

And it is a trademark of all WG titles. From tanks via planes to ships.

 

If it was possible I would like to try your accounts one day, would be great to have the same random RNG from battle to battle every battle. Do you really have this? And do you blame your aiming in the battles where almost all your shots do overpen dmg and miss? And then pat yourself on the back for good aiming when almost all shots do great damage?

 

Tin foil cap time again.......

 

As an Alpha tester you really need to know better. RNG deals you good and bad within a battle not in selected battles.

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[POLAR]
Alpha Tester
422 posts
5,625 battles

I have certainly noticed the effect from battle to battle. Usually I can get the impression after the first 5-10 salvoes and it continues like this for the rest of the battle, until the last survivor effect with good rng kicks in if I'm still alive to get it.

 

It explains many of the 12-1 losses (or wins)

Edited by mmmbeer

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[POLAR]
Alpha Tester
422 posts
5,625 battles

 

As an Alpha tester you really need to know better.

I could say the same back to you...

 

I think some of you fool yourself to think you were doing great when your shots hit for great damage, citadells and a detonation in one battle and then you sucked in another battle were they are all near misses overpens and bad damage. This is not because you suddenly became bad at aiming or the enemy suddenly got better at angling. It is the RNG handicap from battle to battle.

Edited by mmmbeer

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[POMF]
Beta Tester
1,989 posts
4,247 battles

Yes, some battles are predetermined.

 

No, it is randomly calculated every single time you press the fire button.

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[POLAR]
Alpha Tester
422 posts
5,625 battles

How do you know this for sure?

 

And have you noticed the effect I ask about above in this post? Or are your shots stable in every battle?

Edited by mmmbeer

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[POLAR]
Alpha Tester
422 posts
5,625 battles

I think you guys are experiencing the same, but write it down to bad luck when you miss for the whole battle and great skill when you hit great for a whole battle...

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[POMF]
Beta Tester
1,989 posts
4,247 battles

How do you know this for sure?

 

And have you noticed the effect I ask about above in this post? Or are your shots stable in every battle?

 

No, they are random within a certain margin. What evidence aside from anecdotal do you have to substantiate your claims? Do remember that the games with extreme RNG are usually the ones that stick out to you which is likely to skew your perception.

 

Besides, how does it calculate this if you are shooting at a long range target that is heavily maneuvering to make sure you miss? What is even the point of creating this RNG conspiracy for WG?

 

It explains many of the 12-1 losses (or wins)

 

No it does not, that could just as easily be explained with confirmation bias on your part. Correlation  causation.

 

 

I think some of you fool yourself to think you were doing great when your shots hit for great damage, citadells and a detonation in one battle and then you sucked in another battle were they are all near misses overpens and bad damage. This is not because you suddenly became bad at aiming or the enemy suddenly got better at angling. It is the RNG handicap from battle to battle

 

Evidence please?

 

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[POLAR]
Alpha Tester
422 posts
5,625 battles

It is a good business model because a poor player will have some battles where he is king, and remembers them.

 

I am aware of the confirmation bias possibilty, and believe I can avoid it. I certanly am experienced enough to not compare long range shots against manouvering targets to easy shot against broadsides. I compare apples to apples and oranges to oranges and find that all battles are not equal in terms of what RNG i get.

 

But none of you have answered my question yet, how do you explain the difference in the battles where your shots hit good and the battles where they mostly hit bad? You have unstable skill-application?

Edited by mmmbeer

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Players
78 posts
552 battles

I would say NO. Because of some RnG factors the game provides. For example, the current CV situation you have a ''chance'' of killing planes it is not a given. There are some other factors of RnG that would make me think this game has no future for Esports but then again, perhaps some things will change in the future. 

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Supertest Coordinator
6,337 posts
4,395 battles

It's a poor and pointless mechanic because random will deliver exactly the same effect with zero effort.

It is also uneccesary and difficult code.

Systematic "trolling" of RNG would be very detectable. Coding anything subtle to convince you it's not there... while still being there... would be difficult. Why bother.

So WG don't bother. There is no point. They let RNG troll however it feels like. Randomly.

 

As for an esport... I don't see why RNG precludes it. First it's a team game. Team play is more important than RNG. Second real life sports have RNG. Or rather they have real randomness. Like bad bounces, net cords, other examples. 

 

One of the things I like with RNG is it differentiates the game from other point and click games. And gives an added sense of realism by modelling the real world...somewhat. 

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