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Dragnorak

Oh what an NC can do

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Ive not ever fully utilized a fully AA up NC before so I thought I would give it a try in ranked to see what it can do. This battle was for me to get to rank 6. I have been getting fed up with a skilled CV player targeting me with twin torp and DB wings which are impossible to avoid so this is what I did to my ship..

 

Captain's skills:

 

BFT

BS

EM

HA

S

AFT

MFC for AA

 

Modules:

 

AAM1

AA GM2

DCSM1

SGM2

TASM1

 

8 of 8 flags

Type 5 camo

 

With this setup your main big AA guns have a 7.2km range and they do so pack a punch too when manually targeted. These are your gun ranges down the calibers..

 

7.2

5.1

2.9

 

 

As you can see the results are quite impressive to say the least :) His team were screaming at him to stay away from me but he took no notice at all.. It is a slight ball ache going to the main map to target the plane wings but it only take a couple of seconds to be honest and i got better at it so not to bad. I also don't think I lost anything really in main battery effectiveness going this route. Slightly down on overall dmg as I normally easily get high caliber each round in this ship but I can live with that.

 

 

 

 

NC1.jpg

NC2.jpg

NC3.jpg

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NC has OP AA for a long time, nothing new here... But game is balanced, and CVs are still OP :trollface:

Btw, enemy CV player was not really that smart I guess.

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NC has OP AA for a long time, nothing new here... But game is balanced, and CVs are still OP :trollface:

Btw, enemy CV player was not really that smart I guess.

 

Yes I guess ive just never tried it before so was surprised how good a setup it actually is. Yes the enemy CV player just kept sending them and I just kept targeting them :)

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NC has OP AA for a long time, nothing new here... But game is balanced, and CVs are still OP :trollface:

Btw, enemy CV player was not really that smart I guess.

 

NC has its meat in short range AA's thou. The 127mm's are only good with manual AA. If you send in a double/tripple DB squad and score some nice hits on the deck most of that AA is gone, and TB#s can easily penetrage the 127mm fire and drop their torps. I do have to admit thou that NC AA is better than on the Yamato, which is quite junky even with properly skilled captain.

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47 plane kills worth a topic? I regularly get 40+ in NC, and best game I think is a 90 plane kill game with Yamato vs Midway. You can check it out in the BB for dummies replays :) And since you posted a ranked game, coincidentally, my rank1 game this season featured my NC with 49 plane kills.

Edited by viceadmiral123
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[KLUNJ]
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47 plane kills worth a topic? I regularly get 40+ in NC, and best game I think is a 90 plane kill game with Yamato vs Midway. You can check it out in the BB for dummies replays :) And since you posted a ranked game, coincidentally, my rank1 game this season featured my NC with 49 plane kills.

 

what a hero

 

Why not encourage players learning the game  instead of suffering from a serious case of attention seeking and blowing your own trumpet...7k battles? maybe go out into the daylight sometimes, get a girlfriend and show her your supreme purpleness. :sceptic:

Edited by bushwacker001
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47 plane kills worth a topic? I regularly get 40+ in NC, and best game I think is a 90 plane kill game with Yamato vs Midway. You can check it out in the BB for dummies replays :) And since you posted a ranked game, coincidentally, my rank1 game this season featured my NC with 49 plane kills.

 

Was midway a bot?

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47 plane kills worth a topic? I regularly get 40+ in NC, and best game I think is a 90 plane kill game with Yamato vs Midway. You can check it out in the BB for dummies replays :) And since you posted a ranked game, coincidentally, my rank1 game this season featured my NC with 49 plane kills.

 

Oh my Hero.

 

If only I could be such a player as you. I bow down to you and offer my most humble apologies for daring to start a topic on a forum about something I found interesting and had not experienced before. You have shown me the error of my ways and I can only beg forgiveness of your exalted highness. I am unworthy in your esteemed presence.

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NC has its meat in short range AA's thou. The 127mm's are only good with manual AA. If you send in a double/tripple DB squad and score some nice hits on the deck most of that AA is gone, and TB#s can easily penetrage the 127mm fire and drop their torps. I do have to admit thou that NC AA is better than on the Yamato, which is quite junky even with properly skilled captain.

 

But with AAM1 module don't your mounts survive 100%? Or have I misunderstood 100% Survivability here?

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NC has its meat in short range AA's thou. The 127mm's are only good with manual AA. If you send in a double/tripple DB squad and score some nice hits on the deck most of that AA is gone, and TB#s can easily penetrage the 127mm fire and drop their torps. I do have to admit thou that NC AA is better than on the Yamato, which is quite junky even with properly skilled captain.

 

Could you please explain what AA ships (Such as NC or Cleveland...) benefit more from AFT or MAA (manual AA).

I never bother looking into this (I know manual AA gives 100% boost if target selected) and I see you have the knowledge... 

 

Would be much appreciated.

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But with AAM1 module don't your mounts survive 100%? Or have I misunderstood 100% Survivability here?

 

its 100% buff to their survivability. Aka 100% buff to their hp (as all modules have HP), so it doubles their HP

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Personally I find the guns of the NC far more impressive when they're on song.

 

Their mortar like characteristics punish other BB. It's just they seem to float in the air forever.

 

Good AA is one less thing to worry about I guess though.

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Could you please explain what AA ships (Such as NC or Cleveland...) benefit more from AFT or MAA (manual AA).

I never bother looking into this (I know manual AA gives 100% boost if target selected) and I see you have the knowledge... 

 

Would be much appreciated.

 

Manual AA only benefits guns with a caliber larger than 85mm. NC has a lot of 127mm guns that are also AA guns. Same as for Atlanta where the main guns count as AA guns too. The next hing is that the higher caliber guns tend to have the longest ranges, so the planes have to fly for a longer distance in the high caliber gun aura. The NC for example has more 127mm guns on deck than an Atlanta, so you can basically say that you have an Atlanta strapped to you for AA only if you got it skilled right, and that can melt away planes at 5km already, way before anyone gets into drop range. 

 

If you want to use Manual AA rule of thumb is "the more guns 85mm+, the better"

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what a hero

 

Why not encourage players learning the game  instead of suffering from a serious case of attention seeking and blowing your own trumpet...7k battles? maybe go out into the daylight sometimes, get a girlfriend and show her your supreme purpleness. :sceptic:

 

You owe me a new keyboard. This one now has coffee sprayed into it! :teethhappy:
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its 100% buff to their survivability. Aka 100% buff to their hp (as all modules have HP), so it doubles their HP

 

Ahhhhhhhhhhhhhhh

 

So they get double their HP and NOT as I understood it become indestructible ROFL. Thanks for the clarification..

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Ahhhhhhhhhhhhhhh

 

So they get double their HP and NOT as I understood it become indestructible ROFL. Thanks for the clarification..

 

That was what I thought too. Thx cro-pwr

 

 

its 100% buff to their survivability. Aka 100% buff to their hp (as all modules have HP), so it doubles their HP

 

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View Postcro_pwr, on 30 October 2016 - 05:15 PM, said:

NC has OP AA for a long time, nothing new here... But game is balanced, and CVs are still OP :trollface:

Btw, enemy CV player was not really that smart I guess.

 

NC has its meat in short range AA's thou. The 127mm's are only good with manual AA. If you send in a double/tripple DB squad and score some nice hits on the deck most of that AA is gone, and TB#s can easily penetrage the 127mm fire and drop their torps. I do have to admit thou that NC AA is better than on the Yamato, which is quite junky even with properly skilled captain.

 

North Carolina still packs the most effective Dual Purpose guns, at 151dps by default IIRC, bested only by Montana. Manual AA makes them even more lethal.

 

Also DP mounts are the most durable, even after repeated 1000lb bombing secondaries are mostly intact, providing 300ish dps at all ranges.

 

Could you please explain what AA ships (Such as NC or Cleveland...) benefit more from AFT or MAA (manual AA).

I never bother looking into this (I know manual AA gives 100% boost if target selected) and I see you have the knowledge... 

 

Would be much appreciated.

 

Its simple - the more dps for large caliber guns, the better. German battleboats with mediocre short and mid range AA, but powerful long range guns benefit greatly from Manual AA. Hightier IJN battleships can make use of Manual AA too.

 

For example

Nagato

3.1km dps - 188

5km dps - 40

 

So, puny 40dps at 5km, still mediocre 80dps with Manual AA and decent 188dps at 3.1km. So if you really want Nagato to have some form of AA, you'd be better with AFT and AA range upgrade to maximize pew pew time for 25mm guns. More range for secondaries as a bonus.

 

Gneisenau

2km dps - 92

3.5km dps - 62

5.2km dps - 136

 

With manual AA Gneisenau greets planes with 272dps at 5km, brutal dps at tier 7. Mid and short range dps is average, and 20mm guns with their 2km range barely contributes at all.

 

And for lols, "supposed" AA battleship, Yolorado

2km dps -133

3.5km dps - 161

4.2km dps - 58

 

Mediocre long range dps, but rather good mid and short range - you want all the range on these you can muster. Even if you combine long and mid range dps, Colorado still have less dps at 5km than Gneisenau+Manual AA (272 vs 219, long and mid range combined)

 

I cant wtite a reply to quote on mobile....

@Corvi
On my Cleveland i have AA module + BFT + AFT. I have my next 4 points ready and i am unsure how to spend them. DE or MAA. Will I benefit from MAA or is DE a better choice?

 

If you stick to AA range upgrade, I'd go with Manual AA and Demo Expert. Still plenty of dakka and extra fires.

Edited by Panocek

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I cant go both. Its either MAA or DE, but consider the fact I already have AA module + AFT+ BFT.

 

Respec captain? You have at least 14lvl captain, as you have AFT already and 4 points spare.

 

If you don't want to respec, go with Demo - Cleveland AA is OP already and you still have Turbo consumable for it.

Edited by Panocek

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Ye i know ... but I dont want to loose 7.2km air bubble that i get with AFT. Oh well ... choices :) 

 

Btw... does dog fighting expert skill benefit fighters on non CV ships? If so ... how much does it show in the field? :)

 

Doge Fighting doesn't apply.

 

And extra range is useful if you have someone spotting planes for you - on your own, or when leading the charge extra range is nigh useless, when you spot planes on your own at +-5km.

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