Dragnorak Players 617 posts 6,737 battles Report post #1 Posted October 30, 2016 Ive not ever fully utilized a fully AA up NC before so I thought I would give it a try in ranked to see what it can do. This battle was for me to get to rank 6. I have been getting fed up with a skilled CV player targeting me with twin torp and DB wings which are impossible to avoid so this is what I did to my ship.. Captain's skills: BFT BS EM HA S AFT MFC for AA Modules: AAM1 AA GM2 DCSM1 SGM2 TASM1 8 of 8 flags Type 5 camo With this setup your main big AA guns have a 7.2km range and they do so pack a punch too when manually targeted. These are your gun ranges down the calibers.. 7.2 5.1 2.9 As you can see the results are quite impressive to say the least His team were screaming at him to stay away from me but he took no notice at all.. It is a slight ball ache going to the main map to target the plane wings but it only take a couple of seconds to be honest and i got better at it so not to bad. I also don't think I lost anything really in main battery effectiveness going this route. Slightly down on overall dmg as I normally easily get high caliber each round in this ship but I can live with that. Share this post Link to post Share on other sites
cro_pwr Players 2,735 posts 10,310 battles Report post #2 Posted October 30, 2016 NC has OP AA for a long time, nothing new here... But game is balanced, and CVs are still OP Btw, enemy CV player was not really that smart I guess. Share this post Link to post Share on other sites
Dragnorak Players 617 posts 6,737 battles Report post #3 Posted October 30, 2016 NC has OP AA for a long time, nothing new here... But game is balanced, and CVs are still OP Btw, enemy CV player was not really that smart I guess. Yes I guess ive just never tried it before so was surprised how good a setup it actually is. Yes the enemy CV player just kept sending them and I just kept targeting them Share this post Link to post Share on other sites
Corvi Beta Tester, In AlfaTesters 1,147 posts 16,279 battles Report post #4 Posted October 30, 2016 NC has OP AA for a long time, nothing new here... But game is balanced, and CVs are still OP Btw, enemy CV player was not really that smart I guess. NC has its meat in short range AA's thou. The 127mm's are only good with manual AA. If you send in a double/tripple DB squad and score some nice hits on the deck most of that AA is gone, and TB#s can easily penetrage the 127mm fire and drop their torps. I do have to admit thou that NC AA is better than on the Yamato, which is quite junky even with properly skilled captain. Share this post Link to post Share on other sites
[SHAFT] viceadmiral123 Players 1,221 posts 29,485 battles Report post #5 Posted October 30, 2016 (edited) 47 plane kills worth a topic? I regularly get 40+ in NC, and best game I think is a 90 plane kill game with Yamato vs Midway. You can check it out in the BB for dummies replays And since you posted a ranked game, coincidentally, my rank1 game this season featured my NC with 49 plane kills. Edited October 30, 2016 by viceadmiral123 1 Share this post Link to post Share on other sites
[KLUNJ] bushwacker001 [KLUNJ] Players 2,870 posts Report post #6 Posted October 30, 2016 (edited) 47 plane kills worth a topic? I regularly get 40+ in NC, and best game I think is a 90 plane kill game with Yamato vs Midway. You can check it out in the BB for dummies replays And since you posted a ranked game, coincidentally, my rank1 game this season featured my NC with 49 plane kills. what a hero Why not encourage players learning the game instead of suffering from a serious case of attention seeking and blowing your own trumpet...7k battles? maybe go out into the daylight sometimes, get a girlfriend and show her your supreme purpleness. Edited October 30, 2016 by bushwacker001 3 Share this post Link to post Share on other sites
cro_pwr Players 2,735 posts 10,310 battles Report post #7 Posted October 30, 2016 47 plane kills worth a topic? I regularly get 40+ in NC, and best game I think is a 90 plane kill game with Yamato vs Midway. You can check it out in the BB for dummies replays And since you posted a ranked game, coincidentally, my rank1 game this season featured my NC with 49 plane kills. Was midway a bot? Share this post Link to post Share on other sites
Dragnorak Players 617 posts 6,737 battles Report post #8 Posted October 30, 2016 47 plane kills worth a topic? I regularly get 40+ in NC, and best game I think is a 90 plane kill game with Yamato vs Midway. You can check it out in the BB for dummies replays And since you posted a ranked game, coincidentally, my rank1 game this season featured my NC with 49 plane kills. Oh my Hero. If only I could be such a player as you. I bow down to you and offer my most humble apologies for daring to start a topic on a forum about something I found interesting and had not experienced before. You have shown me the error of my ways and I can only beg forgiveness of your exalted highness. I am unworthy in your esteemed presence. 1 Share this post Link to post Share on other sites
Dragnorak Players 617 posts 6,737 battles Report post #9 Posted October 30, 2016 NC has its meat in short range AA's thou. The 127mm's are only good with manual AA. If you send in a double/tripple DB squad and score some nice hits on the deck most of that AA is gone, and TB#s can easily penetrage the 127mm fire and drop their torps. I do have to admit thou that NC AA is better than on the Yamato, which is quite junky even with properly skilled captain. But with AAM1 module don't your mounts survive 100%? Or have I misunderstood 100% Survivability here? Share this post Link to post Share on other sites
RenamedUser_92906789 Players 5,828 posts Report post #10 Posted October 30, 2016 NC has its meat in short range AA's thou. The 127mm's are only good with manual AA. If you send in a double/tripple DB squad and score some nice hits on the deck most of that AA is gone, and TB#s can easily penetrage the 127mm fire and drop their torps. I do have to admit thou that NC AA is better than on the Yamato, which is quite junky even with properly skilled captain. Could you please explain what AA ships (Such as NC or Cleveland...) benefit more from AFT or MAA (manual AA). I never bother looking into this (I know manual AA gives 100% boost if target selected) and I see you have the knowledge... Would be much appreciated. Share this post Link to post Share on other sites
cro_pwr Players 2,735 posts 10,310 battles Report post #11 Posted October 30, 2016 But with AAM1 module don't your mounts survive 100%? Or have I misunderstood 100% Survivability here? its 100% buff to their survivability. Aka 100% buff to their hp (as all modules have HP), so it doubles their HP Share this post Link to post Share on other sites
GenerallKrizmuz Players 711 posts Report post #12 Posted October 30, 2016 clicktard decimated, well done Share this post Link to post Share on other sites
[2DQT] RUSSIANBlAS Players 8,241 posts Report post #13 Posted October 31, 2016 Personally I find the guns of the NC far more impressive when they're on song. Their mortar like characteristics punish other BB. It's just they seem to float in the air forever. Good AA is one less thing to worry about I guess though. Share this post Link to post Share on other sites
[SCRUB] aboomination Players 5,763 posts 16,940 battles Report post #14 Posted October 31, 2016 get a girlfriend And cut your hair! Get a jub, get gut! HIPPY! Share this post Link to post Share on other sites
Corvi Beta Tester, In AlfaTesters 1,147 posts 16,279 battles Report post #15 Posted October 31, 2016 Could you please explain what AA ships (Such as NC or Cleveland...) benefit more from AFT or MAA (manual AA). I never bother looking into this (I know manual AA gives 100% boost if target selected) and I see you have the knowledge... Would be much appreciated. Manual AA only benefits guns with a caliber larger than 85mm. NC has a lot of 127mm guns that are also AA guns. Same as for Atlanta where the main guns count as AA guns too. The next hing is that the higher caliber guns tend to have the longest ranges, so the planes have to fly for a longer distance in the high caliber gun aura. The NC for example has more 127mm guns on deck than an Atlanta, so you can basically say that you have an Atlanta strapped to you for AA only if you got it skilled right, and that can melt away planes at 5km already, way before anyone gets into drop range. If you want to use Manual AA rule of thumb is "the more guns 85mm+, the better" Share this post Link to post Share on other sites
[AWG] blademansw Beta Tester 279 posts 7,500 battles Report post #16 Posted October 31, 2016 what a hero Why not encourage players learning the game instead of suffering from a serious case of attention seeking and blowing your own trumpet...7k battles? maybe go out into the daylight sometimes, get a girlfriend and show her your supreme purpleness. You owe me a new keyboard. This one now has coffee sprayed into it! 1 Share this post Link to post Share on other sites
RenamedUser_92906789 Players 5,828 posts Report post #17 Posted October 31, 2016 I cant wtite a reply to quote on mobile.... @Corvi On my Cleveland i have AA module + BFT + AFT. I have my next 4 points ready and i am unsure how to spend them. DE or MAA. Will I benefit from MAA or is DE a better choice? Share this post Link to post Share on other sites
[TVO] xenopathia Players 386 posts 13,741 battles Report post #18 Posted October 31, 2016 Speaking of NC AA: Share this post Link to post Share on other sites
Dragnorak Players 617 posts 6,737 battles Report post #19 Posted October 31, 2016 its 100% buff to their survivability. Aka 100% buff to their hp (as all modules have HP), so it doubles their HP Ahhhhhhhhhhhhhhh So they get double their HP and NOT as I understood it become indestructible ROFL. Thanks for the clarification.. Share this post Link to post Share on other sites
[TVO] xenopathia Players 386 posts 13,741 battles Report post #20 Posted October 31, 2016 Ahhhhhhhhhhhhhhh So they get double their HP and NOT as I understood it become indestructible ROFL. Thanks for the clarification.. That was what I thought too. Thx cro-pwr its 100% buff to their survivability. Aka 100% buff to their hp (as all modules have HP), so it doubles their HP Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #21 Posted October 31, 2016 (edited) cro_pwr, on 30 October 2016 - 05:15 PM, said: NC has OP AA for a long time, nothing new here... But game is balanced, and CVs are still OP Btw, enemy CV player was not really that smart I guess. NC has its meat in short range AA's thou. The 127mm's are only good with manual AA. If you send in a double/tripple DB squad and score some nice hits on the deck most of that AA is gone, and TB#s can easily penetrage the 127mm fire and drop their torps. I do have to admit thou that NC AA is better than on the Yamato, which is quite junky even with properly skilled captain. North Carolina still packs the most effective Dual Purpose guns, at 151dps by default IIRC, bested only by Montana. Manual AA makes them even more lethal. Also DP mounts are the most durable, even after repeated 1000lb bombing secondaries are mostly intact, providing 300ish dps at all ranges. Could you please explain what AA ships (Such as NC or Cleveland...) benefit more from AFT or MAA (manual AA). I never bother looking into this (I know manual AA gives 100% boost if target selected) and I see you have the knowledge... Would be much appreciated. Its simple - the more dps for large caliber guns, the better. German battleboats with mediocre short and mid range AA, but powerful long range guns benefit greatly from Manual AA. Hightier IJN battleships can make use of Manual AA too. For example Nagato 3.1km dps - 188 5km dps - 40 So, puny 40dps at 5km, still mediocre 80dps with Manual AA and decent 188dps at 3.1km. So if you really want Nagato to have some form of AA, you'd be better with AFT and AA range upgrade to maximize pew pew time for 25mm guns. More range for secondaries as a bonus. Gneisenau 2km dps - 92 3.5km dps - 62 5.2km dps - 136 With manual AA Gneisenau greets planes with 272dps at 5km, brutal dps at tier 7. Mid and short range dps is average, and 20mm guns with their 2km range barely contributes at all. And for lols, "supposed" AA battleship, Yolorado 2km dps -133 3.5km dps - 161 4.2km dps - 58 Mediocre long range dps, but rather good mid and short range - you want all the range on these you can muster. Even if you combine long and mid range dps, Colorado still have less dps at 5km than Gneisenau+Manual AA (272 vs 219, long and mid range combined) I cant wtite a reply to quote on mobile....@CorviOn my Cleveland i have AA module + BFT + AFT. I have my next 4 points ready and i am unsure how to spend them. DE or MAA. Will I benefit from MAA or is DE a better choice? If you stick to AA range upgrade, I'd go with Manual AA and Demo Expert. Still plenty of dakka and extra fires. Edited October 31, 2016 by Panocek Share this post Link to post Share on other sites
RenamedUser_92906789 Players 5,828 posts Report post #22 Posted October 31, 2016 If you stick to AA range upgrade, I'd go with Manual AA and Demo Expert. Still plenty of dakka and extra fires. I cant go both. Its either MAA or DE, but consider the fact I already have AA module + AFT+ BFT. Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #23 Posted October 31, 2016 (edited) I cant go both. Its either MAA or DE, but consider the fact I already have AA module + AFT+ BFT. Respec captain? You have at least 14lvl captain, as you have AFT already and 4 points spare. If you don't want to respec, go with Demo - Cleveland AA is OP already and you still have Turbo consumable for it. Edited October 31, 2016 by Panocek Share this post Link to post Share on other sites
RenamedUser_92906789 Players 5,828 posts Report post #24 Posted October 31, 2016 Ye i know ... but I dont want to loose 7.2km air bubble that i get with AFT. Oh well ... choices Btw... does dog fighting expert skill benefit fighters on non CV ships? If so ... how much does it show in the field? Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #25 Posted October 31, 2016 Ye i know ... but I dont want to loose 7.2km air bubble that i get with AFT. Oh well ... choices Btw... does dog fighting expert skill benefit fighters on non CV ships? If so ... how much does it show in the field? Doge Fighting doesn't apply. And extra range is useful if you have someone spotting planes for you - on your own, or when leading the charge extra range is nigh useless, when you spot planes on your own at +-5km. Share this post Link to post Share on other sites