[T-N-T] Dropman12 Players 340 posts 5,949 battles Report post #26 Posted October 31, 2016 And better players not sailing broadside or yolo rush. This. I've never done so many devastation strikes like in past few weeks. All I can see is they rush in straight line, pop up smoke and think they are invincible. It sometimes looks like they have no rudder... Share this post Link to post Share on other sites
Cosseria Players 1,064 posts 4,944 battles Report post #27 Posted October 31, 2016 I seem to enjoy them, and I don't think I'm the perfect CL captain. Lack of HE is balanced by great torpedo arcs and heal. I find them difficult to play in a rewarding way as you need to adapt your tactics to them. Granted, you can't rush a BB in the open, but each ship has a thing it can't do: I won't bully a Kaiser with my Danae just as I won't duel a Murmansk with my Kamikaze. New players have 3 other cruiser lines to begin with, so I don't see their difficult handling as an issue. Share this post Link to post Share on other sites
[D_R_M] steviln Players 911 posts 18,566 battles Report post #28 Posted October 31, 2016 . New players have 3 other cruiser lines to begin with, so I don't see their difficult handling as an issue. I think the issue is that a lot of players fears the politics behind it. It seems that WG simply do not want RN ships to be popular, so they have an excuse to make fantasy ships from countries with a lot of players, rather than ships from countries that actually had active surface navies. Share this post Link to post Share on other sites
[BS4] SeaWolf7 Players 1,818 posts 10,056 battles Report post #29 Posted October 31, 2016 (edited) Anyone starting this game and trying to rn cl first is unlikely to continue playing. The t1 is probably competitive but t2 and t3 are dire. I'm dreading t5 with the current mm and zomBB meta. May park then until the inevitable buffing. This in a nut shell. Enthusiasm turns to despair turns to "im not interested in this line..." scenario. I can confirm t5 is very tricky. you can have a great game though if you get it right but with all the BB fest its to few and far between. They are just to fragile.... Edited October 31, 2016 by SeaWolf7 Share this post Link to post Share on other sites
Cosseria Players 1,064 posts 4,944 battles Report post #30 Posted October 31, 2016 I think the issue is that a lot of players fears the politics behind it. It seems that WG simply do not want RN ships to be popular, so they have an excuse to make fantasy ships from countries with a lot of players, rather than ships from countries that actually had active surface navies. I personally don't think there's such a conspiracy ongoing, in order to serve their own interest WG must make every new line enjoyable, no matter if it's from the Allmighty Unbeaten Overlord of the Seven Seas (the VMF of course) or from an unknown small regional coastguard force like the RN [irony mode OFF]. What's going on IMO is that WG is striving to achieve variety with each new line they introduce, and this is giving birth to weird, borderline unbalanced freaks. If you ask me, RN cruisers should have been a kind of repeat of Japanese cruisers with an overall good balance between HE and AP power, average AA and the weaker torps (but with better angles) as the main difference. But apparently the demand for "new" content implies that new lines should be sensibly different from what we already have, thus we get the weird AP only/smoke/heal/no survivability scheme. I'm finding the line challenging and quite enjoyable, but I understand that it's not the case for everybody else and I also fear for the lines to come as they will have to be even weirder. Share this post Link to post Share on other sites
PhantomACE67 Players 1 post 1,080 battles Report post #31 Posted October 31, 2016 Once you get past Emerald and onto the Leander the ships become far more enjoyable (Still more difficult than other CL's but enjoyable), I just started with Fiji but don't understand the difference in stats between Belfast and Fiji for main guns - Both Tier 7, Both 152 MM Mark 23 x 12, same AP etc but Belfast has a greater damage rating than Fiji ? Share this post Link to post Share on other sites
[NECRO] Deckeru_Maiku Beta Tester 6,636 posts 24,864 battles Report post #32 Posted October 31, 2016 So... to make RN cruisers fun, WG would have to do nothing else but make them just ordinary cruisers, like all the rest we already have had? Doesn't sound like fun to me. Not a bit. Share this post Link to post Share on other sites
[GUNUP] sharpie65 Beta Tester 279 posts 2,572 battles Report post #33 Posted October 31, 2016 So... to make RN cruisers fun, WG would have to do nothing else but make them just ordinary cruisers, like all the rest we already have had? Doesn't sound like fun to me. Not a bit. Agreed. They're too vulnerable with citadels that are very exposed, and (as somebody else demonstrated) easily wrecked by a few HE citadels. With the current HE spam-meta, it was probably thought we the players needed a jumpstart to learn how to use AP; once you learn where a ship's citadel is, AP spam becomes easy. Personally, I'd rather have something new and gimmicky to keep me interested in the game than yet another generic cruiser line whose only difference from US and IJN counterparts is aesthetics and stats. Share this post Link to post Share on other sites
[BONUS] Hedgehog1963 [BONUS] Beta Tester 3,211 posts 14,935 battles Report post #34 Posted November 1, 2016 I don't get why AP has zero chance to cause a fire... I'd understand a very reduced chance compared to HE but zero chance means it is impossible to hit anything flammable on a target vessel. Share this post Link to post Share on other sites
[BEACH] Unknown_Lifeform Beta Tester 272 posts 8,450 battles Report post #35 Posted November 1, 2016 I don't think there is a need for a complete overhaul, like the thread starter suggested, though some improvements for Tier 2-5 would be recommended. This bit here. I've reached the Leander and its a fun and capable ship, I'm really enjoying it and the unique play style which leads me to think the RN doesn't need a change in its core concept. But the tiers 2-5 are poop and whilst I had some good games and even some fun in them I never felt like I was playing anything but a sub par ship. Having 4 unpopular ships grouped together at the start of a line is very off putting and means most people won't bother to reach the good stuff beyond that. Share this post Link to post Share on other sites
robertsrevenge Players 75 posts 3,435 battles Report post #36 Posted November 1, 2016 hi guys hope they can look at the royal navy ships was going to buy the Belfast have the warspite and cambletown warspite is ok but the cambletown not fun to play . was waiting for the uk line and played some to tier 4 not much fun to play I just play coop only for the fun factor no hassle , I have funded 3 accounts for gold and premium ships for me family but with what I have played its not much fun , back to me other games pity was going to spend some cash and buy 3 belfasts for me family will come back and have the odd game at weekends to see if the royal navy gets better or is in need of a holiday Share this post Link to post Share on other sites
[B0TS] philjd Beta Tester 1,806 posts 7,738 battles Report post #37 Posted November 1, 2016 I don't get why AP has zero chance to cause a fire... I'd understand a very reduced chance compared to HE but zero chance means it is impossible to hit anything flammable on a target vessel. Would DE make a difference? Share this post Link to post Share on other sites
tajj7 Beta Tester 1,210 posts 1,486 battles Report post #38 Posted November 1, 2016 Just include CVs into the games to trim down the BB/DD plague and the brit ships will be quite pleasurable. I'd say currently the AP shells and the massive superstructures BBs have is probably where you get a lot of damage from. Share this post Link to post Share on other sites
[NECRO] Deckeru_Maiku Beta Tester 6,636 posts 24,864 battles Report post #39 Posted November 1, 2016 I think it possible, that new players - that really have not played WoWs before - might get things done better with RN cruisers, than those "experienced" players, who are trained to a certain playstyle - set target on fire, rinse, repeat - who aren't able to change to a new playstyle. Sometimes it's hard for an old dog to learn new tricks. I also guess that players, who are used to play US DDs already might do a bit better with RN cruisers, than those only playing russian DDs. 1 Share this post Link to post Share on other sites
[BAD-A] cherry2blost [BAD-A] Beta Tester 2,078 posts 22,274 battles Report post #40 Posted November 2, 2016 (edited) I think it possible, that new players - that really have not played WoWs before - might get things done better with RN cruisers, than those "experienced" players, who are trained to a certain playstyle - set target on fire, rinse, repeat - who aren't able to change to a new playstyle. Sometimes it's hard for an old dog to learn new tricks. I also guess that players, who are used to play US DDs already might do a bit better with RN cruisers, than those only playing russian DDs. Yes this ^^ RN CL are better suited to the sneaky type of play, bit like USN DD.... always watch for the ship showing its' broadside, constantly switch targets as soon as the Superstructure HP are depleted, hunt DD's ambush BB's.... oh god there are so many fun ways to screw over the enemy in RN CL.... (oh and the torp arcs are epic especially with single fire torps) Use islands, smoke and flanking to get fire down on targets without recieving fire back.... So yes if you are a hardened HE spammer who likes to burn down a ship then move onto the next one then the RN aint for you !! Heres a fun short clip ! Edited November 2, 2016 by cherry2blost Share this post Link to post Share on other sites
xCaptainObviousx Weekend Tester 1,244 posts Report post #41 Posted November 2, 2016 I don't get why AP has zero chance to cause a fire... I'd understand a very reduced chance compared to HE but zero chance means it is impossible to hit anything flammable on a target vessel. Actually, AP shells DOES have a "chance to start fire" value just like HE shells, it's just that it's set to -50% (-47% with DE). 1 Share this post Link to post Share on other sites
[BONUS] Hedgehog1963 [BONUS] Beta Tester 3,211 posts 14,935 battles Report post #42 Posted November 2, 2016 Actually, AP shells DOES have a "chance to start fire" value just like HE shells, it's just that it's set to -50% (-47% with DE). I've yet to start a fire with the RN AP and I've landed a lot (a lot) on target. Share this post Link to post Share on other sites
xCaptainObviousx Weekend Tester 1,244 posts Report post #43 Posted November 2, 2016 I've yet to start a fire with the RN AP and I've landed a lot (a lot) on target. Good luck lighting a fire with a below 0% chance to start one. Share this post Link to post Share on other sites