[D_R_M] steviln Players 911 posts 18,566 battles Report post #26 Posted October 30, 2016 Have fun with BB spam then. I dont mean the CV needs to be buffed, it needs to be playable, even if weaker. I actually think BB spam is fun. Most BB captains including me seem to think it is enjoyable to duel with other BBs, and as a DD it is fun to hunt BBs. Share this post Link to post Share on other sites
[T_D_G] B010011A Players 389 posts 9,821 battles Report post #27 Posted October 30, 2016 Its usually better to have more BBs than DDs since the last ones decide about the outcome of a battle so... Share this post Link to post Share on other sites
[BONE] CavScorpion_2014 Players 186 posts 8,552 battles Report post #28 Posted October 30, 2016 Not really, if they make more people play CV again, I guess I rather play something else. The game wouuld be better without really. Given your stats indicate you can't reach the average in any class currently in the game after nearly 7000 games I'd be sceptical that you understand any of the classes gameplay enough to really have a valuable input. Share this post Link to post Share on other sites
[WGP2W] Namolis Players 751 posts 18,410 battles Report post #29 Posted October 30, 2016 The DDs need to understand to protect their cruisers. Any cruiser can cause good damage and having a Chappy or a New Orleans with radar can be a huge boon to the team. But not if they are left to their own devices and don't get proper smoke coverage. Ranked is a DD's world, and anything that helps you kill off the enemy's DDs will help you win. Battleships on the other hand, can't really protect their cruisers other than to stand next to them in solidarity. Share this post Link to post Share on other sites
[D_R_M] steviln Players 911 posts 18,566 battles Report post #30 Posted October 30, 2016 Given your stats indicate you can't reach the average in any class currently in the game after nearly 7000 games I'd be sceptical that you understand any of the classes gameplay enough to really have a valuable input. Ah, that card again.... Share this post Link to post Share on other sites
[BONE] CavScorpion_2014 Players 186 posts 8,552 battles Report post #31 Posted October 30, 2016 Ah, that card again.... Well, with a fairly basic understanding of strategy and how the game works, I'd think after 7000 games you might have hit 50% WR if you had any idea on how the game worked? Not saying you need to be great or even good to have a contribution to something like this but, demonstrating zero knowledge of how to be effective in any class despite huge amounts of practice...... Share this post Link to post Share on other sites
Corvi Beta Tester, In AlfaTesters 1,147 posts 16,279 battles Report post #32 Posted October 30, 2016 BB are only there to distract people, nothing else. They cant win games. DD's win the games. 1 Share this post Link to post Share on other sites
Oely001 Players 3,015 posts 7,832 battles Report post #33 Posted October 30, 2016 This is the special problem with Bismarck and her hydo + secondaries: she can deny any DD to win the game. In that way she is a BB/DD hybrid. Share this post Link to post Share on other sites
[SCRUB] lup3s Players 5,744 posts 32,730 battles Report post #34 Posted October 30, 2016 Fun anecdote, I started a random battle in which there were 4 DDs per side (rather than 2-3) and the usual 5 BBs per side. One of the BB heroes complained that it was World of Destroyer, completely oblivious to the irony of the situation. BBabies at their best Share this post Link to post Share on other sites
[NECRO] Deckeru_Maiku Beta Tester 6,636 posts 24,864 battles Report post #35 Posted October 30, 2016 I actually think BB spam is fun. Most BB captains including me seem to think it is enjoyable to duel with other BBs, and as a DD it is fun to hunt BBs. How do you duel from the map edges? Exchanging fierce glances? Share this post Link to post Share on other sites
[SHAFT] viceadmiral123 Players 1,221 posts 29,485 battles Report post #36 Posted October 30, 2016 Too many battleships in ranked. I would say too many battleships in everywhere. The game balance is skewed because the MM only enforces a limit to carriers, but you can have 12v12 battleships no problem. It would make sense that the biggest and most expensive vessels should be fewer than the cheaper and smaller ones (cv>bb>ca>dd). But the majority of players are playing battleships, so a forced MM limit to that class would significantly increase queue times and frustration. The result is there are more battleships than cruisers in most matches, instead of the opposite, and cruisers are quickly obliterated if not careful. Share this post Link to post Share on other sites
[NECRO] Deckeru_Maiku Beta Tester 6,636 posts 24,864 battles Report post #37 Posted October 30, 2016 But the majority of players are playing battleships, so a forced MM limit to that class would significantly increase queue times and frustration. Change MM so it preferences battles with 1 (0) CV, 2 (3) BBs, 4 (5) Cruisers and 5 (4) DDs. When there's no more of thsese "perfect teams" can be built, just put the rest of the ships in the queue into matches containing only one class of ship without a minimum number of ships needed. So the BBs, which usually are the majority, can have battles among their peers, without any nasty DDs to hurt them, but also without cruisers to stomp upon. So then they can shoot at each other from the map edges without having to bother about getting disturbed. Share this post Link to post Share on other sites
[TOXIC] ThePurpleSmurf Players 2,554 posts Report post #38 Posted October 30, 2016 I would say too many battleships in everywhere. The game balance is skewed because the MM only enforces a limit to carriers, but you can have 12v12 battleships no problem. It would make sense that the biggest and most expensive vessels should be fewer than the cheaper and smaller ones (cv>bb>ca>dd). But the majority of players are playing battleships, so a forced MM limit to that class would significantly increase queue times and frustration. The result is there are more battleships than cruisers in most matches, instead of the opposite, and cruisers are quickly obliterated if not careful. I am not even sure about this. I could imagine that people switch to a different ship class if they see a queue time would be too long. The problem with the ship class limitation per MM is the rather low player population to most times of the day. Maybe there should be a new mode introduced with limitted ships per class in addition to a reduced team size. So players can pick 12v12, 10v10, 8vs8 or something like this. But this again require a tweak of maps and other balance changes. It's not an easy problem to fix for WG. On topic This season is a lot better than last season, i have seen all kind of constellations in ranked and most of the time i think the team compositions were okay. The only problem that screwed up matches was, when one team had a radar cruiser on certain maps and the other team had none. This make for a really unbalanced match to a point where the team without radar lost without a chance. There is always room for improvements but i was kinda happy with this season compared to last season. Share this post Link to post Share on other sites
[D_R_M] steviln Players 911 posts 18,566 battles Report post #39 Posted October 30, 2016 How do you duel from the map edges? Exchanging fierce glances? We are just waiting for DDs to have their torpedoes removed. Then we will leave the map edge Share this post Link to post Share on other sites
[NECRO] Deckeru_Maiku Beta Tester 6,636 posts 24,864 battles Report post #40 Posted October 30, 2016 We are just waiting for DDs to have their torpedoes removed. Then we will leave the map edge No, you wouldn't. There'd still be cruisers with torpedoes.. or even BBs with torpedoes. And you'd never get the glue off that keepsyou on the edge without also damaging the costly paintjob of your ships Share this post Link to post Share on other sites
[D_R_M] steviln Players 911 posts 18,566 battles Report post #41 Posted October 31, 2016 No, you wouldn't. There'd still be cruisers with torpedoes.. or even BBs with torpedoes. And you'd never get the glue off that keepsyou on the edge without also damaging the costly paintjob of your ships More seriously, I do see the problem though. And I think such BBs very easily gets burned to death if the enemy have enough HE spammers. Personally, I prefer to close to "mid range" in BBs against cruisers, since it is much easier to delete a cruiser from that range. From maximum range I usually miss or do minimal damage, so I prefer max range engagements when using a cruiser against a BB. It may be because my aim is poor, but when I do one on one duels with BBs with my Kutuzov, the only times a BB kill me is when it charges and drive me towards the map edge and thereby get closer. Share this post Link to post Share on other sites
Oely001 Players 3,015 posts 7,832 battles Report post #42 Posted October 31, 2016 In Season 4 of Ranked Battles there was a BB limit of two! Wargaming dedided to delete this limit in Season 5, IMHO for just one simple reason: too many players play BB now. If there were less BB in Ranked, like in Season 4, I'd play cruiser, like in Season 4. Now I play BB, too, because playing CA is pointless, at least with my skills/ships. This is the actual problem: more BB in the game will lead to even more BB, and WG supports this further by adding hydoacoustics and massive secondaries to Bismarck. Share this post Link to post Share on other sites
[SHAFT] viceadmiral123 Players 1,221 posts 29,485 battles Report post #43 Posted October 31, 2016 I am not even sure about this. I could imagine that people switch to a different ship class if they see a queue time would be too long. The problem with the ship class limitation per MM is the rather low player population to most times of the day. Maybe there should be a new mode introduced with limitted ships per class in addition to a reduced team size. So players can pick 12v12, 10v10, 8vs8 or something like this. But this again require a tweak of maps and other balance changes. It's not an easy problem to fix for WG. On topic This season is a lot better than last season, i have seen all kind of constellations in ranked and most of the time i think the team compositions were okay. The only problem that screwed up matches was, when one team had a radar cruiser on certain maps and the other team had none. This make for a really unbalanced match to a point where the team without radar lost without a chance. There is always room for improvements but i was kinda happy with this season compared to last season. I am often seeing queues of the type: CV 0 / BB 36 / CA 4 / DD 6, ending up with a team of 6 BBs, 2 CAs, 4 DDs. Surely this is quite noticeable the higher you go in tiers. If you force a limit to 4 battleships for example, the MM has to wait for enough CAs and DDs to queue to fill the gaps, and ultimately the BB queue waiting time will grow exponentially compared to other classes. I am in favor of this change, as it will somewhat bring cruisers back in the game, but I am not sure how WG can introduce it without flooding the queueu with hundreds of waiting battleships. Not to mention the peaks of already overpopulated BB playerbase that follow release of new Nations and Premium ships. Share this post Link to post Share on other sites
Corvi Beta Tester, In AlfaTesters 1,147 posts 16,279 battles Report post #44 Posted October 31, 2016 Cruisers needs to be less favorable target for battleship fire. That requires removing the overmatch -mechanic from the gameplay. No. Citadelles and Overpens need to removed. No more 2 hit deleting cruisers, and no more full Yamato salvo doing 4k dmg. There shouldnt be retarded "nearly no dmg at all" hits and "omg oneshot" dmg. Its too random. A hit should deal the ammount of dmg it does, not more not less. Maybe even introduce 25% RNG do dmg so you have some representation of hitting more vital or not so vital parts. Share this post Link to post Share on other sites
[D_R_M] steviln Players 911 posts 18,566 battles Report post #45 Posted November 1, 2016 No. Citadelles and Overpens need to removed. No more 2 hit deleting cruisers, and no more full Yamato salvo doing 4k dmg. There shouldnt be retarded "nearly no dmg at all" hits and "omg oneshot" dmg. Its too random. A hit should deal the ammount of dmg it does, not more not less. Maybe even introduce 25% RNG do dmg so you have some representation of hitting more vital or not so vital parts. The problem is that you can easily swing the balance the opposite way. If you increase the survivability of cruisers, we could easily have angled cruisers at long range just slowly burning every BB to death. Share this post Link to post Share on other sites
Venom_Too ∞ Players 5,189 posts 7,044 battles Report post #46 Posted November 1, 2016 Cruisers needs to be less favorable target for battleship fire. That requires removing the overmatch -mechanic from the gameplay. If you would remove the Overmatch Mechanic you basicly just remove the BB Captains from Game which help your Team. The Only One Left are these which Snipe on Maximum Range of Guns. Why should i Push if i get pen through the Bow. Really Good Idea! It was such a good Idea, that WG didn't include it in the last Patch. Share this post Link to post Share on other sites
tenacious_torps ∞ Players 1,373 posts Report post #47 Posted November 1, 2016 I don't see the problem with long waiting times for BB captains, it's easily in the scope of usual and expected behavior. Why should they mind camping in queue? 1 Share this post Link to post Share on other sites