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Is there a new mod which reveals position in smoke?

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My points were just examples, but let me explain a bit further:

7 hours ago, n0tmad said:

I was not the largest threat because i did not even see him

Now, if you think that just because you do not see the enemy, that you are no threat to him, I have news for you: That is not the case. A ship is not suddenly a threat only if we can see each other. Usually when I start the game, I check which ships the enemy has and make out threats immediately (a strong ship in the enemy line up, a certain number of any class e.g. DDs).

In your case: The minotaur when played correctly is a hell of a dangerous ship. Even without knowhing how good/bad its captain is turning out to be, I treat this ship as a high priority target.

 

Also, nur weil du den Gegner nicht siehst denkst du, du stellst keine Gefahr für ihn dar? Das ist etwas zu kurz gedacht. Einen Gegner nur dann als gefährlich einstufen, wenn man einander sieht, wird der Situation nicht ganz gerecht. Normalerweise sehe ich mir die Teamaufstellung VOR Gefechtsbeginn an und sehe da schon potentielle Gefahren für mein Team (ein besonders starkes Schiff oder eine Vielzahl von einer bestimmten Klasse z.B. DDs)

In deinem Fall: Eine Minotaur die gut gespielt wird ist ein verflixt gefährliches Schiff. Ohne vorher zu wissen wie gut/schlecht der Spieler ist, setze ich somit die Minotaur auf meine 'ACHTUNG! Gefährlich' Liste.

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I was not low health i was FULL

Yes, you were FULL. But most RN cruisers are known to be easily shot to pieces. Same for a Mikhail Kutuzov in smoke. So, if I see a squishy ship smoke up, I'll make sure to great them well.

 

Ja klar warst du noch volle HP. Aber die meisten RN Kreuzer platzen leicht. Auch eine Kutuzov im Nebel platzt leicht. Wenn ich also ein leicht gepanzertes Ziel vor mir im Nbele habe, dann habe ich kein Proble eine Salve da drauf zu verschwenden. Oft genug bekommt man als Antwort mehrer Zitadellen (oder gar eine Versenkung).

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i was not the only ship in range there was 3 others which was not in smoke

That you don't know for sure. Sure other ships (behind you) were visible, but since we didn't see the enemy GK's position, we don't know how far away he really was. Maybe you were JUST inside his range. As a hint: If I have three visible targets in range AND a smoke cloud, I mostly go for the visible targets. BUT if I a) know where the smoked ship is or b) even saw it smoke up, I go for the smoke ship.

 

Das kannst du nicht sicher wissen. Ja es waren Schiffe hinter dir (vermutlich) für den Gegener sichtbar. Aber damit waren sie auch weiter weg vom Gegner. Da du die genaue Position der GK nicht kennst weißt du auch nicht wie weit sie wirklich weg war. Vielleicht warst du gerade so innerhalb ihrer Reichweite, aber deine Teamkamerade nicht. 

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no plane was up

That you don't know either. Planes are - until the rework comes - spotted only up to ranges of 8km. So if the GK was 16km, his spotter plane was at best 12km away from you. Too far away for you to spot it.

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but doesnt matter i get your point of statement. thanks for your time,Danke das du dir soviel Zeit nimmst es zu erklären.

You're welcome. That's what a forum is for. But it seems you could indeed use some help. Check out the 'Help Me' Discord. There's even a section for German speaking players that seek help.

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11 hours ago, n0tmad said:

I was not the largest threat because i did not even see him

 

As a RN Cruiser, you might not be the largest threat - but you are often the juciest target. People know this these days. I had occasion, where the last BB of the enemys shot (and sucessfully killed me with one salvo) in my Minotaur-Smoke at something like 11 km, while he was surrounded by 3 of our BBs at 5~8 km. For him, it was prolly the best outcome XP/credit wise, since the game was lost anyway. What could he have done with his last salvo to a BB? Unlucky: 1k. Normal: maybe 15-20% of this health. Lucky: maybe 50%. All of that would have gave him way less XP then killing an almost full HP Minotaur.

 

Its the most crucial thing to learn, when you play a RN Cruiser these days: Expect to be shot at from anyone and from anywhere. Things so blame: AP change against DDs on BBs (not worthy to blast AP at DDs, pick other target) and removal of citadels on BBs (not worthy to blast BBs even close range, pick other target). Oh yes, and the X-mod didnt help either. I advise to use island as a RN Cruiser, just like with US Cruisers f.e., especially in early gameplay.

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On 1/16/2019 at 8:01 PM, ForlornSailor said:

 

 

The thing is, especially in this game: its hard to make a definate call by reviewing a situation. There is so much RNG and basically everything is possible so... I use torpedo hits myself as an indicator. A funny story comes to mind: My divisionmate torps a smoke, im zooming in and waiting for something to happen. Then 2 hits, 2 torps right next to each other. So my conclusion is: the ship got hit bow & stern, just aim in the middle for guarenteed hit. I get: 0 hits and im like :Smile_amazed:. Later we found out: there were 2 ships in the smoke who got hit so I must have shot right between them.:cap_fainting:

 

But in general: Anyone, that says, its totaly impossible, that someone might be cheating - I´d ask him if this is his first MMO. But unless I see a Yamato flying over the map with 280 knots shooting with a reload of 2 sek - I would hesitate to call someone out for cheating in this game.

As promissed, here is the replay:

 

https://replayswows.com/replay/40168

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11 hours ago, EgyptOverseer said:

As promissed, here is the replay:

 

https://replayswows.com/replay/40168

  • Standing broadside in a channel, channels are torpedo magnets, there were two random torpedo salvos in your direction before and you stayed
  • you were spotted for a short moment
  • enemy shot a blind gun salvo in your direction and missed (had he used a cheat he would have hit with that one)
  • you reversed into the channel again and got hit by a torpedo salvo, enemy knew that you were there
  • enemy shot another blind gun salvo and had a lucky guess about the lead and sunk you

Hint: stay in the cap, stern to enemy, that gives you the slimmest torpedo profile and you can bug out any time

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On 1/16/2019 at 9:11 PM, EgyptOverseer said:

Last few hours to rank out. Rpf'd by a Shinonome while sailing a Hatsuharu. Never spotted. Sitting just outside cap so not to give away the exact position. I was in a channel, bow in, so he would get a successful torp run only if he specifically came to almost proximity spotting range and torp my side from a tight angle. Somehow that is exactly how the torp spread was laid, giving away his approximate position. I then smoke up sitting at low health ( still 3k so it was somewhat safe from a blind fire, or so I thought). Out of nowhere, an exact salvo hits me with all but one shell. Never spotted, and he was neither. The salvo kills me, and I get killed from apparent blindfire without ever being spotted or firing my guns.

14 hours ago, EgyptOverseer said:
  • RPF points towards a channel. RPF doesn't seem to move. He torps the channel.
    • You gave your position away as much as you could have
  • You say bow in? Bow is the thin end of your ship which is at your front when moving forwards. Not your broadside.
  • You and Shinonome spotted each other around the time you started reversing, but he immediately smokes to hide
  • You are staying at around your last spotted location, moving forwards and backwards with nearly no turning
  • Someone (the Perth maybe? or Shino?) blindfires and misses you
  • You still are showing full broadside, looks like same person who launched those 1st torps has launched them again and hits you (again - was it Perth? Shinonomes torps just passed from another angle).
    • You should count yourself lucky to survive, those 2 extra torpedoes scratched your bow and stern
    • 3k? Boi, you're on 311 hp.
      • Single HE hit from Perth will be enough take you out as it will deal at least 315 dmg
  • Shinonome fires towards where the torpedo hit you, and since you still haven't discovered A or D keys he scores multiple hits as DD dispersion is pretty damn tight, and takes you out

Also never noticed the moment you smoked, seems to be irrelevant in the overall picture

 

 

 

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6 hours ago, ColonelPete said:
  • Standing broadside in a channel, channels are torpedo magnets, there were two random torpedo salvos in your direction before and you stayed
  • you were spotted for a short moment
  • enemy shot a blind gun salvo in your direction and missed (had he used a cheat he would have hit with that one)
  • you reversed into the channel again and got hit by a torpedo salvo, enemy knew that you were there
  • enemy shot another blind gun salvo and had a lucky guess about the lead and sunk you

Hint: stay in the cap, stern to enemy, that gives you the slimmest torpedo profile and you can bug out any time

 

2 hours ago, wilkatis_LV said:
  • RPF points towards a channel. RPF doesn't seem to move. He torps the channel.
    • You gave your position away as much as you could have
  • You say bow in? Bow is the thin end of your ship which is at your front when moving forwards. Not your broadside.
  • You and Shinonome spotted each other around the time you started reversing, but he immediately smokes to hide
  • You are staying at around your last spotted location, moving forwards and backwards with nearly no turning
  • Someone (the Perth maybe? or Shino?) blindfires and misses you
  • You still are showing full broadside, looks like same person who launched those 1st torps has launched them again and hits you (again - was it Perth? Shinonomes torps just passed from another angle).
    • You should count yourself lucky to survive, those 2 extra torpedoes scratched your bow and stern
    • 3k? Boi, you're on 311 hp.
      • Single HE hit from Perth will be enough take you out as it will deal at least 315 dmg
  • Shinonome fires towards where the torpedo hit you, and since you still haven't discovered A or D keys he scores multiple hits as DD dispersion is pretty damn tight, and takes you out

Also never noticed the moment you smoked, seems to be irrelevant in the overall picture

 

 

 

 

I have to agree with both of these assessments.  It's bad DD play on your behalf sitting broadside on going backwards and forwards in a channel where you know torps have been fired multiple times.   Also the shells that got you were probably just speculative shots as the enemy would have seen the torp hits (or just seen the damage count change) though RPF had picked you up the whole time (I'm not sure who had the RPF on the enemy team bit there could be multiple ships with RPF or they could the information with their team.

 

The only time you want to be broadside on is if you're trying to take overpens (as the shell does not have time to arm between when it enters and then leaves your ship) rather than bow or stern on (which is better for making yourself a small target for torpedoes - I did get taken out in my Jutland once by a Boise that shot me in the bow as I was trying to kill an enemy DD that was hiding behind and island on my right flank).

 

I also try and keep away from friendly DDs when in the cap - torps or shots directed towards where they may have been spotted may hit you.  It also gives you both room to maneouver and different angles on target.

 

I'd be nervous around you after seeing you fire torps off in front of the friendly T-61.

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L2P it is.

 

Thanks for taking time to see the replay.

 

And no, you don't have to fear being in my team. I was tracking the T-61 and knew he would only sail into the torps of he sailed away from all caps. They were fired in plenty of time so even if he changed course into their relative path (which he did) he would have plenty of time to not sail full speed into them. That is why he did not sail into them and I didn't even have to ping him to make sure.

 

About the RPF, it did feel like it was from the Perth, and the abysmal hit ratio and stats of the Shinonome player were the reason why I was so surprised he managed to blind kill me. Yes, I was spotted for 1 second before he smoked in the cap, and yes, both DDs blind torpedo the channel were I was last spotted, but those two Shinonome blind salvos were surprisingly accurate, one before the torp hit, and the other almost a minute after. He did not even aim at the location of the torp hit. He hit the exact spot I was going to have my bow in as the shells arrived. Even spotted that would be an achievement in my books.

 

And if anyone is wondering how terrible a player I appear to be, feel free to check my stats. :cap_tea:

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On 1/17/2019 at 10:29 AM, bushwacker001 said:
On 1/17/2019 at 9:17 AM, ___V_E_N_O_M___ said:

X MARKS THE SPOT MOD???

Watch the replay before commenting......OP was still visible when all shots were fired at him.

Also, it's a bit of a side note but the functionality in question has long been incorporated into vanilla (although it's a circle rather than a cross).

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On 10/29/2016 at 2:59 PM, nambr9 said:

I have had a situation where I was in smoke (undetected) and the enemy cruiser wrecked me.

I suspected he was cheating or using some sort of mod, but it turned out he was using his hydro on me and I never got the "detected" icon.

 

So in my case it was a bug ... and the small "detected" icon is making me use one of aslain mods again.

 

What I want is a mod that would countdown smoke duration. I often have problems when you have to stay in smoke for a longer period of time and when the smoke dissipated im left out in the open naked.

you do know you can easily turn smoke timer on in the game menu of the base game?
no mods required, works for your own as well as other smoke's you are in.

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29 minutes ago, daimyo_willem said:

you do know you can easily turn smoke timer on in the game menu of the base game?
no mods required, works for your own as well as other smoke's you are in.

dude ...

this was 2016 where smoke timer was not in vanilla and I was still stupid.

 

even so, I still prefer the mod up to this day, just because its way more visible than default one. Same goes for detected icons.

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