[IDEAL] Pastaiolo Alpha Tester, Alpha Tester 669 posts 2,513 battles Report post #26 Posted October 29, 2016 Maybe in rankeds. I never see people blindshooting in randoms. Nono, it happens quite often in Randoms 1 Share this post Link to post Share on other sites
[SCRUB] aboomination Players 5,763 posts 16,940 battles Report post #27 Posted October 29, 2016 But to be really specific we need a replay. Wait, there is a replay option in WoWS? Share this post Link to post Share on other sites
[ST-EU] Admiral_noodle Supertest Coordinator 6,337 posts 4,395 battles Report post #28 Posted October 29, 2016 Nono, it happens quite often in Randoms I always shoot into smoke if I've nothing better to do. Since playing RNCL and some dds now I also have a better idea of where to shoot in that smoke. Dds also have a habit of either sitting still in their last smoke puff or reversing into the one before, equidistant from the front and back of the smoke. In other words in the middle of the smoke. Not on an edge. Very few players ever consider being at the front or back of their smokescreen so firing at likely positions often yields positive results 2 Share this post Link to post Share on other sites
[WJDE] Khul Beta Tester 520 posts 2,891 battles Report post #29 Posted October 29, 2016 (edited) I always shoot into smoke if I've nothing better to do. Since playing RNCL and some dds now I also have a better idea of where to shoot in that smoke. Dds also have a habit of either sitting still in their last smoke puff or reversing into the one before, equidistant from the front and back of the smoke. In other words in the middle of the smoke. Not on an edge. Very few players ever consider being at the front or back of their smokescreen so firing at likely positions often yields positive results I am a habitual smoke-torper, & because of this, whenever I myself am in smoke I endeavour to swing the ship around so the nose is pointing toward the enemy if I am not firing guns or torpedoes at that precise moment. Fubuki is good for flushing out smoke-sitters; you can overlap-spread two launchers on wide setting into the smoke, keep your third in reserve then revel in the aggrieved accusations of "Haxx0r!!11!" in chat. Edited October 29, 2016 by Khul Share this post Link to post Share on other sites
[NECRO] Deckeru_Maiku Beta Tester 6,636 posts 24,864 battles Report post #30 Posted October 29, 2016 Look at how long your smoke cooldown and smoke duration is. Then simply substract the duration from the cooldown and you'll know that the smoke will dissipate at "X" seconds cooldown remaining. Still it would be very nice to have a timer for that. Especially for people who sail with different nation's DDs often. Think of customer satisfaction Share this post Link to post Share on other sites
Ferry_25 Players 4,392 posts 12,107 battles Report post #31 Posted October 29, 2016 OP: talking about this subject is as enlighted as talking about aim assist. There is no problem when hiding in smoke: the fact is denied and iCase hase "proven it" so it doesn't exist. My sincere advice: DON'T TRUST your smoke. Whenever you pop smoke, consider yourself to be visible @ point blanc range to a Atlanta. Pop your smoke in that emergency in which even the A-team doesn't resond. The 3 second rule changes to a 3 minute rule when popping smoke. I only (ok in 90% of the A-team abcense cases) to hide friendly BB's. At least in 0.005% of the cases they don't eagerly chase through it to get wrecked. Do I need to advice you not to take premium smoke? 1 Share this post Link to post Share on other sites
[BOATY] Shaka_D Alpha Tester, Players, In AlfaTesters, Weekend Tester 3,691 posts 15,939 battles Report post #32 Posted October 29, 2016 I would guess it's this that gave you away......I have been called a hacker once or twice by shooting DD's in smoke if they are still dispersing after disappearing as you can see the ship position or movement from it. The last time I saw you in battle Shak, you were flying a big red flag on top of a massive flagpole with 'GET IT HERE' written on it. If that sticks above the cloud then you are easy meat. But Bush, you ARE a hacker. It's been proven countless times already. If someone says so it must be so, not so? Share this post Link to post Share on other sites
passwordistooshort Players 0 posts 115 battles Report post #33 Posted October 30, 2016 Its easy(-ish) to shoot a not moving ship inside its smoke. Grab a buddy and experiment on training room. I m sure you ll figure it out ;D Share this post Link to post Share on other sites
[CG] Yaffle1234 Beta Tester 146 posts 13,594 battles Report post #34 Posted October 30, 2016 Yes there is a mod that indicates the position of a ship within smoke if said ship fires - It places a red marker by each turret that has fired a DD in smoke whilst firing would be indicated as - - - a - being each turret that has fired. The direction of travel is also indicated. Share this post Link to post Share on other sites
[1378] Nargoth73 Players 460 posts 3,784 battles Report post #35 Posted October 30, 2016 Yes there is a mod that indicates the position of a ship within smoke if said ship fires - It places a red marker by each turret that has fired a DD in smoke whilst firing would be indicated as - - - a - being each turret that has fired. The direction of travel is also indicated. I would call this an exploit. Sure, the information was there to begin with (the flashes were visible when the guns fired) but say you weren't paying attention because of eurobeats, all you have to do is swing your sight in the direction of the red markers and click. Bit unfair, to be sure. Share this post Link to post Share on other sites
[MIRAI] _cosmo Players 591 posts 7,809 battles Report post #36 Posted October 30, 2016 Maybe a lo yang was close enough, saw the smoke and came to investigate? And perhaps didn't fire to not ger shot at by your cruisers instead. Since we have nothing but your account of things, all we can do is throw speculation around. Share this post Link to post Share on other sites
[HIME] Penguin_mafia Beta Tester 85 posts 4,895 battles Report post #37 Posted October 30, 2016 As for the being spotted with no indicator I have had it a few times where I get fired upon with no indicator to show I was ever spotted. It used to happen a lot more but now it doesn't seem nearly as bad and I rarely see the bug (Never see it out of smoke any more and rarely while in smoke.) although it is beyond annoying when it does happen though. I had it in a sims game where I sat in smoke on a cap and a nurnberg used hydro and pew pewed me to death in a few seconds but I never saw any indicator. Share this post Link to post Share on other sites
TheCinC Quality Poster 1,695 posts 9,500 battles Report post #38 Posted October 30, 2016 Only things I can think of: -Blind luck on their side/bad luck on your side, they just popped a few shells into the smoke and got lucky. -Were you spotted and almost stopped when you smoked up? Then it is not hard to fire a few shots next to where you were last spotted and hit you, even if you (slowly) move around. -How big an area did you smoke? If you pop smoke while not moving (much) they can target the smoke cloud dead centre and have a reasonable chance of hitting you. I get hit in smoke quite often, sometimes by torpedoes launched ages ago, just my luck, I guess.. Share this post Link to post Share on other sites
[POMF] Pekoe_Darjeeling Weekend Tester 2,385 posts 10,008 battles Report post #39 Posted October 30, 2016 Nono, it happens quite often in Randoms Fine then, I'm blind I guess. Share this post Link to post Share on other sites
tenacious_torps ∞ Players 1,373 posts Report post #40 Posted October 30, 2016 Yes there is a mod that indicates the position of a ship within smoke if said ship fires - It places a red marker by each turret that has fired a DD in smoke whilst firing would be indicated as - - - a - being each turret that has fired. The direction of travel is also indicated. Using that should be a hanging offence. By the balls. 2 Share this post Link to post Share on other sites
[WGP2W] Namolis Players 751 posts 18,410 battles Report post #41 Posted October 30, 2016 I blind-fired into smoke and detonated someone who wasn't even shooting his guns back in season 4. 10/10, had fun, would do again. 1 Share this post Link to post Share on other sites
[BAZI] allufewig Beta Tester 2,912 posts 15,263 battles Report post #42 Posted October 30, 2016 Yes there is a mod that indicates the position of a ship within smoke if said ship fires - It places a red marker by each turret that has fired a DD in smoke whilst firing would be indicated as - - - a - being each turret that has fired. The direction of travel is also indicated. Then, for the very first time in 4k games played, I might have run into someone that I would call a "hacker" a few days ago. If this truly exists and works well, it has nothing to do with convenience-functions anymore. It completely de-values smoke as an offensive tool and can be called actual cheating. Share this post Link to post Share on other sites
[BONE] CavScorpion_2014 Players 186 posts 8,552 battles Report post #43 Posted October 30, 2016 Then, for the very first time in 4k games played, I might have run into someone that I would call a "hacker" a few days ago. If this truly exists and works well, it has nothing to do with convenience-functions anymore. It completely de-values smoke as an offensive tool and can be called actual cheating. Agreed, that's not an acceptable mod! Share this post Link to post Share on other sites
[BAD-A] xxNihilanxx Beta Tester 2,018 posts 13,254 battles Report post #44 Posted October 30, 2016 Another thing to consider, I was engaging a Belfast yesterday in my Gremyaschy (don't worry, he was engaged with a Fuso) and I was lined up for a waterline shot as he started to slow and pop his smoke. He disappeared from view but I was also static in my smoke so I just took note of the range indicator in my UI and pumped shots repeatedly into the smoke at that exact range. Hit multiple salvos before losing him. Realising he had reversed in his smoke a little I moved my guns but kept the same, exact range on my indicator and was able to reacquire him for another couple of salvos. Share this post Link to post Share on other sites
[BOATY] Shaka_D Alpha Tester, Players, In AlfaTesters, Weekend Tester 3,691 posts 15,939 battles Report post #45 Posted October 30, 2016 Another thing to consider, I was engaging a Belfast yesterday in my Gremyaschy (don't worry, he was engaged with a Fuso) and I was lined up for a waterline shot as he started to slow and pop his smoke. He disappeared from view but I was also static in my smoke so I just took note of the range indicator in my UI and pumped shots repeatedly into the smoke at that exact range. Hit multiple salvos before losing him. Realising he had reversed in his smoke a little I moved my guns but kept the same, exact range on my indicator and was able to reacquire him for another couple of salvos. Yes, but the smoke plume for the RN line is very small making it easier to guess where he might be. Not so with the dd smoke plume, especially the benson whose plume is much larger. Share this post Link to post Share on other sites
[TORAZ] Earl_of_Northesk Players 2,447 posts 14,711 battles Report post #46 Posted October 30, 2016 Yes there is a mod that indicates the position of a ship within smoke if said ship fires - It places a red marker by each turret that has fired a DD in smoke whilst firing would be indicated as - - - a - being each turret that has fired. The direction of travel is also indicated. Haven't just heard turret position is controlled serverside? So what you are saying is impossible. What is probably possible is to mark the muzzle flashes and while I'm against such a mod, that isn't of much help really. Share this post Link to post Share on other sites
[POLAR] mmmbeer Alpha Tester 422 posts 5,625 battles Report post #47 Posted October 30, 2016 It's not really blindshooting when you can target the enemy muzzle flashes within the smoke. It is more difficult because you have not a locked target with aim assist, but you can surely hit some. Share this post Link to post Share on other sites
[ST-EU] Admiral_noodle Supertest Coordinator 6,337 posts 4,395 battles Report post #48 Posted October 30, 2016 Yes there is a mod that indicates the position of a ship within smoke if said ship fires - It places a red marker by each turret that has fired a DD in smoke whilst firing would be indicated as - - - a - being each turret that has fired. The direction of travel is also indicated. If you have evidence of such a mod then please let me know where I can find it. By PM. Thanks Share this post Link to post Share on other sites
PonyOnSteroids Players 78 posts 552 battles Report post #49 Posted October 30, 2016 If you have evidence of such a mod then please let me know where I can find it. By PM. Thanks For testing? Share this post Link to post Share on other sites
[ST-EU] Admiral_noodle Supertest Coordinator 6,337 posts 4,395 battles Report post #50 Posted October 30, 2016 For testing? Of a sort of course if anyone else finds such mods feel free to pm myself, a WG staff member or send a support ticket in.., Share this post Link to post Share on other sites