[TOXIC] ThePurpleSmurf Players 2,554 posts Report post #1 Posted October 28, 2016 Either bigger maps or reduce the maps to the 9-10 line only. UPDATE For those who are a bit slow: not every suggestion is meant dead serious 1 Share this post Link to post Share on other sites
KaraMon Players 4,154 posts 9,221 battles Report post #2 Posted October 28, 2016 (edited) Photoshop obviously , no real BBaby would come this close to an enemy! Edited October 28, 2016 by KaraMon 8 Share this post Link to post Share on other sites
The_Tyke Players 456 posts 10,463 battles Report post #3 Posted October 28, 2016 Bigger at low tiers, yes. This would give the two teams time to disperse a little before contact is made. Share this post Link to post Share on other sites
[NECRO] Deckeru_Maiku Beta Tester 6,636 posts 24,864 battles Report post #4 Posted October 28, 2016 Reducing team size has the same effect. Share this post Link to post Share on other sites
[TOXIC] ThePurpleSmurf Players 2,554 posts Report post #5 Posted October 28, 2016 I have developed a new theory. I think there could be a really really strong magnet on this side of the map that attract the ships over there - against their will of course. Share this post Link to post Share on other sites
Ferry_25 Players 4,392 posts 12,107 battles Report post #6 Posted October 28, 2016 Hahahaha!!! Excellent suggestion. But why not make a Two brothers map with only land except for the channel? Or put all teams in a small Vulcano lake? Share this post Link to post Share on other sites
XbodzioXplX Players 6,008 posts 7,043 battles Report post #7 Posted October 28, 2016 (edited) We need proper training and tutorials for players. Last time I had a Montana teammate that stayed far far away from main pushstrike. I've ask him to join and he reply "I have 26km fire range". Edited October 28, 2016 by ghashpl 1 Share this post Link to post Share on other sites
[TOXIC] ThePurpleSmurf Players 2,554 posts Report post #8 Posted October 28, 2016 We need proper training and tutorials for players. Last time I had a Montana teammate that stayed far far away from main pushstrike. I've ask him to join and he reply "I have 26km fire range". Check the second screenshot i have posted. Notice the CV in the north? Well, he did literally nothing the whole match and most of the time had not a single plane out (as seen on the screenshot). As i said he should play co-op to learn hot to play his class he replied, it's not his fault it's because US CV are bad and he can do nothing! There you have it. Share this post Link to post Share on other sites
Nergy_BB Players 70 posts 4,939 battles Report post #9 Posted October 28, 2016 I really would like to see map smaller. Starting out in two battles lines at point blank range would be great. Alternate having them so big that the "less brave" have enough room to run for 20 minutes and leave the fighting to the real warriors would work also. Everything else is just a waste of time. Share this post Link to post Share on other sites
[SCUMM] herrjott [SCUMM] Players 943 posts 22,067 battles Report post #10 Posted October 28, 2016 I have developed a new theory. I think there could be a really really strong magnet on this side of the map that attract the ships over there - against their will of course. Must be magnetic rocks But protecting map corners is also a most important task Share this post Link to post Share on other sites
xXx_Blogis_xXx Alpha Tester, Players 5,335 posts 35,510 battles Report post #11 Posted October 28, 2016 bigger maps ? no ty , to much camp , small maps more or less better for close fights Share this post Link to post Share on other sites
Akula971 Beta Tester 1,059 posts 14,838 battles Report post #12 Posted October 28, 2016 Is the map size limited by the game engine? Share this post Link to post Share on other sites
IceyJones Beta Tester 1,286 posts Report post #13 Posted October 28, 2016 bigger maps ? no ty , to much camp , small maps more or less better for close fights i think you missed the sarcasm of the OP Share this post Link to post Share on other sites
[SCRUB] Loran_Battle Beta Tester 1,245 posts Report post #14 Posted October 28, 2016 Don't you guys know there is treasure to be found there! What kind I don't quite know... Every time I ask players that go to fetch it, they won't answer my question... Share this post Link to post Share on other sites
albinbino Players 662 posts 11,080 battles Report post #15 Posted October 28, 2016 Map sizes are fine as it is, I dont want to spend 10 min of battle just sailing toward enemy not doing anything, expect waisting xp and credits flags. Share this post Link to post Share on other sites
waxx25 Players 1,296 posts 11,488 battles Report post #16 Posted October 28, 2016 Either bigger maps or reduce the maps to the 9-10 line only. I'm a redline sniper and I need the maps bigger too. Share this post Link to post Share on other sites
The_Fear_Of_All_Sums Players 257 posts 358 battles Report post #17 Posted October 28, 2016 Bigger maps?? So players can hide even further away from the battle??? No thanks Check out this bunch I unfortunately had to play with. 1 Share this post Link to post Share on other sites
Vanhal Alpha Tester 5,609 posts 5,569 battles Report post #18 Posted October 28, 2016 No, we don't need bigger maps. If anything, we need smaller maps to make "around the world" numbskulls actually be in range sometimes. And especially to reduce the initial few boring minutes. Share this post Link to post Share on other sites
IntelligenceData Beta Tester 191 posts 8,160 battles Report post #19 Posted October 28, 2016 Asking for bigger maps won't solve the problem. WG should implement gun control in the harbor. Just make it possible to fire your BB guns in the port.Half of the current BB population won't have time to search for the Battle button because they are busy shooting. Problem solved. 2 Share this post Link to post Share on other sites
[SCRUB] Loran_Battle Beta Tester 1,245 posts Report post #20 Posted October 28, 2016 UPDATE For those who are a bit slow: not every suggestion is meant dead serious I think this might be too subtle... Share this post Link to post Share on other sites
[BOTS] deadly_if_swallowed Players 1,678 posts 13,867 battles Report post #21 Posted October 28, 2016 Add a new feature: whoever hugs the border any longer than 30 (?) seconds will drop out of the current game. The ship's captain will be executed for deserting and abandoning his fleet, and will be replaced by a lower ranking officer. 1 Share this post Link to post Share on other sites
[TOXIC] Kartoffelmos Alpha Tester 2,237 posts 8,884 battles Report post #22 Posted October 28, 2016 You got it all wrong! We need smaller maps so that we can sail to the map borders more quickly! 1 Share this post Link to post Share on other sites
[HOO] Kevbar Beta Tester 687 posts 8,087 battles Report post #23 Posted October 28, 2016 I think that Donald Trump had been sighted and both sides agreed to forget their differences for the time-being and amass all the weaponry available. 1 Share this post Link to post Share on other sites
IceyJones Beta Tester 1,286 posts Report post #24 Posted October 28, 2016 make all shells self-destruct after 12 seconds......problem solved 1 Share this post Link to post Share on other sites
[BONUS] Hedgehog1963 [BONUS] Beta Tester 3,211 posts 14,951 battles Report post #25 Posted October 28, 2016 (edited) What we really need to do is allow the ships which are close to the enemy to switch off telling their own team where the enemy are. I'm out risking my neck in a DD while camping BBs farm damage on my spotting while taking no risk themselves. I should be able to toggle my radio room from telling the cowards at the back where to shoot. Edited October 28, 2016 by Hedgehog1963 3 Share this post Link to post Share on other sites