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Royal Navy CLs fix poll

  

126 members have voted

  1. 1. What do you think could be done to "fix" the Roal Navy

    • HE
      41
    • Armor Buff
      22
    • Better firing arks
      38
    • More HP
      16
    • "Half citadel damage"
      23
    • Better torps
      6
    • Scrap the line and start over
      17
    • Turn them into a "nomal" CL/CA without any gimmick or uniqueness
      24
    • Other *please elaborate*
      15

47 comments in this topic

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Players
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I know that most of us aren't happy with the Royal Navy and there is A LOT  of salty comments and threads *myself included* and there are plenty of people saying do this and that to fix them.

so lets try to solve this issue by being informative and constructive rather than  salty and angry *also myself included"

 

 

 

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Beta Tester
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I would say: scrap the line and start over. Especially they having to rely on smoke is something that bothers me heavily (come on what was WG thinking, no armor + huge citadels??). As WG, i would:

  •  Remove their smoke
  •  Balance their survivability with following options: reduce the size of their citadels, put citadels completely below waterline, make their heal repair more medium and heavy damage, giving them better arcs so they can shoot from range and dodge incoming shells by their manoeuvrability,...
  •  Probably give them some weak HE with very low fire chance (that you don't feel useless when ships angle against you)
  • ...

I was really thinking that their heal would be something special, like the Warspite. And yes, they do have heals way before the other cruisers get them and they can potentially repair a lot of damage, but i feel like the pool of repairable damage doesn't add up. mostly i can not use all the heals at all.

Edited by Admiral_Jellicoe
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[WULF]
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My other is to make them better at detecting enemy than other ships (particularly T1-5). Those high crows nests were there for a reason...

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Beta Tester
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Imo, what they should do to RN ships in order to make them more fun:

  •  Suvivability

    1. remove smoke from the cruisers
    2.  one or a combination of the following (has to be tested in order to balance them)

      1. reduce their citadel size
      2. reduce the citadel damage they take
      3. Remove their citadels (because of their weak armor, they take already heavy damage from both normal AP penetrations AND HE)
      4. Give them the heal like Warspite has (heal more of medium and heavy damage taken)

  • Gun systems

    1. Give them HE shells too (weak damage, 3 to 5% fire chance)
    2.  Increase their muzzle velocity slightly (better than US cruisers, worse than RU cruisers, probably somewhere in the range of 880 - 920)

  • Consumables

    • Same as now, but just remove smoke on all of them (radar from T7 onwards)

This would be the true spirit of a light cruiser line. For survivability they have to rely on dodging incoming shells with their good mobility and agility. With this slightly increased gun velocity they can reliable hit enemy dd's and ca's at 10+ km (with good aim), with accurate but weak damaging guns. Weak HE so to not make them helpless vs angled ships.

At the moment their design is so incoherent: they have good mobility and agility, but in order to survive they have to sit still in smoke. How does that combine with light cruisers? Light cruisers should constantly sail around the seas and plug the weak sides of the team with their low damage but fast and accurate gun fire. That would be in the true spirit of a CL line.

I think with the above mentioned changes you would get a unique and fun cruiser line. Off course with so many changes they have to go back in testing phase. For that i would temporarily remove all RN cruisers from the game.

 

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[LEWD]
[LEWD]
Beta Tester
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...and a third thing, buff the "fire prevention" cpt. skill to a point where its useful.

 

I absolutly have to agree that the smoke has to go. Sitting in smoke and spamming what ever ammo type is a one sided, boring gameplay that always generates bad blood by the guys dont seeing anything and getting shot. WoT has proven it long time ago.

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[BLOBS]
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Better heal to improve survivability is not the way. Why should have T4 plus ship pay 22k credits per battle to be competitive?

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Beta Tester
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Lower their silhouette by making them sit lower in the water. This should attenuate the damage situation.

 

Apart from that, increase muzzle velocity for the higher tier ships slightly.

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wg won't do anything i really thought they would fix them but they won't . go watch jingles QA with devs on the matter . there worse than politicians the way they answer some questions.  we need to deal with it they don't like brits and also i was reading the other forum bit the royal navy feedback bit and on page 10 a guy says one of the devs said on face book that we didn't make any good ships yeah ok that's why they all copied us we didn't copy designs but they did either to deal with other nations or to deal with us . but more to the point this is a game it's supposed to be fun and these ships ain't fun they  go on about historical reasons why these ships are the way they are hey people the russian navy in game historical? what a joke "don't expect these ships to change anti british bias is real" shame i came back to wows for this crappy line .

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Players
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wg won't do anything i really thought they would fix them but they won't . go watch jingles QA with devs on the matter . there worse than politicians the way they answer some questions.  we need to deal with it they don't like brits and also i was reading the other forum bit the royal navy feedback bit and on page 10 a guy says one of the devs said on face book that we didn't make any good ships yeah ok that's why they all copied us we didn't copy designs but they did either to deal with other nations or to deal with us . but more to the point this is a game it's supposed to be fun and these ships ain't fun they  go on about historical reasons why these ships are the way they are hey people the russian navy in game historical? what a joke "don't expect these ships to change anti british bias is real" shame i came back to wows for this crappy line .

In another  thread  I  did state   WG  do  contradict  themselves.....it  seems  when it is  convenient  the 'historically  accurate'  thing  is wheeled  out,  and  when it isn't  then  you get 'game  balance'.  The  RN  cruisers  do not  perform as they should,  they have been made as a weird  cruiser/DD hybrid  that bear  no relation to the actual  ships  to suit  the game 'mantra'.  There is no 'anti-British'  bias,  just  an  adherence to  a  unworkable  idea...'national traits'...the  fact is   from a  lot of the ships in the game...you could  put another skin on it  and call it  the Isle of Wight  ferry....it bears  little  in common  with the  ship it supposed  to be

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In another  thread  I  did state   WG  do  contradict  themselves.....it  seems  when it is  convenient  the 'historically  accurate'  thing  is wheeled  out,  and  when it isn't  then  you get 'game  balance'.  The  RN  cruisers  do not  perform as they should,  they have been made as a weird  cruiser/DD hybrid  that bear  no relation to the actual  ships  to suit  the game 'mantra'.  There is no 'anti-British'  bias,  just  an  adherence to  a  unworkable  idea...'national traits'...the  fact is   from a  lot of the ships in the game...you could  put another skin on it  and call it  the Isle of Wight  ferry....it bears  little  in common  with the  ship it supposed  to be

 

yeah i agree with most of that but no British bias come mate they would never do this to any other nation so why us?
Edited by Mc_Dumble

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[SNUBS]
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wg won't do anything i really thought they would fix them but they won't . go watch jingles QA with devs on the matter . there worse than politicians the way they answer some questions.  we need to deal with it they don't like brits and also i was reading the other forum bit the royal navy feedback bit and on page 10 a guy says one of the devs said on face book that we didn't make any good ships yeah ok that's why they all copied us we didn't copy designs but they did either to deal with other nations or to deal with us . but more to the point this is a game it's supposed to be fun and these ships ain't fun they  go on about historical reasons why these ships are the way they are hey people the russian navy in game historical? what a joke "don't expect these ships to change anti british bias is real" shame i came back to wows for this crappy line .

 

someone needs to remind them who it was that protected their precious arctic convoys...

 

oh yeah...

the British.

in their cruisers.

who sacrificed themselves to help the soviet war effort.

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Beta Tester
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Removing the top part of the huge citadel from some ships in the line would already go a long way in making them less guaranteed to receive lethal damage upon the first hits. From the top of my hat this concerns the tiers III/IV/V/IX/X.

 

Arguable the IX/X are special cases because of their other specs but still, having these supersized citadels on just about any CA/CL isn't exactly a 'fun and engaging' mechanic in a already BB saturated meta.

 

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[-SBF-]
Alpha Tester
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I would say: scrap the line and start over. Especially they having to rely on smoke is something that bothers me heavily (come on what was WG thinking, no armor + huge citadels??). As WG, i would:

  •  Remove their smoke
  •  Balance their survivability with following options: reduce the size of their citadels, put citadels completely below waterline, make their heal repair more medium and heavy damage, giving them better arcs so they can shoot from range and dodge incoming shells by their manoeuvrability,...
  •  Probably give them some weak HE with very low fire chance (that you don't feel useless when ships angle against you)
  • ...

I was really thinking that their heal would be something special, like the Warspite. And yes, they do have heals way before the other cruisers get them and they can potentially repair a lot of damage, but i feel like the pool of repairable damage doesn't add up. mostly i can not use all the heals at all.

 

This is precious...truly.

 

So, if I understand correctly, this guy wants to "fix" the British CLs by:

 

A. Making them almost impossible to citadel by giving them a really small citadel somewhere below the waterline (preferably at a depth of around 200 meters so that only U boats can score citadels on them)

 

B. Giving them the ability to not only heal light but also heavy and medium damage AKA the ability to negate citadels if by some miracle they do occur.

 

C. Let's also implement better firing arcs and dodging capabilities so that British CLs may dish out even more damage while dodging most of the incoming shells (you know, the ones that have virtually no chance of scoring a citadel hit and may be healed away at any time)...

 

D. More shells velocity because I wantz laser guns.

 

E. Fell free to remove smoke now as I no longer need it in my shell dodging, damage negating, zero citadel chance, laser gun monstrosity.

 

Anything else?

 

Oh yeah.

 

F. BRITTANIA RULEZ THE WAVEZ!!11

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Community Contributor, Beta Tester
404 posts
17,590 battles

Couldn't find the option in the poll that says "The crusier line is just fine, get good"

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Couldn't find the option in the poll that says "The crusier line is just fine, get good"

 

Generally, all of the cruisers need to have their citadel damage reduced by 30-40%.

 

And all cruisers should have HE.

 

But other than that, yeah, learn2play issues I would say.

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Community Contributor, Beta Tester
404 posts
17,590 battles

 

Generally, all of the cruisers need to have their citadel damage reduced by 30-40%.

 

And all cruisers should have HE.

 

But other than that, yeah, learn2play issues I would say.

 

The overpenn mechanics helps a lot tho. Its frustrating when I play my BBs but love it when I put myself into a bad position and want to turn away :P

I dont mind not having HE. When tehy go bow on, shoot the superstructures :) Im enjoying the line so far :)

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[TORCH]
[TORCH]
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I like the uniqueness of the line myself, and i am often top or near enough with damage dealt so they play fine imo when played correctly, but if i was to change anything as a top priority;

 

  • Increase Smoke Duration abit. (7 seconds to 10 seconds or something)
  • Reduce the stop time, they are light cruisers but slow down like a bloody ocean liner.
  • Increase their survivability abit so they are can actually survive a little bit better instead of any salvo being a heavy or critical hit from pretty much any angle.
  • Give them HE options, high tier games not having HE is a game killer since the armor and tankyness of the ships you face is top tier ofc, making your really paper thin armor and pure ap guns kinda obsolete.

 

They are my opinions on what i would change, even if its not all of them. They are enjoyable though

Edited by Shade_UK
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Supertester
245 posts
5,180 battles

I voted for "other" and here I will elaborate what changes might work:

 

Give players some extra braincells.

 

I love you comment :D

 

I just don't get why people are whining about the RN CA line. I understand the have a pretty weird play style but i just have enough of the stereo typical CA's just running around and put other people on flame or that bitching about more armor.

 

Well guess what? All CA's eat Citadal if you sail them broadside to ANY ship.

Just look at the Mogami ;). She is a Flooting citadel if you hit her back where the Torps are and by the way MOGAMI is a HEAVY CA.

 

What i would say.

Deal with it and learn them to play differently or just stop playing them and wait for the normal CA line of the RN.

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Players
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I voted for other. I like the ships sadly they are made form aluminium foil when it comes to taking hits. The Weymouth class are also missing torpedo tubes. On another note the Belfast is incorrectly equipped it had 2 triple torpedo mounts, where are they?

 

I thing WG are very selective when it comes to ships.

Edited by Captain_T_Hardy

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[K293]
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They really do not need HE rounds to be effective. The gun arc has great plunging effect when using AP, good for getting deck hits against battleship level targets plus this is why they also have torps. I would however get rid of the single shot ability of the torpedos. I can see why you'd have it but it really doesn't do anything for me.

Armour is perfectly fine anyway, give it any more and it'll give fuses more time to arm and increase the damage you'll take. As it stands now their low armour means you are more likely to overpen an RN vessel and do less damage than a full on pen or citadel.

 

People seem to have forgotten what these vessels are. They are supposed to be LIGHT CRUISERS, see that first word, light. Designed to escort a fleet, pick off pesky destroyers and other light cruisers which would threaten the main fleet. Against heavily armoured targets, while it can put up a fight and keep mobile, it really shouldn't. That would be where the rest of the fleet comes in and bigger ships assist, so the massive guns of say the Queen Elizabeth class Ballteship with 15". It'll then not do a lot of damage but would get spotting and assistance damage which is now rewarded with the new mechanics. If you add even any of these changes you're just making them the same as every other faction. Each nation should bring something different to the table and allow players to choose a style.

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Players
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This is precious...truly.

 

So, if I understand correctly, this guy wants to "fix" the British CLs by:

 

A. Making them almost impossible to citadel by giving them a really small citadel somewhere below the waterline (preferably at a depth of around 200 meters so that only U boats can score citadels on them)

 

B. Giving them the ability to not only heal light but also heavy and medium damage AKA the ability to negate citadels if by some miracle they do occur.

 

C. Let's also implement better firing arcs and dodging capabilities so that British CLs may dish out even more damage while dodging most of the incoming shells (you know, the ones that have virtually no chance of scoring a citadel hit and may be healed away at any time)...

 

D. More shells velocity because I wantz laser guns.

 

E. Fell free to remove smoke now as I no longer need it in my shell dodging, damage negating, zero citadel chance, laser gun monstrosity.

 

Anything else?

 

Oh yeah.

 

F. BRITTANIA RULEZ THE WAVEZ!!11

 

U missed out the Zao-like HE. 

 

And, because they're jolly RN Chaps, they get a 'stiff upper lip' buff to 15 point Captain.

 

I would buy one. 

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