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steviln

I think AP should be removed from russian cruisers

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It seems that WG thinks that their lines are not "unique" enough if they are versatile. Like the UK cruisers have really no option against BBs or anything else at longer range. The russians CAs however can both HE spam at longe range, which they are best at, while also deleting cruisers at close range while spamming them with effective AP salvos. Think the russiand and british lines would be more even if the russian cruisers lost their AP shells and maybe their torpedoes also. Because it seems that cruisers now only suppose to be any good at long or short range, but not both?

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HE spam is best on IJN crusiers.

What the hell did you smoke bro?

 

I did not mean the russian cruisers are the best HE spammers, but that HE spamming is what they do best. However, I think that the Kutuzov may be the best HE spammer, at least on its tier, but not played the Zao yet. 
Edited by steviln

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I did not mean the russian cruisers are the best HE spammers, but that HE spamming is what they do best. However, I think that the Kutuzov may be the best HE spammer, at least on its tier, but not played the Zao yet. 

 

Eh the MK has great AP. Her high muzzle velocity gives her pretty damn sweet penetrations.

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Eh the MK has great AP. Her high muzzle velocity gives her pretty damn sweet penetrations.

 

Yes, but she is still better as a HE spammer, as she every easily get killed if enganging enemy at short range, and her greait weakness is the midrange performance I think. The problem however is that she and other russian cruisers are good both as long range HE spammers and short range AP spammers, thus making them much more usable than the british ones. 

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I think crying snowflakes like you should be removed from the game.

 

Yes, it is a bad thing that people actually interested in the theme, naval warfare, have an interest in the game and have an opinion of it. But thankfully, there is another game without a single russian ship.... Might as well go there. 

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I find it deliciously hypocritical that Brits are spamming "don't hate my nation's branch" thread yet are the first to **** all over Russian ships.

 

 

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I find it deliciously hypocritical that Brits are spamming "don't hate my nation's branch" thread yet are the first to **** all over Russian ships.

 

 

 

I am not british. It seems that russians fails to understand that most players are really not just interested in playing ships from their own nation! Some players are actually interested in playing the nations that had considerable surface navies during WW2. 

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6,676 battles. 

A 47% Win rate, Average tier of 6.5 with 29k average damage and you are talking about others "failing to understand" things? 

 

:facepalm:

 

Yes, that really was relevant... I do not see the relevance to the fact that a lot of people play ships that are not from their nation in this game? Why do people from countries like Italy, Canada, Sweden or other play this game at all? Since there are no ships from those nations in this game I mean?

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6,676 battles. 

A 47% Win rate, Average tier of 6.5 with 29k average damage and you are talking about others "failing to understand" things? 

 

:facepalm:

 

Before you rush to 'dis' a players stats take a moment to ask yourself a couple of questions:

 

Is it possible they have a disability that effects their hands/arms?

Is it possible they have a problem with their eye sight?

Is it possible they are much more successful irl than you are and therefore don't give a toss about stats for a computer game?

 

 

 

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Is it possible they are much more successful irl than you are and therefore don't give a toss about stats for a computer game?

 

The web forum we are posting on is called 'World of Warships official forum'. It's the only subject that matters here, real life is completely inconsequential.

If a player has a full understanding of the game mechanics, they will become good at the game, and that will be reflected in their stats. 

 

If the player can't demonstrate a full understanding of the game mechanics, any thread where they start advising the developers  to alter or change things is a bit redundant (in my opinion). 

Then we have the classic infantile little tantrum being thrown... "But thankfully, there is another game without a single russian ship.... Might as well go there.". 

 

Go on ahead... I'm sure you will enrich their player base with your deft skills.  :)

 

 

 

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The web forum we are posting on is called 'World of Warships official forum'. It's the only subject that matters here, real life is completely inconsequential.

If a player has a full understanding of the game mechanics, they will become good at the game, and that will be reflected in their stats. 

 

If the player can't demonstrate a full understanding of the game mechanics, any thread where they start advising the developers  to alter or change things is a bit redundant (in my opinion). 

Then we have the classic infantile little tantrum being thrown... "But thankfully, there is another game without a single russian ship.... Might as well go there.". 

 

Go on ahead... I'm sure you will enrich their player base with your deft skills.  :)

 

 

 

 

Actually, I think that not very good players like me know more about how the game feels to the majority of gamers. i seems obvious that a lot of stuff as these new RN ships, works fine when in hands of players a lot better than average, but get completely useless compared to the other tech trees when handled by average or medicore players. Since most of the playerbase are medicore or even below average, it is how they handle a ship that affect the games to the largest degree, rather than how the best players handle them. 

 

Also, having an opinion about the game and its relation to the theme is not something that have anything to do with the skill of the player. The problem with russian tech trees are not that they are not good, but that they include lines of mostly paper ships while so many actual ships are not included in the game. Russia during WW2 was less relevant to naval surface warfare than Italy were to tank warfare. My problem with the RN is not that they cannot be used for anything, but that their style is unthematic. As the RN CLs really were the opposite of specialist ships. 

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Actually, I think that not very good players like me know more about how the game feels to the majority of gamers.

Since most of the playerbase are medicore or even below average, it is how they handle a ship that affect the games to the largest degree, rather than how the best players handle them. 

 

So you are saying that the game should be geared towards players who don't make an effort to learn the mechanics and become a better player in any given ship? 

You want the game simplified? 

 

 it is how they handle a ship that affect the games to the largest degree, rather than how the best players handle them. 

 

So you have been carrying all your team mates to victory? 

Do you have a positive effect on the game outcome, or a negative one, in your opinion? 

 

Edited by The_Fear_Of_All_Sums

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So you are saying that the game should be geared towards players who don't make an effort to learn the mechanics and become a better player in any given ship? 

You want the game simplified? 

 

It is rather you that seems to be unable to read what I write. I would not mind having a line with those characteristics, but not the main RN cruiser line. Also, such spesicalist ships would be better for a premium or two, rather than an entire line. I prefer that the speciality have something in common with the historical characteristics of the ships, and the RN ships were rather the oppositive of what they are now. 

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It is rather you that seems to be unable to read what I write. I would not mind having a line with those characteristics, but not the main RN cruiser line. Also, such spesicalist ships would be better for a premium or two, rather than an entire line. I prefer that the speciality have something in common with the historical characteristics of the ships, and the RN ships were rather the oppositive of what they are now. 

 

if you are searching for historical characteristics of the ship, you have come to the wrong game :trollface:

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It is rather you that seems to be unable to read what I write. I would not mind having a line with those characteristics, but not the main RN cruiser line. Also, such spesicalist ships would be better for a premium or two, rather than an entire line. I prefer that the speciality have something in common with the historical characteristics of the ships, and the RN ships were rather the oppositive of what they are now. 

 

So you just want things changed because "You would prefer it"? 

 

This is an arcade game. 

It has been said over and over in so many threads where people complain about historical accuracy. 

 

If you don't like it, don't play it?

It's not your job, it's not a law... Just stop playing it if you don't like it. 

 

I'll ask you to address this again. 

 

 it is how they handle a ship that affect the games to the largest degree, rather than how the best players handle them. 

 

So you have been carrying all your team mates to victory? 
Do you have a positive effect on the game outcome, or a negative one, in your opinion? 

 

 

 

 

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So you just want things changed because "You would prefer it"? 

 

This is an arcade game. 

It has been said over and over in so many threads where people complain about historical accuracy. 

 

If you don't like it, don't play it?

It's not your job, it's not a law... Just stop playing it if you don't like it. 

 

I'll ask you to address this again. 

 

 

So you have been carrying all your team mates to victory? 
Do you have a positive effect on the game outcome, or a negative one, in your opinion? 

 

 

 

 

 

Yes, I see you like to play around with non native english speakers not chosing the right words... I was not referring to that the average player to the largest degree effect the outcome as "who wins", but how battles are mainly played out. If a game is dominated by BB camping that is usually because of average players being afraid to get sunk rather than good players. 

 

Yes, this is an arcade game, but it is still good to have some connection to the theme. Like WOT was thematic at the start, but now it have gotten so dominated by fantasy tanks that often it would not be physically possible to construct in real life, that it feels more like a fantasy mech game. I fear that WOWS is going the same direction, and since the "other east european company" is not going to make a ship game, it is more difficult to find somewhere else to go. 

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Yes, I see you like to play around with non native english speakers not chosing the right words... 

 

Don't be playing a card with me. I am simply reading your posts and replying.

 

Again, I will quote you. 

 

 Actually, I think that not very good players like me know more about how the game feels to the majority of gamers. i seems obvious that a lot of stuff as these new RN ships, works fine when in hands of players a lot better than average, but get completely useless compared to the other tech trees when handled by average or medicore players. Since most of the playerbase are medicore or even below average, it is how they handle a ship that affect the games to the largest degree, rather than how the best players handle them. 

 

What are you saying with that statement? 

It reads as "Mediocre players are in the majority, so the game should be changed to make it easier for them". 

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Don't be playing a card with me. I am simply reading your posts and replying.

 

Again, I will quote you. 

 

 

What are you saying with that statement? 

It reads as "Mediocre players are in the majority, so the game should be changed to make it easier for them". 

 

I am not saying game should be easier for medicore players, but rather that it should be designed to be as fun as possible based on how the majority of players will use the ships rather on how a very good player would use them. The same goes for balance. It should be balanced based on average players rather than the best ones. The british tree in WOT is another example that a lot of people point to here. Another thing is that some people seem to expect a larger degree of teamplay than what is practically possible when strangers play with each other. In War Thunder your score and income are considerable less based on team victory and more on individual play that the WG games, and the War Thunder community is not by far as toxic as the WOT community. 

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Don't be playing a card with me. I am simply reading your posts and replying.

 

Again, I will quote you. 

 

 

What are you saying with that statement? 

It reads as "Mediocre players are in the majority, so the game should be changed to make it easier for them". 

 

Fear of all sums... Why are you acting up like a ten year old? 

 

Discussion is discussion but your posts are personal, pointed and very belligerent. Take ten minutes re read your posts and THEN make your comments... 

 

RN cruisers are NOT ideal for an arcade game as you so eloquently put it, they are NOT for the average player in an average game, hence do not really have a place in their current form in this 'arcade' (your words) game... However your time is one of condescension bordering on elitist and frankly has no place in an adult discussion about ships.... 

 

@OP Russian cruiser line is there as a sop to RU server, it is designed to be easy for arcaders with antique PC's to excel in... German BB are easy mode for newbies... Japs have stealth, firepower and torpedoes, USN are escorts, RN is being set up as a hunter of opportunities find that lone ship looking at something else and devastate it... Then melt back into the undergrowth...

 

Biggest mistake was for t3 to 4 not having smoke as the line is designed around having smoke as a tool to aid disengaging and melting back away. Easy fix to RN CL is to add smoke to T2 to 4 and 90% of issues go away.

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I am not saying game should be easier for medicore players, but rather that it should be designed to be as fun as possible based on how the majority of players will use the ships rather on how a very good player would use them. The same goes for balance. It should be balanced based on average players rather than the best ones. The british tree in WOT is another example that a lot of people point to here. Another thing is that some people seem to expect a larger degree of teamplay than what is practically possible when strangers play with each other. In War Thunder your score and income are considerable less based on team victory and more on individual play that the WG games, and the War Thunder community is not by far as toxic as the WOT community. 

 

Sorry for double post but you replied while I was writing... Here we diverge, if you balance all lines for the average/mediocre player then what you end up with is good players ruling supreme in all lines, as they are able to make the most of given characteristics... There need to be some lines that are very difficult to master but very rewarding once achieved ... The RN line seems to be THAT line... Persevere and they are quite good so far... (Except) t2 to 4 ( need smoke)

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