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Guide: British Cruisers

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Was about to write how I yet have to use Danae's torpedoes, when...

shot-16.10.21_18.24.34-0996.jpg

 

It seems that a lot of attention goes on the ammunition and lack of HE, however... About the only scenario where I would mind it is going after carrier (as he can launch planes all the time) - however even against battleship, compared to testing the HE setup I get more damage (though not the psychologic effect of "OMG I'm on fireeee!").

 

However one mistake... And you are a toast. On the other hand... You are generally immune to ship-based torpedoes and you can even wiggle your way out of battleship fire - as long as you are not really close. Use terrain for cover, keep distance according to target: Anything smaller: Get in closer to hit reliably, anything bigger: Keep distance and use plunging fire if you can. If you cannot or target is distracted, go for torpedoes.

 

Wanted to do a bit of philosophical/historical article about the complaints about the ships themselves (basically "do not blame us, blame designers, RN always built for budget and numbers") - maybe I would, later, but generally... Royal Navy cruisers are not usually renowned because of their technical qualities, but because of the feats of their crews - represented in game for example by the repair ability or by the ship handling. And, of course, by the players themselves.

 

 

Oh, it was about historical accuracy was it? Is the RN the only line that you are planning to burden with this "philosophy"? If historical accuracy was a thing in this game, the Russian cruiser line would have to stop at tier 4. Absolutely stunning statement! Really if you compare Russian and British cruiser lines, are you happy that you satisfied your new found desire of attaining "historical accuracy"?

 

If "historical accuracy" was a thing (which it clearly isn't), making a cruiser line which cannot take on a fair fight, cannot be played aggressively even by very good players and relies solely on mistakes of the enemy a good representation of The Royal Navy? Is a one-trick pony, very boring line of ships "historically accurate"?

 

My my, I look forward to your historical argument with baited breath, please don't forget to do it! Will you be making the same argument about the Russian line?

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The whole ap thing will work until all the players will figure out that angling a lot will make quite weak.And with all the videos and media wont take long.This will only encourage the bb meta ,because all they will want now is to get dev strikes and rn cruisers.I lived the day where kawachi's and myogi's hand dev strikes left an right .And thats low tiers until t7 is painfull to grind them

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Wanted to do a bit of philosophical/historical article about the complaints about the ships themselves (basically "do not blame us, blame designers, RN always built for budget and numbers") - maybe I would, later, but generally... Royal Navy cruisers are not usually renowned because of their technical qualities, but because of the feats of their crews - represented in game for example by the repair ability or by the ship handling. And, of course, by the players themselves.

 

Lmfao since when has reality or WG staff imagination stopped WG from changing things or bringing in completely retarded vehicles.

Just look at all the paper tanks and ships that never existed just look at all the changes made to vehicles in the name of balance.

As for not renown for technical qualities I think you have been smoking the old pipe a bit too long we had a very large Navy with a lot of older ships that underwent many refits.

Does not mean we did not produce new ships with technical innovation go learn some history eh.

And as usual you guys keep spouting the same nonsense without actually listening to what people are saying.

 

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[TSUN]
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Any cruiser shooting AP to lightly armored battleships will deal significant damage. So yes, this means that your Minotaur or Neptune can eat a Yamato if said Yamato keeps showing you broadside.

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Any cruiser shooting AP to lightly armored battleships will deal significant damage. So yes, this means that your Minotaur or Neptune can eat a Yamato if said Yamato keeps showing you broadside.

 

and if he doesn't there is nothing that he can do.................. meanwhile the Yamato can one shot you in return NO MATTER what you do.
Edited by BlueMoon51

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I would dare to be so bold as to try and sum up the general expectations of the players awaiting the arrival of the RN - Ignoring those odd few fanboys I venture to suggest that we were waiting for a line of workmanlike jack of all trades, solid without the flash....workhorses rather than thouroughbreds that could do well in the right hands.

 

It seems that WG has instead decided to use the example of WW1 battlecruisers at Jutland as their template - anything hits them and they go boom!

If we must close to suicidal ranges to engage anything at least give us flat arcs and short flight times so we can do some damage before we become artificial reefs!

 

Good gunnery and damage control are RN traits, hiding in a smoke cloud is not.

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[1DSF]
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Any cruiser shooting AP to lightly armored battleships will deal significant damage. So yes, this means that your Minotaur or Neptune can eat a Yamato if said Yamato keeps showing you broadside.

GK seems nearly immun even on Broadside . It's hard do make a good salvo . If he is angles nearly no Dmg at all after some Salvos

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The whole ap thing will work until all the players will figure out that angling a lot will make quite weak.And with all the videos and media wont take long.

Also smoke screens are going to attract even more torps now that those small smokes contain bigger juicier targets than just DDs.

 

So the way it goes is that smoke is there to prevent RN CLs from getting crippled/nuked by any non-DD and hydro is there to keep them from getting nuked by torps from DD or other cruiser.

 

 

and if he doesn't there is nothing that he can do.................. meanwhile the Yamato can one shot you in return NO MATTER what you do.

Or he'll just let secondaries melt down that offending cruiser...

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But wait. Can you see what is happening here? They make a product, a bad product, and they, the WG employees try to defend the indefensible? With their unpaid minions, "super testers" LOL love that one, and community contributors backing them up. They are living in denial. Well then please explain to me. Why? just fooking why no HE?  Here are some ships with high rates of fire that have HE.

1. Kuma

2. Saint Louis

3. Kolberg

4.Svietlana

5....all the other cruisers

 

It is not OP ships that we want. It is ships on a level playing field.

 

and yes some people like Flammu might do very well in them, but most us cannot play as often as they do. We have responsibilities, children, wives and parents to look after, plus real jobs. Jobs that allow us to buy your products and keep you all in business. Piss off your customers and they will piss you off permanently.

 

From what I've read WoWs has a small player base, similar to WoWP, but is profitable..................for now.

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While this is probably a very unpopular point of view right now, this is exactly one of the points here. However, the question is rather: can we integrate both of these "philosophies" (i think the word is too big in this context) into the same framework, but with different content.

From our point of view the answer is yes. There is no strict rule that says content has to be equally easy to play - the only requirement is that its balanced in terms of effectiveness. Of course at first it may seem unfair that an average Joe Potato can just show up and be effective on average with other ships of a similar type while you have to endure to get good and harvest the potential. However, i believe this is acceptable, as those players who do put in that effort and skill will eventually start getting above average results in the long run.

 

Now, whether this approach should have been taken with this particular piece of content is an entirely different question - this one purely philosophical. 

 

I guess we'll just make sure that British Battleships don't require any effort and are as boring as afternoon tea. :tea_cap:

 

While I do find RN CLs a disgrace - at least the lower tier ones I actually played - this had me grinning, so well done, I guess. Anyway it's not the line, that makes me considering to leave the game, but the tendency of introducing way too many pay to win premiums. The Belfast is a particularly clear example for the contrast to the regular line. It's not only pay to win, it's pay to play at all for most players actually interested in the RN and that, dear Sir, is definitely not acceptable. Shoddy doesn't even begin to cover it. 

 

- a likely ex-customer

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First thoughts ....pretty bad...but getting better

 

Im on Tier 3 just killed 3 ships in each of last 2 battles...last one doing 55k damage..3 cit hits 5 torps.

 

Playing it more like a slow dd...seems to be working.

 

lets find out if it works on higher tiers.

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Well, I am not the best of players, but does anyone else think that the gameplay with the lower tier stuff is tedious? (as well as being subject to being deleted, although that has not happened to me yet). Just vaguely hoping that some of your shells will do some damage, then chipping away at them 200 points a time, with the odd 600-700, then the target RN ship heals itself, or any other one has totally wrecked your ship.

 

Just how close do you have to be to hit funnels reliably, or something else that you can reliably damage, never mind pen...ramming close.... throw them a  bunch of flowers close... ?

 

To my mind, these lower tiers should be interesting and fun enough to entice you up to the higher tiers - I don't give a [hoot] that the higher tiers are workable, useful, balanced, viable or whatever by the those who have them yet, it's the lower tiers that start the grind up to them. Why can't this part be fun and interesting? Why should WG introduce yet another line of stuff that is British and is b#llocks.

Unless the intention is yet another free=xp profiteering "incentive".

 

[This section removed as it wasn't worthy of me, even with the mood I am in]

 

The IJN, USN, Russkies are fun to play regardless of how good a player is, these are not.

Edited by philjd

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 - People are uninstalling WoWs because they don't like the new content. Interesting strategy (!). Forgetting that the worse ships may well be buffed (please please improve the damage output of Danae and Emerald :) ) uninstalling is... odd. Its not like everything else has gone... or were you waiting for the RN only? In which case what were you playing up till now?? Also mr Yaffle, you appear to have: Bought Belfast and uninstalled WoT... Which is not WoWs?

 

Well, it may be just about the perceived direction the game seems to be taking. If you don't like it, why invest more time from that point onward? Seems quite rational to me. 

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What the game needed was to be less campy, less spam out of smoke, less torpedo soup and less BB focussed. So the devs introduced....... drumroll please....... the RN cruiser line. Some of the stuff I have seen supertesters et al write in the last 24 hours has absolutely confirmed 100% that this game will not be going in the right direction. Quite frankly it would be an act of stupidity to stick around and watch warships get mismanaged to oblivion. It's pretty irrational to defend WG over this on many levels, unless you are getting paid for it. Then it would only be immoral!

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[DKE]
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well no point in playing uk ships they just get fucked by every other ship in battle and i mean fucked up no point in the release of uk ships well they do make good targets

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before: "i'm going to have a fun time with these ships so lon as they are at lest almost ok"
now:" at lest they are almost ok but GOD do they boarding as hell to play, give me back my atlanta that more fun"

just why :nerv_fish:

Edited by procrastinatingStudent

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But wait. Can you see what is happening here? They make a product, a bad product, and they, the WG employees try to defend the indefensible? With their unpaid minions, "super testers" LOL love that one, and community contributors backing them up. They are living in denial. Well then please explain to me. Why? just fooking why no HE?  Here are some ships with high rates of fire that have HE.

 

They bottled it and caved in to the usual group of whining BB players who complain about fire and want everything that could possibly hurt them nerfed until the game becomes World of Bugstomping (so long as they're not the bugs) and yeah, Neptune/Minotaur putting out 150 RPM might've been a pain for the stationary bow-on BB captains (although this is only slightly more than the Gearing puts out), but the "special" AP is nowhere good enough to make up for the loss of HE, so the ships look bad on the day of release, with the potential to get worse as other players learn how to deal with them.

 

As an absolute minimum I'd say T2-T5/6 needs some kind of HE but even then I'm not sure they'd be up to standard.

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And quite what where Russian cruisers renowned for??????????????????

 

 

Never leaving port.

 

Overthrowing the Tsar is their greatest achievement.

 

 

___________________

And... Ive just been deleted 3 times in a row. Now 4 times (+2 games).

 

Seriously WG. I have waited 4 years for this pile of crap.

Edited by philjd

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Wanted to do a bit of philosophical/historical article about the complaints about the ships themselves (basically "do not blame us, blame designers, RN always built for budget and numbers") - maybe I would, later, but generally... Royal Navy cruisers are not usually renowned because of their technical qualities, but because of the feats of their crews - represented in game for example by the repair ability or by the ship handling

 

What? Are you being serious? Using that argument the Soviet Navy would be worse than useless if even in existence at all and those that were we now add 'crew ability'. Well that would really finish off the RU line wouldn't it, --- you get my point and of course you do realise you are simply making yourself look an utter fool

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I must say the Leander starts to grow on me.

 

So does Athletes Foot.
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[-AWF-]
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So does Athletes Foot.

 

LOL, yeah she is so very situational and to be frank quite boring to play, but what I meant is that it IS possible to do at least some damage in her.

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I still cant believe they screwed up the RN :facepalm:, this is very poor from WG and they will lose a lot players over this debacle, if it isn't addressed ASAP!

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Not sure why so many players, and from some sigs for a good deal players much better than me, have so much trouble with this line. So far in the 10 games I did from Black Swan to Danae, they all seemed ok to me. The ships do force me to pay more attention, but if I manage to be angled somewhat and stay around 8-10km I can do quite alright, averaging just under 40k damage in Caledon and Danae, which is totally in line or better with the other tier 3 and 4 CLs I have played in the past. I do however sacrifice Expert Marksman for Incoming Fire Alert, in order to survive and evade more effectively, which is crucial in these paperships.

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