[TACHA] triumphgt6 Players 1,870 posts 22,592 battles Report post #726 Posted December 9, 2016 I do report AFK ships, though only at end of battle as I wouldn't wish tom penalise slow loading as this has happened to me. I don't however know if this has any beneficial effect at all. I thought the only report that did anything was misbehaviour in chat. My Karma remains in the 20s despite always trying to be helpful and usually goes down if I have a very good game as the opposition tend to report when sunk!! Especially if ninja torped! Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #727 Posted December 9, 2016 Reason I report even slow loaders is because no player can know if it's intentional or not and only WG can check frequency of AFK by hand of reports. I think being AFK the first minutes regularly, be it intentional or because of hw issues, is in effect the same as leeching from the team ( not to mention putting them at a disadvantage ). Share this post Link to post Share on other sites
[NECRO] Deckeru_Maiku Beta Tester 6,636 posts 24,864 battles Report post #728 Posted December 9, 2016 Reason I report even slow loaders is because no player can know if it's intentional or not and only WG can could check frequency of AFK by hand of reports. I think being AFK the first minutes regularly, be it intentional or because of hw issues, is in effect the same as leeching from the team ( not to mention putting them at a disadvantage ). Changed an important thing, as I don't expect WG to check anything apart from chat reports. Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #729 Posted December 9, 2016 Changed an important thing, as I don't expect WG to check anything apart from chat reports. I got to hold on to some hope man, c'mon Share this post Link to post Share on other sites
[NECRO] Deckeru_Maiku Beta Tester 6,636 posts 24,864 battles Report post #730 Posted December 9, 2016 I got to hold on to some hope man, c'mon Okay... WG will implement manual checking of in game reports soon tm Share this post Link to post Share on other sites
Taliesn Players 2,238 posts 16,405 battles Report post #731 Posted December 15, 2016 Usually AFK people will die before end of match since enemy moves up to spawn. And if not, I report all AFK even those starting minutes late as BOT ( and I would urge EVERYONE to do the same ). Why? I got a crap pc and I'm usually last into the game. Even by a couple of minutes. Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #732 Posted December 15, 2016 (edited) Why? I got a crap pc and I'm usually last into the game. Even by a couple of minutes. Do you meet min. requirements? If not, that's one clear answer. Do you meet min. requirements and are still in late.even by minutes? Then WG should increase the min. requirements! I play a 12v12 game, if one of my allies is minutes late my team started at a disadvantage. This isn't a game where you can join battles in progress, we don't get respawns like Warthunder or something. Especially DD's in domination, or a CV which is critical in scouting the main enemy fleet at the start of a battle, are essential to the gameplay experience off all other members in your team. Disrupting this is breaking the Terms Of Service as it falls under disruptive behavior. A BB which is a bit late is much less disruptive then a DD, especially in domination mode and especially with low number of DD's to start with. edit: I guess what I'm saying is: if you are having some issues with map loading and you do meet min requirements and you absolutely want to play, please don't play CV or DD's ;) Edited December 15, 2016 by mtm78 1 Share this post Link to post Share on other sites
MoneyBagsMcKiwi ∞ Beta Tester 157 posts 15,019 battles Report post #733 Posted December 16, 2016 Do you meet min. requirements? If not, that's one clear answer. Do you meet min. requirements and are still in late.even by minutes? Then WG should increase the min. requirements! I play a 12v12 game, if one of my allies is minutes late my team started at a disadvantage. This isn't a game where you can join battles in progress, we don't get respawns like Warthunder or something. Especially DD's in domination, or a CV which is critical in scouting the main enemy fleet at the start of a battle, are essential to the gameplay experience off all other members in your team. Disrupting this is breaking the Terms Of Service as it falls under disruptive behavior. A BB which is a bit late is much less disruptive then a DD, especially in domination mode and especially with low number of DD's to start with. edit: I guess what I'm saying is: if you are having some issues with map loading and you do meet min requirements and you absolutely want to play, please don't play CV or DD's ;) More often than not, it will be people who may be in excess of the minimum requirements, but using 5400rpm HDD's with their abysmal read times (*cough* Laptops *cough*) Share this post Link to post Share on other sites
Capra76 Players 5,001 posts 7,787 battles Report post #734 Posted December 18, 2016 Reason I report even slow loaders is because no player can know if it's intentional or not and only WG can check frequency of AFK by hand of reports. I think being AFK the first minutes regularly, be it intentional or because of hw issues, is in effect the same as leeching from the team ( not to mention putting them at a disadvantage ). Why not check the players stats before you report? If they're half decent then chances are it's a one-off out of their control. I've had a couple of games where it just freezes up/crashes during loading, nothing I can do about it. Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #735 Posted December 18, 2016 Why not check the players stats before you report? If they're half decent then chances are it's a one-off out of their control. I've had a couple of games where it just freezes up/crashes during loading, nothing I can do about it. Because there is no reason to. If it happens infrequently ( one-off ) due to issues out of your control WG will not take action on the report. And no one in one single match can see if it happens frequently. Stats don't show people who load in minutes late, they can still get carried to victories despite putting their team at a severe initial disadvantage ( when loading in late in domination with DD's for instance... ). Share this post Link to post Share on other sites
[1SBS] GenSeven Players 38 posts Report post #736 Posted December 19, 2016 It's a free game mtm78, don't forget that. You opted to pay for something but many don't. You have no right to report any player for late start. Fine for verified AFK and Quit but only those two parameters are valid and that can be confirmed with zero ship movement and guns aligned bow to stern. I have seen countless active players sit at spawn for mins waiting to see how the rest move. It's normal. It's not nice but it's normal. Disrupting this is breaking the Terms Of Service as it falls under disruptive behavior. Oh come on.. over the top bud!! Late spawn can have many reasons from PC/Laptop specs, internet conditions, server load, new map loading and of course game settings (particularly graphics settings). You complain ONLY because it does not suit you. Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #737 Posted December 19, 2016 It's a free game mtm78, don't forget that. You opted to pay for something but many don't. This has no relevancy to the point at hand You have no right to report any player for late start. Says who? Fine for verified AFK and Quit but only those two parameters are valid and that can be confirmed with zero ship movement and guns aligned bow to stern. Yes, these are the easiest to identify! I have seen countless active players sit at spawn for mins waiting to see how the rest move. It's normal. It's not nice but it's normal. Our definition of normal does not align, as for me disrupting the gameplay experience of other players is not normal. Oh come on.. over the top bud!! . Especially DD's in domination, or a CV which is critical in scouting the main enemy fleet at the start of a battle, are essential to the gameplay experience off all other members in your team. Again, your definition of disruptive behavior does not align with my own. Late spawn can have many reasons from PC/Laptop specs, internet conditions, server load, new map loading and of course game settings (particularly graphics settings). Do you meet min. requirements? If not, that's one clear answer. Do you meet min. requirements and are still in late.even by minutes? Then WG should increase the min. requirements! Adding to that, choosing to run a game at settings your system can not handle is also a choice. A choice which disrupts the gameplay experience of all the other players. You complain ONLY because it does not suit you. Yes I complain because I don't think it's intended for me to be frustrated by people who willingly disrupt my gameplay experience! I am not talking about 'bad' players doing 'bad' plays, that isn't really disrupting my gameplay enjoyment as when this happens on the enemy team I be like... No, what this is about is about people who forget that their ships and their participation in battle matters to other people who are also trying to have a fun time. In my opinion, these people are griefing, and griefing is per definition disruptive. Share this post Link to post Share on other sites
[3X] Yoshi_EU Players 241 posts 10,459 battles Report post #738 Posted December 19, 2016 Apparently someone did 410k dmg in one battle with Leander Looks like somebody had a typo here, max dmg Server wide is 219k on the RU Server Share this post Link to post Share on other sites
44smok Players 4,367 posts 16,858 battles Report post #739 Posted December 19, 2016 No typo. Check wows stats numbers and this guy http://worldofwarships.eu/pl/community/accounts/500262128-mingbat/!/pvp/overview/ Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #740 Posted December 19, 2016 No typo. Check wows stats numbers and this guy http://worldofwarships.eu/pl/community/accounts/500262128-mingbat/!/pvp/overview/ That match should be removed from trackers as enemy team largely disconnected just as his own team leaving him to farm damage. Would be the same as going into a training room and doing it that way. Share this post Link to post Share on other sites
[1SBS] GenSeven Players 38 posts Report post #741 Posted December 19, 2016 (edited) No, what this is about is about people who forget that their ships and their participation in battle matters to other people who are also trying to have a fun time. In my opinion, these people are griefing, and griefing is per definition disruptive. Your a bit to too serious or maybe is it trying to justify the bucks spent perhaps? Yes I complain.... Yes you complain.. a lot I'm going to report you as a bot, complaining must be against the terms of service.. isn't it? No, as always, this is all about you wanting the perfect scenario for yourself each time from a free-to-play internet game that anyone can join. Want to ban them all? The more realistic and understanding people amongst us know that for a myriad of reasons we will never have a perfect playing field. Lighten up! Oh, to keep on topic.. Yes, well, the Emerald is a piece of very badly burnt toast.. needs to be thrown in the bin. There ! ah damn, I like the Emerald, reminds me of Ireland and all that green stuff. Or is that sea. I think the best way to Captain an Emerald is after a few drinks.. then who gives a sh*t.. pass me another beer! Edited December 19, 2016 by GenSeven Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #742 Posted December 19, 2016 Nice arguments, you should be in your schools debate team ...we will never have a perfect playing field. Not when people AFK for minutes when a game starts no. And argue all you want I will keep reporting them as bots and I am pretty certain if they do it often enough they will get a nice account suspension. Share this post Link to post Share on other sites
Capra76 Players 5,001 posts 7,787 battles Report post #743 Posted December 21, 2016 Got to Emerald WG are you trolling me? This is a peace of shiet with crapy T4 Gun? vs T7 match realy? I'm going to go out on a limb and say Emerald isn't actually a bad ship for a T5, the smoke generator is exactly what a T5 cruiser needs to survive in a T7 game (or even a T5 one). The problem I find with it is it's a very boring ship to play. The game-play seems to be load premium smoke, come to a stop at edge of detection range, pop smoke, shoot, wait for smoke to come off cool-down and repeat and only at the end of the match can you then try a torpedo ambush on a BB or maybe go hunting for a DD. It's 15 minutes of chipping away at BB for maybe 20,000 damage then 1 minute of trying to survive long enough to get torpedoes away. Is there another way to play the ship I haven't noticed? Share this post Link to post Share on other sites
daki Weekend Tester 1,677 posts 20,220 battles Report post #744 Posted December 21, 2016 I'm going to go out on a limb and say Emerald isn't actually a bad ship for a T5, the smoke generator is exactly what a T5 cruiser needs to survive in a T7 game (or even a T5 one). The problem I find with it is it's a very boring ship to play. The game-play seems to be load premium smoke, come to a stop at edge of detection range, pop smoke, shoot, wait for smoke to come off cool-down and repeat and only at the end of the match can you then try a torpedo ambush on a BB or maybe go hunting for a DD. It's 15 minutes of chipping away at BB for maybe 20,000 damage then 1 minute of trying to survive long enough to get torpedoes away. Is there another way to play the ship I haven't noticed? From Emerald onward, you can play aggressively for the caps - which for me is a lot of fun and provides tons of exciting situations. Based on what you have written, it seems to me that we play them quite differently. In early game I focus on capping and dealing with enemy destroyers (as well as cruisers). In late game more focus is on BBs and defending caps. Hence in all RN cruisers excluding Minotaur and Edinburgh I managed more than 20% contribution to capture (22% in case of Emerald). In case of Edinburgh I was having a rather bad MM streak with lots of T10 games so I played more passively and got only 12% contribution to capture - but I managed a record survival rate for me at 57% (otherwise my average is about 35%), and quite nice contribution to defense of 25%. In case of Minotaur I am at 16% CTC since I have some issues avoiding getting insta-nuked on caps by those pesky BBs with RNG gods at their side, as well as an unusually high detonation rate from DD HE shells (already 10 times in 166 games in it). All in all, I tend to play them as DDs on steroids (at least gun-wise) and having tons of fun Share this post Link to post Share on other sites
[P0RT] Admiral_H_Nelson Players 3,938 posts 23,206 battles Report post #745 Posted December 21, 2016 (edited) All in all, I tend to play them as DDs on steroids (at least gun-wise) and having tons of fun They obviously fit your temperament. You are having both success AND fun in the RN cruisers! Long may you continue to do so. Any advice on playing Fiji? I just got the ship and played about half-a-dozen battles in her in co-op. It seems brilliant in some ways - but boring. - If I sit in (premium) smoke I obtain more damage with Fiji than in any other cruiser...even without HE ... but the play is very uninteresting. I'd rather watch paint dry. - If I dodge/weave/shoot then the play is more interesting, but I don't do so much damage - and I take a heck of a lot more damage from the enemy! - If I try a close-in torpedo run then I get wiped out. - If I try a torpedo attack from maximum distance, I usually miss with them all, while taking damage for exposing my side. ...so I go back to firing from smoke. I think that Fiji is actually a better ship than Belfast in inflicting damage on the enemy - but I don't like the toys & playstyle half so much. (Ultimately the game should be fun to play, after all) Edited December 21, 2016 by Admiral_H_Nelson Share this post Link to post Share on other sites
Capra76 Players 5,001 posts 7,787 battles Report post #746 Posted December 21, 2016 (edited) Based on what you have written, it seems to me that we play them quite differently. All in all, I tend to play them as DDs on steroids (at least gun-wise) and having tons of fun Don't get me wrong, I'll try to take caps if I can, but the problem is that Emerald isn't a particularly sneaky ship, but is incredibly fragile and is now everybody's number one target, so you need some kind of covered approach or enemies sailing in a different direction. For example, a couple of games ago on Straight I was almost into the C cap at the start of the game when I was spotted, I take a risk to try and make it and bang, 20,000 hp gone in the first 2 minutes of the game, get into the cap, smoke up and manage to take it but in terms of having any further meaningful effect on the game, forget it (and frankly why bother when the potatoes on that team have all sailed past A without any of them trying to take it). In early game I focus on capping and dealing with enemy destroyers (as well as cruisers) Quite how you're supposed to hunt actively hunt DD with T7 BB shooting at you I don't know and in terms of cruisers, that's often 2 per game, both of which die in the first 5 minutes and usually I find BB are about the only targets available to me (DD staying hidden, CA already dead). As I said earlier, in many respects Emerald is the perfect ship for the BB heavy meta having a tool that allows her to survive in T7 games, but it's just not very interesting bouncing volleys of AP off battleships for 495 damage a time then getting smacked for 20,000 the moment you're spotted. Edited December 21, 2016 by Capra76 Share this post Link to post Share on other sites
[-EXS-] Hades_warrior Players 5,381 posts 6,643 battles Report post #747 Posted December 22, 2016 Any tips how to better and efficient play Emerald exept hunt cruisers? Tier 4-5 of RN are so depresive to play... Leander seems so far. Share this post Link to post Share on other sites
[ODIUM] Synth_FG Players 551 posts 15,167 battles Report post #748 Posted December 22, 2016 efficient play Emerald exept hunt cruisers? Ti Use islands to close in on BB's until you are in knife fighting range, then use torps, Share this post Link to post Share on other sites
daki Weekend Tester 1,677 posts 20,220 battles Report post #749 Posted December 22, 2016 A few tips from my side: 1. Getting detected is not the end of the world - no need to immediately start turning away or deploying smoke to hide. Show your bow to enemies which threaten you and wiggle a bit. You might still get nuked occasionally, but more often than not it works. WASD hack is the most potent hack in WoWs no matter the ship you sail 2. Its all about heal management - do not be afraid to sacrifice some HP to get to the right position or eliminate that pesky destroyer. With wise use of heal ability you can tank tons of damage 3. Use hydro when chasing destroyers and scavenge their smoke once you sink them. Also, very few destroyers expect to be ambushed close to islands or in their smoke, so if you manage to surprise them at close range (<5km) many salty tears will be shed once you delete them in a matter of seconds. 4. Do not overestimate the "skill" of BB players - i.e. no need to be overly afraid of them. Of course, skilled BB players will tend to dominate you (no matter the cruiser line you are playing btw), but those are few and far between. Take some time to study the enemy battleships before engaging targets or getting detected. Look where their guns are pointing and how they sail their ships. Most of them will tunnel-vision once they start engaging targets and will ignore you unless you start shooting at them. Of course, if you face divisions having BBs with some well known clan tags (e.g. OMNI, TTT...) think before engaging, since they do not only play well their respective ships but also cooperate. 5. Keep moving back and forth in the smoke and do not show broadside even if hidden 6. Points tend to win the game, not that much the kills or damage. Hence do not be afraid of caps. Even if you die quickly, getting points for your team (or preventing the enemy of getting them) will contribute more to the possible win than sitting in the smoke at max range farming damage (and getting nuked by random citadels or torps) 7. Always mind the key stats: smoke duration, detection by sea & air, heal reload, torp ranges... 8. When appropriate, do not be afraid to rush head on the BBs. At very close range (about 3 km) the guns will troll them quite a bit (overpens, dispersion...) so you can finish them off with torps and still survive - just think of yourself as DD on steroids 9. Do not just camp in smoke far away from caps or action. Do not camp with your division buddies. The worst of all are camping divisions of RN cruisers (incl. RN cruiser / DD combinations) farming damage from perma smokes 10. Avoid using smoke in open seas, best is to use it near islands which can provide additional protection. You can also use the smoke as a bait - you deploy it and sail on either side of it without stopping. Most opponents expect RN cruisers to be sitting in smoke and will blind shoot it and spam torpedoes on it giving you a chance to flank and ambush them from the side 11. Use premium consumables, signal flags & cammos. You need all the help and boosts you can get so no point in being cheap 12. Having fun is very important - find strategies and playstyles you enjoy and you are good at in RN cruisers. If you cannot, then I would suggest playing other nations as there is no point in getting frustrated because of the game or virtual ships 2 Share this post Link to post Share on other sites
Capra76 Players 5,001 posts 7,787 battles Report post #750 Posted December 22, 2016 A few tips from my side: 1. Getting detected is not the end of the world - no need to immediately start turning away or deploying smoke to hide. Show your bow to enemies which threaten you and wiggle a bit. You might still get nuked occasionally, but more often than not it works. WASD hack is the most potent hack in WoWs no matter the ship you sail 2. Its all about heal management - do not be afraid to sacrifice some HP to get to the right position or eliminate that pesky destroyer. With wise use of heal ability you can tank tons of damage Does this apply to Emerald? She seems to take enormous damage from all angles and only gets the regular 0.5% HP/second heal and since you're usually talking about losing 16,000+ health with double citadel hits you've got a maximum recovery of about 5,000, and the only thing that's a more tempting target than an Emerald is a low HP Emerald. Maybe it's the maps, or maybe it's me, but the moment you get anywhere near the front line in that ship you get deleted. 5. Keep moving back and forth in the smoke and do not show broadside even if hidden The problem I see with that tactic is it makes you vulnerable to torpedoes, if it's your own smoke cloud then because it's so small it's an incredibly obvious target for torpedoes so to counter that you need to get up to speed quickly, if you're sailing backwards at 7 kn when the warning goes off what do you do? 8. When appropriate, do not be afraid to rush head on the BBs. At very close range (about 3 km) the guns will troll them quite a bit (overpens, dispersion...) so you can finish them off with torps and still survive - just think of yourself as DD on steroids A couple of days ago I did manage to find a Wyoming and NY sailing parallel courses 5 km apart on New Dawn that completely ignored me as I sailed between them and dropped 4 sets of torpedoes into them at point blank range but that's just relying on them being bad players, anyone half decent would've seen me, turned and blasted me out of the water. The thing is rushing BB is the kind of thing that works towards the end of the game when numbers have been thinned out and going bow on against BB doesn't mean giving broadside to something else, hence my frustration with the ship, it feels like you have to spend the first 15 minutes concentrating on staying alive then try to make a crucial contribution at the end. Share this post Link to post Share on other sites