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Guide: British Cruisers

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[THESO]
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i have no clue how, but whilst at leander grind i had many t8 matches and coming out on top :D... my hint: go with others, look for natural cover, find a sweet spot before u shoot (not spotted in the best case and ideal range on several targets while under cover), smoke up and let it rain. never engage first! and if u get charged on work with cover again and close up to mates. i found rn cl's extremely enjoyable, while kinda strange to play in comparison to like every other line.

line comes closest imo are ru dd's, with the difference those got no citadel. it's like those with cits, way shorter smoke and heal, while more fragile lol.

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Alpha Tester
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As they say the line is aimed at more experienced players who can adapt their play style to the nuances of these particular ships. Rather than having an Omni-Cruiser as the rest mostly are.

 

This does make these things beastly when you get to the higher tiers with more experience. Just don't sell them past T7 so that when you get deleted by a BB with a lucky salvo you can just jump into another one.

 

You have the potential to make significant monies and XP with these as they can sneak (a bit) and annihilate enemy BBs with the Torps. For example 4 well aimed Torps using single fire hitting most BB's with make them cry... 8 from the Neptune and Minotaur with delete them as easily as they can delete you.
If you come up against smoke you can spam the torps through the field using the single fire.

Plus that repair ability PHWOAR!! Stick a flag on it and you can repair most of the ship from near death and you don't need to worry about fire as that damage is replaced 100% by said repair ability.

Yes they have down sides but don't they just as much have their upsides and are a lovely surprise for whoever you have the fortune/misfortune of going up against.

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[OP-X]
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Anyone else experiencing this ? Does it get better ? 

 

D

 

To answer my own question (eating some humble pie). Yes, Yes it very much does get better :-)

 

Just didn't gel with the Leander at all. But LOVE the Fiji. Went from 44% WR in Leander to a nice steady 70ish % in the Fiji. Has much more influence on the game's outcome, and you can go forward and play more aggressively..

 

Absolute hoot to play in - makes me laugh out loud sometimes. Plays like a big Russian DD, but with really nippy AP guns. Great for sneaking into caps, and a nightmare for any DDs I meet. I also like finding Belfasts sitting in smoke - and Pensacolas who get cocky .... he he he ..... 

 

D.

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I was playing a game on the Danae last night, fired a broadside...still waiting for the shells to land.....

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Neptune finally......... Oh boy those 16 torps NEVER get old.... 85 second reload on 16x 10KM torps...... 12 x 6 inch guns that reload 4.4 seconds....100 Anti Air with range of 8.6 KM..... and SMOKE !!!

 

If there was ever a time in nearly 7000 games that I thought.....wow this ship is just perfect....this is probably the one.

 

 

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Beta Tester
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WG what the hell you done?

 

CON's:

 

Low damage Arty.

Slow velocity Arty.

Average Range arty.

No HE.

Low damage torps.

Slow velocity torps.

Average Range torps.

ZERO armour.

Average ship speed.

 

PROs:

Repair early.

Acoustics early (2 lvls early... only usable within 3km... making it pointless).

Good acceleration.

Good fire rate (No better than any other faction until the last 3 levels... and maximum DPM is nothing compared to ACTUAL DPM).

 

That's it. There is zero benefits of plunging fire with your current mechanics so don't even go there with "it's a pro".

 

Sorry but you have decimated the Royal Navy in this game. Even with -100% detonation of magazines you will often die in one hit. I have heard people moaning about the "Brits being OP"... not seen that yet myself but from what i can see in-game, they are are the worst faction for this NAVAL WARFARE game... Sorry but that's either because of stupidity or hatred... NOTHING else. Oh and wtf is with this "quite challenging game-play style"... Yeah its a play style that will drive you absolutely crazy out of the impossible task you have created with a navy that was factually the best navy in the world for it's time.

 

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Alpha Tester
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WG what the hell you done?

 

CON's:

 

Low damage Arty.

Slow velocity Arty.

Average Range arty.

No HE.

Low damage torps.

Slow velocity torps.

Average Range torps.

ZERO armour.

Average ship speed.

 

PROs:

Repair early.

Acoustics early (2 lvls early... only usable within 3km... making it pointless).

Good acceleration.

Good fire rate (No better than any other faction until the last 3 levels... and maximum DPM is nothing compared to ACTUAL DPM).

 

That's it. There is zero benefits of plunging fire with your current mechanics so don't even go there with "it's a pro".

 

Sorry but you have decimated the Royal Navy in this game. Even with -100% detonation of magazines you will often die in one hit. I have heard people moaning about the "Brits being OP"... not seen that yet myself but from what i can see in-game, they are are the worst faction for this NAVAL WARFARE game... Sorry but that's either because of stupidity or hatred... NOTHING else. Oh and wtf is with this "quite challenging game-play style"... Yeah its a play style that will drive you absolutely crazy out of the impossible task you have created with a navy that was factually the best navy in the world for it's time.

 

 

Yeah... until you reach tier VI and have more than half a working brain cell? Did you actually check their performance before ranting?

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Yeah... until you reach tier VI and have more than half a working brain cell? Did you actually check their performance before ranting?

 

Tier VI? Whats that?

I gave in at tier 2, and my Weymouth now sits in port gathering dust.

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Weekend Tester
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WG what the hell you done?

 

CON's:

 

Low damage Arty.

Slow velocity Arty.

Average Range arty.

No HE.

Low damage torps.

Slow velocity torps.

Average Range torps.

ZERO armour.

Average ship speed.

 

PROs:

Repair early.

Acoustics early (2 lvls early... only usable within 3km... making it pointless).

Good acceleration.

Good fire rate (No better than any other faction until the last 3 levels... and maximum DPM is nothing compared to ACTUAL DPM).

 

That's it. There is zero benefits of plunging fire with your current mechanics so don't even go there with "it's a pro".

 

Sorry but you have decimated the Royal Navy in this game. Even with -100% detonation of magazines you will often die in one hit. I have heard people moaning about the "Brits being OP"... not seen that yet myself but from what i can see in-game, they are are the worst faction for this NAVAL WARFARE game... Sorry but that's either because of stupidity or hatred... NOTHING else. Oh and wtf is with this "quite challenging game-play style"... Yeah its a play style that will drive you absolutely crazy out of the impossible task you have created with a navy that was factually the best navy in the world for it's time.

 

 

As many stated, RN is not really a tree for beginners.

 

Hence I would suggest that you spend much more time on cruisers (and destroyers) and revisit RN once you have sufficient experience.

 

Also its never a good idea to judge the entire line based on a few low tier ships.

As mtm78 correctly pointed out, RN starts to shine from tier 6.

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Alpha Tester
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Well if he specifically said: "low tier RN CL's are not competitive" then I would have just +1'd the post ofc :) 

 

But from tier 6 and up they are consistently amongst the top performers. Hard to play, or 'different', perhaps, but they seem to get the job done statistically. 

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Tier VII Fiji in a Tier IX battle this morning.  Top scorer on winning side sinking a Kiev, Bismarck and Iowa.  Was able to work the pop out from an island, smoke up and hammer away routine.  Only did 68k damage but bonuses for damaging/sinking those higher tier ships gave me a good result.   

 

shot-16.11.17_06.08.59-0564_zpsrwc4byt1.jpg

 

Notice how the top scorer on the losing team was the lowest tier also and another Fiji.

I expect to unlock Edinburgh this weekend.

 

Edited by Hedgehog1963
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[FATAL]
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When the RN cruiser line was announced I was really excited and bought a bunch of port slots (they were on discount at the time) so I can grind the line up to about tier 7 or 8.  Sadly, when they were released the forums were awash with horror stories and bad reviews so I paused before deciding whether to even bother with them.  Then the ARP missions appeared, for which I need to grind my tier 8 IJN ships, so again, I had to put the RN Cruiser on hold.

 

Now that the storm has settled down somewhat, with more considered reviews coming through, and my own negative experience of tier 8 whilst doing the ARP missions, I can honestly say that I am really looking forward to dropping back down to tier 1 to start grinding a new line (even if the first 5 ships are a bit meh).

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When the RN cruiser line was announced I was really excited and bought a bunch of port slots (they were on discount at the time) so I can grind the line up to about tier 7 or 8.  Sadly, when they were released the forums were awash with horror stories and bad reviews so I paused before deciding whether to even bother with them.

 

  Moral of this story is to make your own mind up.. especially on "free" ships.  Premiums are different of course.

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[NSVE]
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  Moral of this story is to make your own mind up.. especially on "free" ships.  Premiums are different of course.

 

​The moral of this story for me is WG wouldn't dare take HE away from premiums as they know no one would buy them. Vis a vis they had no confidence in the RN tech tree.
Edited by iFax
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The more I play teacruisers, the more I see their AP is better than a combination of standard AP and HE. Just compare Belfast vs Fiji

.

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​The moral of this story for me is WG wouldn't dare take HE away from premiums as they know no one would buy them. Vis a vis they had no confidence that the RN tech tree.

 

However the premium Royal Navy ships have the same inferior AP as all the  inferior Navies.   You need to let go of the obsession with HE.
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Now that the storm has settled down somewhat, with more considered reviews coming through, and my own negative experience of tier 8 whilst doing the ARP missions, I can honestly say that I am really looking forward to dropping back down to tier 1 to start grinding a new line (even if the first 5 ships are a bit meh).

 

 

What I can tell so far is that Tiers I to III are very nice to play. No need to skip them with free XP.

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I am having rather enjoyable matches in my Royal Navy cruisers so far, although I do get killed a lot. Learning how to to tread the fine line between derring-do and caution is a challenge.

One point of note is that I haven't found much use for the heal consumable, so far - most of the damage I receive is from AP shot, which is, as far as I can determine, largely irreparable. Or maybe I am missing something?


I have currently advanced as far as the Danae. Based on what I've gathered from the opinions on this forum - i.e. that the Royal Navy cruisers begin to come into their own from tier VI and onward - I am considering jumping past the Emerald at tier V with free xp, and getting the Leander at once. Would that be a good idea?

Edited by Procrastes

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So I decided to give the RN a try on the Test server, because I was curious how they would do, here's how it went: 

 

 

Long story short I took out the Edinbruh for a spin, held down a capture point after sinking a Benson who was dumb enough to get close to me and got rushed by a Friedrich quite soon, my quickly deployed smoke screen somehow kept all his attention away from me and I was able to contribute 67 Main battery AP shells, worth 30k damage, to his quick demise at the hands of the rest of my team.

 

Shortly after that, a Cyclone kicked in and I decided to go after B, having used my first heal to more or less recover any sort of damage the friedrich had managed to do to me, reaching this point I quickly got rid of the Khabarovsk who happened to be hiding there.

 

I then ended up getting ambushed by a Des Moines who almost managed to kill me with his dps as he was fleeing from the cap zone, luckily I survived with the help of the ridiculous DamaRep while the des moines sailed around an island into 2 of my allied battleships... 

 

Sadly i was not in the clear yet, as I would soon discover when I decided to smoke up next to an island and activate hydro to give myself a little bit of breathing time while waiting for my allies to catch up as they had taken the long route around B.

 

As soon as my hydro was activated i discovered the enemy yamato was on the other side of the island, pretty healthy, and steaming right into B all at the same time.

 

As luck would have it I had somehow managed to set up a perfect ambush , so I dropped my torps and made sure the  guns were pointing in the right direction.

 

The following Scene, from the Yamato player's point of view, can be summed up like this:

 MYJVpd6-735561.gif

 

In what can't possibly have been more than a minute, I pumped 52 088 Damage into that Yamato, with 20k being from torpedos and 30k from main batteries, while he was turning the ship to try and react, and at angles most other AP ammo would ahve struggled to do anything, he got secured by an allied kurfürst.

 

52K damage, to a Yamato! in a minute! with a tier 8 cruiser! :happy_cap:  

 

I then finished the game by capturing the 3rd cap for my team after getting rid of the enemy Kurfürst who happened to be in there for another 11k damage, luckily he was distracted so I could finish him without much trouble

 

the game ended soon after with an awesome 111k damage, 1 solo cap and 2 cap assists, 3 kills and a Dreadnought Medal

 

 

 

 

 

The Spoiler explains how it went, I thought it would be more fun this way than with screenshots, but i can provide those if anyone wants one, TL: DR: Edinbruh > Tier 10, great fun, would recommend! The smoke, hydro and powerful heal turn it into a great cruiser that. along with the low detection range that can wreak havoc with relative ease and is most definitely a fun ship to play

 

(One thing i should point out is that it has amazing forward accelleration, but not when it comes to reversing, which is one thing to keep in mind when positioning to ambush something that can fire torpedos, point your ship away from the island, that way you won't follow them to Davy Jones's locker)

 

I certainly never thought "damn! it would surely be nice to have some 152mm HE shells right about now!" at any point of the 2 battles I played with it so far

 

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[THESO]
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I just bought Minotaur. Is awesome!

Last battle was with huge lag, and dealed low damage, but i activated commander`s skills. First cruiser line i really enjoyed to play! Except low tiers...

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View PostProcrastes, on 18 November 2016 - 01:16 PM, said:

I am considering jumping past the Emerald at tier V with free xp, and getting the Leander at once. Would that be a good idea?

 

Leander > Emerald > Danae

But if You liked the Danae and managed to have success in it, You surely will also get around well with the Emerald. And You could spare the free exp to jump ahead.

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Leander > Emerald > Danae

But if You liked the Danae and managed to have success in it, You surely will also get around well with the Emerald. And You could spare the free exp to jump ahead.

 

Thanks! :great:

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