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OOAndreasOO

Never Defend?

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[GEMIN]
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There is a reason why I'm always alone to turn back defend the base in standard battles?

 

When enemy start cap, nobody turn back...All continue to press W and go ahead.

 

Then i turn back...I ask help and nobody else join me.

 

If i dont turn back (maybe i'm too far)...Nobody else do it, even if nearest (BBs, DDs, CAs...is the same).

 

That's happens in WOT like in WOWS. Why? Ppl dont care to win? Why they play then?

 

Pls explain me this.

 

 

 

Edited by OOAndreasOO

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[KLLCV]
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The average player does not understand the game.

 

WOW so offensive against your fellow ship comrades :ohmy:

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Beta Tester
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i mostly go back i.e. if there is a chance that i get back before its late or if our team is not far ahead in caping or majority of the cap is on me

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[NWP]
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If you are getting capped there has to be at least one enemy inside your cap. The only logical conclusion then is to run away, else you would actually have to fight someone... :ohmy:

 

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[FIFO]
[FIFO]
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WOW so offensive against your fellow ship comrades :ohmy:

 

...but entirely accurate.
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Beta Tester
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There is a reason why I'm always alone to turn back defend the base in standard battles?

 

When enemy start cap, nobody turn back...All continue to press W and go ahead.

 

Then i turn back...I ask help and nobody else join me.

 

If i dont turn back (maybe i'm too far)...Nobody else do it, even if nearest (BBs, DDs, CAs...is the same).

 

That's happens in WOT like in WOWS. Why? Ppl dont care to win? Why they play then?

 

Pls explain me this.

 

 

 

 

Don't give up - keep up your efforts to communicate with your team, and now and then, you'll find someone who will listen!

 

I'm serious, here. Don't assume that the fact that no one answers means they are all deliberately ignoring you; it is more probably just a very human failure to master the hard art of multitasking. I am pretty bad at following the chat messages in battle, I often tend to get tunnel vision - but if I do see a request for a sensible tactical maneuver, and if I am at all able to assist, I usually do so. And I also try to reply; civil communication and team effort should always be encouraged.

 

Please note the emphasis on "civil". I don't hold with self-appointed Grand Admirals who try to issue "orders" and react with hostility when they are not instantly obeyed, or people who routinely communicate by insults.

"DD plz scout North?" - Sure, I'm on it!

"Noob DD scout North idiot!" - Not so much.

Edited by Procrastes
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[SCRUB]
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The average player does not understand the game.

 

this, so much

it feels like a lot of players don't understand that if your base is capped in a Standard Battle, you lose regardless of ship or point advantage

 

or, as OP mentioned, some people just don't play to win

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[SCRUB]
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A bb pushing for that just.... One.... More... Shot... Before turning back to cap is a further minute away from defending. More if they need two.

 

See it a lot. On the plus side, the game rewards base defence heavily. You're getting a good game out of it ;-)

 

But yes, lost a few due to unstoppable lemming trains to the blue line furthest from cap in the past... It's frustrating.

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WOW so offensive against your fellow ship comrades :ohmy:

Well, aren't you guys demanding to judge other players not by their stats, but by their actions if they even try to play?

 

So when team's top tier Balless&Brainless boats (+most others) are heading to [edited] border or useless corner as far possible from both teams bases only logical conclusion is that they would disqualify for handling any ship, including citizenship if it needed passing brain functionality test.

 

No matter how casual for the fun backyard football you would be playing, everyone would be expected to try to play instead of standing in corner or kicking ball to own goal.

Edited by RogDodgeUK
This post has been edited by a member of the Moderation Team, due to forum rules violation.~RogDodgeUK
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had this recently also....

 

im in a friedrich.......defending base against

- friedrich

- bismarck

- tirpitz

- 2 cruisers

- 2 DDs

that are 2 km from our base.

 

i requested base defence 10 minutes in the game already, as i saw that the enemy will break through on the west flank.

nothing

 

i turn to base.....hold the enemy off for 7 more minutes while the rest of my team is stuck 5 km in front of enemy base because ONE DD and a cruiser!

6 SHIPS! stuck!

 

while i sunk the 2 cruisers, one DD, the bismarck and nearly finished also the tirpitz, the remaining DD and friedrich finally got me....

lost by base cap!

thx team!

 

seriously...sometimes i question myself, why i keep playing this game full of braindead zombies

 

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Supertester
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The average player actually plays only a few times a week and only for a few hours or even less.

 

His intention is,apparently, enjoying the game, not winning it, a way of thinking that  doesn't agree with my perception of "Enjoyment" sadly....

Edited by Mister_Greek

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[SCRUB]
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WOW so offensive against your fellow ship comrades :ohmy:

 

It's not offensive, it's an objective observation.

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[BOATY]
Alpha Tester, Players, In AlfaTesters, Weekend Tester
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WOW so offensive against your fellow ship comrades :ohmy:

 

He is right though. Most get tunnel vision and looking at the minimap is too hard while pressing WASD. It's strange, I know, but true.
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He is right though. Most get tunnel vision and looking at the minimap is too hard while pressing WASD. It's strange, I know, but true.

 

Your teammates use their WASD keys?!? That's already better than the majority of randoms I had today.

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I think many players, when pushing a flank, are focussed on someone who is leading the charge, or at least who they think is leading, and they tag along. As soon as someone turns back to defend, even if there is "communication" (let's face it, some ppl don't give a fudge, and there is even a mod for turning off ingame chat), the whole flotilla tends to return to base, neglecting all offensive actions.

 

There is a nice video by LindyBeige (YouTube historian) on routs in historic battle, questioning where a rout starts in a battle formation. Ofc he talks about ancient infantry but the theory behind this is quite interesting nonetheless. In the end it is a simple human reflex that leads to a strategically wrong decision.

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[HOO]
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Only yesterday I turned back in my Konig to help an allied DD save our CV from enemy DD, as none of the cruisers cared to. I'm not blowing my own trumpet here but see it a lot that if players can, in general, they will try and help. Often, I tunnel vision and don't see the bigger picture for myself but if players at least try to communicate, even if just pinging the map, then at least there is a chance that I and others can re-assess the situation.

 

Another example of teamwork yesterday, I was in my Amagi and was being focussed as I had pushed too far, I asked a friendly DD to lay smoke to give me a chance to tactically withdraw (or Billy Bigsteps!!) but he replied no as he was on cooldown. Within 30 secs or thereabouts, another DD that was nowhere near as close had rushed over and given me the cover that I needed. I managed to withdraw and ended up being 2nd or 3rd in a well fought victory.

 

TLDR  Sometimes, you have to shout loudly and repeatedly to get the message across that might be glaringly obvious to you but not necessarily to Joe Average (and yes, I'm including me in that).

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TLDR  Sometimes, you have to shout loudly and repeatedly to get the message across that might be glaringly obvious to you but not necessarily to Joe Average (and yes, I'm including me in that).

 

Joe Average reads the in-game chat? :ohmy:

 

 

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[NIKE]
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General rule of thumb;

 

If you want something done then you'll need to do it yourself. I never expect anyone on my team to do anything, I'm pleasantly surprised if they're all not AFK, and noone team kills

 

So if you like winning, don't put yourself in a position where you can't get back to defend in time.

If you frequently find yourself in a position where you can't make it back in time then either adjust your play style or get used to complaining about "noob team"

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There is a reason why I'm always alone to turn back defend the base in standard battles?

 

When enemy start cap, nobody turn back...All continue to press W and go ahead.

 

Then i turn back...I ask help and nobody else join me.

 

If i dont turn back (maybe i'm too far)...Nobody else do it, even if nearest (BBs, DDs, CAs...is the same).

 

That's happens in WOT like in WOWS. Why? Ppl dont care to win? Why they play then?

 

Pls explain me this.

 

 

 

 

There is a reason: this game has by far the worst and most unskilled playerbase I have ever encountered (did not play WOT). Most players - and it has to be said even though the truth hurts - are braindead morons with a below-average IQ. They are too dumb to understand their ship or its role, they cannot aim and they lemming train like idiots. They hide behind you even though they're 2 tiers higher, etc.

When I ask those people, they say that they have a life and don't have the time to play that often. Which makes total sense when you factor in their 1,5k+ games. That "life" really prevents them from watching a couple tutorial videos instead of ruining 3 more games they could play in the same time.

 

And from friends I know that WOT is just the same.

 

I don't know why Wargaming is attracting so many sub-standard players, but it's more than vexing.

 

 

Edited by Zerstoeroer

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[SCRUB]
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There is a nice video by LindyBeige (YouTube historian) on routs in historic battle, questioning where a rout starts in a battle formation. Ofc he talks about ancient infantry but the theory behind this is quite interesting nonetheless. In the end it is a simple human reflex that leads to a strategically wrong decision.

Let's not get carried away and dignify those lemming trains with comparing them to real routs. In combat, there's alot more to a rout than just shortsighted herd mentality.

 

Aspects such as mental and physical stress from combat, the fear for one's own life and general lack of awareness as to how a battle is actually unfolding past what any given combatant can see for himself aren't present in the game and especially the latter is readily available information to anyone who can take as much as a splitsecond to look at the minimap.

 

Thanks however for the reference, just checked his channel out and this exactly the kind of stuff that can give me a history boner!!!

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Devils advocate here, but why be the one to return? Your probably the only one and you'll end up at the bottom of the sea quicker than you can make it worth it. The game may well still be lost anyway. Of cource, this cynicism isn't always warranted, but it may well be the default point of view. Consider the posts above...

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Sometimes a zerg rush IS a valid tactic, even with all the salt from those who were unlucky to be on the opposite flank.You don't turn around if the enemy's circle is closer than yours and enemy's defence is weak - you push and hope to be faster than them. But it has to be rush, not 'hurr durr lets go for enemy base but instead of capping catch CVs there and sink AFKs'. Once I posted a salty screenshot with almost whole team on the enemy's side of the map but no single ship capping... Or situation i had today at Solomones - we'd pushed good on one side, some guys were shelling into our base from the strait trying to reset the enemy, and it was the closest race on capping i've ever seen - but what does a Phoenix from our attacking group? Of course he leaves the circle to torpedo Nassau that could not reset us enough anyway - and we lose by seconds... People just don't care about situation.

I don't mind staying behind alone, those are actually some of the funniest games for me, even if they end bad...

 

A different thing is with defending CVs from raiding DDs. Many times at least half of blame is on CV himself, as he doesn't care that the team decided to make a one-side train and just sits in one place behind on empty flank looking only at his planes. And only when DDs start to shell his deck, then he's crying for help and finally starting to move...

Edited by anonym_i2RxUTEMphjW

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