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Turrets

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Anybody got a certain turret layout they dont like?

I mean I for one HATE ships that have 5 turrets. with two forward, two aft and one central. now cruisers that have 3 forward and two aft, those are fine, and battleships with two turrets forward, two aft and two central (fuso) are also fine with me.

I dont know why but I really hate these ships.

so NO, New york. NO Koenig. I only played you so that I could get to the ship after you

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Hate ships with two out of three turrets on the [edited]because it makes them bad for pushing straight into enemies.

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for me, it's not a specific layout that I hate (KBerg NBerg and Roon for example I didnt have too much trouble adjusting to...) - but ships with bad angles on turrets. New York for example... gah... or Donskoi's rearmost turret with its 45° nonsense...

 

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IJN pyramidal turret layout, like the Myoko and Izumo.

It would be more tolerable if they had decent turret rotation speed, but ships with that kind of turret layout never do.

 

 

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This.

Moltke_zps4a781e1f.jpg

If i ever get my hands on a time machine i shall go back in time, invent LEGO a little early and make the guy who invented it step on it.

Note to myself - do the same to Gavrilo Princip.

 

Edit: Luckily we only hve one ship using en echelon layout as of now. Future BB lines might add more.

Edited by praetor_jax
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I like my Atago, but the 3rd turret (just like Myoko) is awkward, because it's facing backwards (Towards conning - hopefully the gunner isn't drunk and shoots conning at point blank range).

If you need to change direction, so that the enemy is on starboard instead of port, you are only able to use 2 of your 3 bow turrets, as the third one has to go all the way around. Especially nice with the awesome turret traverse speed of IJN Ships.

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I hate the triple turrets on TX!

The double turrets ships like the germans or Amagi are the last ones who has to "work" with their turret layout.

Those tripple ones are mostly seen staying around and only point bow to enemy...

Too bad WG seems only be able to balance TX with triple turrets...

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IJN pyramidal turret layout, like the Myoko and Izumo.

It would be more tolerable if they had decent turret rotation speed, but ships with that kind of turret layout never do.

 

 

 

Erm... Izumo has very good turret rotation for a BB... Tho you are right when it comes to most other ships using that layout.
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Myogi, not that I "hate" the turret layout, but 2/3 turrets facing behind it's bad in this game.

 

Edit: Great, a few paragraphs worth of text gone somehow. I'll try to redo it later. :sceptic:

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This.

 

 

Edit: Luckily we only hve one ship using en echelon layout as of now. Future BB lines might add more.

still want the RN? :trollface:

 

hms_indomitable_battleship_1906-43404.jphms_neptune_1911_battleship-64610.jpghms_indefatigable_battlecruiser_1913-341

or german Battlecruisers?

sms_von_der_tann_battlecruiser_1910-4373sms_goeben_tcg_yavuz-25482.jpgsms_seydlitz_battlecruiser_1913-52492.jp

I personally can't stand one particular turret layout....

 20260301-009_001.jpg

 

Edited by Kaseko

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Turret layout that I utterly hate: the one that Kaiser has. Makes me wonder what peolpe sees in König Albert since it shares the same [edited] layout that makes you show 90 degrees broadside to use all your guns and get wrecked in the attempt.

 

Other than that... Not really turret layouts that I hate, but I can point out a few problems that I have with the turrets of some ships.

 

- Myogi as I said earlier, for me the fact that 2 of 3 turrets are facing behind is bad, same goes for Königsberg, Nurnberg and Roon.

- Königsberg again, it's a solved problem since it's second and third turrets can make a full turn, but before that I hated the random [edited] they used to do.

- The stupid boat blocking Ishizuchi's third turret needs to walk plank. :izmena: Or be blown out of the ship like should have happened a million times by now. It's freaking annoying, the turret layout is good, but the damn boat forces you to show a suicidal broadside to use the third turret.

 

Also, recently Takeda was finally able to make visible the point that Mogami turrets don't turn all they can and they're going to fix that. Let's hope that few less degrees of broadside mean something and maybe Mogami just get blown out of the water 3 minutes later than normal. Jokes aside I think that could actually help a bit. If while they're at fixing Mogami turrets they could spill a Mogami's fuel tank worth of oil over each of the five 155 mm guns turrets so they [edited] turn my life would be complete.

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Same as most people:

- Kaiser echelon, argh! Please no more ship like this, not with only one turret on the front! How often, after targetting a new enemy on the other side of the ship, have I thought "uh oh, only one turret on target for a minute, this will be fun"?

- japanese "kamikaze" layout on Myoko,Mogami, etc. (turret nr3 that face the command bridge must have been designed so that the officers could hara-kiri in one shot, otherwise it is pretty useless ;-))

 

Best layout on the other hand would be the 2/3 front + 1/3 aft found on US high-tier CAs and BBs (and mighty Yamato ofc).

 

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Myogi, not that I "hate" the turret layout, but 2/3 turrets facing behind it's bad in this game.

 

Edit: Great, a few paragraphs worth of text gone somehow. I'll try to redo it later. :sceptic:

 

Myogi the worst for me too. Even worse than Kaisers echelon crap.

Reason being the slow traverse of a BB, make the aft-heavy setup worse than on cruisers. And the Kaiser you just play like an up graded Nassua, keep spinning, and fire whatever gun comes into range.

 

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Myogi the worst for me too. Even worse than Kaisers echelon crap.

Reason being the slow traverse of a BB, make the aft-heavy setup worse than on cruisers. And the Kaiser you just play like an up graded Nassua, keep spinning, and fire whatever gun comes into range.

 

 

if you mea turret traverse the Myogi's C hull actually has pretty fast turrets

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- japanese "kamikaze" layout on Myoko,Mogami, etc. (turret nr3 that face the command bridge must have been designed so that the officers could hara-kiri in one shot, otherwise it is pretty useless ;-))

If they had staggered all three front turrets so that second could fire over first and third over second those ships might have just have capsized when shipyard's drydock was filled/ship launched.

Rising turrets higher with longer barbettes would have just worsened their top heaviness.

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still want the RN? :trollface:

 

hms_indomitable_battleship_1906-43404.jphms_neptune_1911_battleship-64610.jpghms_indefatigable_battlecruiser_1913-341

or german Battlecruisers?

sms_von_der_tann_battlecruiser_1910-4373sms_goeben_tcg_yavuz-25482.jpgsms_seydlitz_battlecruiser_1913-52492.jp

 

Yea, we re gonna see some more of this i am afraid :D

It should only be a problem with ships that have the ability to use their wing turrets on each side though - if the line of fire is blocked to the ships opposite side the turret has no reason to turn around all the time - and instead behave more like the wing turrets on Nassau/Kawachi.

 

In theory it sounds nice to have the wing turrets firing to both sides, but i cant recall ever making use of that in the Kaiser for reasons others have already explained here - hopefully WG takes that into account.

I mean, Kaiser is still an awesome ship though. :D

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I hate that some of the turrets i.e. in IJN Cruisers dont rotate 360° even if they visually could easily do so ...

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I read that the Königsberg-Nürnberg turret layout, with two out of three gun turrets facing to the rear, was due to the Kriegsmarine's very reasonable assumption that those cruisers would spend most of their time in actual battle running away from the Royal Navy. Fair enough, I guess - but that kind of layout is a major pain in a game where most of the deciding gun battles will be spent facing toward the enemy.*

 

I honestly don't mind the crazy turret layout that much in the Kaiser or the König Albert, though, since I do so love the whimsical look of those old ships from the dreadnought era!:D

 

*Edit: Except on the Blyskawica. Turning your stern toward the enemy and pelting him down with those two twin-barrelled rear turrets, all the while playing "The Hippy Hippy Shake" on the loudspeakers, is a sublime joy that never really gets old. I did that to a bellicose Leningrad the other day, but after I shot out both his forward gun turrets he sort of lost interest and went and hid in a smoke cloud.:teethhappy:

Edited by Procrastes

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I only really hate those few ships which can fire a gun only when it is at a certain elevation (far target) but not any lower due to some deck detail like a boat or something stupid like that. Ishizuchi, I'm looking at you.

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Anybody got a certain turret layout they dont like?

I mean I for one HATE ships that have 5 turrets. with two forward, two aft and one central. now cruisers that have 3 forward and two aft, those are fine, and battleships with two turrets forward, two aft and two central (fuso) are also fine with me.

I dont know why but I really hate these ships.

so NO, New york. NO Koenig. I only played you so that I could get to the ship after you

 

I get it fully, I love my amagi, but I hate that I have to show her pretty bum every time I want to use those 6 barrels.

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Same as most people:

- Kaiser echelon, argh! Please no more ship like this, not with only one turret on the front! How often, after targetting a new enemy on the other side of the ship, have I thought "uh oh, only one turret on target for a minute, this will be fun"?

- japanese "kamikaze" layout on Myoko,Mogami, etc. (turret nr3 that face the command bridge must have been designed so that the officers could hara-kiri in one shot, otherwise it is pretty useless ;-))

 

Best layout on the other hand would be the 2/3 front + 1/3 aft found on US high-tier CAs and BBs (and mighty Yamato ofc).

 

With Kaiser, the flank turrets at least actually allow for full broadside. With some smart maneuvering you can stay angled most of the time, unmasking them from time to time when loaded. Or it is the hidden surprise shot when turning around :) I think in current game I out of BBs hate the most the Wyoming class setup, the lower middle turret has some awkward angles. But yeah, Dreadnoughts hide a LOT of awkward setups.

 

Myogi, not that I "hate" the turret layout, but 2/3 turrets facing behind it's bad in this game.

 

Edit: Great, a few paragraphs worth of text gone somehow. I'll try to redo it later. :sceptic:

Do not really have problem with that, with the longer range you can just sail away from the enemy, angled... And hold the fire button. wiggle a bit to make it harder to hit you and to add the front guns into the fray here and there.

 

I read that the Königsberg-Nürnberg turret layout, with two out of three gun turrets facing to the rear, was due to the Kriegsmarine's very reasonable assumption that those cruisers would spend most of their time in actual battle running away from the Royal Navy. Fair enough, I guess - but that kind of layout is a major pain in a game where most of the deciding gun battles will be spent facing toward the enemy.*

 

I honestly don't mind the crazy turret layout that much in the Kaiser or the König Albert, though, since I do so love the whimsical look of those old ships from the dreadnought era!:D

 

*Edit: Except on the Blyskawica. Turning your stern toward the enemy and pelting him down with those two twin-barrelled rear turrets, all the while playing "The Hippy Hippy Shake" on the loudspeakers, is a sublime joy that never really gets old. I did that to a bellicose Leningrad the other day, but after I shot out both his forward gun turrets he sort of lost interest and went and hid in a smoke cloud.:teethhappy:

As with Yogi, I do not have issues with either K- or N-berg. After all once the shooting starts, you want to be keeping your distance with a scout cruiser, be it to keep away from the big bad battleships or to make it much harder for a DD to torpedo you. You want a worse example? Try Omaha, bristling with guns, but in any situation being able to use slightly more than one half. She was actually built with the same philosophy: Concentrate firepower front (for chasing down weaker foe while acting as scout cruiser) and aft (make life hard for anyone trying to chase them). You can after all see the same philosophy in the design of Light Cruisers of Pensacola Class. Treaty cruisers generally went for broadside - and so did the Japanese. And everyone else.

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on a more positive note btw, I absolutely love the turret setup of Nassau - wiggle a bit while charging and you have five out of six turrets in play

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Do not really have problem with that, with the longer range you can just sail away from the enemy, angled... And hold the fire button. wiggle a bit to make it harder to hit you and to add the front guns into the fray here and there.

 

No no no no, ... what you do in a Myougi at the start of the match is you turn around, then go engine to reverse and you retreat into the enemy direction. Violá, two thirds of your firepower up front!

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The turret layout on the Nicholas (A), Farragut (A+B) and the Leningrad is a bit annoying. The positioning of the middle turret really restricts your angles if you want to use all of your firepower.

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