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Kancolle_Kongou

Favorite shipgirl (Kancolle,Azur lane, Arpeggio of blue steel,Haifuri)

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5 hours ago, Panocek said:

Tbh, as long as you have all elements covered, you should be fine. What makes or breaks characters are weapons and artifacts - mentioned Kaeya when outfitted with decent artifacts, sword that actually do something as well with talents raised is surprisingly viable. If anything Amber, Barbara and Lisa from "starter pack" are lagging behind kit wise, but still can work if you invest into them.

 

Unfortunaly, I'm missing an Anemo character. So I have to use the MC as Anemo atm.

 

5 hours ago, Panocek said:

"Endgame" in Genshin revolves around Spiral Abyss, tailored to "sell" currently promoted characters in gacha as well occasional "challenge domain" in events. While Abyss is major source of primogems besides dailies, all events so far give primogems as basically "participation reward", so you should be able to get that rather easily

 

Endgame is properly not even close, as most of my units arent even above lvl 30 :cap_haloween:

I'm currently have Beidou, Yinfan, Ningguang and the MC as my main team.

 

5 hours ago, Panocek said:

Obviously, to not make things as rosy, most weapons are gacha locked and farming for artifacts can be mindbreaking, and not in pleasant way. TL;DR, most desired stats are usually the ones with least odds of dropping. And for substats, ones you want the most are, again, the rarest and are least likely to be upgraded when you upgrade artifact in question.

 

:cap_old: Glad I don't plan to play this game optimal. I'll take what I get and look how far I can go with it.

 

5 hours ago, Panocek said:

Also if you feel like spending and see yourself playing for longer, purchasing Battle Pass, both for materials and weapon pick is relatively good "investment".

 

If I spent money, I might do that, considering GI is currently my to go evening activity, having replaced WoWs for the time being.

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14 minutes ago, Zemeritt said:

 

Unfortunaly, I'm missing an Anemo character. So I have to use the MC as Anemo atm.

 

 

Endgame is properly not even close, as most of my units arent even above lvl 30 :cap_haloween:

I'm currently have Beidou, Yinfan, Ningguang and the MC as my main team.

 

 

:cap_old: Glad I don't plan to play this game optimal. I'll take what I get and look how far I can go with it.

 

 

If I spent money, I might do that, considering GI is currently my to go evening activity, having replaced WoWs for the time being.

I'm still missing any anemo characters besides traveler so :Smile_smile:

And anemo is currently flavor of the month, as recent Elemental Mastery buff was aimed to make Kazuha viable. As side effect, Venti went from "overpowered" to "hilariously broken", while Sucrose with her usual EM build suddenly turned from meme to meta.

 

Yanfei sadly needs her first constellation to make her charged attack spam sustainable. Ningguang can be main damage dealer and burst support (switch in, drop skill+walk through screen, drop burst, switch out), though clunky and slow compared to hot lawyer.

 

And "endgame" or not, you might want to clear at least Abyss 3-3 to get Xiangling alongside polearm prototype. This eccentric cook is both solid physical dps with craftable Crescent Pike, as well good "sub dps" as both her skills stay on the field:Smile_smile:

 

To explain:

Main dps - character that spends most of the time on field, usually doing god's work with normal/charged attacks as well throwing skills around

Sub dps - character whose skills stay on the field when he/she is off the field, but can take screen time when main dps is ineffective against certain enemies. Example you might be familiar already, Kaeya and his burst.

Support - well, characters that aid in some way, shape or form. Noelle and her shield, Diona with shield and healing, Bennett and his healing/attack bonus would be quick examples.

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17 minutes ago, Panocek said:

I'm still missing any anemo characters besides traveler so :Smile_smile:

And anemo is currently flavor of the month, as recent Elemental Mastery buff was aimed to make Kazuha viable. As side effect, Venti went from "overpowered" to "hilariously broken", while Sucrose with her usual EM build suddenly turned from meme to meta. 

 

Interesting. But most anemos are 5 stars? :cap_old:

 

19 minutes ago, Panocek said:

Yanfei sadly needs her first constellation to make her charged attack spam sustainable. Ningguang can be main damage dealer and burst support (switch in, drop skill+walk through screen, drop burst, switch out), though clunky and slow compared to hot lawyer.

 

Yeah, Yanfei runs out of breath quickly. Ningguang avoids this due to her talents.

 

22 minutes ago, Panocek said:

And "endgame" or not, you might want to clear at least Abyss 3-3 to get Xiangling alongside polearm prototype. This eccentric cook is both solid physical dps with craftable Crescent Pike, as well good "sub dps" as both her skills stay on the field

 

I actually did that today. But I haven't build her yet.

 

26 minutes ago, Panocek said:

To explain:

Main dps - character that spends most of the time on field, usually doing god's work with normal/charged attacks as well throwing skills around

Sub dps - character whose skills stay on the field when he/she is off the field, but can take screen time when main dps is ineffective against certain enemies. Example you might be familiar already, Kaeya and his burst.

Support - well, characters that aid in some way, shape or form. Noelle and her shield, Diona with shield and healing, Bennett and his healing/attack bonus would be quick examples.

 

Thx.

Is Beidou a Main DPS?

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7 hours ago, Zemeritt said:

(btw, am I the only one having over 100 BPs for Azumas guns?)

I have 147 Azuma gun blueprints. There is literally no point in building more than one because the only ship that can equip it was Azuma, and whilst Agir can equip it there is no reason to equip it to Agir because she gets a better buff from her own CB gun.

On that note, Agir's gun is going to end up in the same situation as Azuma's, for exactly the same reason.

 

7 hours ago, Zemeritt said:
Spoiler

abf.jpg

:cap_haloween:

 

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11 hours ago, Zemeritt said:

Interesting. But most anemos are 5 stars? :cap_old:

Sucrose and then there is upcoming Sayu, loli claymore ninja:cap_old:

At the same time, I've went with "waifu over meta" approach in Genshin, thus I rarely pull. But when I do...

Spoiler

gejszit.jpg

I am missing A LOT of characters, but those three are at const. 3 or higher. And given shitty 5* pity rules (soft pity starts at 75, hard pity at 90, on-banner character is guaranteed only if previous one was off-banner), to get desired, promoted 5* character in event banner you need 180 pulls in worst case scenario. And as f2p, you don't accumulate primogems fast:cap_tea:

 

Which is why I might skip Yoimiya. I like her design a lot and she seems fun to play, but her kit doesn't bring anything new to the table over Yanfei, while she as archer have own set of limitations (no homing autoattacks, no AoE). Yae looks I also like, while odds are, Shogun is going to be as busted as Venti and Zhongli are. Three 5* in (somewhat) quick succession...:cap_fainting:

 

11 hours ago, Zemeritt said:

Thx.

Is Beidou a Main DPS?

Technically, any character can be if you like them enough :cap_tea: Beidou can be main, but in that regard she's kinda overshadowed by other 4* electro claymore user, Razor. But, Razor is purely main dps and will fall out of favor as you get better characters (or you get bored of him), while Beidou ult gives her second life as sub dps. Her first two constellations are amazing for "sub dps" role too.

 

Also freshly made example of good artifact gone wrong:cap_old:

Spoiler

unknown.png

one roll into crit rate, nice. one roll into crit damage, hype is building. then remaining rolls into flat def, most useless stat there is.

 

Meanwhile I may or may not have went overboard regarding Hakuryu grind

Spoiler

Screenshot_2021-07-12-11-18-40-137_com.Y

halfway there already:cap_book:

 

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13 hours ago, Panocek said:

Sucrose and then there is upcoming Sayu, loli claymore ninja:cap_old:

At the same time, I've went with "waifu over meta" approach in Genshin, thus I rarely pull. But when I do... 

 

Hmm, so I should save my pulls for the shrine maiden you say? :cap_hmm:

I've the kyro archer loli. A good benchwarmer.

 

13 hours ago, Panocek said:

Which is why I might skip Yoimiya. I like her design a lot and she seems fun to play, but her kit doesn't bring anything new to the table over Yanfei, while she as archer have own set of limitations (no homing autoattacks, no AoE). Yae looks I also like, while odds are, Shogun is going to be as busted as Venti and Zhongli are. Three 5* in (somewhat) quick succession...

 

But shouldn't the Shogun come rather late as banner unit? I doubt they'll drop her as soon as 2.0 drops.

 

13 hours ago, Panocek said:

one roll into crit rate, nice. one roll into crit damage, hype is building. then remaining rolls into flat def, most useless stat there is.

 

Which ones are the best sub stats to get? Guess it depends on the character using it?

 

13 hours ago, Panocek said:

Meanwhile I may or may not have went overboard regarding Hakuryu grind

 

:cap_haloween: My oil reseves can't handle the IB vanguard grind.

 

21 hours ago, LOZFFVII said:

I have 147 Azuma gun blueprints. There is literally no point in building more than one because the only ship that can equip it was Azuma, and whilst Agir can equip it there is no reason to equip it to Agir because she gets a better buff from her own CB gun.

On that note, Agir's gun is going to end up in the same situation as Azuma's, for exactly the same reason.

 

Yeah, true. I guess every CB will get their "own" guntype.

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2 minutes ago, Zemeritt said:

Hmm, so I should save my pulls for the shrine maiden you say? :cap_hmm:

I've the kyro archer loli. A good benchwarmer.

But shouldn't the Shogun come rather late as banner unit? I doubt they'll drop her as soon as 2.0 drops.

Tbh no clue how Yae Sakura will play out, but 2.0 characters, Ayaka and Yoimiya kits are already known and theorycrafted. Ayaka seems strong, Yoimiya might be lacking in "strong" department, especially when you don't have 1v1 luxury. If in doubt, wait for reviews and number crunchers and then decide. Sadly, character test run is rarely indicative of actual power, more like to see if you might like their combat flow

 

2.1 patch is speculated to be Ganyu + Xiao reruns as part of Liyue "Moonchase festival", with Ganyu being one of the most broken characters in game to the point she and Hu Tao became benchmarks for characters. Shogun, Yae and who else might be 2.2+ which is still three months ahead. But again, free pulls don't come in droves and amount of pulls needed for desired 5* can be discouraging, though Inazuma and associated chests, quests, achievements and leveling up Statue of the 7 should deliver some.

 

And while I loathe Diona design, her utility as healer+shielder is not to be underestimated.

 

14 minutes ago, Zemeritt said:

Which ones are the best sub stats to get? Guess it depends on the character using it?

For basically everyone intended to do damage, you usually want %atk main stat on timepiece, %elemental or %physical on goblet and %crit rate or %crit damage on headpiece. Flower and feather have fixed main stat, that being flat hp and flat atk. Desired substats are crit rate/dmg, %atk, %energy recharge

 

Bennett, Barbara, Diona scale their heals (and Diona shield) with their health, so you can safely go %hp on all three artifacts, or you can go %energy recharge, %hp, %healing bonus on timepiece, goblet and headpiece respectively. Substats are rather meaningless for those. And given %hp is one of the most common stats, getting these characters up to speed should be quick and relatively painless

 

Anemo characters, especially Sucrose, Kazuha and Venti greatly benefited from recent Elemental Mastery buffs, so going 3x EM (elemental mastery) on artifacts or EM, %anemo, %crit can be way to go.

 

As for which stat to get... simple "rule of thumb" is 1:2 crit rate to crit damage ratio. That said, high crit rate is preferable over high crit damage if you can't balance them somehow

 

Set bonuses are usually the weakest and I've found 5 completely mismatched artifacts, but with desired main and substats will go much longer way than "best set" with bad main/substats. Especially early on, artifact selection is going to be lacking, though 2pc Berserker for crit rate and 2pc Scholar/Exile for ER should work fine-ish?

 

Also kinda important - food buffs as well elemental potions exist in this game and they can help you a lot early on. Xiangling story quest should give you recipe for one of the better combat foods in game, Jade Parcels, while most cooks sell recipes for various foods as well

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3 hours ago, Zemeritt said:

But shouldn't the Shogun come rather late as banner unit? I doubt they'll drop her as soon as 2.0 drops.

Venti's first banner was one of the first when the game launched.

Zhongli was basically the same when the devs started focusing more on Liyue about two months later.

We've discussed how the AR/WR system can be connected back into miHoYo's greed, so why wouldn't they release the most overpowered regional characters as soon as the new region is out?:cap_yes:

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On 7/13/2021 at 12:43 AM, El2aZeR said:

__raiden_and_kazuha_genshin_impact_drawn

 

A truly cultured individual.

I raise you this

facebook_1625543794291_68180248385700782

 

On 7/13/2021 at 2:18 AM, LOZFFVII said:

Venti's first banner was one of the first when the game launched.

Zhongli was basically the same when the devs started focusing more on Liyue about two months later.

We've discussed how the AR/WR system can be connected back into miHoYo's greed, so why wouldn't they release the most overpowered regional characters as soon as the new region is out?:cap_yes:

Or go for a combo - release long awaited Ayaka, rerun of two strong characters THEN go for wallet kill with Sho(t)gun?:cap_hmm:

 

 

And my development of Hakuryu is actually delayed by research:cap_old:

Spoiler

Screenshot_2021-07-14-18-12-23-427_com.Y

game just keeps throwing too-good-to-pass-up research options

 

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On 7/12/2021 at 8:42 AM, Panocek said:

Meanwhile I may or may not have went overboard regarding Hakuryu grind

 

And, have you finished her yet? :cap_haloween:

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7 hours ago, Zemeritt said:

 

And, have you finished her yet? :cap_haloween:

 

On 7/13/2021 at 3:38 AM, Panocek said:

 

And my development of Hakuryu is actually delayed by research:cap_old:

  Reveal hidden contents

Screenshot_2021-07-14-18-12-23-427_com.Y

game just keeps throwing too-good-to-pass-up research options

 

But ye, managed to get white dragon before maintenance

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I'm sure I'm the only one who cares at this point, but the Idolm@ster collab is bringing some...interesting ship class choices.

Quoting directly from the Siliconera article:

Spoiler
Quote

Haruka Amami – Light Cruiser rigging – Super Rare – Gacha pickup

Okay, nothing terribly special about this one. The "main girl" gets the "light cruiser" designation - the only time this didn't happen was with Hololive or Kizuna Ai (you can consider either Friend or Daisempai the "main characters", but neither of them were CLs in their event, and the AI's were the only girl available in her event).

Quote

Chihaya Kisaragi – Aircraft Carrier rigging – Super Rare – Gacha pickup

The one who is constantly the butt of flat chest jokes being an aircraft carrier? That's not unheard of.:cap_haloween:

Quote

Azusa Miura – Heavy Cruiser rigging – Super Rare – Gacha and point exchange shop

The heavy set one being a heavy cruiser? Okay, I would have expected her to be a battleship, but I suppose...

Quote

Iori MinaseBattleship rigging – Super Rare – Gacha pickup

Ex-excuse me?:cap_wander:

I mean, I'm just an entry-level fan of this series, so maybe there's an injoke I'm missing here?:cap_book:

Quote

Ritsuko Akizuki – Transport rigging – Elite rarity – Total event point rewards

Oh, a transport ship? Considering her personality, that's fair.

Quote

Ami Futami – Submarine rigging – Elite rarity – Gacha pickup

Mami Futami – Submarine rigging – Elite rarity – Gacha pickup

And sadly the twins get lumped with the "Elite Sub" gacha trash fodder role.:Smile_teethhappy:

 

---

 

On another note: instead of "oathing" the Im@s girls, you exhange your rings for tiaras for them. This is based on the fact that you don't actually romance the idols as their Producer in the series.

 

 


 

On the subject of PR4, on the other hand, I'm about 60% of the way through the 2.4M EXP requirement for Hakuryuu - the only reason it's not higher is because I've been running Archives rather than W12 just to use up my datathingies.

Not that progression speed really matters that much, due to how many ship blueprints you need to give Hakuryuu to make her useful (according to Just3c).

 

Just3c PR4 review pt1 - New Gear and PR Ships (12:04).

 

Just3c PR4 review pt2 - DR Ships and rating all ships PR1-4 (11:15).

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This upcomming collab event is as skippable as every other, at least the DoA collab had some spicy skins...

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Also you cannot "oath" the idolmaster collabs. You just get them a crown or something to show your affection :cap_haloween:

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I would love to know how this collab became a thing in the first place but I'm afraid the answer is "because why the :etc_swear: not?"

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2 hours ago, Zemeritt said:

Also you cannot "oath" the idolmaster collabs. You just get them a crown or something to show your affection :cap_haloween:

They said the reason is because the Producer in the main Idolm@ster series doesn't "oath" the idols in his care (note that "oath" in JP is literally called "ケッコン"/"marry"), so instead they changed it to something more thematically appropriate; a "Tiara of Unity" or "Unitiara", as I think it should be called.

I suspect it may be more a combination of two other things:

  1. The idols all have confirmed human ages, and the only two who are legal are Azusa and Ritsuko;
  2. Idol fans. Just idol fans.
1 hour ago, El2aZeR said:

I would love to know how this collab became a thing in the first place but I'm afraid the answer is "because why the :etc_swear: not?"

Bascially none of the collabs make any sense unless you approach them from the meta angle (i.e. someone, somewhere, related to either franchise being collabed said "I really like that thing, and I want to crossover my thing with that thing, let's see if they agree").

  • AL x Neptunia - well, we got a console/PC game from Compile Heart, so someone somewhere must have wanted to work on the franchise. (On that note, still waiting for Shimakaze:Smile_hiding:)
  • AL x Kizuna Ai - Ai likes the game, right?
  • AL x Hololive - a few hololivers like(d) the game, many are addicted to gacha.
  • AL x DoA - ¯\_(ツ)_/¯ Sexy girls, I guess?

And those aren't counting the CN/JP-exclusive collabs (Bilibili, Utawarerumono and Votoms - although Votoms was only a furniture item).

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Honestly, regarding the Idolm@ster collab:

vOQQQX.gif

 

Yes, I think I said the same with the Hololive, however I knew nothing about HL.

But Idolmaster is not as unknown as HL is.

I cannot bring myself to care. Sure, I'll properly still go on to get all the girls, as a collector, but they'll share the same fate as the Kizuna AI/DOA/Neptunia girls: commission slaves.

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4 hours ago, Panocek said:

Less than 24h before Inazuma goes live... so close yet so far:cap_old:

 

So tomorrow is the big patch day?

Not likely that I#ll be able to go to Inazuma anyways, as I still havent done the last act of chapter 1

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35 minutes ago, Zemeritt said:

 

So tomorrow is the big patch day?

Not likely that I#ll be able to go to Inazuma anyways, as I still havent done the last act of chapter 1

IIRC patch starts at midnight and maintenance lasts 5h.

 

Preload is available for day or two by now

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So, I suppose first 24h of Inazuma can be summed up as

DJrmQ8yV4AA9JjX.jpg

 

Though biggest disappointment is character I was looking forward the most - Yoimiya

Spoiler

She's cute chatterbox, but in her character story, her effectiveness is just lacking simply because she's exclusively single target. While artifacts given to get were suboptimal to say the least, she still had her BiS bow and very healthy crit rate/damages in the end... And even with those she hardly made any good impression with her supposed strength, pyro infused auto attacks.

 

So some heavy thoughts will have to be done whether to pull on her

SPOILER_unknown.png

 

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Hmm, I do enjoy exploring Inazuma and I'm up to the point of those character missions, although I'm prefering to do world mission first.

But I start to feel my weapons to be inadequate. Seems like I'll have to grind some impovement materials.

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11 hours ago, Zemeritt said:

Hmm, I do enjoy exploring Inazuma and I'm up to the point of those character missions, although I'm prefering to do world mission first.

But I start to feel my weapons to be inadequate. Seems like I'll have to grind some impovement materials.

Inazuma enemies are spongier and hit harder in general, especially those bigger samurai dudes. Even Zhongli shield doesn't last long against those when they infuse themselves with elements, while squishier characters like Yanfei have tendency to get oneshot by them if they are caught with pants shield down :Smile_hiding:

 

in other news, horny Prinz acquired

Spoiler

Screenshot_2021-07-23-12-37-27-001_com.Y

 

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Day 3 of Idolm@ster crossover, I've spent approximately 66 cubes and have all collab idols except Mami Futami.:fish_cute_2:

So far, this is the luckiest I've been in an event that I remember.:cap_hmm:

Now watch as Mami turns out to be the "Nicoloso" of this event for me...:Smile-angry:

(For those who don't remember; Nicoloso da Recco was the only shipgirl from the previous Sardegna event that I did not get)

 

Oh, and Just3c has reviewed the collab ships.

 

They all seem to be average stat-wise but filling niches via their skills.

Haruka is a front-row "babysitter", with a healing skill.

Chihaya is a pretty decent mob farming carrier.

Iori fulfills the same role as Honoka from DoA collab ("babysitter" BB with heals).

Azusa is the weakest of the bunch, as she doesn't bring too much to the table and the CA slot being so competitive.

Ritsuko has a unique firepower buff when the number of Idolm@ster ships is below 3, making her surprisingly strong for a cargo ship.

The twins have decent stats for ER subs, but are still weak compared with SR subs. Just3c also expressed confusion as to why Ami and Mami don't get buffs when played together: that's actually a reference to the plot of Idolm@ster, wouldn't you know.

Spoiler

Basically, in the original Idolm@ster, the twins (then 11, iirc) had a gimmick where they didn't tell anyone outside 765Pro that they were actually identical twins. They both perfomed under Ami's name and swapped who was going to be on stage every event.

Skip forward a year and the plot of Idolm@ster 2 involves Mami deciding that she no longer wants to be in her sister's shadow, so she grows her hair longer so people can more easily distinguish between them and while her sister forms a special group with Iori and Azusa (managed by Ritsuko, btw, due to the fact that she originally joined 765Pro as a producer, but became an idol out of necessity) Mami has a difficult time going solo until the playable producer comes onto the scene.

 

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