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Kancolle_Kongou

Favorite shipgirl (Kancolle,Azur lane, Arpeggio of blue steel,Haifuri)

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20 minutes ago, Panocek said:

just slap her with existing +10 MK6

And what about rest of equipment? Especially auxiliary, which is a little mess for me in case of BB's. Radar+AP shell?

 

So far I equipped her in this way:

Spoiler

1273361399_Zrzutekranu(138)kopia.thumb.png.ee11d48be02c00b1e8b993d2c7193f2b.png

 

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On 10/2/2019 at 8:17 PM, Historynerd said:

Or Stalingrad?

 

As a tall, thicc shipgirl?

 

Spoiler

 

 


 

Is of relevant

 

__ryuujou_and_yuubari_kantai_collection_and_etc_drawn_by_guin_guin.thumb.jpg.43e60e130890f860afb845291a35e8c6.jpg

 

 

I guess I'll start AL anime then, soonTM

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12 minutes ago, Marblehead_1 said:

And what about rest of equipment? Especially auxiliary, which is a little mess for me in case of BB's. Radar+AP shell?

 

So far I equipped her in this way:

  Hide contents

1273361399_Zrzutekranu(138)kopia.thumb.png.ee11d48be02c00b1e8b993d2c7193f2b.png

 

Valid alternative for MK6 is gold twin 381 to maximize her barrage. For secondaries, I've found triple 152 (Cleve) works mostly better than triple 155 (Mogami), unless you have two yoloboats coming in quick succession. But then, AP secondary could work as well

 

For aux, I happen to run gold SG and purple Fire Control, mostly because I can't be arsed to put anything else ¯\_(ツ)_/¯ maybe Fire Ex if its late map with lots of BB/BC firing at backline.

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2 hours ago, Panocek said:

Valid alternative for MK6 is gold twin 381 to maximize her barrage. For secondaries, I've found triple 152 (Cleve) works mostly better than triple 155 (Mogami), unless you have two yoloboats coming in quick succession. But then, AP secondary could work as well

 

For aux, I happen to run gold SG and purple Fire Control, mostly because I can't be arsed to put anything else ¯\_(ツ)_/¯ maybe Fire Ex if its late map with lots of BB/BC firing at backline.

Well, I have a lot lacks in equipment and characters because almost all the time I played very rare with few weeks-months intervals beetween. From few weeks I started to play in more organized way. My highest cleared World is 9-1. 

 

Now I have very long way to collect all this needed blueprints for full Enchancement of Monarch while grinding for Neptune.

Spoiler

Przechwytywanie.thumb.PNG.ffa8b2762299854c39d6cf52a89645d3.PNG

It's my fleet. I plan to build one full british fleet QE+Illustrious+Monarch Belfast+Sirius+Neptune and one international Yamashiro+Amagi+Enterprise Portland+Atago+Cygnet.

 

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17 minutes ago, Marblehead_1 said:

It's my fleet. I plan to build one full british fleet and one international.

Sirius still higher level than my mob:cap_book:

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48 minutes ago, Panocek said:

Sirius still higher level than my mob:cap_book:

I have no idea how it happens :Smile_trollface: I'm just using characters which I like :Smile_coin:

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1 hour ago, Panocek said:

For secondaries, I've found triple 152 (Cleve) works mostly better than triple 155 (Mogami), unless you have two yoloboats coming in quick succession. But then, AP secondary could work as well

The CL secondary gun I prefer is the British twin 152mm, since it has a nice spread which helps to pick off bomb ships and it's AP so the shells are fast enough to reach targets on the far edge.

My experience is that HE guns are too slow for back line secondaries.

 

2 hours ago, Marblehead_1 said:

And what about rest of equipment? Especially auxiliary, which is a little mess for me in case of BB's. Radar+AP shell?

The rule of thumb is that BB/BC are going to want +hit in both slots. The only exception is if you really need Fire Extinguisher for survival reasons. So any combination of FC radar, SG radar, white shell or other +hit gear (RWG etc).

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1 hour ago, Panocek said:

Valid alternative for MK6 is gold twin 381 to maximize her barrage.

@Marblehead_1

https://azurlane.koumakan.jp/Twin_381mm_(BL_15"_Mk_II)

Is the gun Panocek is talking about here. You can get this from the data shop or via gold blueprints dropped from developments.

If you ask me, if you just want to fire off the barrage as often as possible, you'll want to use this:

https://azurlane.koumakan.jp/Triple_283mm_(SK_C/34)#Type_3

That's the BB version of the Duetschland-class guns. The reload is about 1.3s faster than the Hood gun when maxed out, but raw gun power is much less (due to both being a lower rarity as well as normal-shell-type) - this gun is purely about getting the barrage to activate as often as possible. Also, you can get these from IronBlood tech boxes.

I'm not expecting you to have this, but this is also useful:

https://azurlane.koumakan.jp/High_Performance_Fire_Control_Radar

You get this from the 'Fallen Wings' event. -15% on the load of your first shelling, means you can get the barrage to proc earlier.

1 hour ago, Marblehead_1 said:

QE+Illustrious+Monarch Belfast+Sirius+Neptune

Okay, HMS team buff nothwithstanding, the synergy between these two is a bit mismatched.

Sirius gives buffs to CV/CVLs, whilst also getting a self-buff from their presence. The thing is, Illustrious is not an offensive CV, infact she's almost pure defense (2 fighters+1db and a skill that gives a barrier only), so Sirius' buff to her is wasted. Sirius' self-buff applies based on the number of CV/CVLs in your fleet, having only 1 is only going to give her 7% tops instead of a possible 21%.

I mean, you do you and build your own HMS fleet, don't let me stop you, just be aware that this is not maximising everyone's potential.

1 hour ago, Marblehead_1 said:

Yamashiro+Amagi+Enterprise Portland+Atago+Cygnet

There is no synergy here whatsoever, so I'm guessing this is a pure 'waifu' fleet.

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32 minutes ago, Marblehead_1 said:

I have no idea how it happens :Smile_trollface: I'm just using characters which I like :Smile_coin:

Which happens to be maid with torpedo belt worthy of an armored carrier:Smile_trollface:

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18 hours ago, El2aZeR said:

Watching the first episode right now.

(You can find it English subbed online. Won't post a link for obvious reasons.)

 

Here's the only info you'll ever need tho.

  Reveal hidden contents

SANDY SAYS HER LINE!

PRAISED BE OUR LORD AND SAVIOR!

 

Seriously tho, I rewinded that part like 3 times.

 

EDIT:

Alright done.

It's not that bad I suppose. First episode is pretty much an exposition through and through, pretty much no insight about the future direction of the plot is gained. Action scenes are quite good, CGI is used at times but it isn't terrible. In fact some of it does look great actually, I particularly liked the dogfights. BGM is great, sound design of guns and explosions could've been handled better tho.

Also waifu is hype.

 

How this anime will turn out is still anyone's guess, but the first episode allows for some careful optimism.

 

Have watched it too.

 

Spoiler

I quite like the fact, that their equipment turn into the actual ship if the girls are not using it.

Also: Unicorns and Kagas forms were quite unexpected.

Also Akagi, you can't just touch Kaga the way you did :Smile_trollface:

 

Looks good so far. Now lets see how it continues. Looks like it'll focus on the pacific area, but that was to be expected.

Also: No mention of the commander so far. I hope it stays like this.

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10 minutes ago, Nechrom said:

The CL secondary gun I prefer is the British twin 152mm, since it has a nice spread which helps to pick off bomb ships and it's AP so the shells are fast enough to reach targets on the far edge.

My experience is that HE guns are too slow for back line secondaries.

 

The rule of thumb is that BB/BC are going to want +hit in both slots. The only exception is if you really need Fire Extinguisher for survival reasons. So any combination of FC radar, SG radar, white shell or other +hit gear (RWG etc).

As I read most of CV's should run with two Catapults in Auxiliary. The auxiliary equipment seems most complicated to me. Too much various equipment ( I exclude here equipment like Repair Crane or Cat's Paw usable only on one class ) and too much uses. So far I didn't have problems with survival of Back Fleet. As I understand Oxygen Torpedo should be equiped on ships with good torpedo stats, radars for avoiding ambushes. I often place Anti Torpedo Bulge Purple on Front Fleet ships and I see it boosts it's survavibility and autoloader on high spam ships but rest it's strange for me. 

13 minutes ago, LOZFFVII said:

 

Okay, HMS team buff nothwithstanding, the synergy between these two is a bit mismatched.

Sirius gives buffs to CV/CVLs, whilst also getting a self-buff from their presence. The thing is, Illustrious is not an offensive CV, infact she's almost pure defense (2 fighters+1db and a skill that gives a barrier only), so Sirius' buff to her is wasted. Sirius' self-buff applies based on the number of CV/CVLs in your fleet, having only 1 is only going to give her 7% tops instead of a possible 21%.

I mean, you do you and build your own HMS fleet, don't let me stop you, just be aware that this is not maximising everyone's potential.

 

Thank You for explaining that!

Seriously I'm rather thinking that I will add one RN CV more instead of Monarch because it take me for sure few months before she will be fully Enchanced due to fact that I'm not getting too much Monarch Blueprints  - I used my all my Monarch Blueprints on her Development Level 10.

QE buffs all RN warships in fleet so I will rather not exchange her. So far I maybe use Unicorn as second RN carrier. Unfortunately I didn't get Formidable during last event but getting second strong RN CV should be matter of time.

21 minutes ago, LOZFFVII said:

here is no synergy here whatsoever, so I'm guessing this is a pure 'waifu' fleet.

Yes, it's fleet formed from characters which I like and their usefullness isn't main importance, they probably all recive "Stat Upgrade Mechanic". Probably I will also create another fleet with Koln, Juneau and Glowworm or Leander for ealier Worlds also because I like them.

 

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43 minutes ago, Zemeritt said:

Looks good so far. Now lets see how it continues. Looks like it'll focus on the pacific area, but that was to be expected.

Also: No mention of the commander so far. I hope it stays like this.

I wonder if they expand upon "story" and "event" events. Like

-siren invasion fleet drives humanity off the seas

-with captured siren tech KANSEN/shipgrills are created

-siren threat is contained (but certainly not eliminated)

-faction animosities arise, which leads to replay of ww2 events (main story)

-Siren deal with Sakura unvelied, leading to rebellion (VDiR, ISSS)

-Ironblood and siren deal is unveiled, Hood sinking (Scherzo)

-whole "Awakening Protocol", maybe some exposition from Siren side (with sudden AL fleet bargin in and Akashi finding data about Awakening, how to use on shipgrills)

-appearance of Amber and Ash (Alterprise and Dark Takao) as cliffhanger for 2nd season?

 

25 minutes ago, Marblehead_1 said:

As I read most of CV's should run with two Catapults in Auxiliary. The auxiliary equipment seems most complicated to me

Well, for CV if you want to crank up damage, then Catapults, preferably two of golden variety. For BB/BC, items with +hit, also one ship in fleet should have SG radar to reduce ambush rate a bit. For survivability, Fire Ex is typical item, as when backline is under fire, its usually HE shells with disturbing fire damage. You can stack Repair Kits for +hp and hp regen, which restores not that small amount of hp per tick on BBs. That or shiny new armor plating, VC and VH.

Torpedo bulge can be of value on 9+ maps as amount of fishes only increase. Reload equipment from what I've read had significant nerf, to the point stacking two autoloaders give at best 0.5s?

 

Its all matter of striking balance between offense and defense. Defense isn't an issue until map 10+ unless your backline is like ridiculously underage:cap_book: For frontline survivability I don't think anything can beat Repair kit+Camouflage (extra hp and evasion), or double Repair Kit on DDs, as these usually have high enough evasion. Oxygen torps are I think only frontline damage oriented item and it applies to ships with torps.

 

if anything, you're free to experiment on your own, but upgrade items up to +6, as purple plates aren't that common to find and you need A LOT of them, unless you have "endgame" gear already, like purple Repair Kit, purple Tbtsk C/36 CL gun, gold twin 127mm, purple 406mm MK6, purple SB2C, gold Barracuda and such

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36 minutes ago, Panocek said:

Well, for CV if you want to crank up damage, then Catapults, preferably two of golden variety. For BB/BC, items with +hit, also one ship in fleet should have SG radar to reduce ambush rate a bit. For survivability, Fire Ex is typical item, as when backline is under fire, its usually HE shells with disturbing fire damage. You can stack Repair Kits for +hp and hp regen, which restores not that small amount of hp per tick on BBs. That or shiny new armor plating, VC and VH.

Torpedo bulge can be of value on 9+ maps as amount of fishes only increase. Reload equipment from what I've read had significant nerf, to the point stacking two autoloaders give at best 0.5s?

 

Its all matter of striking balance between offense and defense. Defense isn't an issue until map 10+ unless your backline is like ridiculously underage:cap_book: For frontline survivability I don't think anything can beat Repair kit+Camouflage (extra hp and evasion), or double Repair Kit on DDs, as these usually have high enough evasion. Oxygen torps are I think only frontline damage oriented item and it applies to ships with torps.

 

if anything, you're free to experiment on your own, but upgrade items up to +6, as purple plates aren't that common to find and you need A LOT of them, unless you have "endgame" gear already, like purple Repair Kit, purple Tbtsk C/36 CL gun, gold twin 127mm, purple 406mm MK6, purple SB2C, gold Barracuda and such

I have 6 Golden Catapults, 3 Gold Cranes, 3 Gold Barracudas, few Purple 406mm MK 6, few purple Tbtsk C/36. I have 4 Repair Kits already so I give them already to the main battle fleet that means FULL RN. Is there any use for Fuel Filters, Advanced Boilers and Gyroscope? I have plenty of them.

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9 minutes ago, Marblehead_1 said:

I have 6 Golden Catapults, 3 Gold Cranes, 3 Gold Barracudas, few Purple 406mm MK 6, few purple Tbtsk C/36. I have 4 Repair Kits already so I give them already to the main battle fleet that means FULL RN. Is there any use for Fuel Filters, Advanced Boilers and Gyroscope? I have plenty of them.

You don't need more cranes than you have repair ships (Akashi and Vestal), gold barracudas, catapults, MK6 and Tbtsk are good items, so you're safe to +10. Though to reduce cost, I'd upgrade two-three and move them between ships as needed. Having entire Cleveland family outfitted with +10 stuff at once is noice, but it will be expensive, even more so as only two-three ships will see the action anyway.

 

overall, worth a read

http://azurlanesanctuarygrossweebskeepout.blogspot.com/2018/09/azur-laneen-in-depth-equipment-guide_13.html

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5 minutes ago, Panocek said:

You don't need more cranes than you have repair ships (Akashi and Vestal), gold barracudas, catapults, MK6 and Tbtsk are good items, so you're safe to +10. Though to reduce cost, I'd upgrade two-three and move them between ships as needed. Having entire Cleveland family outfitted with +10 stuff at once is noice, but it will be expensive, even more so as only two-three ships will see the action anyway.

There were more Repair Ships in world like IJN Asashi rebuild from pre-dreadnought battleship or USS Oregon in similar case so maybe more will appear. I have both Vestal and Akashi but telling the truth I'm not using them. I will Limit Brake them because they seems to be good healers, very specific warships and they maybe will have use for me one day. 

 

Maybe it's strange but I prefer small fleet ( I got 200 slots but rarely use more than 90 ships including 24 on 4 expeditions. If new character had interesting history and has nice design personality so she stays. If character is very OP then she stays also.

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1 hour ago, Marblehead_1 said:

I have both Vestal and Akashi but telling the truth I'm not using them

...yet.

 

Especially Akashi ability to patch up backline WILL become invaluable on higher maps, when backline will be under attack about as often as frontline is.

 

Columbia get, first battle after bringing down danger level to safe

Spoiler

Screenshot_2019-10-04-23-03-35-733_com.Y

 

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3 hours ago, Panocek said:

You can stack Repair Kits for +hp and hp regen,

[...]

or double Repair Kit on DDs,

No.

@Marblehead_1 Panocek is wrong on this, repair kits DO NOT STACK. Just like SG Radars and Improved AA Radars DO NOT STACK.

Doubling up on repair kits is a waste of aux slots.

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2 hours ago, Marblehead_1 said:

I have both Vestal and Akashi but telling the truth I'm not using them. I will Limit Brake them because they seems to be good healers, very specific warships and they maybe will have use for me one day.

You will need Repair ships for high-level maps. Once fully limit broken they get AA Gun+1, which means that they can fire their AA gun twice in succession. This is exceptionally useful in later maps with large amounts of planes.

The repairs they do is a nice bonus.

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16 minutes ago, LOZFFVII said:

Panocek is wrong on this, repair kits DO NOT STACK. Just like SG Radars and Improved AA Radars DO NOT STACK.

Doubling up on repair kits is a waste of aux slots.

Hp bonus does stack. Hp regen, not so much. +10 Repair Kit gives not that small +500hp, on DD with base +-1500hp, thats quite a bonus.

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3 hours ago, Marblehead_1 said:

Thank You for explaining that!

Seriously I'm rather thinking that I will add one RN CV more instead of Monarch because it take me for sure few months before she will be fully Enchanced due to fact that I'm not getting too much Monarch Blueprints  - I used my all my Monarch Blueprints on her Development Level 10.

QE buffs all RN warships in fleet so I will rather not exchange her. So far I maybe use Unicorn as second RN carrier. Unfortunately I didn't get Formidable during last event but getting second strong RN CV should be matter of time.

Sorry, I shouldn't be double-posting like this, I'm just firing off this advice as it comes to me.

 

Here's the issue: with QE as your only BB in that fleet, you lose a lot of potential damage from BB barrages (as well as the fact that by herself, QE is pretty mediocre). Not only that, but neither Lusty nor Unicorn actually have the damage output to make up for the lack of another BB. My advice, if you really want to maximise fleet efficiency is to swap Sirius for Leander (Retrofit). Leander has a cruiser buff (one which stacks with QE's buff) as well as a smokescreen - one with a different timer to Belfap's, meaning that they don't overlap (overlapping smokescreens do not add their evasion buffs).

With this, you would have Monarch (middle to maximise her barrage), QE and Illustrious on either side with Neptune (bottom left/front), Leander (middle), and Belfap (top right/rear) to create the most optimal HMS fleet possible.

The only way this could be more optimal is dropping Lusty entirely for DoY. Yeah, CVs are in a rough state in this game.

*EDIT: Formidable could work instead of Lusty, but you've already stated you don't have Formi.

4 minutes ago, Panocek said:

Hp bonus does stack. Hp regen, not so much.

True, but the way you wrote it implied that both stacked.

Also, doubling up on repair kits is still a waste when the other slot could be used for something more useful (like accuracy buffs for backline or damage buffs for front/backline).

Edited by LOZFFVII
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36 minutes ago, LOZFFVII said:

You will need Repair ships for high-level maps. Once fully limit broken they get AA Gun+1, which means that they can fire their AA gun twice in succession. This is exceptionally useful in later maps with large amounts of planes.

The repairs they do is a nice bonus.

As I understand especially Akashi is very important. Considering time which is required to get her it was sure for me that she may be extremely important. But I understand her design, independent cat/girl/chose other with their own hobbys, so I like her due this too. So far on 9-2 I didn't see any usefullness for her ( second Limit Break and I use her as support with very weak girls on early worlds ) but I bruteforce later maps so far. Next maps I will attack only with both fleets with bout 10k power. Vestal? Sorry but her design as nun makes me her 100% unatractive and uninteresting what didn't change fact that she belongs to the very rare class. Also what I understand she is Akashi for "others".

 

Maybe my qiestion is stupid but what is purpose on clearing later maps. I didn't saw Italian Event difficult for me to clear ( really it was too easy and it was after few months ), if I will start ealier I will possibly farm more Blueprints for Monarch. I'm asking seriously.

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2 minutes ago, Marblehead_1 said:

Maybe my qiestion is stupid but what is purpose on clearing later maps. I didn't saw Italian Event difficult for me to clear, if I will start ealier I will possibly farm more Blueprints for Monarch. I'm asking seriously.

By getting to 100% on a map, you unlock the ability to reduce the difficulty of the map.

This is useful if you intend to grind the map to get the drop-only shipgirls.

Just3c explains this well:

 

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4 minutes ago, Marblehead_1 said:

As I understand especially Akashi is very important. Considering time which is required to get her it was sure for me that she may be extremely important. But I understand her design, independent cat/girl/chose other with their own hobbys, so I like her even because this. So far on 9-2 I didn't see any usefullness for her ( second Limit Break and I use her as support with very weak girls on early worlds ) but I bruteforce later maps so far. Next maps I will attack only with both fleets with bout 10k power. Vestal? Sorry but her design as nun makes me her 100% unatractive and uninteresting what didn't change fact that she belongs to the very rare class.

 

Maybe my qiestion is stupid but what is purpose on clearing later maps. I didn't saw Italian Event difficult for me to clear, if I will start ealier I will possibly farm more Blueprints for Monarch. I'm asking seriously.

Keep in mind you can't exactly bruteforce your way through on 10+ maps unless you have 120lvl ships already. 10th map also requires you to clear 6 mobs to reach boss, thus if you don't want to hurt your boss fleet, repair ship with +1 ammo will come in handy.

 

Event maps are always made to be easy-ish for completion on "normal", "hard" variants, especially later "D" maps needs 100lvl+ fleet. And you might want to visit those harder maps for gold/purple blueprints for event based equipment.

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2 minutes ago, Panocek said:

10th map also requires you to clear 6 mobs to reach boss, thus if you don't want to hurt your boss fleet, repair ship with +1 ammo will come in handy.

I forgot to mention this, @Marblehead_1, when you limit break a repair ship twice they get +1 ammo, which means that the fleet they are asigned to gets 6 ammo in a map instead of 5.

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1 minute ago, LOZFFVII said:

I forgot to mention this, @Marblehead_1, when you limit break a repair ship twice they get +1 ammo, which means that the fleet they are asigned to gets 6 ammo in a map instead of 5.

And additional fleet wide heals:cap_cool:

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